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Made in us
Freaky Flayed One




 Inquisitor Lord Bane wrote:
So my apologies if this was covered elsewhere, but the wife just surprised me with a box of Lychguard/Praetorians. I eventually plan on getting at least 1 unit of both because I love a good fluffy army on display, but for now my army is still slowly growing, so I need to get what the better of the two to the table.

So wise members of Dakka, which unit should I build it up as? I'm personally thinking Praetorians with the RoC, for the extra move and shoot. Plus the Fly keyword is good to have.


I think you are absolutely right to pick Praetorians. Lychguard have better weapons and stats, but they are just TOO damn slow to really do anything. At least Praetorians can unleash a bunch of dakka and wipe screens quickly, granted they ARE a bit overpriced, but hopefully the faq or new CA can help fix that.
   
Made in gb
I'll Be Back




Maybe not the most competitive unit atm, but a big fan of pratetorians as I think they are one of our best looking units. I personally prefer the voidblade loadout as you get more attacks, crucial when its a more anti-infantry unit, and the pistol shot is good in combat too.

Lychguard with scythes as well are a good choice. If you can find a good delivery system (VoD, Zandrekh/Obyron) they can hit extremely hard.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

You can use Translocation Crypt to place a unit of lychguard more than 9" away from an enemy unit. That should barely be close enough for a charge if you get lucky with your dice.
Remember that you now have to be within 1" of an enemy unit for the charge to be successful.

The crypt should really be a universal necron stratagem. I'm really annoyed that its locked to Nephekh.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





Praetorians are fast and toothless, Lychguard are lethal and slow. Neither are great units right now though Praetorians can probably be fixed more easily since their issue is in stats rather than design.
   
Made in au
Pestilent Plague Marine with Blight Grenade





Let the Ghost Ark act as a normal transport for infantry. Lychguard are great T5 shock assaulters, only issue is the delivery. Nightsycthe is out because you'll almost always be forced to use CP to save them from being auto destroyed.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in de
Nihilistic Necron Lord






Germany

It's ridiculous how limited the ghost arks transport capabilities are.
   
Made in dk
Loyal Necron Lychguard






 Inquisitor Lord Bane wrote:
So my apologies if this was covered elsewhere, but the wife just surprised me with a box of Lychguard/Praetorians. I eventually plan on getting at least 1 unit of both because I love a good fluffy army on display, but for now my army is still slowly growing, so I need to get what the better of the two to the table.

So wise members of Dakka, which unit should I build it up as? I'm personally thinking Praetorians with the RoC, for the extra move and shoot. Plus the Fly keyword is good to have.

RoC is terrible. If you assume you shoot and charge then Blade+P.Caster gets a free S6 shot because the extra attack on the voidblade cancels out the RoC shooting, then if your opponent doesn't fall back you get an extra attack, if you survive until your next turn and you're fighting the same unit you get an extra attack and a S6 shot. RoC has better damage output when you fall back and shoot, when you fail your charge (damage output in the Shooting phase is SLIGHTLY higher) and when you fire Overwatch. If that's the playstyle you're looking for use Tomb Blades with Twin Tesla Carbines.

Lychguard with Dispersion Shields are bad, look at the comparison between them and Wraiths a page or two back.

If you're going to play anything other than the following three types of armies avoid Lychguard with Warscythes: Nephrekh, Novokh, Sautekh with Orikan the Diviner.

Triarch Praetorians aren't terrible, but they're really squishy, so having some other glass cannons in your army makes it more likely at least some of your teeth will get to bite, instead of just being left with a bunch of no-teeth units after your two offensive units get killed.

I'd just build whatever I think looks better, it sounds like you're just starting out, none of the units are truly competetive right now and letting the box collect dust until we see which of them get a buff (hopefully all of them) in the next CA is kind of boring. I'd maybe try to proxy the bases as one or the other to figure out which playstyle you like better.

This message was edited 3 times. Last update was at 2018/09/24 08:43:13


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 NurglesR0T wrote:
Let the Ghost Ark act as a normal transport for infantry. Lychguard are great T5 shock assaulters, only issue is the delivery. Nightsycthe is out because you'll almost always be forced to use CP to save them from being auto destroyed.


Or let the monolith work as intended and add more Invasion Beam options. Necrons shouldn't ride around in a cart like primitives.
The Ghost Ark should always be a repair vehicle, not an APC.

I'd argue that Necrons are less mobile than they were in 3rd, and they didn't have transports back then.
The Veil of Darkness could be used more than once, Monoliths can actually do their one job, and monoliths could teleport units from to table to its portal for free. There was even a rule stopping chain teleportation, because they had plenty of options to get around the table.

If you really want to make necrons mobile, get rid of the once a game limit on the VoD, let monoliths work as intended, make Dimensional Corridor an ability rather than a stratagem, make flyers not terrible, and make a new ground unit that has an invasion beam portal. Like a mobile stargate or something.

This message was edited 3 times. Last update was at 2018/09/24 09:36:57


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Freaky Flayed One



United Kingdom

The annoying thing about Tomb World deployment is the way it clashes with the current beta rules. You can move monolith's around with the deceiver but you still can't get units on the Tomb World out of it until turn 2.

It should be able to deploy troops the same turn it arrives, a wording change could fix that. A Ghost Ark should be able to carry 10 Necron Warriors or 5 of any other Infantry models.

The Invasion Beam should have extended range so it could effectively "shoot" troops onto the ground.

***

Also RE: Praetorians, I always go for the Voidblades, to bury enemies in S5 AP-3 attacks. They are oddly one of our best units for AA because they can charge flyers, where the -3 really hurts since the majority of flyers lack an invulnerable save. Also, everybody, including many Necron players, forget about A Purpose Unshakeable. They can't fail morale, ever, so they are in some ways more resilient than other elites.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA




Catacomb Command Barge Tactics

   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

dapperbandit wrote:


Also RE: Praetorians, I always go for the Voidblades, to bury enemies in S5 AP-3 attacks. They are oddly one of our best units for AA because they can charge flyers, where the -3 really hurts since the majority of flyers lack an invulnerable save. Also, everybody, including many Necron players, forget about A Purpose Unshakeable. They can't fail morale, ever, so they are in some ways more resilient than other elites.


Good call, this pretty much made up my mind. My local meta is still kinda flyer heavy, so this was something that I overlooked. I'll get some Lychguard at a later date when I have more options. Thank you all for your help.

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

New big bug has a name

Seraptek Heavy Construct

Can be armed with two singularity generators.
36" range, Heavy 3D3 S8 AP-3 DD6

This is just one of the weapons it can field.

https://www.warhammer-community.com/2018/09/24/24th-sept-this-week-kria-the-huntressfw-homepage-post-1/

This message was edited 2 times. Last update was at 2018/09/24 16:40:18


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

 CthuluIsSpy wrote:
New big bug has a name

Seraptek Heavy Construct

Can be armed with two singularity generators.
36" range, Heavy 3D3 S8 AP-3 DD6

This is just one of the weapons it can field.

https://www.warhammer-community.com/2018/09/24/24th-sept-this-week-kria-the-huntressfw-homepage-post-1/


That's an average of 12 shots, and that's very shooty for a Dd6 weapon. I think I like this preview, so far so good.

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in us
Loyal Necron Lychguard




And watch it be 800 points with no Quantum.

Not saying I'm uninterested (because dang, that looks cool), but I'm not holding my breath.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Requizen wrote:
And watch it be 800 points with no Quantum.

Not saying I'm uninterested (because dang, that looks cool), but I'm not holding my breath.


Don't be absurd. It will be 900 points with no QS and T6. Oh, but it regenerates D6 wounds and has 20 of them though, so that makes it worth it! (thinks GW's design team...)

This message was edited 2 times. Last update was at 2018/09/24 17:09:36


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





The last thing FW put out (the AdMech drill) was pretty good. No reason to just assume that this is going to be terrible. Might as well be optimistic until proven otherwise.
   
Made in gb
Numberless Necron Warrior





You've heard of Canoptek...now try..Seraptek!

10,000+ 
   
Made in no
Grisly Ghost Ark Driver





It's almost one-shotting a leman russ, behind the pylon in performance. For T7 and lower though it's better.

Remains to be seen if it moves and fires heavy weapons. And remains to be seen if they give it T8 and QS to make it an auto take and boost sales.

I thought it was coming with weapon options? Remains to be seen I guess.

Also it's nice to see they gave it 3D3, means they are paying attention to known weaknesses of our units.


Automatically Appended Next Post:
Oh it actually barely one-shots a leman Russ

This message was edited 2 times. Last update was at 2018/09/24 18:12:32


 
   
Made in us
Dakka Veteran





GW previewed one of the new heavy construct weapons.
[Thumb - FWPreview-Sep24-WeaponProfile-6pl.jpg]

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

torblind wrote:


I thought it was coming with weapon options? Remains to be seen I guess.



It is. In the article it says that the Singularity Generator was just one of the options, and then showed pictures of the other configurations, but unnamed.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I am thoroughly excited for the Heavy Construct. I wanna see dem full rules though.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
torblind wrote:


I thought it was coming with weapon options? Remains to be seen I guess.



It is. In the article it says that the Singularity Generator was just one of the options, and then showed pictures of the other configurations, but unnamed.


Indeed.

So the profile shown would be a light to medium vehicle killer or elite killer I suppose. And a formidable one at that, with plenty of hits, resulting in plenty of wound rolls to get that sweet 6+ mortal wound to punch through invuls.

Guessing the other one is either a much higher strength vehicle melter or a horde or mass infantry weapon then.

It's nice to see that the albeit 12 hits on average, the weapon profile means the construct likely belongs in regular 1.5k-2k games. Less so than the Pylon perhaps, which is more of a specialist titanic killer.

Definitely throwing money after this thing first thing. Early christmas self-present.
   
Made in de
Regular Dakkanaut




Im also not convinced yet but the 3D3 is nice...D6 Damage however...
As I thought its a giant version of the sniper rifle the deathmarks have as it has the same effect

I would guess the second weapon choice would be some big AT weapon maybe str 10 - 14 or something. AP „a lot“ maybe fixed dmg?

I dont think were going to see T8...not sure about QS...

~400point model

   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

MY guess is

T7, Built in 5++ invuln save, 28 wounds. Move and shoot without penalties.

Its gonna be a Necron Knight Equivalent. Lets face the facts.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

I almost agree on the stats. Indeed, its supposed to be an equivalent to an imperial knight. So my guess is T8, W25, 5++ inv sv, 400-500 pts. BS and WS 3+, no penalty for firing and moving heavy weapons. MW on 6+ will rarely happen against T7, 12 shots will score 9 hits and wound 6 times, with only 1 MW.

This message was edited 1 time. Last update was at 2018/09/24 19:26:01


 
   
Made in us
Loyal Necron Lychguard





Working on it

Looking at the structure of it i wonder if it'll have any interesting rules, kinda like how the Tesseract Ark has? I'm anxious to see how FW handles the rules. And the price

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Loyal Necron Lychguard





It's a Forge World model so it'll inevitably do something bizarre and unique. Might be a rule connected to the model itself, might be that one of the other wargear options is super goofy.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

It's going to be inferior to an Imperial Knight, yet some how cost more.

   
Made in us
Loyal Necron Lychguard





Working on it

At the very least its a good model that, fingers crossed, is at least decent in casual play. Thats all im hoping for

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Freaky Flayed One



United Kingdom

Is Separatek a weird spin on Canoptek? Maybe they don't want it using the strategem to shoot and/or charge after advancing.
Or perhaps they came up with a new Dynasty; as it's in an unfamiliar paint scheme it's possible
   
 
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