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Made in ro
Deranged Necron Destroyer




 Khorzain wrote:
Someone pulled a CSI-Enhancement and transcribed the new Dynasty Codes (Protocols?)

MEPHRIT: SOLAR FURY
  • Add 3" to the range characteristic of ranged weapons(excluding something [pistols?]) that models with this code are equipped with.
  • Each time a model with this code makes a ranged attack that targets a model within half range, the armour penetration characteristic of that attack is improved by 1.
  • When the protocol of the vengeful stars is used you get both command protocols instead of one.


  • NOVOKH: AWAKENED BY MURDER
  • Add 1" to charge rolls made for units with this code.
  • Each time a model with this code makes a melee attack, if the model has made a charge move, was charged, or performed a heroic intervention this turn, improve the armour penetration characteristic of this attack by 1.
  • When the protocol of the hungry void is used you get both command protocols instead of one.


  • NEPHREKH: TRANSLOCATION BEAMS
  • Models with this code have a 6+ invulnerable save.
  • Each time a unit with this code advances, it can translocate. If it does, do not make an advance roll for it. Instead, until the end of tthe phase, add 6" to the move characteristic of the models in that unit. If a model translocated, until the end of the turn, models in that unit cannot shoot. Each time a unit with this code falls back or translocates, until the end of the phase, models in that unit can move over models and terrain as if they were not there.
  • When the protocol of the sudden storm is used you get both command protocols instead of one.


  • NIHILAKH: AGGRESSIVELY TERRITORIAL
  • Units with this code have the objective secured ability as in the core book. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.
  • Each time an attack with an armour penetration characteristic of -1 is allocated to a model with this code, if that model's unit is wholly within its controller's deployment zone, that attack has an armour penetration characteristic of 0 instead.
  • When the protocol of the eternal guardian is used you get both command protocols instead of one.


  • SZAREKHAN: UNCANNY ARTIFICERS
  • Each time a model with this code would take a wound as the result of a mortal wound, roll one D6, on a 5+ that wound is ignored.
  • Each time a unit with this code is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacks.
  • When the protocol of the undying legions is used you get both command protocols instead of one.


  • SAUTEKH: RELENTLESS ADVANCE
  • Each time a morale test is taken for a unit with this code, you can re-roll that test.
  • Instead of following the normal rules for rapid fire weapons, models with this code shooting rapid-fire weapons make double the number of attacks if the shooting model's target is within 18".
  • When the protocol of the conquering tyrant is used you get both command protocols instead of one.



  • Mmm that's the good stuff. All looks good, some stronger than others. Szerakan probablt weakest, but still not terrible.

    Sautekh seems very strong. Wording to me suggests that Reapers basically always get 2 shots (I doubt they magically jump to 18" range, but they'd just always get two shots at 14". Also Gauss Blaster Immortals could be very interesting in Sautekh, not to mention Ghost Arks getting to rapid fire flayer arrays at 18".

    Nihilakh could be gross. Ob Sec scarabs and wraiths is just so good, and shrugging AP-1 in deployment zone is cool for our fire support units.

    Novokh is good, better chance of making charge beats being better in combat imo, and the AP-1 really buffs some units (scarabs continue to be the MVP, good lord they good as Novokh).

    Mephrit looks tasty too, especially in conjunction with Deceiver. You can lay some real hurt down.

    Nephrek looks OK, probably on the weaker side. 6++ is nice, and auto advance 6 is great for board control, but not being able to shoot even with assault weapons is a bummer. Good for swarming the board though, and great for combat units who don't care much about the extra AP (Skorpekhs etc).

    Szerekahn is fine. Ignore MWs is situational, but decent. Reroll 1 wound roll per unit is the new version of salamander rerolls (their version got nerfed too). I guess GW saw how overpowered/popular it was vs other traits, especially in build custom dynasty stuff. Also we had custom dynasty traits confirmed in the article, so chance to build combos of these is potentially very spicy.

    Very happy overall. Extremely interested to see what these command protocols are.

       
    Made in us
    Nihilistic Necron Lord




    The best State-Texas

    Right now Nihiliakh seems like the clear strongest Dynasty. Obj Secured on everything is absurdly strong, and doubling it for troops is really good. The Ap -1 to 0 in your table quarters side is just a bonus.

    Nephrekh is second to me. It's very fast and we know that getting onto those objectives as soon as possible is paramount. You can also move through models when you fall back as well, which is great. The 6++ is nice to have on our vehicles.

    Novokh seems pretty good, The extra 1' charge and the extra AP first time in combat seems pretty good, though I'm not sure if that's better than the rerolls.

    Mephrit is not bad, but the extra 3' is really only relevant for Gauss Reapers, and the extra ap at half range as we know now is not all that great.

    Sautekh really only affects a few weapons, I'm a bit disappointed in it. These weapons may become super relevant depending on the meta shakes out though, so it may end up being stronger. Especially if Ghost Arks become a thing. Szerakean is a little bit better since the wound roll is on a per unit basis making it pretty good for some of our vehicles. That can add up over the course of a game. The Mortal wound protection is either going to be very relevant or not. So this dynasty is a bit of a miss.


    Now, this could all change when the protocols are introduced, but it at least feels like these dynasties support different kinds of play much better than they did before.

    This message was edited 1 time. Last update was at 2020/07/25 20:52:22


    4000+
    6000+ Order. Unity. Obedience.
    Thousand Sons 4000+
    :Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
       
    Made in gb
    Freaky Flayed One





    Depending on how many point's they are per model Novokh flayed ones could be really powerful on a charge
       
    Made in ro
    Deranged Necron Destroyer




     Aza'Gorod wrote:
    Depending on how many point's they are per model Novokh flayed ones could be really powerful on a charge


    Yeah, hoping for new models.

    Honestly, I love these new dynasty traits. Like the Sisters Orders, they all promote a style of play rather than there just being one really good one.

    I'm excited to test four of these at least, and the other two still aren't too bad.

    October is so far away though.
       
    Made in gb
    Freaky Flayed One





    IanVanCheese wrote:
     Aza'Gorod wrote:
    Depending on how many point's they are per model Novokh flayed ones could be really powerful on a charge


    Yeah, hoping for new models.

    Honestly, I love these new dynasty traits. Like the Sisters Orders, they all promote a style of play rather than there just being one really good one.

    I'm excited to test four of these at least, and the other two still aren't too bad.

    October is so far away though.


    Yeah the October date suprised me. I expected the new codex to start rolling out late August early September. They did say they are going to showcase new models between now and the codex releases so hopefully nee flayed ones between now and then
       
    Made in us
    Regular Dakkanaut




    Nihilakh is going to be fantastic. Vehicle, Wraiths, Destroyers, TombBlades, all with obsec.
       
    Made in nl
    Regular Dakkanaut




    Swarms are max 3 models in a unit... big nerf!
    All new models in the box, except warriors are max 3...
       
    Made in gb
    Freaky Flayed One





    Crownworld Astilia

    Krull wrote:
    Swarms are max 3 models in a unit... big nerf!
    All new models in the box, except warriors are max 3...


    Can I get a source for this?

    The Edge of Silence book has the Scarab datasheet listed as 3-6 per unit.


    The Qarnakh Dynasty - Starting Again From scratch...Once again

     kirotheavenger wrote:
    People like straws, and they're not willing to give any up even as the camel begins to buckle.
     
       
    Made in gb
    Freaky Flayed One





     Mixzremixzd wrote:
    Krull wrote:
    Swarms are max 3 models in a unit... big nerf!
    All new models in the box, except warriors are max 3...


    Can I get a source for this?

    The Edge of Silence book has the Scarab datasheet listed as 3-6 per unit.


    Its cause 3 were showcased in the new box so for some reason people seem to think the unit size got nerfed to 3.

    But 6 is still a nerf as pretty sure scarabs used to be 9
       
    Made in gb
    Been Around the Block




    Claas wrote:
    Nihilakh is going to be fantastic. Vehicle, Wraiths, Destroyers, TombBlades, all with obsec.


    The more I think about Nihilakh the stronger it seems in 9th. Having Objective secured on the entire army is really going to mean most opponents are going to have to completely exterminate your forces to drive you off an objective. Even outside of the tough hard to shift elite, fast attack and heavy support choices, just having objective secured on random characters or support units is going to steal objectives.

    Their's not really any compelling need to bother with any troops choices in a Nihilakh list. Pay a few CP extra and just run spearheads, vanguard, outriders and run the best toughest units in the entire codex.



    This message was edited 2 times. Last update was at 2020/07/26 10:52:35


     
       
    Made in fr
    Freaky Flayed One




    Asymmetric wrote:
    Claas wrote:
    Nihilakh is going to be fantastic. Vehicle, Wraiths, Destroyers, TombBlades, all with obsec.


    The more I think about Nihilakh the stronger it seems in 9th. Having Objective secured on the entire army is really going to mean most opponents are going to have to completely exterminate your forces to drive you off an objective. Even outside of the tough hard to shift elite, fast attack and heavy support choices, just having objective secured on random characters or support units is going to steal objectives.

    Their's not really any compelling need to bother with any troops choices in a Nihilakh list. Pay a few CP extra and just run spearheads, vanguard, outriders and run the best toughest units in the entire codex.

    Having everything Obsec also allow you to target opponent troop choice to deny him objectives unless he clears you totally from them. Some armies don't play a lot of troops, with minimal tax units, and will suffer to take objectives from a Nihilakh list.
    Obsec Scarabs seems too good to be true though.

     
       
    Made in fi
    Locked in the Tower of Amareo





    Debating what dynasty to go with for crusade league starting september. Unless i want to dump all experience points etc i can"t switch dynasty midway so have inconvenience of using old codex for start, then switch codex

    So far been using nephrekh but new one doesn't appeal. Looking at either nihilikh as obsec or mephir for aggressive damage dealing which is something i rarely have used. It's also more appealing than static nihilikh.

    Where to go, where to go

    2024 painted/bought: 109/109 
       
    Made in gb
    Deranged Necron Destroyer



    UK, Midlands

    So, bought indomitus and subscribed to the app, and it seems that this does not give me access to the points costs of the indomitus units?!

    Bit daft.

    I'm doing an indomitus game against the guy I split the box with and I'd like to know the points cost of my army!

    What do people think is the best dynasty for this?

    This message was edited 1 time. Last update was at 2020/07/26 12:11:39


     
       
    Made in gb
    Tail-spinning Tomb Blade Pilot




    The specific benefit of having Obsec on everything, as some have alluded to with Wraiths in general, is that you get to have an opportunity force your opponent to be inefficient with their selective fire.

    E.G., align your forces so they have to use the wrong kind of gun on the wrong kind of target. Importantly, this doesn't necessarily mean that "Obsec Wraiths" are the only way this plays out (although Wraiths are pretty universally resilient). It can mean forcing your opponent to shoot high damage guns at QS targets, or firing low AP guns at 2+ saves, or firing low accuracy guns at -1 to hit targets, etc. etc.

    The benefit of this Dynasty (And I'm not saying it's the best one) is how [with an admittedly high skill cap] you can bully your opponent with it tactically--rather than looking for one-off universal/combo builds.
       
    Made in de
    Regular Dakkanaut




    My original plan of one Patrol + one Outrider looks even better with the new Nihilakh.

    Last remaining questions are, what is going to happen to regular Destroyers, and will Extermination Protocols exist in the new codex? Wait three months to find out... booooo.
       
    Made in gb
    Tail-spinning Tomb Blade Pilot




    I kinda like the idea of getting 3 months of Old Codex + 9th Ed. It'll be fun to see our familiar unit rules playing out in a new environment.

    If we just went straight into New Codex + 9th Ed., we'd have too many confounding variables.
       
    Made in au
    Hissing Hybrid Metamorph






    I hope the Szarekhan dynasty can do alright, it’s the one I’ve been repainting my Necrons as.
       
    Made in us
    Freaky Flayed One




    No one knows our colors really so you can run them as whatever dynasty.
       
    Made in nl
    Regular Dakkanaut




     Aza'Gorod wrote:
     Mixzremixzd wrote:
    Krull wrote:
    Swarms are max 3 models in a unit... big nerf!
    All new models in the box, except warriors are max 3...


    Can I get a source for this?

    The Edge of Silence book has the Scarab datasheet listed as 3-6 per unit.


    Its cause 3 were showcased in the new box so for some reason people seem to think the unit size got nerfed to 3.

    But 6 is still a nerf as pretty sure scarabs used to be 9


    I don't make things up. I base myself on this picture i got.
    I do hope this is wrong though.
    [Thumb - IMG-20200726-WA0001.jpg]
    Points indomitus set

       
    Made in gb
    Freaky Flayed One





    Krull wrote:
     Aza'Gorod wrote:
     Mixzremixzd wrote:
    Krull wrote:
    Swarms are max 3 models in a unit... big nerf!
    All new models in the box, except warriors are max 3...


    Can I get a source for this?

    The Edge of Silence book has the Scarab datasheet listed as 3-6 per unit.


    Its cause 3 were showcased in the new box so for some reason people seem to think the unit size got nerfed to 3.

    But 6 is still a nerf as pretty sure scarabs used to be 9


    I don't make things up. I base myself on this picture i got.
    I do hope this is wrong though.


    Aah fair enough sorry about that. Didn't even know this got released, although why does it include Lokhust heavy destroyers?

    Set of 3 scarabs would be pretty poor IMO and im hoping the codex changes that as I cant see myself using scarabs in such a small unit

    Edit: also the space marine list is very confusing as well, it includes the other leaked units for them?? So we get points but no stats, where is this picture from?

    This message was edited 3 times. Last update was at 2020/07/26 23:12:28


     
       
    Made in gb
    Tail-spinning Tomb Blade Pilot




    I have Indomitus. The rule pamphlet clearly says units of up to 6.
       
    Made in ro
    Deranged Necron Destroyer




    Yeah it's 3-6 in Indomitus. Almost certainly still going to be 3-9 in the codex.

    I'm still playing them as 3-9 in my games as I'm not doing any tournaments between now and the new codex anyway.

    How's people getting on with Indomitus? My fingers and thumbs are killing me from all these push fit models lol. Stunning sculpts though.
       
    Made in ca
    Dangerous Skeleton Champion





    I almost snapped the pincer arm off the reanimator when I was cleaning it with a knife. You need to hold the pieces VERY close to where you are cleaning. Super fragile model. That said, man it's beautiful. It has so many small details that I didn't notice before. The new sculpts are like going to HD from SD.

    Necrons
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    Made in us
    Steadfast Grey Hunter





    On scarabs: the munitorum manual lists their unit size as 3-9 in the Necrons section and flat 3 in the Indomitus section. Contradictory information in the same book, say it ain't so!
       
    Made in fi
    Locked in the Tower of Amareo





    ryzouken wrote:
    On scarabs: the munitorum manual lists their unit size as 3-9 in the Necrons section and flat 3 in the Indomitus section. Contradictory information in the same book, say it ain't so!


    My book savs 3-6.

    However one can arque they are different datasheets. Like with overlord the mwbd and aura things don't apply to overlord in codex with options.

    2024 painted/bought: 109/109 
       
    Made in au
    Hissing Hybrid Metamorph






    I feel like Immortals should have 2 wounds each. Or T5

    This message was edited 1 time. Last update was at 2020/07/27 17:27:50


     
       
    Made in gb
    Freaky Flayed One





     Tiberius501 wrote:
    I feel like Immortals should have 2 wounds each. Or T5

    Yeah, they need something to reflect they're namesake rather then just a slightly higher save
       
    Made in be
    Regular Dakkanaut




     Aza'Gorod wrote:
    Krull wrote:
     Aza'Gorod wrote:
     Mixzremixzd wrote:
    Krull wrote:
    Swarms are max 3 models in a unit... big nerf!
    All new models in the box, except warriors are max 3...


    Can I get a source for this?

    The Edge of Silence book has the Scarab datasheet listed as 3-6 per unit.


    Its cause 3 were showcased in the new box so for some reason people seem to think the unit size got nerfed to 3.

    But 6 is still a nerf as pretty sure scarabs used to be 9


    I don't make things up. I base myself on this picture i got.
    I do hope this is wrong though.


    Aah fair enough sorry about that. Didn't even know this got released, although why does it include Lokhust heavy destroyers?

    Set of 3 scarabs would be pretty poor IMO and im hoping the codex changes that as I cant see myself using scarabs in such a small unit

    Edit: also the space marine list is very confusing as well, it includes the other leaked units for them?? So we get points but no stats, where is this picture from?


    Its a print screen from the chapter approved book.
       
    Made in ro
    Deranged Necron Destroyer




    Given that the codex isn't out until October, I think it's a safe bet that the Doomstalker and Lokhust Destroyer are coming out before then. That's why they have points listed in the Indomitus section - they needed to put them somewhere.

    My fingers are killing me, but I have finally assembled one Indomitus Necron set. Just another full one to go, and then 20 more warriors on top of that. Pray for me, and my poor fingers/thumbs.
       
    Made in gb
    Proud Triarch Praetorian





    IanVanCheese wrote:
    Given that the codex isn't out until October, I think it's a safe bet that the Doomstalker and Lokhust Destroyer are coming out before then. That's why they have points listed in the Indomitus section - they needed to put them somewhere.

    My fingers are killing me, but I have finally assembled one Indomitus Necron set. Just another full one to go, and then 20 more warriors on top of that. Pray for me, and my poor fingers/thumbs.
    Oh, boy, am I feeling this pain....

    And honestly, knowing how finicky the easy-build Reanimator was, I am bricking it in relation to building one of the Doomstalkers... That's gonna be painful

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