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Made in us
Dakka Veteran





 Primark G wrote:
I am sure if they do it will say something in regards to cheating and how to handle these types of situations (not how to not handle it).


GW is even more - oblivious is the wrong word - but optimistic about their player base than major organizers. They tend to really give people the benefit of the doubt and effectively hope for the best from everyone.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I’m sure itc going to clocks is at least partly due to pressure from GW after the LVO fiasco. They are a completely different company now.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Dakka Veteran





 Primark G wrote:
I’m sure itc going to clocks is at least partly due to pressure from GW after the LVO fiasco. They are a completely different company now.


I don't know that I agree - I think that change is being made because there was immense community pressure around how bad the issue was at the LVO. GW is a different company in many regards but how they view their event participants isn't something they've changed. I had the great fortune of playing at GT1 at Warhammer World and they definitely have a more laid back approach to the thing than you might imagine.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

None of those games were streamed.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Dakka Veteran





 Primark G wrote:
None of those games were streamed.


It was still done in their house strictly by their rules. I just don't think GW is as actively interested in policing the base from a behavior stand point as you do. I think they for the most part just want people to buy things and have fun. They are working more with the competitive organizers and things like that for sure. But I'd be willing to put up hard cash they're not even remotely involved in the decision to move to chess clocks because that's nearly antithetical to the way they think about and approach the game.

This message was edited 1 time. Last update was at 2018/03/27 21:55:11


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Warmachine has been using clocks for a long time now.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Dakka Veteran





 Primark G wrote:
Warmachine has been using clocks for a long time now.


Ok?
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

 deviantduck wrote:
From my perspective participating in the team tournament, the Adepticon judges were pretty worthless. I have two anecdotes and my only interactions with the judges.

1. The table next to ours was having an assault related rules issue. They couldn't agree and called a judge. He came over and they spent a few minutes and went through the scenario and he stared blankly at them, then laughed and goes, that's not really my strong suit, let me go grab another judge. He left. At this point, our table paused, and told them how we thought it should be played. The team about to lose out said we'll wait for the judge. Works for me. We went back to playing. A few minutes later, Judge A comes back with Judge B. They explain everything to B. He replies with, Hmmm.. I'm not really sure. Let me go ask someone. He leaves. A few minutes later Judge C strolls up. They explain everything to him. He says oh yea, blah blah, and reaffirms what we told them 10 minutes earlier. They continue their game.

Is having uninformed judges for the sake of having extra bodies on the floor worth it, or would fewer, better judges be more effective? It's kind of like you're being carjacked and you call 911 and they send a mall cop. My car is already in pieces at a chop shop and I'm bleeding out in the street, but thanks for that tip about hosiery at Sears.

2. This one actually happened at our table. We (both teams) took nearly 30 minutes to setup terrain and deploy both armies before top of 1. It was terribly slow and everyone was just goofing around and not paying attention so I didn't think anything of it. No ill will as of yet. Game starts. We have an amazing first turn and wipe out half their army. They are not happy. They fight back. Turn 1 ends. We're now 90 minutes deep into the clock. At this point they have one of their team mates go grab a judge claiming we're slow playing them. Judge comes over with a chip thinking we're the turds sand bagging and he's defending the complainers. He said since we're slowplaying, (not even asking for facts, just assuming it's our fault) he'll be watching the rest of the game to make sure it moves along and we finish all turns. He then says, starting now each team gets 15 minutes per half to play for the remainder of the turns and pulls out his phone and starts a clock. it's now turn 2, we still have a full army, they have 50%. We burn through our 15 minutes and have to stop mid assault phase. We leave locked units unable to make their attacks. Our opponents with way less models now play and easily finish all of their shots and attacks. We lose out a bit due to the nature of assaults and swinging first. We didn't get to swing back with all of our units because they went through their charges and not everything else was activated before their 15 was up. Next turn. Same scenario. At this point in time, there's absolutely no danger in us losing the game. But, the judge says, OK, we're switching to 7 minute halves. They're down to 30%, we're still at 80%. The only real goal left is to kill their warlord. At this point, it is my fault for not telling my partner to stop shooting so I can swing. I'll own that, but again, locked in assault and no swings. Turn 4 comes up. This time I flat out tell my partner to stop at the 2 minute warning so I can switch to assault. We did so, killed a bunch of stuff. Time's up. Our opponents interject, But we didn't get to fight with all of our stuff! The judge is like, "Oh. Ok. Finish all your assaults." So they spend 5 minutes finishing their assaults. Then he starts their 7 minute time. Then he leaves for the bathroom and comes back 12 minutes later. We end up playing another turn, never kill the warlord, and the judge stops the game with about 15 minutes left on the clock.

Now, I understand we had equal time per turns, but that's not the same as equal time per game. If this we're chess clock style, which someday soon it probably will be, we could have used more of our share of our remaining time in turns 3 or 4, instead of 7 minutes, and probably tabled them before turn 5. But since we were arbitrarily and unfairly limited, because they were upset, it was a giant cluster .

Anyone have any of their own to share?



As a former core judge for Adepticon for many years, the Team Tournament was the hardest part to have experienced and knowledgeable judges for. Its the premier event for the entire Con and most everyone (during my time) was playing in it.

Standing in the light, I see only darkness.  
   
Made in us
Blood-Drenched Death Company Marine




 Unit1126PLL wrote:

Automatically Appended Next Post:
 Crimson Devil wrote:
Because quite often when someone suggests a narrative game it' is always a recreation of Pickett's Charge. Where they get all of the terrain and I'm standing out in a field getting shot to death. Yea story games.


Sounds like you didn't cooperate enough on the story you wanted to tell with your opponent... but here you go, Farseer. Someone who thinks matched play is automatically less of a pickett's charge than narrative play, just because it has matched on the tin. I've seen plenty of hopeless games in tournaments as well, which is exactly where they're not supposed to happen (apparently? I don't really want to get into a discussion about what balance exactly is here. I actually think hopeless situations should be allowed to exist in the game-state from the very start, but I'm weird and eccentric).



The issue is the pitch is always me at the disadvantage, never them.
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

 Marius Xerxes wrote:
 deviantduck wrote:
From my perspective participating in the team tournament, the Adepticon judges were pretty worthless. I have two anecdotes and my only interactions with the judges.

1. The table next to ours was having an assault related rules issue. They couldn't agree and called a judge. He came over and they spent a few minutes and went through the scenario and he stared blankly at them, then laughed and goes, that's not really my strong suit, let me go grab another judge. He left. At this point, our table paused, and told them how we thought it should be played. The team about to lose out said we'll wait for the judge. Works for me. We went back to playing. A few minutes later, Judge A comes back with Judge B. They explain everything to B. He replies with, Hmmm.. I'm not really sure. Let me go ask someone. He leaves. A few minutes later Judge C strolls up. They explain everything to him. He says oh yea, blah blah, and reaffirms what we told them 10 minutes earlier. They continue their game.

Is having uninformed judges for the sake of having extra bodies on the floor worth it, or would fewer, better judges be more effective? It's kind of like you're being carjacked and you call 911 and they send a mall cop. My car is already in pieces at a chop shop and I'm bleeding out in the street, but thanks for that tip about hosiery at Sears.

2. This one actually happened at our table. We (both teams) took nearly 30 minutes to setup terrain and deploy both armies before top of 1. It was terribly slow and everyone was just goofing around and not paying attention so I didn't think anything of it. No ill will as of yet. Game starts. We have an amazing first turn and wipe out half their army. They are not happy. They fight back. Turn 1 ends. We're now 90 minutes deep into the clock. At this point they have one of their team mates go grab a judge claiming we're slow playing them. Judge comes over with a chip thinking we're the turds sand bagging and he's defending the complainers. He said since we're slowplaying, (not even asking for facts, just assuming it's our fault) he'll be watching the rest of the game to make sure it moves along and we finish all turns. He then says, starting now each team gets 15 minutes per half to play for the remainder of the turns and pulls out his phone and starts a clock. it's now turn 2, we still have a full army, they have 50%. We burn through our 15 minutes and have to stop mid assault phase. We leave locked units unable to make their attacks. Our opponents with way less models now play and easily finish all of their shots and attacks. We lose out a bit due to the nature of assaults and swinging first. We didn't get to swing back with all of our units because they went through their charges and not everything else was activated before their 15 was up. Next turn. Same scenario. At this point in time, there's absolutely no danger in us losing the game. But, the judge says, OK, we're switching to 7 minute halves. They're down to 30%, we're still at 80%. The only real goal left is to kill their warlord. At this point, it is my fault for not telling my partner to stop shooting so I can swing. I'll own that, but again, locked in assault and no swings. Turn 4 comes up. This time I flat out tell my partner to stop at the 2 minute warning so I can switch to assault. We did so, killed a bunch of stuff. Time's up. Our opponents interject, But we didn't get to fight with all of our stuff! The judge is like, "Oh. Ok. Finish all your assaults." So they spend 5 minutes finishing their assaults. Then he starts their 7 minute time. Then he leaves for the bathroom and comes back 12 minutes later. We end up playing another turn, never kill the warlord, and the judge stops the game with about 15 minutes left on the clock.

Now, I understand we had equal time per turns, but that's not the same as equal time per game. If this we're chess clock style, which someday soon it probably will be, we could have used more of our share of our remaining time in turns 3 or 4, instead of 7 minutes, and probably tabled them before turn 5. But since we were arbitrarily and unfairly limited, because they were upset, it was a giant cluster .

Anyone have any of their own to share?



As a former core judge for Adepticon for many years, the Team Tournament was the hardest part to have experienced and knowledgeable judges for. Its the premier event for the entire Con and most everyone (during my time) was playing in it.


Most "Judges" are painfully unaware of actual rules. They are simply volunteers (or paid staff) making sure that they assist in generating as much revenue as possible. I have seen very few that continuously stay up to date on discussion forums, reading every codex, ever FAQ, post convention issues and scenarios, etc.

This message was edited 1 time. Last update was at 2018/03/28 02:36:18


Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in gb
Sadistic Inquisitorial Excruciator




I'm overseas.
I've never met anyone whose even suggested using ITC rules. The amount of times the words 'ITC' is mentioned on this forum, or if I put up a list for comment everyone commenting does so assuming it's for ITC missions is baffling to an English person.

While I'm sure someone somewhere is playing ITC, I'd hesitate before calling it 'Popular' for sure. The format for the London GT seems much more sensible and true to the core game, the combined missions they're running work really well and simply.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Daemonic Dreadnought





Eye of Terror

AdmiralHalsey wrote:
I'm overseas.
I've never met anyone whose even suggested using ITC rules. The amount of times the words 'ITC' is mentioned on this forum, or if I put up a list for comment everyone commenting does so assuming it's for ITC missions is baffling to an English person.

While I'm sure someone somewhere is playing ITC, I'd hesitate before calling it 'Popular' for sure. The format for the London GT seems much more sensible and true to the core game, the combined missions they're running work really well and simply.


I'm domestic. Which I am sure means overseas from your perspective.

The ratio of ITC mentions on Dakka to actual players is inversely proportional to it's actual popularity. The joke at my FLGS is it stands for Idiots Taking Crack, it's taken a little too seriously by some people.

I enjoy the idea of experimenting with different systems and finding ones you might enjoy better. But the Internet has a way of distorting the actual failings of any system, and looking to ITC or any other system to solve them is like counting on Orks to win in a shooting match.

   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

 quickfuze wrote:
Most "Judges" are painfully unaware of actual rules. They are simply volunteers (or paid staff) making sure that they assist in generating as much revenue as possible. I have seen very few that continuously stay up to date on discussion forums, reading every codex, ever FAQ, post convention issues and scenarios, etc.


In relation to my comment on the TT, that is what made it so hard. The small group of us who actually did read every book and codex, play armies from every codex for the experience, constantly go through various forums for questions/issues both common and obscure, were almost all playing in the TT.

For the TT specifically, that left about two individuals with that level of knowledge actively acting solely in a judging role. The other five or so of us were participants in that event and not able to assist during game play.

Again, though, this was years ago. I don't want anyone to take my commentary as current info.


Standing in the light, I see only darkness.  
   
Made in us
Blood-Drenched Death Company Marine




The purpose of the ITC is to give players a common ground rules for playing a tournament. They are completely voluntary, but because they exist at all. It's considered oppression by casuals unable to take control of their own damn hobby.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 techsoldaten wrote:
AdmiralHalsey wrote:
I'm overseas.
I've never met anyone whose even suggested using ITC rules. The amount of times the words 'ITC' is mentioned on this forum, or if I put up a list for comment everyone commenting does so assuming it's for ITC missions is baffling to an English person.

While I'm sure someone somewhere is playing ITC, I'd hesitate before calling it 'Popular' for sure. The format for the London GT seems much more sensible and true to the core game, the combined missions they're running work really well and simply.


The ratio of ITC mentions on Dakka to actual players is inversely proportional to it's actual popularity. The joke at my FLGS is it stands for Idiots Taking Crack, it's taken a little too seriously by some people.


Have an Exalt good sir


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in fi
Locked in the Tower of Amareo





 Primark G wrote:
Warmachine has been using clocks for a long time now.


And that is relevant to non-GW organization using clocks related to GW...how? GW couldn't care less about that.

2024 painted/bought: 109/109 
   
Made in us
Pious Palatine




 techsoldaten wrote:
AdmiralHalsey wrote:
I'm overseas.
I've never met anyone whose even suggested using ITC rules. The amount of times the words 'ITC' is mentioned on this forum, or if I put up a list for comment everyone commenting does so assuming it's for ITC missions is baffling to an English person.

While I'm sure someone somewhere is playing ITC, I'd hesitate before calling it 'Popular' for sure. The format for the London GT seems much more sensible and true to the core game, the combined missions they're running work really well and simply.


I'm domestic. Which I am sure means overseas from your perspective.

The ratio of ITC mentions on Dakka to actual players is inversely proportional to it's actual popularity. The joke at my FLGS is it stands for Idiots Taking Crack, it's taken a little too seriously by some people.

I enjoy the idea of experimenting with different systems and finding ones you might enjoy better. But the Internet has a way of distorting the actual failings of any system, and looking to ITC or any other system to solve them is like counting on Orks to win in a shooting match.


I don't understand this mentality much. ITC gets the name recognition it does because it's the biggest tournament circuit in North America. That's about it.

As for 'experimenting with different systems' all the ITC really is since 8th dropped is a scoreboard and a book of optional mission types. All of their rulings are suggestions, not laws. Less than half of all ITC ranked tournaments use actual ITC missions. People use Nova missions, or renegade open missions, adepticon missions, custom missions, maelstrom, etc all the time. People even do their own FAQs and list construction rules. I'm sure someone out there is running ITC ranked events with 7th ed rules.


 
   
Made in us
Longtime Dakkanaut






 Crimson Devil wrote:
The purpose of the ITC is to give players a common ground rules for playing a tournament. They are completely voluntary, but because they exist at all. It's considered oppression by casuals unable to take control of their own damn hobby.
naw its purpose is to run a ranked league. They don't care what rules events use.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Daemonic Dreadnought





Eye of Terror

ERJAK wrote:
 techsoldaten wrote:
AdmiralHalsey wrote:
I'm overseas.
I've never met anyone whose even suggested using ITC rules. The amount of times the words 'ITC' is mentioned on this forum, or if I put up a list for comment everyone commenting does so assuming it's for ITC missions is baffling to an English person.

While I'm sure someone somewhere is playing ITC, I'd hesitate before calling it 'Popular' for sure. The format for the London GT seems much more sensible and true to the core game, the combined missions they're running work really well and simply.


I'm domestic. Which I am sure means overseas from your perspective.

The ratio of ITC mentions on Dakka to actual players is inversely proportional to it's actual popularity. The joke at my FLGS is it stands for Idiots Taking Crack, it's taken a little too seriously by some people.

I enjoy the idea of experimenting with different systems and finding ones you might enjoy better. But the Internet has a way of distorting the actual failings of any system, and looking to ITC or any other system to solve them is like counting on Orks to win in a shooting match.


I don't understand this mentality much. ITC gets the name recognition it does because it's the biggest tournament circuit in North America. That's about it.

As for 'experimenting with different systems' all the ITC really is since 8th dropped is a scoreboard and a book of optional mission types. All of their rulings are suggestions, not laws. Less than half of all ITC ranked tournaments use actual ITC missions. People use Nova missions, or renegade open missions, adepticon missions, custom missions, maelstrom, etc all the time. People even do their own FAQs and list construction rules. I'm sure someone out there is running ITC ranked events with 7th ed rules.


TBH, I don't understand it much either. Tournaments don't appeal to me, and going beyond the core rules is something I've never understood. Feels like trading one set of benefits / drawbacks for another, but I don't begrudge anyone for wanting to do so.

There is a certain set of people who talk about ITC missions as though anything else is inferior. I think people are concerned more about that attitude more than the ITC format itself.

Let's be clear tho: ITC is a scoring system, it affects who wins and loses in a game. It's not just kill points / objectives / special conditions, there's a whole raft of other factors that come into play. I don't think about it as 40k, I think about it as ITC (which doesn't excite me all that much.)

   
 
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