Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/03/28 14:52:05
Subject: 40k March FAQ is delayed
|
 |
Regular Dakkanaut
|
I'm pretty sure the easiest way to prevent things like HQ spam is to say you can't take a 2nd detachment until the first one is full.
That should resolve most of the soup issues too.
Add in a limitation that prevents the CP battery effect, like, you can only spend CPs from a detachment on that detachment.
Improving tournament balance isn't complicated. Though as noted by many, perfect balance is impossible.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 14:56:57
Subject: Re:40k March FAQ is delayed
|
 |
Sadistic Inquisitorial Excruciator
|
When 8th First came out, the way the page on detachments was written [Doesn't it specifically say they'll introduce new ones later?] suggested to me when Codex's came out everyone was going to get their own unique non generic detachments that came with themed bonuses and rewarded fluffy styles of army.
I am still amazed this hasn''t come to pass.
|
Disclaimer - I am a Games Workshop Shareholder. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 15:04:19
Subject: 40k March FAQ is delayed
|
 |
Stubborn Prosecutor
|
Zustiur wrote:I'm pretty sure the easiest way to prevent things like HQ spam is to say you can't take a 2nd detachment until the first one is full.
That should resolve most of the soup issues too.
Add in a limitation that prevents the CP battery effect, like, you can only spend CPs from a detachment on that detachment.
Improving tournament balance isn't complicated. Though as noted by many, perfect balance is impossible.
Define 'full'. I don't think any of the top 16 lists were using understrength detachments, unless you mean that all the optional slots must be filled out, in which case pretty much 99% of lists would become illegal except for that one guy playing a brigade...
|
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 15:05:04
Subject: 40k March FAQ is delayed
|
 |
Waaagh! Warbiker
|
Jidmah wrote: jhnbrg wrote:turning 40k into a watertight tournament ruleset will kill the game for the vast majority of people that plays it (the hated casual gamers). 40k has always been about the story.
This exactly what H.M.B.C. is talking about.
Watertight rulesets are in no way preventing anyone playing the game in a casual way and there is absolutely no reason to believe it does.
Are you saying that there should be 2 different rule sets?
I am all for a balanced and playtested game. But I am also convinced that if GW produced a "watertight and (almost) perfectly balanced" game system including codexes it would be so watered down and bland that there would be very little left for casual players.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 15:06:01
Subject: Re:40k March FAQ is delayed
|
 |
Stubborn Prosecutor
|
AdmiralHalsey wrote:When 8th First came out, the way the page on detachments was written [Doesn't it specifically say they'll introduce new ones later?] suggested to me when Codex's came out everyone was going to get their own unique non generic detachments that came with themed bonuses and rewarded fluffy styles of army.
I am still amazed this hasn''t come to pass.
They got burned hard by this in 7th. Stragnely, the this is the same time that theme lists became the predominant idea of play in WMH. Goes to show what a couple broken themes can do if you aren't careful. WMH nerfed theirs when it happened and the players loved it. GW didn't and now the players form a pitchfork mob at the slightest chance of it coming back.
|
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 15:17:51
Subject: 40k March FAQ is delayed
|
 |
Locked in the Tower of Amareo
|
Jidmah wrote: jhnbrg wrote:turning 40k into a watertight tournament ruleset will kill the game for the vast majority of people that plays it (the hated casual gamers). 40k has always been about the story.
This exactly what H.M.B.C. is talking about.
Watertight rulesets are in no way preventing anyone playing the game in a casual way and there is absolutely no reason to believe it does.
But it can lead to overly sterile rules. And gw being crap at rules ensure they would be
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 15:22:34
Subject: 40k March FAQ is delayed
|
 |
Dakka Veteran
|
Necronmaniac05 wrote: Mad Doc Grotsnik wrote:I don't know that it'd kill it. But I think there is a real risk that the 'perfect' balance demanded by some would see some of the character of the game lost.
I think it would almost certainly lead to a loss of character and flavour across the board and that would be a real shame. The flavour of the armies is what makes 40k appeal (to me at least).
The thing that I first thought when I saw the adepticon winning tyranid list as a tyranid player myself was, when have you EVER heard of a tyranid swarm in the fluff that consisted pretty much of hive tyrants and mawlocs?! The answer to the best of my knowledge is never.
When 8th dropped they said they wanted to reward players for fielding armies that represented how that army plays in the fluff and I think this is where GW have failed if they've failed at all so far. To me it should be:
Battleforged - +3CP
Battleforged and all TYRANIDS - +3CP and access to tyranid stratagems
After that, there should be faction specific detachment charts with associated restrictions and rules to reflect the way that swarm or chapter or whatever fights. Want the hive fleet behemoth army wide special trait, warlord trait, stratagem etc? Well then you have to have at least one behemoth battalion detachment in your army. What's a behemoth detachment? Well it could be that they get +3CP for each spearhead detachment they use instead of +1 to represent the fact that behemoth specialises in monstrous creatures. For Kraken you could do something around the battalion and troops, or the outrider detachment for Jormungandr or whichever is meant to specialise in raveners and fast attack. Make unfluffy detachments like supreme command -1 or more CP to make them less desirable. Would someone take 7 hive tyrants if they lost a load of command points as well as access to hive fleet traits, strats etc for doing So? Maybe but it's a much less desirable option straight away.
I think the bolded part of this is important but I'm not sure it is withing GWs ability.
In addition to balancing outperforming/undercosted units the detachment system really needs an overhaul.
The generic detachment system just doesn't work, IMHO. You want to play ultra marines, +1cp for each detachment that includes a tac squad, +3 cp for each detachment with 3+ tac squads (for example) White Scars, bike units +1cp. Eldar farseer council +1CP...
Each army should have unique detachments and bonuses. Basic +3cp for battle forged. No +3 battalion. All detachments 0 cp and then a bonus if your detachment meets faction specific requirements?
It would require a lot of work on GWs part and this is where I get skeptical but it would allow GW to push more thematic armies while not preventing people from playing what they want?
It would probably turn into 7th ed formations...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 15:31:18
Subject: 40k March FAQ is delayed
|
 |
Locked in the Tower of Amareo
|
White scars 1 for bike squad? Why? Certainly bikes aren't core of white scar armies so unfluffy
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 16:10:20
Subject: 40k March FAQ is delayed
|
 |
Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
|
jhnbrg wrote: Jidmah wrote: jhnbrg wrote:turning 40k into a watertight tournament ruleset will kill the game for the vast majority of people that plays it (the hated casual gamers). 40k has always been about the story.
This exactly what H.M.B.C. is talking about.
Watertight rulesets are in no way preventing anyone playing the game in a casual way and there is absolutely no reason to believe it does.
Are you saying that there should be 2 different rule sets?
I am all for a balanced and playtested game. But I am also convinced that if GW produced a "watertight and (almost) perfectly balanced" game system including codexes it would be so watered down and bland that there would be very little left for casual players.
...but... How? Why? A balanced and well written system not only makes a game more competitively interesting, it means that casual players get more viable tools to work with without having to worry about making their armies too strong or too weak for their playgroup. Where does good game design have to necessitate blandness? The systems and factions can be wildly disparate, so long as they function together on reasonably equal footing. Plenty of other games do this just fine, GW should not be an exception.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 16:29:32
Subject: 40k March FAQ is delayed
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Lets be honest here. All the "balanced and well written systems" have the flavour of a potato. Not because factions don't have interesting tactics and strategies, they have, but THOSE tactics and strategies normally are very mathematical and... yeah. Precise. Sterile.
Yeah yeah, they offer another rewarding experience about tactical choices... but thats not for what Warhammer was created.
I'll agree that with 8th many of that flavour has been lost, but is being brought back with the Codexes.
I just miss crazy rules like the old Steam Tank ones or the Fantasy Giant. Those kind of rules aren't find in "competitive" and balanced rulesets. Now, to this I'll add, that this does not excuse the poor balance GW shows. They could, with the current rules they have, have a much better and well written game. But they are definetely improving.
|
This message was edited 3 times. Last update was at 2018/03/28 16:31:15
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 16:34:08
Subject: 40k March FAQ is delayed
|
 |
Oozing Plague Marine Terminator
|
tneva82 wrote:White scars 1 for bike squad? Why? Certainly bikes aren't core of white scar armies so unfluffy
And yet their Chapter Tactics have always been about bikes....
We get it, they're not ALL bikes... Buy Cmon. Blood Angels aren't all Jump packs but what do you really think is their signature unit...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 16:46:24
Subject: 40k March FAQ is delayed
|
 |
Waaagh! Warbiker
|
Fafnir wrote: jhnbrg wrote: Jidmah wrote: jhnbrg wrote:turning 40k into a watertight tournament ruleset will kill the game for the vast majority of people that plays it (the hated casual gamers). 40k has always been about the story.
This exactly what H.M.B.C. is talking about.
Watertight rulesets are in no way preventing anyone playing the game in a casual way and there is absolutely no reason to believe it does.
Are you saying that there should be 2 different rule sets?
I am all for a balanced and playtested game. But I am also convinced that if GW produced a "watertight and (almost) perfectly balanced" game system including codexes it would be so watered down and bland that there would be very little left for casual players.
...but... How? Why? A balanced and well written system not only makes a game more competitively interesting, it means that casual players get more viable tools to work with without having to worry about making their armies too strong or too weak for their playgroup. Where does good game design have to necessitate blandness? The systems and factions can be wildly disparate, so long as they function together on reasonably equal footing. Plenty of other games do this just fine, GW should not be an exception.
Yes I agree that a balanced and well written system is good for both casual players and the tournament crowd... but thats not the same as a "watertight tournament rule set". It is not possible to make a watertight and balanced ruleset while maintaining the flavour and diversity of 25+ different factions.
A lot of playstyles, units maybe even factions will nedd to be taken out or watered down to such a level that the effect would be the same.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 17:07:05
Subject: 40k March FAQ is delayed
|
 |
Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
|
Galas wrote:Lets be honest here. All the "balanced and well written systems" have the flavour of a potato. Not because factions don't have interesting tactics and strategies, they have, but THOSE tactics and strategies normally are very mathematical and... yeah. Precise. Sterile.
Yeah yeah, they offer another rewarding experience about tactical choices... but thats not for what Warhammer was created.
I'll agree that with 8th many of that flavour has been lost, but is being brought back with the Codexes.
I just miss crazy rules like the old Steam Tank ones or the Fantasy Giant. Those kind of rules aren't find in "competitive" and balanced rulesets. Now, to this I'll add, that this does not excuse the poor balance GW shows. They could, with the current rules they have, have a much better and well written game. But they are definetely improving.
What balanced and well written systems with the flavour of a potato are you even citing? If a system has no flavour to it, then it's clearly not well-written. Expecting each faction to have basic tools needed to function competently, and that no unit is worthless in their own book is not a huge ask.
jhnbrg wrote:
...but... How? Why? A balanced and well written system not only makes a game more competitively interesting, it means that casual players get more viable tools to work with without having to worry about making their armies too strong or too weak for their playgroup. Where does good game design have to necessitate blandness? The systems and factions can be wildly disparate, so long as they function together on reasonably equal footing. Plenty of other games do this just fine, GW should not be an exception.
Yes I agree that a balanced and well written system is good for both casual players and the tournament crowd... but thats not the same as a "watertight tournament rule set". It is not possible to make a watertight and balanced ruleset while maintaining the flavour and diversity of 25+ different factions.
A lot of playstyles, units maybe even factions will nedd to be taken out or watered down to such a level that the effect would be the same.
Considering that most of those factions are just different colours of Space Marines, it's not that difficult to work with. While not a tabletop example, Street Fighter 4 had over 40 characters in it by the end of its run, and was still reasonably well balanced, with most characters feeling like entirely different games (far more variation than you'd see across Space Marine factions, that's for sure) and catering to a very wide degree of playstyles. Now, the 40k community might not be the competitive environment that has tournaments that offer $30,000 prize pools, but that should not stop it from being able to do balance and flavour at the same time.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 18:07:04
Subject: 40k March FAQ is delayed
|
 |
Waaagh! Warbiker
|
Fafnir wrote:
Considering that most of those factions are just different colours of Space Marines, it's not that difficult to work with. While not a tabletop example, Street Fighter 4 had over 40 characters in it by the end of its run, and was still reasonably well balanced, with most characters feeling like entirely different games (far more variation than you'd see across Space Marine factions, that's for sure) and catering to a very wide degree of playstyles. Now, the 40k community might not be the competitive environment that has tournaments that offer $30,000 prize pools, but that should not stop it from being able to do balance and flavour at the same time.
If each faction had just one unit and one playstyle then street fighter might be a relevant comparison but each faction has a lot of different units with different playstyles. A Trukk is not the same as a rhino, stormboyz does not play the same as assault marines. With your wiev each faction will only have one defining playstyle and for example each and every ork army would be the same.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 18:11:33
Subject: 40k March FAQ is delayed
|
 |
Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
|
jhnbrg wrote: Fafnir wrote:
Considering that most of those factions are just different colours of Space Marines, it's not that difficult to work with. While not a tabletop example, Street Fighter 4 had over 40 characters in it by the end of its run, and was still reasonably well balanced, with most characters feeling like entirely different games (far more variation than you'd see across Space Marine factions, that's for sure) and catering to a very wide degree of playstyles. Now, the 40k community might not be the competitive environment that has tournaments that offer $30,000 prize pools, but that should not stop it from being able to do balance and flavour at the same time.
If each faction had just one unit and one playstyle then street fighter might be a relevant comparison but each faction has a lot of different units with different playstyles. A Trukk is not the same as a rhino, stormboyz does not play the same as assault marines. With your wiev each faction will only have one defining playstyle and for example each and every ork army would be the same.
And different people play streetfighter differently. Daigo's Ryu is going to be completely different from Ryan Heart's.
Considering 40k's huge imbalance, it actually encourages far more restricted playstyles, since only a few options are ever relevant.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 18:41:21
Subject: 40k March FAQ is delayed
|
 |
Courageous Space Marine Captain
|
Fafnir wrote:
...but... How? Why? A balanced and well written system not only makes a game more competitively interesting, it means that casual players get more viable tools to work with without having to worry about making their armies too strong or too weak for their playgroup.
In theory yes, and as long as that's whats a happening, I certainly support such balancing efforts. However, you only need to read prominent demands of 'balance fixes' people want to understand how it can lead to blandness. There are recent threads about banning allies and banning index options for the sake of balance.
Where does good game design have to necessitate blandness?
It doesn't. But several people's misguided idea of good game design does.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 19:02:10
Subject: 40k March FAQ is delayed
|
 |
Waaagh! Warbiker
|
Fafnir wrote:
Considering 40k's huge imbalance, it actually encourages far more restricted playstyles, since only a few options are ever relevant.
I totally agree with you here and as i have stated before i am all for a better balanced rule set. The problem is that for every step towards a watertight and perfectly balanced rule set some flavour and diversity have to be sacrificed.
We can never have both a perfect tournament ruleset and keep the depht and flavour of 40k.
I have played in tournaments and i know people that do it on a regular basis and making a ruleset aimed towards that kind of game will ruin 40k for a lot of people.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 19:07:36
Subject: 40k March FAQ is delayed
|
 |
Decrepit Dakkanaut
|
Crimson wrote: Fafnir wrote:
...but... How? Why? A balanced and well written system not only makes a game more competitively interesting, it means that casual players get more viable tools to work with without having to worry about making their armies too strong or too weak for their playgroup.
In theory yes, and as long as that's whats a happening, I certainly support such balancing efforts. However, you only need to read prominent demands of 'balance fixes' people want to understand how it can lead to blandness. There are recent threads about banning allies and banning index options for the sake of balance.
Where does good game design have to necessitate blandness?
It doesn't. But several people's misguided idea of good game design does.
I haven't heard anyone trying to ban index options, but allies comes from them having caused some problems before. Most of it now is just whining for the sake of whining, but we cannot pretend it didn't need more restrictions. Everyone and their mother taking Riptide Wing was the absolute worst example of this. Automatically Appended Next Post: jhnbrg wrote: Fafnir wrote:
Considering 40k's huge imbalance, it actually encourages far more restricted playstyles, since only a few options are ever relevant.
I totally agree with you here and as i have stated before i am all for a better balanced rule set. The problem is that for every step towards a watertight and perfectly balanced rule set some flavour and diversity have to be sacrificed.
You're assuming options must be cut. OR we could make sure the proper points are paid for said options. It isn't either/or like you're making it to be.
|
This message was edited 1 time. Last update was at 2018/03/28 19:08:54
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 19:19:39
Subject: Re:40k March FAQ is delayed
|
 |
Beautiful and Deadly Keeper of Secrets
|
ChargerIIC wrote:AdmiralHalsey wrote:When 8th First came out, the way the page on detachments was written [Doesn't it specifically say they'll introduce new ones later?] suggested to me when Codex's came out everyone was going to get their own unique non generic detachments that came with themed bonuses and rewarded fluffy styles of army.
I am still amazed this hasn''t come to pass.
They got burned hard by this in 7th. Stragnely, the this is the same time that theme lists became the predominant idea of play in WMH. Goes to show what a couple broken themes can do if you aren't careful. WMH nerfed theirs when it happened and the players loved it. GW didn't and now the players form a pitchfork mob at the slightest chance of it coming back.
The problem with WMH is that themed lists seemed to be the way to go unless the model/jack was outright broken enough to be taken. Some units were quite literally only usable within the theme they were given.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 19:38:28
Subject: 40k March FAQ is delayed
|
 |
Waaagh! Warbiker
|
Slayer-Fan123 wrote:
You're assuming options must be cut. OR we could make sure the proper points are paid for said options. It isn't either/or like you're making it to be.
The problem is that you cant put a points cost to everything. How much is army wide -1 to hit worth?
Points cost is only a part of the balancing, you need to ensure that all the different factions with all their various options have the same chance of winning against all the other different options if you are aiming for a perfect tournament balance. At some point you must begin to eliminate options if you are aiming for a perfect balance.
I agree that the point costs as they are can be better balanced (and GW is at least making an effort at adjusting them).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 19:45:56
Subject: 40k March FAQ is delayed
|
 |
Ridin' on a Snotling Pump Wagon
|
jhnbrg wrote:Slayer-Fan123 wrote:
You're assuming options must be cut. OR we could make sure the proper points are paid for said options. It isn't either/or like you're making it to be.
The problem is that you cant put a points cost to everything. How much is army wide -1 to hit worth?
Points cost is only a part of the balancing, you need to ensure that all the different factions with all their various options have the same chance of winning against all the other different options if you are aiming for a perfect tournament balance. At some point you must begin to eliminate options if you are aiming for a perfect balance.
I agree that the point costs as they are can be better balanced (and GW is at least making an effort at adjusting them).
Dunno that every army should be a straight 50/50 against any other army.
Part of the challenge of the game is coming up with contingencies against ‘worst nightmare’ matches. Now that’s not to say you should be in a position where you’ve got no chance whatsoever. But one can’t run say Pure Imperial Knights, and say the game isn’t balance when you come up against a Green Tide, or a wall of Astra Militarum Lascannons.
Just that sometimes you need to accept you can’t win ‘em all, and on occasion you’ll be on the back foot from the start.
Balance to me is no one list being all conquering. Whether that’s an overly flexible army, wonky points or abusive list writing, that sort of thing needs to end,
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 20:13:18
Subject: Re:40k March FAQ is delayed
|
 |
Longtime Dakkanaut
|
What worries me is all the talk of limiting HQs and allies or removing FOC. in a way a lot of people on here are right, most the changes won't impact me or my mates the way we play. But more and more I see the division between competative and casual play the more I think we should have separate rule sets, slimmed down codexs for tournaments, reduced numbers of weapons. A bit like epic 40000 when it came out.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 20:18:16
Subject: 40k March FAQ is delayed
|
 |
Oozing Plague Marine Terminator
|
I think we are all expecting way too much.
Lets all remember what the FAQs usually entail. A wonky question and a wonky answer
Tourny list players are going to break the game regardless. That is the game for them.
With all the push GW has for casual gaming, open war, and narrative, they dont play the same ways.
Trust me, the broken builds will keep coming long after the new FAQ.
Now, my gaming club does have Tournaments every so often. I dont enjoy that play every game, but it is a fun opportunity to show off a collection.
Naturally, when I read a new codex i can sense the strong units and builds. But does than mean i want to use them?
I play daemons. Bloodletter bomb and Horrors look amazing but I play Nurgle.
I can see the build, but opt not to use it.
Lets not start nerfing things just for the sake of it, because they wont stay down for long, and when one thing gets fixed, another thing gets broken.
Guard players adapted to Conscripts. And it made the Cultist bomb more appealing. Now we are seeing Tzaangors in place of cultists.
Im not looking forward to whatever Cheese factory genestealer cults are gonna bring. A new faction, with new models? No doubt they will get some great rules to push the boxes.
|
This message was edited 1 time. Last update was at 2018/03/28 20:24:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 20:21:23
Subject: Re:40k March FAQ is delayed
|
 |
Locked in the Tower of Amareo
|
Andykp wrote:What worries me is all the talk of limiting HQs and allies or removing FOC. in a way a lot of people on here are right, most the changes won't impact me or my mates the way we play. But more and more I see the division between competative and casual play the more I think we should have separate rule sets, slimmed down codexs for tournaments, reduced numbers of weapons. A bit like epic 40000 when it came out.
Of course that would mean practically cutting those options from most games anyway much like people are mostly concerned with matched play rules as it is.
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 20:22:27
Subject: 40k March FAQ is delayed
|
 |
Warplord Titan Princeps of Tzeentch
|
Turny players are breaking ANY game.
Its outright impossible to make a game perfectly balanced unless all players have identical starting positions, taking simultaneous turns-and even then you only make perfect balance between players, not between options.
The purpose is to make the breaks as complicated or as small as possible in order to assure said breaks wont be too hardful.
|
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 21:35:41
Subject: Re:40k March FAQ is delayed
|
 |
Regular Dakkanaut
|
I'll balance the game right now, "All of the units in a tournament legal army must come from one codex", there, done, balanced. And before I get flamed by people who say that not all books are even, let me say that is easier to bring a codex even with the others than it is to balance the unlimited permutations of armies created by combining codices. You would also get fluffier armies. Of coarse GW will not do this because they want to sell models.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 21:38:19
Subject: 40k March FAQ is delayed
|
 |
Regular Dakkanaut
|
I actually think it's okay for tournament players to take a portion of the available units and make the best lists possible.
I think GW should stick to evoking the lore as much as possible and simply allow competitive players to find their portion of the pool of units they think are best. Let those who are going to an event do the balance work in the form of choosing the best units just like how Magic players don't expect every common and uncommon to be playable in tournament decks.
The delayed FAQ will hopefully means GW actually looks at the numbers. If the top tables had certain kinds of lists but those lists are also present throughout the rankings, then there's not actually a problem. If those lists are consistently in the top quarter of finishes, then there might be a problem.
From an evoking the lore point of view, I think flyrant spam sucks, but tournaments are not about evoking the lore but identifying the best parts of army lists, building the best possible army and playing it better than anyone else. So if it's not actually causing a problem by having multiple lists in the top quarter of results, then there's no reason to ban it yet.
Unless GW wants their competitive side of things to evoke the lore. Then they're going to have to patch and ban and tweak and do all sorts of things both here in this update and in the next Chapter Approved.
|
This message was edited 1 time. Last update was at 2018/03/28 21:43:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 21:43:36
Subject: Re:40k March FAQ is delayed
|
 |
Locked in the Tower of Amareo
|
Smellingsalts wrote:I'll balance the game right now, "All of the units in a tournament legal army must come from one codex", there, done, balanced. And before I get flamed by people who say that not all books are even, let me say that is easier to bring a codex even with the others than it is to balance the unlimited permutations of armies created by combining codices. You would also get fluffier armies. Of coarse GW will not do this because they want to sell models.
Game still broken unbalanced junk. But now you screwed other armies, basically removed other armies and go toward blandness for sake of balance several have noted worry about and still end up with unbalanced broken game. GJ.
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 21:47:20
Subject: Re:40k March FAQ is delayed
|
 |
Fixture of Dakka
|
Smellingsalts wrote:I'll balance the game right now, "All of the units in a tournament legal army must come from one codex", there, done, balanced. And before I get flamed by people who say that not all books are even, let me say that is easier to bring a codex even with the others than it is to balance the unlimited permutations of armies created by combining codices. You would also get fluffier armies. Of coarse GW will not do this because they want to sell models.
This essentially makes the top armies better and everyone else worse. It accomplishes little other than forcing others to play within the confines of your own self imposed limitations.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/28 21:53:58
Subject: 40k March FAQ is delayed
|
 |
Regular Dakkanaut
|
Are the current top armies actually top armies? Or is it that the guy who won has a similar list to many that are distributed throughout the rankings? Same goes for every list in the top 8. The LVO had an eldar problem. The representation in the top 8 was disproportionate. Is that the case with the Adepticon results?
|
|
 |
 |
|