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Made in us
Steadfast Ultramarine Sergeant






So it seems like every now and then I'll see "I want a Kroot codex" pop up. Now the one tau player I play with has zero interest in them, and I don't blame him. Models are all in resin and they just look like chaff to me.

So is there a demand for a more fleshed out Kroot codex? Or is this a small minority of players?

Personally I'm indifferent, I know if they did make new models they would look really nice, but I still wouldn't have interest in them. I really like the look of custodes for instance, but I think the should have updated some older lines first *cough* orks *cough* eldar *cough*
   
Made in us
Krazed Killa Kan






I don't trust GW to know how to make a Kroot codex that's anything more than an uninspired mess. Tau have a gold mine of potential in their Auxiliaries and yet each edition of the game has those models are left behind with some very poor or boring rules. I would love for the Tau to have a deeper roster of alien auxiliaries but only if they actually play in an interesting way and not just act as more boring versions of other units.

"Hold my shoota, I'm goin in"
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Made in us
Steadfast Ultramarine Sergeant






Yeah I understand the demand for a Tau auxiliaries supplement and that's something I can get behind too. Because there are more than Kroot and vespids, Tau would have access to psychic powers with Nicassar. And I think Tau could use some psychic defense
   
Made in us
Powerful Phoenix Lord





Absolutely not.

As with every other minor faction, it'd be a mediocre book and people would complain about not being able to win Adepticon with it, or why it has so few units, etc. There are already too many codices in existence, we don't need even more.

We should be working on re-combining codices rather than issuing the flavor-of-the-month special snowflake armies.
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

 fraser1191 wrote:
Yeah I understand the demand for a Tau auxiliaries supplement and that's something I can get behind too. Because there are more than Kroot and vespids, Tau would have access to psychic powers with Nicassar. And I think Tau could use some psychic defense


For years I would have said that the Tau shouldn't have psychic defense, due to that being a deliberate design weakness. Having said that, In the age of soup, where i go head to head with Imperium, chaos, and eldar super lists, with no obvious weakness (like completely lacking melee and psyckic powers). I don't see why not. Its the new paradigm.
   
Made in us
Longtime Dakkanaut




If GW were to expand Kroot, I would vastly prefer that it be done within the Tau codex, because buying books is boring. BUT, the Tau codex is already out so any new changes would require a new book of some sort.

That said, a Kroot codex with fully fleshed out units would be amazing IMO. A couple HQs, a carnivore kit with 2-3 builds, krootoxen with 2-4 gun options, knarlock riders with various guns options, something new.... Ideally, Kroot shouldn't be cheap chaff, but rather heavy hitting but fragile units.

Even though I only play mono Tau right now, playing a diverse kroot ally detachment would be great. Even playing mono kroot would be cool. Expanding the options available to Xenos is always good.
   
Made in gb
Decrepit Dakkanaut







We've already had Kroot Mercs as an army before now - take that as the base idea (which would require a couple of new kits, and a fez), and add a couple of bits, and it could be a fun little army.

And - let's face it - the Kroot are the only good thing the Tau have added to 40k anyway.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ky
Regular Dakkanaut




Grand Cayman

I would love to have a Kroot Codex that expanded on the current and previous models available from GW and FW. If anything, I would rather see a shift away from Hero Hammer with Superman A in power armor versus Superman B where the rest of the army is chaff to be forced upon a player. Back when the RT book first came out, the games were focused on the army itself. Leaders had marginal stat increases and were part of a chain of command required to field troops. I stopped playing for a long time right before second ed came out and when I returned a few years ago, it felt like the entire purpose of an army was to justify the most rules lawyered, overpowered characters that could be wedged into a force.

There was recently a huge drama about some poor schmoe who used a fancy named character in his army that was literally just a repaint and shoulderpad variant of its founding Legion who was disqualified for his dubious ways. The error was not in taking a overpowered special character, but instead he took him without the pay to win requirements demanded of the game creators. Meanwhile a panalopy of stupidly OP alternate Supermen were technically available to him if he had just painted his guys all red instead.

I want armies that rely on the troops. I am beyond caring about coldstar commander armies that bent rules so bad it required a rewrite by the creators. Spamming ten generals must seem like a great game to many, but I just can't see what changed the game away from what it started as.

Kroot would make an amazing, fun army to play, with a massive shift in the whole approach to combat. Likewise, Sisters need to ditch the Saint Celebrity and focus on their special style of combat if they are re-released. Orks need their original fun loving brutishness to return as the Boys go to war. Even Marines need to step away from the starting lineup of hilariously written characters who sneak, charge, fight and shoot as if they were the stars of kids cartoons.

And if they have to keep adding more Marvel Space Heroes to the game, at least the Kroot could provide some fun options.

TL/DR: Kroot are awesome and have been for a long time. I hope the rumors are real and while I am wishing for the unlikely, let's ditch the OP supermen lurking in each army. Balance might be easier to achieve without the need to fight the random human who can kill titans.

   
Made in au
Screamin' Stormboy




Australia

I wouldn't really see the need for a whole new codex, but instead they could just throw in some new kroot units with a chapter approved or white dwarf.

Never challenge an Armenian to a game of chess. 
   
Made in de
Oozing Plague Marine Terminator





Everything that's not another imperium faction is good for the game.

Also Dinoriders.
   
Made in fr
Longtime Dakkanaut




 fraser1191 wrote:
Models are all in resin and they just look like chaff to me.

The carnivore kit is plastic. Old soft plastic with worn out molds, but plastic nonetheless. Shapers can easily be converted from this kit with a few bits, and vultures could also be made completely out of plastic pretty easily (they don't have a codex entry, but give them pulse blasters and count them as vespids).

I really like the Kroot personally, and would love them to get some love in terms of models and rules.
I don't think they should get a real standalone codex, but instead stay mostly within the Tau codex. They could keep the fact that they don't break Tau detachments (adding kroots doesn't remove sept traits), keep the Tau empire keyword, but also gain some type of small faction bonus if you take a full detachment of them. And make it clear that they're still part of the empire by putting the unit rules in the box, and the faction/detachment rules in a Tau codex FAQ.
   
Made in gb
Regular Dakkanaut




I think the kroot codex (if its true) has a tonne of potential.

The Kroot are quite unlike most of the other factions and are exactly what a games designer would want in terms of a "gap in the market" faction.

IF they were going to give them a custodes-like treatment i think they could release some truly awesome models, look at the sea elves- riding turtles n gak, now imagine that with hulking space dinosaur wolf things!

Just take the kashykk scenes from star wars episode 3, Avatar and last of the mohicans and you'll have all the IP you need to rip-off to create an awesome model range and background. done.

   
Made in kr
Drone without a Controller




Okinawa

Kroot fluff is pretty cool but their models just don't cut it for me. Maybe if they had new plastic releases I'd consider building up an allied detachment but even then seeing every major faction released first should be a priority.

Codex T'au or Xeno auxiliary sounds more interesting to be honest and might help bring things more inline with imperial/chaos/eldar soups. Though a lot of xeno's probably just don't ally very well fluff wise...
   
Made in fi
Locked in the Tower of Amareo





airinhere wrote:

There was recently a huge drama about some poor schmoe who used a fancy named character in his army that was literally just a repaint and shoulderpad variant of its founding Legion who was disqualified for his dubious ways. The error was not in taking a overpowered special character, but instead he took him without the pay to win requirements demanded of the game creators. Meanwhile a panalopy of stupidly OP alternate Supermen were technically available to him if he had just painted his guys all red instead.


Something is fishy with this story. Paint scheme has 0% relevance on what you can field and what not.

2024 painted/bought: 109/109 
   
Made in de
Huge Bone Giant






I voted no because the last thing we need is another codex. I like Kroot and wouldn't object to getting more models and rules in Codex Tau where they belong. But this whole splintering of factions into mini-factions thing GW got going is bogus and needs to stop.

airinhere wrote:
I want armies that rely on the troops. I am beyond caring about coldstar commander armies that bent rules so bad it required a rewrite by the creators. Spamming ten generals must seem like a great game to many, but I just can't see what changed the game away from what it started as.


The super hero comic fans took over. Wars aren't won anymore because of superior strategy and logistics but because Super Awesome Boss Dude A pulls a deus ex machina out of his ass a moment before Super Awesome Boss Dude B was about to have his irrevocable triumph.

Brave new world.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Geifer wrote:
I voted no because the last thing we need is another codex. I like Kroot and wouldn't object to getting more models and rules in Codex Tau where they belong. But this whole splintering of factions into mini-factions thing GW got going is bogus and needs to stop.

The issue with this is that your idea of "where they belong" ignores the truth of the Kroot. There's long been fluff about how the Kroot 'hide' aspects of their culture/mercenary forces from the Tau and the Tau look the other way accordingly.

When we first had the rumors cropping up, I mapped out what could realistically be done to make Kroot a viable-ish faction.

-Kroot Shaper plastic HQ with some weapon options (just swap out Kroot Rifle for a Pulse Rifle/Carbine, maybe some Imperial weapons instead)
-Kroot Carnivore kit revamped. The mold is wearing out and it could use a refresh like the Fire Warriors got. It'd be a way to add a bit more in and maybe give us a secondary 'troop' option--if not a third. We could get some extra armor plates to fit over the legs+arms for an 'enforcer' type of Carnivore with some alternate guns, some cloaks/hoods to give us a 'scout' type Carnivore, and then the standard Carnivores themselves.
-Kroot Hounds in plastic
-Krootox in plastic
-Kroot "hybrids" box. We've been told about Ork hybrids and some other stuff like that; this would be an interesting kind of "big guy" kit.

Toss in a couple of vehicle kits(or don't) done up in the vein of GSC and you'd be pretty much set.
   
Made in us
Mounted Kroot Tracker







I'm obviously in favor of a Kroot codex, not so much for playing but for new models. When I did play a lot with the chapter approved list, they were like reverse orks (S4 instead of T4) with Catachan-esque tricks and terrain bonuses. It would be nice to see them get back to that, but I worry that the weak statline in the Tau codex is here to stay. A Kroot warrior should behave more like a Wych rather than a guardsman, in regards to rules.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Kanluwen wrote:
 Geifer wrote:
I voted no because the last thing we need is another codex. I like Kroot and wouldn't object to getting more models and rules in Codex Tau where they belong. But this whole splintering of factions into mini-factions thing GW got going is bogus and needs to stop.

The issue with this is that your idea of "where they belong" ignores the truth of the Kroot. There's long been fluff about how the Kroot 'hide' aspects of their culture/mercenary forces from the Tau and the Tau look the other way accordingly.

When we first had the rumors cropping up, I mapped out what could realistically be done to make Kroot a viable-ish faction.

-Kroot Shaper plastic HQ with some weapon options (just swap out Kroot Rifle for a Pulse Rifle/Carbine, maybe some Imperial weapons instead)
-Kroot Carnivore kit revamped. The mold is wearing out and it could use a refresh like the Fire Warriors got. It'd be a way to add a bit more in and maybe give us a secondary 'troop' option--if not a third. We could get some extra armor plates to fit over the legs+arms for an 'enforcer' type of Carnivore with some alternate guns, some cloaks/hoods to give us a 'scout' type Carnivore, and then the standard Carnivores themselves.
-Kroot Hounds in plastic
-Krootox in plastic
-Kroot "hybrids" box. We've been told about Ork hybrids and some other stuff like that; this would be an interesting kind of "big guy" kit.

Toss in a couple of vehicle kits(or don't) done up in the vein of GSC and you'd be pretty much set.

But, you could still do this in the Tau codex. You don't HAVE to have a separate book.
The same SHOULD apply to Harlequins, GSC, and many of the Imperial subfactions could easily share a single, yet divided book.

Not every faction needs their own book, merely a section of a larger book.
Space Marines, for example, could easily be written to include all chapters including Blood Angels and Dark Angels
It would be a big book, but well worth it.
Space Wolves are the only chapter that probably wouldn't fit, but since Deathwatch and Grey Knights are still "Space Marine" and have a smaller number of units, you could easily put them in the same book.
You'd essentially have 2 Space Marine books covering ALL Astartes factions/units

Kroot, like GSC, can be their own faction, but that doesn't mean they get their own separate book.

But obviously this is not the way GW wants to do things, so while the Indexes allowed me the briefest hope of knowing all the rules, the release of Codex after Codex has essentially priced me out of competitive play. You cannot build a "Take All Comers" army with you have no idea what "all comers" are capable of.
This also adds to players wanting to spam specific units as it increases the chance that the opponent will not be able to counter those units and they will be less likely to be taken off guard.

-

This message was edited 3 times. Last update was at 2018/04/05 13:46:22


   
Made in gb
Decrepit Dakkanaut







 Vallhund wrote:
I wouldn't really see the need for a whole new codex, but instead they could just throw in some new kroot units with a chapter approved or white dwarf.


Shame we're in the edition of "no model, no rules", really...

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Independent Kroot codex gets a big meh from me. However, if they were to introduce a mercenaries codex that had several races and units not just kroot that would be awesome.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Dakka Veteran





I would absolutely love to see a Kroot codex. They've been one of my favorite models in the range for years and I used to play with the Kroot Merc list way back when. There are very few codexes that would inspire me to purchase a whole new army as quickly as a Kroot codex.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Galef wrote:
 Kanluwen wrote:
 Geifer wrote:
I voted no because the last thing we need is another codex. I like Kroot and wouldn't object to getting more models and rules in Codex Tau where they belong. But this whole splintering of factions into mini-factions thing GW got going is bogus and needs to stop.

The issue with this is that your idea of "where they belong" ignores the truth of the Kroot. There's long been fluff about how the Kroot 'hide' aspects of their culture/mercenary forces from the Tau and the Tau look the other way accordingly.

When we first had the rumors cropping up, I mapped out what could realistically be done to make Kroot a viable-ish faction.

-Kroot Shaper plastic HQ with some weapon options (just swap out Kroot Rifle for a Pulse Rifle/Carbine, maybe some Imperial weapons instead)
-Kroot Carnivore kit revamped. The mold is wearing out and it could use a refresh like the Fire Warriors got. It'd be a way to add a bit more in and maybe give us a secondary 'troop' option--if not a third. We could get some extra armor plates to fit over the legs+arms for an 'enforcer' type of Carnivore with some alternate guns, some cloaks/hoods to give us a 'scout' type Carnivore, and then the standard Carnivores themselves.
-Kroot Hounds in plastic
-Krootox in plastic
-Kroot "hybrids" box. We've been told about Ork hybrids and some other stuff like that; this would be an interesting kind of "big guy" kit.

Toss in a couple of vehicle kits(or don't) done up in the vein of GSC and you'd be pretty much set.

But, you could still do this in the Tau codex. You don't HAVE to have a separate book.

It's called Codex: Tau. Not "Codex: Tau and Kroot".

So no, you cannot realistically do this. Balance becomes a issue--and quite frankly, so does the fact that apparently they can't realistically do this. Try to make an all Skitarii force out of AdMech.

The same SHOULD apply to Harlequins, GSC, and many of the Imperial subfactions could easily share a single, yet divided book.

Not every faction needs their own book, merely a section of a larger book.
Space Marines, for example, could easily be written to include all chapters including Blood Angels and Dark Angels
It would be a big book, but well worth it.

NOPE! We've been over this in the past and you can shove off with this nonsense. It's bad enough that the various Founding Chapters are shoveled off into C: Space Marines and have 1 Relic/Stratagem.

Space Wolves are the only chapter that probably wouldn't fit, but since Deathwatch and Grey Knights are still "Space Marine" and have a smaller number of units, you could easily put them in the same book.
You'd essentially have 2 Space Marine books covering ALL Astartes factions/units

These suggestions are always, to put it bluntly, awful.


Yeah, you can "have 2 Space Marine books covering ALL Astartes factions/units"...but maybe people don't give a feth about the rest of them? If you gave me an option to buy a $25 Raven Guard Codex that didn't have Guilliman, that didn't have any of the Ultramarines trash in there but gave me a full set of Stratagems/Objectives and "iconic units" with more Relics and was strictly Raven Guard stuff?

I'd buy it in a damned heartbeat. As it stands, my subfaction went from having a fairly comprehensive list of Relics, Objectives, and Formations last edition to one Stratagem, one Relic, and one Objective.

Progress, I guess?

Same goes for Skitarii. Give me an HQ choice, all my Skitarii stuff in one book, Skitarii stratagems, Doctrina Imperatives back, and Skitarii only Relics--I'll buy the damn book.

Kroot, like GSC, can be their own faction, but that doesn't mean they get their own separate book.

But obviously this is not the way GW wants to do things, so while the Indexes allowed me the briefest hope of knowing all the rules, the release of Codex after Codex has essentially priced me out of competitive play. You cannot build a "Take All Comers" army with you have no idea what "all comers" are capable of.
This also adds to players wanting to spam specific units as it increases the chance that the opponent will not be able to counter those units and they will be less likely to be taken off guard.

-

TLDR:
"I'm unhappy because I don't know what everyone else can bring against me".

I mean, really? You can find most of the important information during the previews for the books or in reviews.

This message was edited 1 time. Last update was at 2018/04/05 14:34:03


 
   
Made in ie
Battleship Captain





While I don't really care if they get a codex I wouldn't say to anyone they're wrong for wanting one.


 
   
Made in jp
Longtime Dakkanaut





I'd like to see a Codex: Kroot Mercs, and Codex: Tau Auxiliaries.

All the xenos species could use expansion and allies. The Eldar have 3 1/2 armies. Chaos has four at the moment, and Tyrannids have 2ish. Tau, Necrons, and Orcs getting boosted to three each would give them more flexibility, and flesh out their factions.

Granted I'm not sure how one would go about expanding orcs (Maybe a freebooters codex?), or Necrons.
   
Made in de
Huge Bone Giant






 Kanluwen wrote:
It's called Codex: Tau. Not "Codex: Tau and Kroot".


Codex Tau Empire. You know, Tau and all those enslaved races that damn well belong in their codex.

 Kanluwen wrote:
ISo no, you cannot realistically do this. Balance becomes a issue--and quite frankly, so does the fact that apparently they can't realistically do this. Try to make an all Skitarii force out of AdMech.


Balance is a non-argument. GW can't achieve balance the way they're doing things now. Choosing a different format isn't going to change this, for better or worse. Sub-factions exist to sell more books. That's the only motivator for having individual codices over collections of similarly themed armies.

The reason you can't make a pure skittles army is that GW won't give you an HQ, not because such an HQ couldn't be conceived or has no place in a Mechanicus codex.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Geifer wrote:
 Kanluwen wrote:
It's called Codex: Tau. Not "Codex: Tau and Kroot".


Codex Tau Empire. You know, Tau and all those enslaved races that damn well belong in their codex.

Except for, again, the Kroot are allowed a level of freedom that "enslaved races" aren't given.

So either way you're wrong.

 Kanluwen wrote:
ISo no, you cannot realistically do this. Balance becomes a issue--and quite frankly, so does the fact that apparently they can't realistically do this. Try to make an all Skitarii force out of AdMech.


Balance is a non-argument. GW can't achieve balance the way they're doing things now. Choosing a different format isn't going to change this, for better or worse. Sub-factions exist to sell more books. That's the only motivator for having individual codices over collections of similarly themed armies.

They "sell more books" because it makes things more accessible. If Custodes had been left as they were and then just shoveled out with Sisters of Silence, do you really think that they'd be showing up as much as they are?


The reason you can't make a pure skittles army is that GW won't give you an HQ, not because such an HQ couldn't be conceived or has no place in a Mechanicus codex.

The reason you can't make a pure Skitarii army is because GW didn't give us an HQ. They didn't give us our Doctrina Imperatives ability either; we now have it as a stupid Stratagem that doesn't have the varied levels it did before and requires you to take a shoddy item(Enhanced Data-Tethers) to get the full benefit.

Additionally, I went from being able to field a pure Skitarii army to being unable to do so because of this stupid book and I will oppose anyone who suggests that "rolling books together for convenience" is a good idea.

Additionally, it would have been nothing for GW to give us an HQ option Skitarii in the Adeptus Mechanicus book(which I might add was literally what you and Galef are advocating for: taking items that had the faction tag of "Adeptus Mechanicus" into a single book--the two books were Adeptus Mechanicus: Skitarii and Adeptus Mechanicus: Cult Mechanicus). All it would have required was making a "Skitarii Primus" or something like that which is effectively just the Skitarii Alpha with a few more Wounds added on and a Galvanic Rifle or Rad-Carbine.

This message was edited 1 time. Last update was at 2018/04/05 15:15:32


 
   
Made in de
Huge Bone Giant






 Kanluwen wrote:
Except for, again, the Kroot are allowed a level of freedom that "enslaved races" aren't given.

So either way you're wrong.


The background doesn't matter one bit for how the rules function. There's no inherent difference between a complete and independent Kroot codex and exactly the same rules stuffed into Codex Tau.

 Kanluwen wrote:
They "sell more books" because it makes things more accessible. If Custodes had been left as they were and then just shoveled out with Sisters of Silence, do you really think that they'd be showing up as much as they are?


They sell more books to get more money. They could offer the rules for free download and get even greater accessibility if that was their main aim. Yet, strangely, they don't.

 Kanluwen wrote:
The reason you can't make a pure skittles army is that GW won't give you an HQ, not because such an HQ couldn't be conceived or has no place in a Mechanicus codex.

The reason you can't make a pure Skitarii army is because GW didn't give us an HQ. They didn't give us our Doctrina Imperatives ability either; we now have it as a stupid Stratagem that doesn't have the varied levels it did before and requires you to take a shoddy item(Enhanced Data-Tethers) to get the full benefit.

Additionally, I went from being able to field a pure Skitarii army to being unable to do so because of this stupid book and I will oppose anyone who suggests that "rolling books together for convenience" is a good idea.

Additionally, it would have been nothing for GW to give us an HQ option Skitarii in the Adeptus Mechanicus book(which I might add was literally what you and Galef are advocating for: taking items that had the faction tag of "Adeptus Mechanicus" into a single book--the two books were Adeptus Mechanicus: Skitarii and Adeptus Mechanicus: Cult Mechanicus). All it would have required was making a "Skitarii Primus" or something like that which is effectively just the Skitarii Alpha with a few more Wounds added on and a Galvanic Rifle or Rad-Carbine.


Wait, you mean they won't give you a skittles HQ? Fancy that. Who'd have thought that was the problem?

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Dakka Veteran




tneva82 wrote:
airinhere wrote:

There was recently a huge drama about some poor schmoe who used a fancy named character in his army that was literally just a repaint and shoulderpad variant of its founding Legion who was disqualified for his dubious ways. The error was not in taking a overpowered special character, but instead he took him without the pay to win requirements demanded of the game creators. Meanwhile a panalopy of stupidly OP alternate Supermen were technically available to him if he had just painted his guys all red instead.


Something is fishy with this story. Paint scheme has 0% relevance on what you can field and what not.


Off topic: The story is actually very simple, and is a legitimate reason for DQ; The player in question played a [Blood Angels] successor army, [Flesh Tearers] - however, he took a [Flesh Tearers] only model (Gabriel Seth) AND a [Blood Angels] only model (Primaris Ancient+Banner) - playing the banner model as well as if it affected [Flesh Tearers]. If he only took one of the two, his army list would have been fine; minus whatever [Blood Angels] specific relics and stratagems (not sure if he took any).

On topic: Part of the Tau faction identity was their use of allies, specifically Kroot; something that is missing from their codex. I for one support a Kroot codex, both for the fact that it's more Xenos (and specifically, Xenos Allies), and that I've always liked Kroot - seeing them get more fleshed out would be fantastic.

Do I think the game would benefit from a more concise list of factions, and units for these? Yes - but that's not going to happen, certainly not the edition anyways; at this point, just need to embrace all the books.

Xenos needs access to more allies for themselves.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Geifer wrote:
 Kanluwen wrote:
Except for, again, the Kroot are allowed a level of freedom that "enslaved races" aren't given.

So either way you're wrong.


The background doesn't matter one bit for how the rules function. There's no inherent difference between a complete and independent Kroot codex and exactly the same rules stuffed into Codex Tau.

Tell that to anyone who played Skitarii. There were quite a few of us and I'm far from being the only person who felt that what they did was crap.

Also, there's a huge difference between a "complete and independent Kroot codex" and "exactly the same rules stuffed into Codex: Tau". First of which would be Stratagems or traits specific to the Kroot units/"kindreds".

 Kanluwen wrote:
They "sell more books" because it makes things more accessible. If Custodes had been left as they were and then just shoveled out with Sisters of Silence, do you really think that they'd be showing up as much as they are?


They sell more books to get more money. They could offer the rules for free download and get even greater accessibility if that was their main aim. Yet, strangely, they don't.

They could--and then they'd have people complaining that they offer the fluff only in paid books or that points require you to buy books or anything like that.

We've seen that on the AoS side of things where at launch, everything was frigging free and then the fluff was in the Realmgate Wars books and optional books.

 Kanluwen wrote:
The reason you can't make a pure skittles army is that GW won't give you an HQ, not because such an HQ couldn't be conceived or has no place in a Mechanicus codex.

The reason you can't make a pure Skitarii army is because GW didn't give us an HQ. They didn't give us our Doctrina Imperatives ability either; we now have it as a stupid Stratagem that doesn't have the varied levels it did before and requires you to take a shoddy item(Enhanced Data-Tethers) to get the full benefit.

Additionally, I went from being able to field a pure Skitarii army to being unable to do so because of this stupid book and I will oppose anyone who suggests that "rolling books together for convenience" is a good idea.

Additionally, it would have been nothing for GW to give us an HQ option Skitarii in the Adeptus Mechanicus book(which I might add was literally what you and Galef are advocating for: taking items that had the faction tag of "Adeptus Mechanicus" into a single book--the two books were Adeptus Mechanicus: Skitarii and Adeptus Mechanicus: Cult Mechanicus). All it would have required was making a "Skitarii Primus" or something like that which is effectively just the Skitarii Alpha with a few more Wounds added on and a Galvanic Rifle or Rad-Carbine.


Wait, you mean they won't give you a skittles HQ? Fancy that. Who'd have thought that was the problem?

The army is called "Skitarii". If you persist in trying to be a troll, I will treat you as such and block.

Additionally, when they were asked about it at the launch of the AdMech book? The exact statement given was:
We didn't want to box the miniatures designers in, so we are waiting to see what sort of awesome HQ comes out of the mind of Jes...

This message was edited 1 time. Last update was at 2018/04/05 16:24:22


 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia


I don't get it. Take a couple of Tech-Priest Enginseers, go Metallica or Graia, and presto Skitarr army.

Also, a Kroot codex would be cool.
   
 
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