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How do you feel about the FAQ?
The FAQ was good, it fixed quite a few things that needed fixing
The FAQ was ok, some things have been fixed but some problems have been made
The FAQ was bad, hardly anything was fixed and they've made a lot of things worse
I will play using the new FAQ
I'll wait and see how the new rules play before I decide whether to use them
I won't use the new FAQ

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Made in gb
Mekboy on Kustom Deth Kopta






The FAQ was great IMO. I like the direction GW are moving 40k towards and I like the fact that the meta is evolving.

The max 3 datasheets is a heavy-handed, but fair modification to all armies.
   
Made in us
Decrepit Dakkanaut





 An Actual Englishman wrote:
The FAQ was great IMO. I like the direction GW are moving 40k towards and I like the fact that the meta is evolving.

The max 3 datasheets is a heavy-handed, but fair modification to all armies.


I think Leman Russes might need to lose squadding and FW datasheets need tackling, but I overall agree.
   
Made in us
Fixture of Dakka





To that end, the limit-3-of-a-datasheet can't be more than a patch, without substantial reworks. So I can only take 3 Warlocks. On foot anyways - I can take 3 on foot and 3 on jetbikes. The difference between datasheets isn't as consistent between books as you might think. One book might have a couple options each with tons of customization, and another might have minor alterations be seperate units/datasheets. Weren't the Predator Annialator and Destructor 2 different "units" at one point?

A worthwhile stopgap, sure. But I'm sure it can be done better in the long run.
   
Made in gb
Nasty Nob





Dorset, England

It isn't perfect but I liked it, it shows that GW are willing to make big, bold changes that are going to change the way people play and keep things interesting.
   
Made in fi
Courageous Space Marine Captain






 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Daedalus81 wrote:
 An Actual Englishman wrote:
The FAQ was great IMO. I like the direction GW are moving 40k towards and I like the fact that the meta is evolving.

The max 3 datasheets is a heavy-handed, but fair modification to all armies.


I think Leman Russes might need to lose squadding and FW datasheets need tackling, but I overall agree.



Perhaps All leman Russ tanks gain the (leman Russ) keyword and you cannot take anymore than 3 tanks with the (leman Russ) keyword.


Automatically Appended Next Post:
 Crimson wrote:
 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.


MY deathwing , when I brought this up on another forum their solution was “don’t play deathwing then”

This message was edited 1 time. Last update was at 2018/04/16 22:14:33


 
   
Made in gb
Longtime Dakkanaut




 Formosa wrote:
 Daedalus81 wrote:
 An Actual Englishman wrote:
The FAQ was great IMO. I like the direction GW are moving 40k towards and I like the fact that the meta is evolving.

The max 3 datasheets is a heavy-handed, but fair modification to all armies.


I think Leman Russes might need to lose squadding and FW datasheets need tackling, but I overall agree.



Perhaps All leman Russ tanks gain the (leman Russ) keyword and you cannot take anymore than 3 tanks with the (leman Russ) keyword.

But its not keywrods its dataslates/sheets so every LR with a datasheet is 0-3 at 2k points, I'm not sure the squadron allows you past that actually
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Ice_can wrote:
 Formosa wrote:
 Daedalus81 wrote:
 An Actual Englishman wrote:
The FAQ was great IMO. I like the direction GW are moving 40k towards and I like the fact that the meta is evolving.

The max 3 datasheets is a heavy-handed, but fair modification to all armies.


I think Leman Russes might need to lose squadding and FW datasheets need tackling, but I overall agree.



Perhaps All leman Russ tanks gain the (leman Russ) keyword and you cannot take anymore than 3 tanks with the (leman Russ) keyword.

But its not keywrods its dataslates/sheets so every LR with a datasheet is 0-3 at 2k points, I'm not sure the squadron allows you past that actually


I know, my suggestion fixes that, 0-3 leman Russ regardless of type, it’s something I will house rule for our tourney packs, test it out and send feedback, will of course test it out vanilla too, as currently everyone else can only take 3 “battle tanks” and guard can spam the crap out of them, that’s a clear issue for trying to deal with them.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I like the FAQ. It was good, didn't fix everything, but did change a lot of bad things for the better

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
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Made in gb
Mekboy on Kustom Deth Kopta






 Crimson wrote:
 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.

Dude, the same rule across all factions is THE DEFINITION OF FAIR.

It's the reverse scenario of horde players complaining about chess clocks when they felt it put them at a disadvantage.

Of course it's fair. It is the same for everyone.
   
Made in gb
Longtime Dakkanaut




 An Actual Englishman wrote:
 Crimson wrote:
 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.

Dude, the same rule across all factions is THE DEFINITION OF FAIR.

It's the reverse scenario of horde players complaining about chess clocks when they felt it put them at a disadvantage.

Of course it's fair. It is the same for everyone.

If all codexs had good internal and external balance maybe.
Not if one army has only one or two good/competative choices in a given slot as your now maxed out at 3 and then on to taking sub par choices. If you have a depth of competative choices your in a much better position.
   
Made in us
Mutilatin' Mad Dok





Georgia

I thought it was pretty good. My Admech Infiltrators lose some bite since I can't deepstrike behind my enemy, but at the same time, my Styies VII stratagem still works, so that's fine with me. It also shows they're aware of how devastating first turn can be.

Both my main lists got CP buffs. My Admech list is now at 15 CP and my ork list is at 13. Kinda sad orks didn't get any point decreases, which we desperately need for about 70% of our codex, but I think it was pretty decent.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in nl
Fresh-Faced New User




 An Actual Englishman wrote:
 Crimson wrote:
 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.

Dude, the same rule across all factions is THE DEFINITION OF FAIR.

It's the reverse scenario of horde players complaining about chess clocks when they felt it put them at a disadvantage.

Of course it's fair. It is the same for everyone.


It would be fair if everyone had the same baseline to begin with. In this game however we do not.
Would you call it fair if everyone had to pay 5000$ every day in a world where half the people get a daily 10000$ and others get nothing?
   
Made in fi
Courageous Space Marine Captain






 An Actual Englishman wrote:

Dude, the same rule across all factions is THE DEFINITION OF FAIR.

No, it really isn't.




   
Made in gb
Mekboy on Kustom Deth Kopta






Ice_can wrote:
 An Actual Englishman wrote:
 Crimson wrote:
 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.

Dude, the same rule across all factions is THE DEFINITION OF FAIR.

It's the reverse scenario of horde players complaining about chess clocks when they felt it put them at a disadvantage.

Of course it's fair. It is the same for everyone.

If all codexs had good internal and external balance maybe.
Not if one army has only one or two good/competative choices in a given slot as your now maxed out at 3 and then on to taking sub par choices. If you have a depth of competative choices your in a much better position.

This is like saying that a worse football team should start with more goals when playing a better team.

There are no handicaps in a competitive environment. Its equal or nothing.

If only one or two units are competitive in a slot you take bigger squads of them. Its pretty simple.
   
Made in gb
Longtime Dakkanaut




 An Actual Englishman wrote:
Ice_can wrote:
 An Actual Englishman wrote:
 Crimson wrote:
 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.

Dude, the same rule across all factions is THE DEFINITION OF FAIR.

It's the reverse scenario of horde players complaining about chess clocks when they felt it put them at a disadvantage.

Of course it's fair. It is the same for everyone.

If all codexs had good internal and external balance maybe.
Not if one army has only one or two good/competative choices in a given slot as your now maxed out at 3 and then on to taking sub par choices. If you have a depth of competative choices your in a much better position.

This is like saying that a worse football team should start with more goals when playing a better team.

There are no handicaps in a competitive environment. Its equal or nothing.

If only one or two units are competitive in a slot you take bigger squads of them. Its pretty simple.

Great idea I'll tell GW I need to be able to take a bigger squad of single model datasheets.
   
Made in us
Mutilatin' Mad Dok






It's decent. I'm a little salty that the boosted the CP on Battalions, but didn't boost the CP for DE Raiding Party. I'll have to re-jigger my army again.

   
Made in gb
Mekboy on Kustom Deth Kopta






Ice_can wrote:

Great idea I'll tell GW I need to be able to take a bigger squad of single model datasheets.

Good luck! You've probably got more chance than telling them you want to go back to spam city
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I really dont understand the bump in CPs for battalions and brigades when the developers said the reason they did it was to help elite armies.
Yeah, that makes sense.
   
Made in us
Decrepit Dakkanaut





 bullyboy wrote:
I really dont understand the bump in CPs for battalions and brigades when the developers said the reason they did it was to help elite armies.
Yeah, that makes sense.


Because technically IG can't use all those CP and elite armies taking battlions get a boost.
   
Made in us
Devestating Grey Knight Dreadknight







...Why can't IG use all those CP? By the same extension how does a elite army fill those slots in the first place?

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Decrepit Dakkanaut





 Quickjager wrote:
...Why can't IG use all those CP? By the same extension how does a elite army fill those slots in the first place?


They just usually don't have units in place to use them often enough and the regenerate so much anyway. Every time I play against IG they have 10+ remaining.

This message was edited 1 time. Last update was at 2018/04/16 22:55:33


 
   
Made in us
Regular Dakkanaut




Parshall, ND

Just curious if anyone noticed that 3 battalions now give more CP than a Brigade?

   
Made in us
Decrepit Dakkanaut





JmOz01 wrote:
Just curious if anyone noticed that 3 battalions now give more CP than a Brigade?


Yea, but that's a bunch more units and all of your detachments. Remember rule of 3 as well.

This message was edited 1 time. Last update was at 2018/04/16 22:56:40


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Yeah, IG don't use all of his CP in a game. The difference between having 12 CP and 20 CP when you are regenerating them is irrelevant.

But for Adeptus Custodes the difference between having 7 CP ( 3 batallion+1 vanguard/etc...+3 base) vs having 9 CP (5 batallion+1 vanguard/etc...+3 base) is huge.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




Parshall, ND

 Daedalus81 wrote:
JmOz01 wrote:
Just curious if anyone noticed that 3 battalions now give more CP than a Brigade?


Yea, but that's a bunch more units and all of your detachments. Remember rule of 3 as well.


Actually less units (-3), but more core/HQ's (+3 each)

9 troops and 6 HQ vs 6 troops, 3 HQ, 3 Elite, 3 Fast Attack, & 3 Heavy Weapons

True about all your detachments however

   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

I like this as it will make people actually have to have some variation in their army instead of taking 5+ of that really good unit and hope it goes well. Now we can really do things like tactical movement, denial, claiming objectives instead of just shooting each other off the table.

Also I keep hearing IG gunline this and that but I have yet to see any IG gunline armies win the bog tournaments. All I see is people poaching Infantry squads and mortars to increase their CPs.

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"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

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Made in us
Clousseau




Positive direction for the game. Still not in a state I'd play it but moving closer to where I'd try again.

   
Made in pl
Longtime Dakkanaut





 Formosa wrote:
 Crimson wrote:
 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.

MY deathwing , when I brought this up on another forum their solution was “don’t play deathwing then”

Yeah, poor Deathwing, such limited unit choice. Between Deathwing Terminators, Deathwing Cataphractii Terminators, Deathwing Tartaros Terminators, Deathwing Knights, Deathwing Champion, Deathwing Apothecary, Deathwing Ancient, Deathwing Termie Master, Deathwing Master in Cataphractii Armour, Deathwing Librarian, Deathwing Chaplain, Deathwing Chaplain Dreadnought, Belial, Deathwing Dreadnought, Deathwing Venerable Dreadnought, Deathwing Contemptor Dreadnought, Deathwing Land Raider, you totally have zero choice that is totally not larger than what most armies in the game get, and that's without even considering Forge World units
   
Made in us
Regular Dakkanaut




 An Actual Englishman wrote:
 Crimson wrote:
 An Actual Englishman wrote:

The max 3 datasheets is a heavy-handed, but fair modification to all armies.

Of course it is not fair. Some armies have way more units to choose from and/or options to squadron their best units and thus are hardly affected, while armies with small selection of units are severely affected.

Dude, the same rule across all factions is THE DEFINITION OF FAIR.

It's the reverse scenario of horde players complaining about chess clocks when they felt it put them at a disadvantage.

Of course it's fair. It is the same for everyone.


If all or even most of the codexes had a similar number of things to choose from across multiple roles, I’d agree. But they don’t, not even remotely. Sometimes treating everyone the same means actually being unfair to those that don’t fit the mold you’re trying to make.
   
 
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