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![[Post New]](/s/i/i.gif) 2018/05/10 06:51:09
Subject: Battletech (2018)
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Secret Force Behind the Rise of the Tau
USA
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You and I know they're different, but Harmony Gold doesn't care. Lacking foreknowledge the the Marauder was derived from the Battle Pod I doubt anyone would peg the MWO design intended for BattleTech as ever having any relation with a different IP. It's sufficiently different that it just looks like another cool mecha sharing a common style. Unfortunately Harmony Gold sued when the Reseen were released, like they sue over everything they can because the Robotech IP and lawsuits concerning it are literally their only source of revenue at this point.
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This message was edited 1 time. Last update was at 2018/05/10 06:52:04
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![[Post New]](/s/i/i.gif) 2018/05/10 07:04:53
Subject: Battletech (2018)
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The Dread Evil Lord Varlak
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LordofHats wrote:You and I know they're different, but Harmony Gold doesn't care. Lacking foreknowledge the the Marauder was derived from the Battle Pod I doubt anyone would peg the MWO design intended for BattleTech as ever having any relation with a different IP. It's sufficiently different that it just looks like another cool mecha sharing a common style. Unfortunately Harmony Gold sued when the Reseen were released, like they sue over everything they can because the Robotech IP and lawsuits concerning it are literally their only source of revenue at this point. Yeah, I'm just saying battletech has found ways to get unseen designs back in the game. I don't know if HG is fighting against the new designs which they've allowed back in tabletop, or if there's an issue with the designs intended for this game that maybe are closer to the unseen originals. I certainly agree HG are really annoying. On the mech designs in this game, it's the one part of the aesthetics I'm a bit meh on. The designs are all call in isolation, chunkier and generally less goofy looking that the original designs, but when they're all on the field together they all look a bit the same.
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This message was edited 1 time. Last update was at 2018/05/10 07:05:12
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2018/05/10 07:15:12
Subject: Battletech (2018)
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Secret Force Behind the Rise of the Tau
USA
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The current suit I think has been going on since MWO released the Marauder and Warhammer in game. They didn't even bother if I remember right to sue over the models, probably because at this point Tabletop Battletech doesn't have the same presence as it used to. The games based on the Franchise have more recognition and financial power.
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![[Post New]](/s/i/i.gif) 2018/05/10 08:31:40
Subject: Battletech (2018)
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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sebster wrote:
On the mech designs in this game, it's the one part of the aesthetics I'm a bit meh on. The designs are all call in isolation, chunkier and generally less goofy looking that the original designs, but when they're all on the field together they all look a bit the same.
I dont mind that, there is a lot of variance though, and I like how modding the mech changes the model.
What I don't like is the rescaling, mechs used to be about 10m tall with little variation. An atlas was similar size to a Commando just considerably beefier, tanks had a substantial presence, they were just inferior. Now light mechs are the right size, assaults are the size of titans and tanks are armed mobility scooters.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2018/05/10 09:27:49
Subject: Battletech (2018)
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Secret Force Behind the Rise of the Tau
USA
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Some of those tanks scare me though. Sure they die easily, but there's one that's loaded with PPCs and another that's loaded with autoguns. Even if you kill them quick taking a hit from one of those gun boats is really going to hurt.
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![[Post New]](/s/i/i.gif) 2018/05/10 09:59:20
Subject: Re:Battletech (2018)
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Last Remaining Whole C'Tan
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Yeah TBH some of the vehicles terrify me more than the mechs. I will definitely ignore a 60 ton mech in favor of attacking an SRM carrier or a Demolisher.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/10 10:17:20
Subject: Re:Battletech (2018)
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Lord of the Fleet
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I've ran into one or two of those vehicles before, but I just had a mission with four of the fethers. Two demolishers, backed by a SRM and a LRM carrier. Plus, the mandatory reinforcements we totally didn't know about. That was an unpleasant fight for weak salvage.
Finally got a catapult, which I've wanted as a replacement LRM boat. Too bad the variant I got was the PPC version. Still a damn good looking mech.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2018/05/10 10:33:48
Subject: Re:Battletech (2018)
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Last Remaining Whole C'Tan
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Nice. That is probably #2 on my list of most desired mechs, right after the Stalker. Also want a King Crab pretty bad.
Ironically the mech I like the most in this game is the Centurion, which was a real mediocre mech in MWO in my opinion.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/10 11:10:29
Subject: Re:Battletech (2018)
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Secret Force Behind the Rise of the Tau
USA
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Ouze wrote:
Ironically the mech I like the most in this game is the Centurion, which was a real mediocre mech in MWO in my opinion.
It's mediocre now because Mediums in MWO in general are mediocre. Heavies are only slightly slower if not outright faster, are generally not significantly larger in front/side profile, have more weapons, and generally better hit boxes. The overwhelming number of mediums and most mediums suffer from horrendous hit boxes, are way too volumous for their tonnage even after the "normalization patch", and suffer from either being no more heavily armed than a Light mech or no faster than a Heavy mech.
Mediums in MWO suck from a balance stand point. Even the best mediums are mediocre compared to light Heavies.
There was a time when the Centurion was one of the best mechs in MWO because it was so absurdly tanky but various balance changes have left it horribly behind. A damn shame. It's my favorite (medium) mech. Fortunately in Battletech mediums are super useful and the Centy ain't bad. I load mine up with a set of 3 SRM4s, 2 mediums, and an AC10. It runs hot but it's murder on anything it gets close to. I'm actually surprised how similar the balance in Battletech for weapons is to MWO. The only significant difference is that LRMs are actually okay instead of being bottom of the barrel trash.
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This message was edited 2 times. Last update was at 2018/05/10 11:22:24
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![[Post New]](/s/i/i.gif) 2018/05/10 11:11:34
Subject: Re:Battletech (2018)
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Lord of the Fleet
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Ouze wrote:Nice. That is probably #2 on my list of most desired mechs, right after the Stalker. Also want a King Crab pretty bad.
Ironically the mech I like the most in this game is the Centurion, which was a real mediocre mech in MWO in my opinion.
I'm not a massive Battletech universe guy, with my only experience being Mechwarriors 3 and 4, so my limited exposure was to to the Clan invasion era and all those sweet mechs. The Catapult to me is the closest thing aesthetically to a number of mechs I loved from MW3.
I'm looking forward to my first Assault mech in game. I'm running all heavies right now (1x Orion, 2x Thunderbolt, 1x Jaeger or Cataphract) so I'm trying to hunt down assassinate missions to find a target with an assault mech.
I'm struggling to find missions that are above 3 skulls, but I've only done the 2nd story mission. Am I gated from getting assaults until I complete the next few story missions? Most of the systems I have access to are only listed as 2 skulls with one or two at 2.5.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2018/05/10 14:33:34
Subject: Battletech (2018)
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Stubborn Prosecutor
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sebster wrote:
LordofHats wrote:The Marauder and Warhammer are derived from "Robotech" designs. The Locust and Thunderbolt meanwhile come from Crusher Joe and Fangs of the Sun respectively. They were never very contentious and even if they were once upon a time when's the last time anyone actually watched either of those Anime's? The problem is basically that Harmony Gold lives and dies off lawsuits over the Robotech IP.
The original Marauder and Warhammer designs are in that legal mess, but Battletech has since produced 'reseen' designs that are sufficiently different from the original design that they avoid the legal issues. Both the Warhammer and Marauder have reseen designs. The new warhammer design is hideous, though.
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The great thing about this game is that it's reseen models were to be based onteh ones used for MWO and not those terrible phoenix project models.
A quick screenshot (this one has been modified for an ungodly numebr of LRMs because MWO):
One with a more traditional loadout:
Automatically Appended Next Post: I took my sixth or so attempt at the ammo mission and finally completed it with all objectives at the loss of my second to last orignal pilot (who was DFA'd to death - again)
I took 2 Orions, a dragon and a Thunderbolt since the Jagermech was weak against the constant map-wide LRM threat. The entire lance went wide across the bottom of the map, settling in the spares forest to engage the chasing light mechs before the rest of the enemy mech company could engage. The dragon lost an arm and quite a bit of armor to the incredibly accurate multi-AC5 turret, but eliminated both mobile HQs. The entire lance then fought a meatgrinder in that little forest space, with the only turret support to worry about being the God-LRM machine. The Griffen and Dragon actually ran their LRM bins dry and I managed to win the resulting close quarters combat by virtue of the stability damage from multiple AC10 impacts and a sheer willingness to melee any poor sob that still had a viable weapons system.
In the end I had two mechs standing and deep,deep hatred for HBS for creating such a difficult mission. I decided to take the results and the 1.8mill payout.
Insult to injury was the report that I could now buy all the Dragons I wanted. Who the hell wants more than one? I'm going hunting for assaults.
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This message was edited 1 time. Last update was at 2018/05/10 14:42:01
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/05/10 15:37:14
Subject: Re:Battletech (2018)
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Last Remaining Whole C'Tan
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I simultaneous empathize with you, and am glad someone else also struggled with it just as badly as I did.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/10 15:58:40
Subject: Battletech (2018)
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Mighty Vampire Count
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They do state that the ammo supply trucks are optional and for bonus payments.
I did not bother once the reality of the scenario - enemy turrets plus 2 lances of enemy mechs revealed itself. Went for the primary objective - kill the enemy mechs and ignored everything else.
I had a Vindicator, Shadowhawk Jaegermech and some other med mech - i Forget which. Tough but only lost one mech and the a pilot and that was because I was careless.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/05/10 17:15:03
Subject: Battletech (2018)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Is it just me or do turrets have endless vision?
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![[Post New]](/s/i/i.gif) 2018/05/10 17:17:30
Subject: Battletech (2018)
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Shas'ui with Bonding Knife
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They have a sensor lock, and other units can act as spotters
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2018/05/10 17:29:32
Subject: Battletech (2018)
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Last Remaining Whole C'Tan
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Definitely not. If there aren't any spotters around they are trivial to roll up; once they get detected you can sensor lock them with one mech and then have the other 3 mechs kill it in a single round of shooting without them ever having a chance to shoot back, they just turn orange again if you don't kill them. You can roll a whole base up pretty fast.
Of course, what you clearly experience is what i often get, as Wolfblade said - some other unit or mech acting as a spotter for them, in which case they paste you from max range, which for a LRM or PPC is super crazy far, further then you can see unassisted.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/10 17:48:50
Subject: Battletech (2018)
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Stubborn Prosecutor
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Enemy units share vision. Turrets also get a benefit from being high up on strucures, so they can often see you from across the map.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/05/10 22:45:57
Subject: Re:Battletech (2018)
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Longtime Dakkanaut
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As an old school tabletop player I've been loving the game, it took some adjustment to get used to the evasion mechanic which can be annoying at times but once you unlock some of the heavier mechs and LRM20s you can grind through most everything at range and melee is a god send for smashing light mechs. Nothing is more satisfying than coring out the torso on a spider or locust with a single punch.
I do a lot of killing by using the heavy or assault mechs with LRM-15 or LRM 20s to knock down enemies and a close range shadowhawk finishes them with called shots at the start of the round before they can get back up. It's loaded up with SRMs (x2 srm-6 x1 srm-4 x2 med lasers and no jump jets) The Shadowhawk can also stomp most 60T vehicles on one attack so it's super helpful keeping it up close and personal with the enemy line. Just keep it moving and use the vigilance morale skill to give it guarded while shooting and moving so that the combination of evasion and guarded's damage reduction keeps the mech alive.
Ammo Truck Mission:
If you aren't making an immediate kill shot with your first action make use of reserve on units to keep the evasion bonuses as long as possible before moving and generating new evasion. That way you can easily absorb an extra 2-3 hits on your mediums which soaks a huge amount of damage.
When shooting out legs for salvage keep in mind that damage from a destroyed location transfers to the torso when it exceeds what was in the leg so you may want to turn off a few weapons before making the called shot because overkill on the leg will also tend to take out the torso with it and cost you salvage. Missile cause a lot of randomized splash damage so they tend not to work as well for targeting legs, if you are knee capping try to use direct fire weapons Lasers/ ACs/PPCs and watch the overall damage total to avoid overkill carrying over to the torso.
One shotting a head with a PPC or the Gauss is amazing, but happens very rarely. However I have downed several mechs with punches to the head and salvaged a few complete mechs as a result. If you can afford to opt for 3 salvage during negotiation those are the missions where you want to take care to use called shots and melee as much as possible to capture heavier prize mechs, the lights and mediums blast away at them with impunity as you won't need them and you'll just tend to sell them once they are rebuilt.
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This message was edited 6 times. Last update was at 2018/05/11 07:42:19
Paulson Games parts are now at:
www.RedDogMinis.com |
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![[Post New]](/s/i/i.gif) 2018/05/10 23:28:00
Subject: Battletech (2018)
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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No spoilers please. We dont want to know about no **** **** Highlander with **** ****.
Be more careful in future.
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This message was edited 1 time. Last update was at 2018/05/10 23:38:41
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2018/05/11 02:34:56
Subject: Re:Battletech (2018)
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Last Remaining Whole C'Tan
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I definitely wouldn't consider what mechs or weapons are in the game to be spoilers. This is based on a tabletop game older than the majority of posters on this forum, and you're complaining someone "spoiled" that a weapon was in the game that was introduced into the canon in 1989 and was installed a mech that was introduced in 1996.
You're being more than a bit silly.
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This message was edited 4 times. Last update was at 2018/05/11 03:16:55
lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/11 04:01:26
Subject: Battletech (2018)
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The Dread Evil Lord Varlak
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LordofHats wrote:The current suit I think has been going on since MWO released the Marauder and Warhammer in game. They didn't even bother if I remember right to sue over the models, probably because at this point Tabletop Battletech doesn't have the same presence as it used to. The games based on the Franchise have more recognition and financial power. They've sued over the tabletop models as well. It's why the old models disappeared, the 'unseen', and new models were released, the 'reseen'. You're right that the tabletop is tiny compared to the games, but scale and meaning isn't important here. HG sues where it can, regardless of the meaning of the fight. I only mentioned the tabletop in this context because they're all related. The video game versions are based, for the most part, on mech designs originally developed for the tabletop. Other times when mechs have returned to the game, they've often first returned as new, altered, reseen versions in the tabletop, and then those new, altered versions are what you see in the video games. Automatically Appended Next Post: Orlanth wrote:I dont mind that, there is a lot of variance though, and I like how modding the mech changes the model. Yeah, that is cool. What I don't like is the rescaling, mechs used to be about 10m tall with little variation. An atlas was similar size to a Commando just considerably beefier, tanks had a substantial presence, they were just inferior. Now light mechs are the right size, assaults are the size of titans and tanks are armed mobility scooters. That's something that's come from the tabletop game. There used to be basically no scale to battletech miniatures, I've got 50 ton models that are bigger than Atlas models. But later models have set something of a scale, with a real size difference built in to the four classes. New light mechs are all pretty close in size, and notably smaller than mediums, heavy are jump up from there, and assault mechs are now all pretty big. The same pattern has been followed in this new game. Automatically Appended Next Post: Ouze wrote:Yeah TBH some of the vehicles terrify me more than the mechs. I will definitely ignore a 60 ton mech in favor of attacking an SRM carrier or a Demolisher. Something else that's very close to the tabletop. The rules on the tabletop limit armour based on internals, and vehicles have less internals so they just get less armour. On top of that armour is increasingly less useful on vehicles as they get heavier, because after so many hits the vehicle is going to get done in by its special crit rules, even if the armour is still intact. So many designs don't even reach the already small max armour on vehicles, because it's unlikely all that armour is going to be used. As a result, vehicles carry a lot less armour than mechs of a similar tonnage, but carry a payload equal to a much heavier mech. Just count the number of SRMs on that carrier, and then try and find the lowest mech tonnage you could sensible put that many SRMs on. That kind of vehicle design is another clue these guys play the tabletop game. They haven't attempted a direct port of Battletech (which is good), but they've brought across a lot of the quirks and sensibilities of Battletech, which is one of the game's best strengths, in my opinion. Automatically Appended Next Post: ChargerIIC wrote:The great thing about this game is that it's reseen models were to be based onteh ones used for MWO and not those terrible phoenix project models.
Okay. That explains why these versions got caught up in the MWO suit.
Cheers for the MWO images. That's a much nicer model.
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This message was edited 4 times. Last update was at 2018/05/11 04:17:41
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2018/05/11 06:03:56
Subject: Re:Battletech (2018)
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Last Remaining Whole C'Tan
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I thought the Atlas would be larger. In MWO it's a pretty thicc boi but here it just seemed a little... underwhelming, size wise. But it was about the same size as a Highlander, which is about right, so I am gonna have to chalk that up to difficulty of showing enormous scale when all of the models are viewed from overhead and are usually about half an inch tall.
Kinda bummed the Raven isn't in the game. Shouldn't it be, timeline-wise? I sure could use an electronic warfare mech. It seems like it would be pretty easy to implement, too.
Which are the ones that should be in at this time but are caught up in legal problems (again, ffs) - Marauder, Warhammer, and maybe Rifleman?
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This message was edited 2 times. Last update was at 2018/05/11 06:13:33
lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/11 06:14:42
Subject: Battletech (2018)
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Longtime Dakkanaut
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Orlanth wrote: No spoilers please. We dont want to know about no **** **** Highlander with **** ****.
Be more careful in future.
Added a spoiler for the overly sensitive, but given that the 2750 tech manual was released in 1989 I don't think it's really revealing anything new or shocking since the mechs, weapons and all of their stats are all lifted directly from the tabletop game. That particular mech and load out has been in every Battletech, Mechwarrior, or Mech Commander video game that they've made over the last 25+ years so it's pretty iconic. Star League is repeatedly mentioned and waxed about from the introduction narration of the game onwards. But you can never be too careful online because you might slip up and reveal there's a shark in jaws. Oh  I've done it now and I hope I didn't just ruin that for anyone.
Automatically Appended Next Post:
Ouze wrote:Which are the ones that should be in at this time but are caught up in legal problems ( again, ffs) - Marauder, Warhammer, and maybe Rifleman?
Raven has Star League tech so if it were to appear it'd be with Star League Lost Tech and not something you'd have in a straight up 3025 setting.
Wasp, Stinger, Crusader, Longbow, Rifleman, Warhammer, Marauder, Ostroc, Ostol were all "unseen" ones that are part of the ongoing HG/Robotech suit and were part of the original classic Battletech line up.
The Locust, Wolverine, Griffon, Shadowhawk, Thunderbolt, Scorpion, Goliath and Battlemaster were also "unseen" at one point but are back in the game after some minor redesigns and Studio Nue's approval as the new designs are far enough removed from the originals.
They were originally from Crusher Joe and Dougram series. They reached an agreement with the Japanese design studio who also did the design for the Macross/Robotech series but unlike the Macross properties the US rights aren't owned by Harmony Gold and contested. The designs were done by Tatsunoko/Studio Nue and they didn't have a dispute with the mechs being used by Battletech at least initially and Studio Nue was even contracted by FASA to do a Japanese version of all the classic designs. Only later when Tatsunoko broke into 3 companies and the Japanese vs international rights were split between companies did it become a problem. US rights to Macross went to Big West and licensed to Harmony Gold and they clamped down on other US holders. FASA had thought they were licensed to use under their agreement with TCI (twentieth century imports) which apparently was either based on an improper sublicense or the original license agreement fell apart during the Tatusnoko break up. Revell also used to produce models licensed from all 3 series under the Robotech Defenders and Robotech Changers line but they also lost their license after the change and HG exerted US control.
Warhammer - Studio Nue Japanese Version
Marauder - Japanese Version
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This message was edited 9 times. Last update was at 2018/05/13 10:59:48
Paulson Games parts are now at:
www.RedDogMinis.com |
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![[Post New]](/s/i/i.gif) 2018/05/11 06:38:54
Subject: Re:Battletech (2018)
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Last Remaining Whole C'Tan
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That artwork is neato. Real...... neato.
Are any of you guys using any mods? I'm more or less happy with the gameplay but have considered some sound mods. I'd love to get that proper PPC crackle and sizzle back.
There is also one that changes the maintenance from a flat fee per mech to one based on chassis type, which honestly makes sense - you would assume a rare assault costs more to maintain than a common light.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/11 06:43:28
Subject: Re:Battletech (2018)
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The Dread Evil Lord Varlak
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Ouze wrote:I thought the Atlas would be larger. In MWO it's a pretty thicc boi but here it just seemed a little... underwhelming, size wise. But it was about the same size as a Highlander, which is about right, so I am gonna have to chalk that up to difficulty of showing enormous scale when all of the models are viewed from overhead and are usually about half an inch tall.
I think it's pretty hard to show 100 tons that differently to 90 tons, unless you want to make it a kind of comic book scale. I'm nowhere near those mechs, though, so it'll be a long time before I can give an informed impression of how the Atlas looks.
Kinda bummed the Raven isn't in the game. Shouldn't it be, timeline-wise? I sure could use an electronic warfare mech. It seems like it would be pretty easy to implement, too.
The Raven was a new design, built in 3048. I don't know how long this game goes in to the setting, but I'm guessing not that late? Anyhow, while the Raven was a new design the improved probes and counter measures the mech operated were recovered Star League tech. There's a period of about 200 years where the tech was lost to the Inner Sphere, but it wouldn't be that big of a deal to the setting if the player recovered an active probe or ECM some of this stuff. Especially not if you're getting some other lostech stuff.
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This message was edited 1 time. Last update was at 2018/05/11 07:02:36
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2018/05/11 07:05:45
Subject: Re:Battletech (2018)
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Shas'ui with Bonding Knife
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I'm using Battletech enhanced (which contains various other mods, but overall it adds a bunch of new equipment, i.e. small/large ammo bins, more heat sinks, more jump jets, a new armor type that reduces weight by a little (but takes up a slot), and adds SL tech to stores at pretty low chance (and only on SL worlds), along with a quick start mod to skip the intro for my second run. So far it seems nice, and I even got some really good luck with an AC20++ (stab/damage up) in the 3rd store I visited which is a godsend considering I'm still in the early stages (good bye lights or low armor mediums with a single called shot!)
sebster wrote:
Kinda bummed the Raven isn't in the game. Shouldn't it be, timeline-wise? I sure could use an electronic warfare mech. It seems like it would be pretty easy to implement, too.
The Raven was a new design, built in 3048. I don't know how long this game goes in to the setting, but I'm guessing not that late? Anyhow, while the Raven was a new design the improved probes and counter measures the mech operated were recovered Star League tech. There's a period of about 200 years where the tech was lost to the Inner Sphere, but it wouldn't be that big of a deal to the setting if the player recovered an active probe or ECM some of this stuff. Especially not if you're getting some other lostech stuff.
iirc, Raven is coming post launch, only because they had trouble with the ECM stuff.
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This message was edited 1 time. Last update was at 2018/05/11 07:07:09
DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2018/05/11 07:07:48
Subject: Battletech (2018)
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The Dread Evil Lord Varlak
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paulson games wrote:Raven has Star League tech so if it were to appear it'd be with Star League Lost Tech and not something you'd have in a straight up 3025 setting.
The Raven is a brand new design in 3048. The tech it uses was extinct before the memory core allowed its rediscovery, but if what people have said about the Highlander is true, no reason you couldn't do the same with an active probe and ECM.
Battletech artwork has sometimes struggled for a consistent level of quality, it must be said. Automatically Appended Next Post: Wolfblade wrote:iirc, Raven is coming post launch, only because they had trouble with the ECM stuff.
Does the game go out to 3048? Huh.
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This message was edited 1 time. Last update was at 2018/05/11 07:09:32
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2018/05/11 07:26:23
Subject: Re:Battletech (2018)
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Longtime Dakkanaut
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I must be one of the only people who actually enjoy the Japanese versions and their Gundam-esque elements.
They redid all of the original boxed set mechs, pics can be found here: http://www.gearsonline.net/series/battletech/
I had to edit my previous reply as I'd forgotten about the Raven being 3048, it's been a few years so I only remembered it having SL tech and I think an XL engine to make it fast.
Some of the missing mechs had really good options for load outs and weapon placements that aren't matched well with the mechs I've seen in this version which is kind of a let down. It shouldn't be that hard to just do a different looking body design that has the same weapon selection. Come up with something generic like the Bull Rusher that shares the same weapon hard points as a Marauder or Warhammer but looks considerably different.
I'd love to get an Archer with torso mounted LRMs instead of making due with a slightly lighter Jagermech with them in the arms as they are more vulnerable. Not a deal breaker but it feels like it's missing something given their heritage in the game and the fact that I can use those mechs in MWO. (sadly I can't stand MWO's first person format)
Trying like hell to get some Stalker and Atlas salvage but so far only managed one of each. I ran into both an Atlas and Highlander in the same mission and only had 3 salvage choices, 2 of which went to completing the Highlander and haven't seen another Atlas after 6 missions and I think it's been 11 or 12 since I saw the Stalker
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This message was edited 2 times. Last update was at 2018/05/11 07:32:16
Paulson Games parts are now at:
www.RedDogMinis.com |
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![[Post New]](/s/i/i.gif) 2018/05/11 08:34:34
Subject: Battletech (2018)
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Stubborn Prosecutor
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sebster wrote: paulson games wrote:Raven has Star League tech so if it were to appear it'd be with Star League Lost Tech and not something you'd have in a straight up 3025 setting.
The Raven is a brand new design in 3048. The tech it uses was extinct before the memory core allowed its rediscovery, but if what people have said about the Highlander is true, no reason you couldn't do the same with an active probe and ECM.
Automatically Appended Next Post:
Wolfblade wrote:iirc, Raven is coming post launch, only because they had trouble with the ECM stuff.
Does the game go out to 3048? Huh.
The Raven actually has a 3025 data sheet but it had a completely non-functional ECM suite. It was this 3 ton component that had no rules attached. Fluff-wise, they are mentioned in the Warrior triology (which is the story fo the 4th succession war).
The one caveat is that like some of the Davion designs, it was a secret project until the outbreak of the war. I'm not certain how a merc would get one beforehand.
I am such a nerd.
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This message was edited 1 time. Last update was at 2018/05/11 08:36:26
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/05/11 09:08:32
Subject: Battletech (2018)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah, the RVN-3L Raven went into production in 3048, but the Raven itself had been around for quite some time. 3024 for the original prototype and by 3030 the FedSuns had tons of the things captured during the 4th War, all converted to Large Laser carriers. Also remember that the Cataphract is in this game, and that's just as new as the Raven. ChargerIIC wrote:The Raven actually has a 3025 data sheet but it had a completely non-functional ECM suite. It was this 3 ton component that had no rules attached. Fluff-wise, they are mentioned in the Warrior triology (which is the story fo the 4th succession war).
It did eventually get rules.
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This message was edited 3 times. Last update was at 2018/05/11 09:10:34
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