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Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

How much should I be grinding in between story missions? I'm still fairly early in, having just liberated the first founding family and have the mission to rescue the second now (and to apparently decrypt some SL-era stuff found on the Argo). I don't have any heavy mechs yet, but I do have a decent assortment of mediums. Should I keep grinding away to get a heavy or two, or continue the story?

This message was edited 1 time. Last update was at 2018/05/11 14:18:22


"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in gb
Mighty Vampire Count






UK

 Tannhauser42 wrote:
How much should I be grinding in between story missions? I'm still fairly early in, having just liberated the first founding family and have the mission to rescue the second now (and to apparently decrypt some SL-era stuff found on the Argo). I don't have any heavy mechs yet, but I do have a decent assortment of mediums.


I found it was important if you want to get Heaves also to upgrade your pilots - travel is useful with the training pod/s. Also travel can get access to new stuff via Store - especially + and ++ weapons.

You can probably get away with one Heavy for the next mission but I don't think pure meds and lights will cut it.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 paulson games wrote:
 Orlanth wrote:
No spoilers please. We dont want to know about no **** **** Highlander with **** ****.
Be more careful in future.


Added a spoiler for the overly sensitive, but given that the 2750 tech manual was released in 1989 I don't think it's really revealing anything new or shocking since the mechs, weapons and all of their stats are all lifted directly from the tabletop game. That particular mech and load out has been in every Battletech, Mechwarrior, or Mech Commander video game that they've made over the last 25+ years so it's pretty iconic. Star League is repeatedly mentioned and waxed about from the introduction narration of the game onwards.


Its a 3025 era game set prior to the Helm memory core. We don't know what we will get in game, and that information was carefully omitted. Nobody else has spoilered it here or on the thread in CBT forums. Some Star League equipment might be available but what or when is unknown. i was expecting a lone Star League weapon with lots of quality plusses after it.

Also the mech you described wasn't included in every game. It wasn't in Crescent Hawks Inception, Crescent Hawks Revenge, Mech Commander 1, and not in some of the MechWarrior games either. Granted it is an iconic design, but its presence is not universal and in some of the above games one could not capture Star League equipment.

 paulson games wrote:

But you can never be too careful online because you might slip up and reveal there's a shark in jaws. Oh I've done it now and I hope I didn't just ruin that for anyone.


So you post idiotic spoilers, but somehow its my fault. Jaws had a shark on the cover and was about the shark from the outset. This game starts you with a Blackjack and is set in 3025 periphery, and its hard to get normal equipment let alone lostech.


Automatically Appended Next Post:
 Tannhauser42 wrote:
How much should I be grinding in between story missions? I'm still fairly early in, having just liberated the first founding family and have the mission to rescue the second now (and to apparently decrypt some SL-era stuff found on the Argo). I don't have any heavy mechs yet, but I do have a decent assortment of mediums. Should I keep grinding away to get a heavy or two, or continue the story?


Story missions can bite hard, I wont say when. There are sudden difficulty jumps, getting better mechs and more cash is a very good idea. I suggest you go to a planet and see two miissions take one mission for the cash to pay your monthly bill, and one with high salvage so if you take down a good mech intact you have a good chance of getting all three pieces. Do the easier mission first so you can minimise downtime, or you might not be able to take on both missions.

One of the great things about this game is that you cannot be complacent over money. You can go from over a years worth of upkeep funds in the bank to a quarter away from bankruptcys in a short time and without any failed or disasterous missions.

This message was edited 1 time. Last update was at 2018/05/11 14:37:10


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I could understand not wanting plot spoilers, and people have been respecting that, but not saying what mechs are in a Battlemech game is an absolutely outlandish request.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Ouze wrote:
I could understand not wanting plot spoilers, and people have been respecting that, but not saying what mechs are in a Battlemech game is an absolutely outlandish request.


It is reasonable if the mechs themselves are spoilers. Content from 3025 is expected,
Spoiler:
2750 variants are not.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Longtime Dakkanaut





IL

We're well past release date and 9 pages into the discussion so anybody looking to be spoiler free discussion is taking a risk by reading anything online. This isn't a movie thread nor was a spoiler request/warning made for the thread. I didn't comment on any aspect of the story line.

The only person acting upset is you so maybe avoid open & public discussion groups since it's a given that you're going to read or overhear random details once everything is in common circulation. People asking questions about the time period, mech availability, tactics and load out options are just as legit as discussions about the games combat mechanics. Sorry to burst your bubble.

Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 paulson games wrote:
We're well past release date and 9 pages into the discussion so anybody looking to be spoiler free discussion is taking a risk by reading anything online. This isn't a movie thread nor was a spoiler request/warning made for the thread. I didn't comment on any aspect of the story line.

The only person acting upset is you so maybe avoid open & public discussion groups since it's a given that you're going to read or overhear random details once everything is in common circulation. People asking questions about the time period, mech availability, tactics and load out options are just as legit as discussions about the games combat mechanics. Sorry to burst your bubble.


Everyone except you has kept their advice generic. Why not accept that you posted spoilers, cover the spoiler if you haven't already and carry on.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Shas'ui with Bonding Knife






I dunno I mentioned the gauss rifle several times iirc. Never talked about ER lasers or pulse variants though.

I think it is perfectly reasonable to talk about them, so long as we avoid story spoilers. I mean it's been nearly an entire month, expecting to go totally spoiler free on even the most minor detail is a little silly.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Can we move on from the whole spoiler argument, please? There were already 2+ pages of it in the Infinity War thread, no need to rehash it here.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 ChargerIIC wrote:
I took my sixth or so attempt at the ammo mission and finally completed it with all objectives at the loss of my second to last orignal pilot (who was DFA'd to death - again)
I took 2 Orions, a dragon and a Thunderbolt since the Jagermech was weak against the constant map-wide LRM threat. The entire lance went wide across the bottom of the map, settling in the spares forest to engage the chasing light mechs before the rest of the enemy mech company could engage. The dragon lost an arm and quite a bit of armor to the incredibly accurate multi-AC5 turret, but eliminated both mobile HQs. The entire lance then fought a meatgrinder in that little forest space, with the only turret support to worry about being the God-LRM machine. The Griffen and Dragon actually ran their LRM bins dry and I managed to win the resulting close quarters combat by virtue of the stability damage from multiple AC10 impacts and a sheer willingness to melee any poor sob that still had a viable weapons system.
In the end I had two mechs standing and deep,deep hatred for HBS for creating such a difficult mission. I decided to take the results and the 1.8mill payout.
Insult to injury was the report that I could now buy all the Dragons I wanted. Who the hell wants more than one? I'm going hunting for assaults.
Ha!
I too am "happy" for the shared struggle.
I have 1 Orion, 1 Dragon, 1 Jagermech and a Quickdraw.
I have found out the hard way as well chasing after the ammo trucks is a good way to die.
I found shuffling over to the left and taking out the first turret and using a choke point works well but I had to rush to take out those darn LRMs and retreat (smoking a bit however).
I like the puzzles and with what "spoilers" I hear of, I am happy to see there is a whole lot of game to go.

I really hate "destroy the convoy" missions.
I have a "special" high speed Spider who's only job is to stomp on vehicles (and a couple support weapons to make sure they are dead).
He was the first one to get the cockpit upgrade for when missions go badly.

Is it just me or do all the non-specialist loadouts seem to be variants on the Shadowhawk armament?
An energy weapon, an AC and LRM and SRM if possible and if medium (or a Quickdraw) jump jets.
The heat efficiency and the ability to always have an effective shooting range is gold.
It is also helpful to shoot at a couple targets for effective range or at least reduce their evasion pips.

I lean on the light or medium mech "assassin" designs, come in behind and carve a large hole into a mech with a physical attack (secondary function as spotter heavy on piloting skill and logistics "lock" ability for the ultimate spotter).
I am playing around with flamers finding that I have managed to shut down a couple mechs and they become victims (it is death incarnate for Mars worlds).

The missile "boat" heavy in logistics and weapons (those penetrating shots are deadly as well as improved indirect fire aim). He intends to stay out of sight no matter what.

I have got into a few items that are "++" types and I find I am scared to death of those getting blown off, I NEVER put those on arms if I can help it unless I crank up the armor (and put any ammo on the other torso and the special weapon/gear NEVER with the ammo).

I find lance design (sum of it's parts) is almost more complex than the strategies employed on the field.

But the #1 rule is alpha-strike the spotter no matter what.
Using the moral abilities at the right time: when you think the spotter will come to you, or you are racking up unsteady points.

The more I play, the better i like this game.

Oh yes, and the ship we fly around in is nice and all, though I would be happy to pass on a poker night or burger event.
A few more random events (which look easily done) would be nice.
Our friend in engineering patting her own back all the freaking time could also use some more diverse voice acting: she seemed so awesome in her intro mission, it is rather sad to see so little character afterward (at least during the non-storyline events).


This message was edited 2 times. Last update was at 2018/05/11 19:15:28


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Talizvar wrote:
 ChargerIIC wrote:
I took my sixth or so attempt at the ammo mission and finally completed it with all objectives at the loss of my second to last orignal pilot (who was DFA'd to death - again)
I took 2 Orions, a dragon and a Thunderbolt since the Jagermech was weak against the constant map-wide LRM threat. The entire lance went wide across the bottom of the map, settling in the spares forest to engage the chasing light mechs before the rest of the enemy mech company could engage. The dragon lost an arm and quite a bit of armor to the incredibly accurate multi-AC5 turret, but eliminated both mobile HQs. The entire lance then fought a meatgrinder in that little forest space, with the only turret support to worry about being the God-LRM machine. The Griffen and Dragon actually ran their LRM bins dry and I managed to win the resulting close quarters combat by virtue of the stability damage from multiple AC10 impacts and a sheer willingness to melee any poor sob that still had a viable weapons system.
In the end I had two mechs standing and deep,deep hatred for HBS for creating such a difficult mission. I decided to take the results and the 1.8mill payout.
Insult to injury was the report that I could now buy all the Dragons I wanted. Who the hell wants more than one? I'm going hunting for assaults.


Ha!
I too am "happy" for the shared struggle.
I have 1 Orion, 1 Dragon, 1 Jagermech and a Quickdraw.
I have found out the hard way as well chasing after the ammo trucks is a good way to die.
I found shuffling over to the left and taking out the first turret and using a choke point works well but I had to rush to take out those darn LRMs and retreat (smoking a bit however).
I like the puzzles and with what "spoilers" I hear of, I am happy to see there is a whole lot of game to go.



To complete that mission take three f th heaviest mechs you can take, with a blend of short and long range armament, good armour is important, speed is not. A fourth faster mech with a good alpha.

Send the faster mech left as soon as you start. Head around and destroy the two ammo wagons, I hung him around longer expecting a third. the ammo supplies have a lot of armour, so you need to stomp or have big guns on this mech.

The other three mechs go forwards to kill the LRM turrets then hang back drawing the defenders to take them on. Mop them up in a running battle in the start area.

 Talizvar wrote:

Is it just me or do all the non-specialist loadouts seem to be variants on the Shadowhawk armament?
An energy weapon, an AC and LRM and SRM if possible and if medium (or a Quickdraw) jump jets.
The heat efficiency and the ability to always have an effective shooting range is gold.
It is also helpful to shoot at a couple targets for effective range or at least reduce their evasion pips.


I don't know, I keep mechs mostly as they are, but I either remove MG's or take at least four, and try to improve armour coverage as much as I can afford. Each mech needs at least one energy weapon. Other than that, no rules. I dont try to cool mechs for alpha strike, but to fire either all their short or all their long ranged weapons.

 Talizvar wrote:

I lean on the light or medium mech "assassin" designs, come in behind and carve a large hole into a mech with a physical attack (secondary function as spotter heavy on piloting skill and logistics "lock" ability for the ultimate spotter).
I am playing around with flamers finding that I have managed to shut down a couple mechs and they become victims (it is death incarnate for Mars worlds).


Dont overdo it. The amount of times I have done enough damage that it is better off continuing to hit the front by the time your faster mech closes. Backshooting is something I do less as the game moves on and firepower increases.

 Talizvar wrote:

I have got into a few items that are "++" types and I find I am scared to death of those getting blown off, I NEVER put those on arms if I can help it unless I crank up the armor (and put any ammo on the other torso and the special weapon/gear NEVER with the ammo).


You will find more.

 Talizvar wrote:

But the #1 rule is alpha-strike the spotter no matter what.
Using the moral abilities at the right time: when you think the spotter will come to you, or you are racking up unsteady points.


Generally wise, though it is generally wise to thin opponents and the spotters present themselves early. Sure they might have lots of evade chevrons, but a couple of PPC shots is a good as a Sensor lock, it removes one chevron and one limb. A good trade in practice.
All in all if the mech that dies first is the oppositions spotter I don't really notice.

 Talizvar wrote:

The more I play, the better i like this game.


Me too. It has its deep flaws, which makes it proper Battletech.


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Powerful Phoenix Lord





Update: My game arbitrarily went back a step in difficulty and suddenly I'm awash in 2-2.5 skull missions which are now too easy...

Either way, I can at least play. My lance has upgraded quite a bit and I've managed to accomplish a couple 3-4 skull missions whcih went way too difficult with better planning/play. Sadly that mostly equates to: Everyone has Bulwark...sit in a tight diamond formation and hammer each mech as they show up.

Having fun and will continue to slowly play this see-saw difficulty of the game. I have a strong enough lance now that I'm confident for most stuff, but still haven't run into proper Assault mechs (thankfully). My game has crashed FAR less than it was the first week (which crashed almost every session at some point). I do wish there were some better alternatives to Bulwark but it's really almost too good. Taking half damage while sitting still in a treeline is really difficult to beat. Occasionally I'm left scrambling if the mission requires maneuvering, but even then I've bump most of my pilots up so their sprint is longer/faster.

Have been enjoying creating mechs though. Love the perfect mix they hit - with the varied hardpoints instead of "if it fits, it works" like some older Mechwarrior games. It's fun getting a new mech and seeing what hardpoints it has available and what weapons you have that match it.

Nastiest surprise at the moment:[i] A Jaegermech with a Gunnery 9 pilot, targeting computer add-on, and four AC/2s each of which is + or ++. They have 720 meter range, the remaining space is extra AC ammo and maxed out armour across the board. She sits on a hilltop and just murder hoses things. One of her guns is like +50% critical chance, etc. She of course has Bulwark so she's really tough to kill.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

I have bulwark on none of my pilots, ace pilot is my go to , the pilot tree is so good, that extra evasion and ability to move after shooting combined with the super OP fire starter mech, so far I am using 4 fire starters over my assaults etc. 2 med laser, 6 small laser and max armour/JJ

That’s 170 damage per alpha for very little heat.
   
Made in us
Executing Exarch




Wasp, Stinger, Locust, Crusader, Longbow, Rifleman, Warhammer, Marauder, Ostroc, Ostol were all "unseen" ones that are part of the ongoing HG/Robotech suit and were part of the original classic Battletech line up.


The Phoenix Hawk should be on that list, as well (it's a Super Valkyrie from Macross). And I'm not sure that the Locust should be there. It's from Crusher Joe, not Macross.
   
Made in us
Shas'ui with Bonding Knife






 Formosa wrote:
I have bulwark on none of my pilots, ace pilot is my go to , the pilot tree is so good, that extra evasion and ability to move after shooting combined with the super OP fire starter mech, so far I am using 4 fire starters over my assaults etc. 2 med laser, 6 small laser and max armour/JJ

That’s 170 damage per alpha for very little heat.


On the downside they have very little armor, combined with facing enemies with high gunnery/melee it might be a bit dangerous, especially since a 170 alpha is really low.

Personally, 2tact 1gun/guts seems to be the way to go imo.

This message was edited 1 time. Last update was at 2018/05/12 01:34:44


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

All this discussion of ammo trucks and bs mission times makes me want to continue ignoring the campaign, royal Highlander be damned!

 Orlanth wrote:
Everyone except you has kept their advice generic. Why not accept that you posted spoilers, cover the spoiler if you haven't already and carry on.
As Ouze said, not discussing the 'Mechs in he game is a ridiculous request.

Stop being so precious.

This message was edited 1 time. Last update was at 2018/05/12 02:02:29


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





IL

My lance just took a brick to the face on a non-story mission. Hostile Insertion 4 difficulty mission on Ryan's fate, goal is to take out an Assault lance but what was actually there two assault lances that both attack at the same time on a hot desert planet so it was fighting while frying like eggs. Almost all of the AI pilots all had advanced piloting so they'd move after firing and had very high evasion ratings or bullwark guarded, I'd spend each round trying to grind on a single mech and knock it down only to have it immediately get back up on the following action and entrench so it was brutally difficult to down any of them. They've wiped out my lance 3 times in a row and the best I've done is get them down to two mechs their stalker remaining pristine every time. Ugh.

My lance is

2 highlanders AC-10+ and x2 LRM-20++ other has gauss rifle, med laser+++ and x2 LRM-20s++
1 Awesome with x2 PPC++ and PPC+ with dual Heat sinks, has to spend most round only firing two PPCs due to the desert heat, where most missions I can alpha 3 turns in a row without overheating.
1 Shadowhawk x2 SRM-6++, SRM-4++ x2 Med Laser, pilot gets extra evade and normally skates around virtually undamaged most missions but having 8 assaults hammering it every turn with concentrated fire kills it fast.


Enemy Lances

x2 Black Knights
x1 Banshee
x1 Grasshopper

x3 Highlanders with PPCs and LRMs
x1 Stalker with what appears to be massive amounts of everything

I get one round vs the first lance, then the second lance joins in the following round all of the mechs aside from the black knights are packing at least a pair of LRM-15 or 20s and in the case of the Stalker I think it has 4 LRM clusters as there's a staggering amount of missiles coming out of it and for 2-3 rounds they are firing from max range spotted for by the first lance so I can't even see them on my map but they are pounding away relentlessly. It's brutal and rated only at a 4, it has me wondering just how bad a 5 rated mission is going to be.

Going to give it another attempt or two before I may have to back out to an earlier save as I'm not sure I have the firepower to beat this one.

This message was edited 5 times. Last update was at 2018/05/12 02:09:43


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 Orlanth wrote:
Generally wise, though it is generally wise to thin opponents and the spotters present themselves early. Sure they might have lots of evade chevrons, but a couple of PPC shots is a good as a Sensor lock, it removes one chevron and one limb. A good trade in practice.


I guess I never thought of it that way but you're right. I'm hesitant to unload heavy stuff on someone with a lot of chevrons - I'll give up a sensor lock instead. In reality a heavy attack is half a sensor lock but also, with damage. I will have to reconsider how I've been doing that.


Hey, campaign question.
Spoiler:
How long did it take before you guys were able to leave the starting.... sector or what have you? I just got a contract in Steiner space that I couldn't take because I didn't have enough rep. This made me realize that a really big percentage of the map is not accessible by me - travel restricted. I'm mostly just bouncing back and forth between the 8 or whatever planets that make up the Arano area. I'm also hated by the Capellans now.

This message was edited 1 time. Last update was at 2018/05/12 02:33:19


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Shas'ui with Bonding Knife






 Ouze wrote:
 Orlanth wrote:
Generally wise, though it is generally wise to thin opponents and the spotters present themselves early. Sure they might have lots of evade chevrons, but a couple of PPC shots is a good as a Sensor lock, it removes one chevron and one limb. A good trade in practice.


I guess I never thought of it that way but you're right. I'm hesitant to unload heavy stuff on someone with a lot of chevrons - I'll give up a sensor lock instead. In reality a heavy attack is half a sensor lock but also, with damage. I will have to reconsider how I've been doing that.


Hey, campaign question.
Spoiler:
How long did it take before you guys were able to leave the starting.... sector or what have you? I just got a contract in Steiner space that I couldn't take because I didn't have enough rep. This made me realize that a really big percentage of the map is not accessible by me - travel restricted. I'm mostly just bouncing back and forth between the 8 or whatever planets that make up the Arano area. I'm also hated by the Capellans now.


Spoiler:
You mean the ability to go anywhere? Finish the story to unlock everywhere. (I''m assuming you're well past the argo)

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

Oh, ok. Yeah I'm past that.

Thanks!

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

A bit of luck smiled has happened for me. Decided to grind a little bit more before doing the next story mission (liberate the second noble house, planet Smithon). First mission was only 2.5 skulls, and consisted of three enemy mechs, two mediums and one Thunderbolt. I already had one Thunderbolt part, so I legged this one and got the last two parts I needed. Rolled into another mission that had three heavies, two Thunderbolts and a Grasshopper. Not quite so lucky on this one, only managed one Grasshopper part out of it. Third mission, was another simply "kill the enemy lance" mission, and it was two Orions, 1 Thunderbolt, and 1 Trebuchet. I managed to pilot kill one of the Orions, destroyed the remaining mechs. Only problem is that it was that the mission rewards I could only pick two salvage, but RNGesus smiled on me and gave me the third Orion part in the random salvage.

So, in the space of three missions, I looted myself a Thunderbolt and an Orion as my first two heavy mechs. Feeling pretty good about that. I do enjoy rolling around in my 8 medium laser Hunchback. It was my favorite to run with in MWO, too.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Just went through a difficult Assassination mission where the old "Reinforcements that are just there from the start" bug played a big role.

The first enemies weren't that special - an Enforcer, Wolverine, Blackjack and a Panther that was so far in the distance it played no immediate role. I had both my Kintaros, an Orion and my Thunderbolt.

But I kept getting peppered with LRM5 salvos from out of sight. Didn't know what was going on.

Eventually I sent my new Kintaro ("Montego") to see what was up and he stumbled across a pair of Shadow Hawks and a Vindicator. The enemy leader turned out to be in a Thunderbolt as well. Thankfully Montego was set up as a new light indirect 'Mech, and I wasn't in The Belt but rather my other Orion, Farstrike, which mounts a pair of LRM15++'s. Thus I was able to pull back, use the water to my advantage (desert maps SUCK) and just throw endless streams of LRM at them/

We didn't take much of a pounding (a critical missed DFA from the enemy Wolverine helped there), and dealt with all the 'Mechs, but I learnt what sustained LRM fire can do to bring things down.

And in the end? Pilot incapacitated on the Taurian diplomat (the 'Mech-piloting diplomat???). I got me a new free T-Bolt!

This message was edited 1 time. Last update was at 2018/05/12 04:57:35


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

No guts no galaxy mod and sound mod people, both make the game different enough to warrant another play through!
   
Made in gb
Mighty Vampire Count






UK

 H.B.M.C. wrote:
All this discussion of ammo trucks and bs mission times makes me want to continue ignoring the campaign, royal Highlander be damned!



Just ignore the ammo trucks - they are a bonus item - says so in the briefing - you get enough stuff from the main mission payment to enable you to decide if you can (most stroy missions) or can not do all the bonus elements.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Just fought and salvaged my first ever Assault. I now have a Victor.

 Formosa wrote:
No guts no galaxy mod...
Makes things more difficult, makes your starting 'Mechs even worse, and adds drop weight limits.

No thanks.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 H.B.M.C. wrote:
Just fought and salvaged my first ever Assault. I now have a Victor.

 Formosa wrote:
No guts no galaxy mod...
Makes things more difficult, makes your starting 'Mechs even worse, and adds drop weight limits.

No thanks.


EXACTLY!!!

Harder game: Yes please !

Weight limits: havent noticed them actually matter yet, but happy that they are there.

Also sorts a fair few weapons out, i actually use large lasers now! and adds certain weapons to the game at a large cost and extreme rarety in the "late game"

I know its not for everyone, but im having a blast with it at the moment, especially as i get to use some of my favourite mech variants.


Automatically Appended Next Post:
 Wolfblade wrote:
 Formosa wrote:
I have bulwark on none of my pilots, ace pilot is my go to , the pilot tree is so good, that extra evasion and ability to move after shooting combined with the super OP fire starter mech, so far I am using 4 fire starters over my assaults etc. 2 med laser, 6 small laser and max armour/JJ

That’s 170 damage per alpha for very little heat.


On the downside they have very little armor, combined with facing enemies with high gunnery/melee it might be a bit dangerous, especially since a 170 alpha is really low.

Personally, 2tact 1gun/guts seems to be the way to go imo.


Yeah its pretty hairy at times but thats why i like to do it, managed to off 6 assaults and a couple of heavies (damaged as they were pirates) with 4 of these firestarters.


I just wish the game could be stretched out a bit as I really like using lights and mediums, I would also like a difficulty bar or something, this game is far too easy at the moment for me.

This message was edited 1 time. Last update was at 2018/05/12 10:26:54


 
   
Made in us
Soul Token




West Yorkshire, England

 Tannhauser42 wrote:

So, in the space of three missions, I looted myself a Thunderbolt and an Orion as my first two heavy mechs. Feeling pretty good about that. I do enjoy rolling around in my 8 medium laser Hunchback. It was my favorite to run with in MWO, too.


Heh, I just finished the starport mission and hit the jackpot on salvage--an intact Dragon, Trebuchet and Hunchback, with a Griffin shortly behind. Too bad Dekker died on the mission, distracting said Hunchback from my objective runners.

It's a little thing, but I like how even the voice lines for generic pilots give them a fair bit of personality, to the point where I now have a policy of only hiring Mechwarriors with strong accents.

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in gb
Mighty Vampire Count






UK

 Elemental wrote:
 Tannhauser42 wrote:

So, in the space of three missions, I looted myself a Thunderbolt and an Orion as my first two heavy mechs. Feeling pretty good about that. I do enjoy rolling around in my 8 medium laser Hunchback. It was my favorite to run with in MWO, too.


Heh, I just finished the starport mission and hit the jackpot on salvage--an intact Dragon, Trebuchet and Hunchback, with a Griffin shortly behind. Too bad Dekker died on the mission, distracting said Hunchback from my objective runners.

It's a little thing, but I like how even the voice lines for generic pilots give them a fair bit of personality, to the point where I now have a policy of only hiring Mechwarriors with strong accents.


Hmm I don't seem to get other pilots speaking in missions etc - just my cockpit computer?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Eumerin wrote:
Wasp, Stinger, Locust, Crusader, Longbow, Rifleman, Warhammer, Marauder, Ostroc, Ostol were all "unseen" ones that are part of the ongoing HG/Robotech suit and were part of the original classic Battletech line up.


The Phoenix Hawk should be on that list, as well (it's a Super Valkyrie from Macross). And I'm not sure that the Locust should be there. It's from Crusher Joe, not Macross.


And the Thunderbolt, Griffin, Wolverine and Archer.

All mechs, and the odd few other units like the Galleon tank that are third party derivatives are Unseen. However attitudes to them are different depending on the IP. Catalyst secured deals which resulted in no further action against non-Macross unseen, but the images were resculpted anyway.

Only Harmony Gold has issues, the actual owners of Macross do not, and Harmony Gold presses its issues even post resculpt.


Automatically Appended Next Post:
 Ouze wrote:
 Orlanth wrote:
Generally wise, though it is generally wise to thin opponents and the spotters present themselves early. Sure they might have lots of evade chevrons, but a couple of PPC shots is a good as a Sensor lock, it removes one chevron and one limb. A good trade in practice.


I guess I never thought of it that way but you're right. I'm hesitant to unload heavy stuff on someone with a lot of chevrons - I'll give up a sensor lock instead. In reality a heavy attack is half a sensor lock but also, with damage. I will have to reconsider how I've been doing that.


i like the skills because they add to the tactical diversity rather than formulate w in button playthrough. the above advice is an option, not necessarily the superior one. Sensor Lock has its place. You get Sensor Lock on the way to Master Tactician so it becomes a rarely used skill button on some of your better mechs. Sensor Lock with a tooled out Black Knight? Unlikely you want to do that. But instead of firing at a difficult target, which admittedly is my primary choice you could alpha strike with a mech, then Sensor lock on the cooldown turn.
Even supposedly useless skill combos are useful depending on mech, pilot target and circumstances, and a turn or two of forward planning to pull them off.

Battletech has always been about asset management and foresight. Looking at the beta test videos too many people fell into the noob trap of opening up with as many guns as possible as early as possible, and then have to overheat or cooldown in later turns with ostensibly better firing opportunities. I wish the tactical skill options were in the tabletop game because they add an extra dynamic to the flow of battle, with opportunities to combo a cooldown with a tactical skill like Breaching Shot or Sensor Lock.

This message was edited 2 times. Last update was at 2018/05/12 16:21:25


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

 Mr Morden wrote:


Hmm I don't seem to get other pilots speaking in missions etc - just my cockpit computer?



Same here. What have I setup wrong?


On another matter, I love the Stability damage idea. That would be one thing that I'd like to see in tabletop games.

Everything does the equivalent of its damage rating as stability damage except for ACs and Gauss weapons, which do double. Couple that with the increasing piloting skill mods which go up with the amount of damage (can't remember what edition that was from, but I don't recall seeing in the most recent edition that I've got).

Hey presto, ACs get better without mucking around with 30 years of solid design too much, more mechs fall over and piloting skill becomes more important.
   
 
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