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Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

I quite like WHF halflings(they present as Hobbit'y on the surface, but they're nasty wee buggers). Gnomes though? Errr, why? Gnomes haven't been a thing in WHF since the 80's, once you have Halflings and Dwarfs they're pretty much redundant.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
[DCM]
Longtime Dakkanaut





From what I gather this is a collection of 1st e Adventures from old WD magazines updated and expanded for 4th.

This message was edited 1 time. Last update was at 2019/02/10 20:23:40


 
   
Made in gb
Mighty Vampire Count






UK

Ah right - that makes sense. I ave all of them but many people won't.

I'll just contiue to ignore all references to Haffling and Gnomes in the world ...

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in pl
Longtime Dakkanaut






Another adventures set, eh?

Wish we'd get some news on when to expect proper source books for 4th.
   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

Doesn't this set include the Ubersreik stuff?
   
Made in us
[DCM]
Longtime Dakkanaut





So it's adventures and includes rules for creating Gnomes.


Our upcoming release Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse players.

Rough Nights & Hard Days Includes:

A Rough Night at the Three Feathers: a quiet evening at the riverside inn becomes very eventful indeed.

A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons.

A Night at The Opera: an evening of cultured opera descends into farce and horror.

Nastassia’s Wedding: a celebrated society wedding does not go according to plan.

Lord of Ubersreik: competing factions gather for a ball that quickly becomes a battlefield.

Pub Games: one learns of the many pleasant pastimes of which one can partake in the local tavern.

Gnomes: a mysterious, new playable-species is added to Warhammer Fantasy Roleplay.

Rough Nights & Hard Days is the perfect addition to any game of Warhammer Fantasy Roleplay as it can be used to start a new campaign, to support the design of exciting locations, or to enhance an ongoing story with exciting new adventures and rules.

Rough Nights & Hard Days is expected Quarter 2 2019.


   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://cubicle7.co.uk/rough-nights-hard-days-update/?fbclid=IwAR2pHlmH48AjRJaq0Ig7oNWEE-q8RFNK0dgOhjYNsQuD9kbjnzX59w2Vhbs


This week we hear from author Graeme Davis and producer Andy Law about the forthcoming book.

Today, WFRP fans count A Rough Night at the Three Feathers among the game’s best adventures. It was reprinted in two WFRP 1st edition compilations: The Restless Dead, published by Games Workshop in 1989; and Apocrypha Now, published by Hogshead Publishing in 1995. In 2005, eighteen years after it first appeared, it was adapted for WFRP 2nd edition in the Black Industries collection, Plundered Vaults.

GD: A Rough Night at the Three Feathers was an adventure for WFRP 1st edition, published in Games Workshop’s White Dwarf magazine in November 1987. I wrote it largely as an experiment, to see whether multi–plot adventures could even work as it had never been done in roleplaying games before. In the years that followed, I wrote two more adventures in the same style. The first, Nastassia’s Wedding, appeared in Steve Jackson Games’ Pyramid #19 (May/June 1996). I couldn’t resist continuing the plot of Gravin Maria-Ulrike von Liebwitz of Ambosstein and her feud with the von Dammenblatz family of Wissenburg from the first adventure. When I wrote The Edge of Night for WFRP 3rd edition, I included a chapter set in a swanky Ubersreik mansion, where more nobles got into all kinds of trouble.

For Rough Nights & Hard Days, I have updated and expanded these three adventures for the new edition of WFRP and added two new chapters: one set in the law-courts of a large town, and the other in a glittering opera house in one of the Empire’s great cities. The story of Gravin Maria-Ulrike and House Dammenblatz forms the main thread of the mini-campaign, but as in the original scenario, the adventurers’ lives are complicated by the fact that there is much more going on in each of these bustling locations than they initially realise.

But there are more than just five linked adventures in Rough Nights & Hard Days. When WFRP Producer, Andy Law, worked with Graeme to bring the book together, he found something he felt needed a little more attention.

AL: In 1987, A Rough Night at the Three Feathers originally contained a Gnome character. When I received the text for the updated version of the adventure, Graeme called this out, and suggested, given there hadn’t been Gnomes in WFRP for a very long time, that the Character in question could be replaced with a Halfling, much as had been done in Plundered Vaults for WFRP 2nd edition.

I considered this. It was true, there hadn’t been Gnomes in WFRP since 1st edition. But there also hadn’t been any Fimir for a very long time, and that didn’t stop them from being included in the WFRP 4th edition rulebook. Similarly, Demigryphs had never been in WFRP before, but there are rules for them, too. If we had already presented old races and new for the first time in WFRP4, was they any reason not to take a look at those old Gnomes again and make them feel new?

Beyond the fact that Gnomes are potentially a bit silly, or could be seen as a lift from other fantasy roleplaying games (even though Gnomes were in the 1st edition of WFRP), there was no strong reason not to include them — assuming they could be written to fit the existing Warhammer world, and time was taken to explain why the species is so rarely mentioned, they seemed a good fit. After some consideration, I tapped some words onto the screen, and slowly, but surely, a new version of Gnomes took shape.

And, after a lovely chat with Games Workshop, it was confirmed: Rough Nights & Hard Days would present a new species: Gnomes. And not just as a new Bestiary entry, but as a playable Species with full Character creation rules. But once I had these rules in place, I had another issue: what should they look like?

To answer that, I turned to one of the greatest names in Warhammer art, Mark Gibbons, and asked if he’d be interested in recreating the classic race for the modern game. Thankfully, Mark jumped at the chance, and immediately set to sketching out how he imagined Warhammer Gnomes should be.

I have to say, I adore the results.

So, thanks to Mark and Graeme, a classic species returns to WFRP. I hope you enjoy the Gnomes as much as we enjoyed rebuilding them for a new era.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Mighty Vampire Count






UK

 His Master's Voice wrote:
Another adventures set, eh?

Wish we'd get some news on when to expect proper source books for 4th.


I have written a small booklet for High Elf Characters and asked if they were interested but not heard anything back yet.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
[DCM]
Longtime Dakkanaut





So the AOS RPG is getting announced this week too. I'm actually interested to see how it's different mechanics wise.
   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

 Mr Morden wrote:
I have written a small booklet for High Elf Characters and asked if they were interested but not heard anything back yet.

I spoke to Andy Law at Spielmesse Essen and he told me an Elf/Ulthuan sourcebook is currently being written.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://cubicle7.co.uk/age-of-sigmar-cover-reveal-update/?fbclid=IwAR2pMs3OVBpLnG68s4Jw4wRa9QjiygYO00U0jW2HDWvh9tNKk0n6EmMTE4I

aos rpg info


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Stalwart Dark Angels Space Marine



Ohio

More WFRP sourcebooks is nice, but they’d announced they were going to update The Enemy Within, and I’d really love a timeline on that so I can plan when I’m going to run it.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

They are still doing that, fret not.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Mighty Vampire Count






UK

 Arnizipal wrote:
 Mr Morden wrote:
I have written a small booklet for High Elf Characters and asked if they were interested but not heard anything back yet.

I spoke to Andy Law at Spielmesse Essen and he told me an Elf/Ulthuan sourcebook is currently being written.


Excellent look forward to seeing it as one of the areas thats not been explored in the previous editions.

 reds8n wrote:
http://cubicle7.co.uk/age-of-sigmar-cover-reveal-update/?fbclid=IwAR2pMs3OVBpLnG68s4Jw4wRa9QjiygYO00U0jW2HDWvh9tNKk0n6EmMTE4I

aos rpg info



Thats a gorgeous cover and great news that some of the world building authors are involved

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

 Mr Morden wrote:
Excellent look forward to seeing it as one of the areas thats not been explored in the previous editions.
Indeed. The idea was to not rehash a magic sourebook and a chaos sourcebook and so on for each new edition, but to actually focus on places that have never been visited in official writing, like Ulthuan or Lustria.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://geekandsundry.com/everything-you-need-to-know-about-warhammers-age-of-sigmar-rpg-exclusive/



What does life look like in Warhammer Age of Sigmar‘s Mortal Realms and what do people do? Is there room for the archetypal roleplaying game party in a setting tailor-made for huge armies and powerful warlords? Can I play a Skaven?

Those were the questions I had in mind when I sat down with Emmet Byrne and Dominic McDowall, producer on the upcoming Age of Sigmar RPG and CEO of publisher Cubicle 7, respectively. They were gracious with their time as I babbled on about what a convert I was and, more importantly, at least as excited as I was. McDowall, a lifelong devotee of Games Workshop’s worlds, was particularly buoyant about the prospects of working on an Age of Sigmar RPG.

“Back when we started Cubicle 7, I remember being really cross that the Warhammer Fantasy Roleplay license had come up then,” McDowall recalls. “Just a few years on we’d have been in a position to bid for it and it would’ve been so great! So when it became available again, I was very intrigued. Games Workshop came and approached us about working on some of their properties and they thought that it would be a good fit for us and, yes! They were also really interested in the idea of getting us involved in the Age of Sigmar side of things as well. They were well aware that WFRP contributed an enormous amount to the worldbuilding of The Old World and they were interested in working with us to do the same thing around Age of Sigmar.”

Both men take the charge of fleshing out the Mortal Realms seriously. It’s easy to forget if you’re not of a certain age just how much depth the early WFRP stuff added to a setting which was super-focused on the battlefield. WFRP made the Old World feel intimate, smaller, and easier to comprehend by following the adventures of its wanderers and heroes.

“As far as introducing the game and the world to new players, I can’t go, hey, there are eight realms that are essentially infinite, read up on all of these before you can start a game,” says Byrne. “Making that a bit smaller will help

The game will have a more epic feel to it (picture starting out at level 5 or so, with fireballs ready to go, and you’ve got an idea, according to Byrne) and it won’t use the WFRP percentile system. Instead, it will rely on d6 dice pools; if it’s epic in scale, “it’s always satisfying to throw more dice,” says McDowall. With dice in hand, you’ll traverse all eight of the Mortal Realms, the setting of Age of Sigmar. Think a universe of infinite dimensions, each flavored by a particular type of magic and linked by magical gates which everyone is fighting over and you’ve got the idea.

Factional organizations loom large in the Age of Sigmar RPG. In the core book, players will take on the role of agents of Order (though this will be expanded to other factions eventually, like my beloved Skaven). Most of the quests will come from the various groups vying for influence within the forces of order, who need errands to be run.

“We have things like the Swifthawk Agents who go out and find these lost Realmgates,” explains Byrne. “Well, they can’t do that on their own, so maybe you’re going in and leading the way ahead or showing up after, cleaning up what’s leftover because the Stormcast are stretched so thin they can’t hang around after kicking Chaos out.”

That sounds really cool and the type of campaign I’d play for a good long while. Transdimensional troubleshooters find themselves stuck between the machinations of the Swifthawk Agents and Order of Azyr? Sign me up. And when? By the end of the year, according to McDowall, though I couldn’t find a clever way to get more specifics than that. There’s more information coming, with the company teasing how the factions come into play as the next tidbit for fans.



Spoiler:








http://cubicle7.co.uk/age-of-sigmar-doomseeker-reveal/


Today we’re revealing a new Archetype for the Age of Sigmar Roleplaying Game, the mighty Doomseeker!

#MortalRealmsMonday

Redemption or Death
Oathsworn to leave your home and never return, you travel the Mortal Realms in search of redemption or death.

The unbreakable oaths of the Fyreslayers are legendary and the Doomseeker epitomises their stubborn sense of honour. No one knows what could drive a Duardin to swear an oath so mighty as to banish them from their own lodge and nor would any who have sworn such an oath ever say, for a Doomseeker is as reticent as they are proud. Some speculate that they are warriors who have disgraced themselves in battle, that they are the sole survivors of a destroyed lodge, or atoning for some familial guilt. Others whisper that this is the fate of an Auric Runeson who fails to rise to Runefather and refuses to bend the knee to a brother. What is true is that Doomseekers had lives before swearing their oaths. While their skills may be a little rusty, a Doomseeker may still surprise their adventuring companions with an unexpected musical talent, pausing to mend a broken down wagon, or haggling with a street vendor like an experienced merchant.

‘You killed it! Who asked for your bloody help?’

- Lugash, son of no Runefather, scion of no lodge

A Doomseeker fears no death, only disgrace, and will never back down from a confrontation without a good reason. Their constant spoiling for a fight will eventually drive long-suffering companions to despair, but most will tolerate it for the sheer brawn and berserker fury they bring to a party. While their companions may never know what drives the Doomseeker in their self-destructive quest, it is this goal that shapes their actions above all else. They could be seeking an ancient treasure that
once belonged to Grimnir, a Chaos champion on whom to mete vengeance, or they could simply have banished themselves over a point of principle, an issue of honour that will be erased only in death.

In Play
Doomseekers are mighty warriors with nothing left to lose. In battle they are terrifying to behold, throwing themselves at their enemies with wild abandon. If you chose to play a Doomseeker you will be a force to be reckoned with in combat. But Doomseekers are more than just barbarians lusting for battle — something in their past set them on this course. This event will fuel a lot of the roleplaying aspect of a Doomseeker and can lead to some dramatic and often tragic moments in play.

Behind the Design
Looking at the Fyreslayers as a faction, there is no shortage of able bodied warriors. When we were trying to decide who to include in the AoSRPG we looked at what archetype would provide the most roleplaying potential. We initially envisioned using the Vulkite Berzerker, but found that the Doomseeker already came equipped with a juicy storyhook. Having to ask yourself why your character was exiled gives players a really strong starting point when playing a new character.

What Next
Over the next few weeks we will reveal more Archetypes for the Age of Sigmar RPG. We’ll also look at how the factions of the Mortal Realms come into play and show off even more new artwork. Be sure to sign up to our newsletter so you don’t miss out! You can also join us over on Facebook, Twitter and Instagram.


and some old world thoughts/rules about elves :

http://cubicle7.co.uk/wfrp-blog-post-4-its-not-easy-being-elven/


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Mighty Vampire Count






UK

Thanks

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

blog with ideas/rules/etc for halfings

http://cubicle7.co.uk/wfrp-little-but-not-overlooked/

.. I've got the new rulebook, only skimmed it thus far but things like


. If a Character is bigger than their opponent, they gain the Damaging Quality, multiply their damage by the number of steps, and all successful strikes activate the Deathblow special rule (page 160)! However, if a Character is smaller, they gain a +10 bonus to hit their opponent. One thing to note, here, is +10 to hit... Not 'to hit in melee', but ANYWHERE!

Here’s where things really start to turn south for our intrepid Halfling Heroes: whenever they’re confronted with a Creature they perceive to be aggressive, they suffer from Fear or Terror (page 191), depending on its size. For Humans, Dwarfs, and Elves, this means the Halflings have to deal with Fear 1, contested by the Cool Skill.

Now, this is a big deal. Halflings can keep their distance — but they will likely be outrun by a Human, if they’re pursued, and will have to Test against gaining Broken Conditions in that event — but running isn't really a solution. Fortunately, Halflings have a high Willpower (and thus, better Cool), so they have a good chance of resisting this Fear, but that's never certain. Indeed, many Halflings will find themselves fleeing difficult combats at the most unfortunate times unless they are careful



all seems, maybe, a wee bit OTT/overcomplicated ?


The real clincher to being succesful in combat requires not being confronted by a Creature you perceive as aggressive. In other words, keep away from the big folk, and the Psychology Tests to avoid Fear are never a problem


.... so do not go adventuring then ? !

YMMV of course.


meanwhile :

http://www.meeplemart.com/store/c/650-Warhammer-Fantasy-Roleplay-650.aspx


RETAIL PRICE $39.99 FOR ENEMY IN SHADOWS.
$34.99 FOR THE COMPANION BOOK.

Release date: 15th of August 2019.

At the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh 'Lzimbarr Tzeentch!'

Welcome to the revised and updated Director's Cut of one of the most highly regarded roleplaying campaigns ever written! Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of War hammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire.

Enemy in Shadows Includes:
The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bogenhafen, both of which are revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign.
A selection of 'Grognard Boxes' that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new.
A complete guide to Bogenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore.

The Enemy in Shadows Companion is the first of our 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any WFRP games set in the Empire.

The Enemy in Shadows Companion is an essential supplement to the first part of Enemy Within campaign, and to roleplaying in the Reik.land as a whole, making it a vital addition to any WFRP collection.

Enemy in Shadows Companion Includes:
Guest Commentaries: Phil Gallagher and Graeme Davis, two of the original Enemy Within campaign writers, reflect on creating one of the greatest campaigns ever written.
The Empire: A deep examination of the Empire, the primary setting for the Enemy Within campaign.
Ready-made Characters: A selection of 6 pre-generated Characters, with a variety of optional secrets and relationships to personalise them to taste.
Road Travel: Full rules for travelling the roads of the Empire, and the road wardens who patrol them.
Supporting Cast: A huge cast of incidental NPCs that can be added to any WFRP adventure, with hints and tips for how to use them.
Bonus Content: A collection of short adventures and encounters that can be added to any WFRP game, including revised and updated versions of classics such as On the Road, The Affair of the Hidden Jewel, and The Pandemonium Carnival.



http://www.meeplemart.com/store/c/650-Warhammer-Fantasy-Roleplay-650.aspx

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

 reds8n wrote:
blog with ideas/rules/etc for halfings

http://cubicle7.co.uk/wfrp-little-but-not-overlooked/

.. I've got the new rulebook, only skimmed it thus far but things like

all seems, maybe, a wee bit OTT/overcomplicated ?

This new edition seems to have a lot of crunch (at least on paper), but I've heard from people that it plays really well.
I really like what has been released so far, but I haven't had the chance to play it yet.
   
Made in gb
Mighty Vampire Count






UK

Almost certainly picking up the EW revision to read if nothing else.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


https://www.cubicle7games.com/age-of-sigmar-update/?fbclid=IwAR161JGkPvFCsFu_dcLOKRfCFV6gTXtjycwix6ZaGug3KAxJtnB4GLJ6Ngk


Yesterday, we announced some Age of Sigmar updates at Warhammer Fest that we are excited to share with you now, in what will be the first of many #MortalRealmsMondays!

Firstly, we are delighted to reveal the game’s official title:

Soulbound

Soulbound Starter Set

While we revealed the core book cover art a while back, we can now discuss the starter set and share its fantastic new cover art. The starter set will contain two books: an adventure book that will teach players and GMs how to play Soulbound; and a city guide that will give more information on a brand new city in the realm of Aqshy (more on that in later updates!).

As well as the two books, the Starter Set will come with pre-generated characters, player handouts, reference sheets, and lots more goodies we will discuss soon. The cover, created by Johan Grenier (who also created the core book cover art), is shown in full below. The top section (the city guide cover) depicts a city being cleansed of the taint of Tzeentch; the bottom section (the adventure book cover) shows our iconic heroes in desperate battle with hordes of Tzeentchian horrors and a terrifying Lord of Change. Together the two covers combine to make one amazing portrait image.

And that’s not all, we also have some wonderful new art for some of our Archetypes.

An Archetype defines the broad strokes of the character you play in the game. It may be your job, a calling, a military rank, or something a little more esoteric, but whatever it is it represents who you are when you first pick up the dice. Your Archetype is who you are now, but who, or what, you might become has yet to be decided.

We also think it’s important to focus on daily life and what it entails for the people who live there. This will give both players and GMs an idea of what it would be like to adventure in these lands, who they might meet, and the threats they might face. It provides a grounding for you to set your adventure in any Realm you choose.

There are a huge amount of new and exciting developments for Age of Sigmar, so to ensure we make the best game possible we’ve moved the game’s planned release from the later part of this year to Spring next year. We look forward to sharing news regularly as we progress on our website and social media.

Next week, we’ll start to dig into the rules for Soulbound and explain how Tests work. Until then, blessings of Sigmar be upon you!


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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Fresh-Faced New User





I might get the AoS game as well, we’ll see. I WANT to like it, but I guess I’m stuck in the Old World. AoS is just to ARGHHHH!!!! to me.
   
Made in gb
Mighty Vampire Count






UK

Some lovely images there

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://www.cubicle7games.com/product/reikland-poster-map/?fbclid=IwAR2itbFDO4-_tTKtmLbhhq8yZS9PTT0QbRdO7GrJq-E_cOzeZKxXRxNUVrE


A full-colour A1 poster depicting a Map of the Glorious Reikland, the primary setting for the first phase of WFRP supplements, as detailed in Chapter 10 of the WFRP Rulebook. This high resolution map perfectly suited for framing or use in your RPG gaming session!

Dripping with useful details for both players and GMs, the Map of Glorious Reikland presents the Grand Province of Reikland, one of the most powerful realms of Sigmar’s Empire. From the dank swamps of the Grootscher March to the west, to the mile-wide flows of the River Reik to the east, the map pictures dozens of towns, mountain ranges, dark forests, filthy marches, hidden places, and much more, all of which are ready to inspire your next grim and perilous adventure.

Created by award-winning cartographer Andy Law, the intricately detailed Map of Glorious Reikland is an essential purchase for all Warhammer fans. Further, for GM’s looking for inspiring ways to use this stunning map, download the free Adventures Afoot in the Reikland PDF, available now from DrivethruRPG.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

Glorious Reikland? Is that the name of an actual region in AoS?
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

..that is from/in the old world/the world that was.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in be
Orc Bully with a Peg Leg




Hasselt, Belgium

I know. That's why I'm asking
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

As much as I am not always a fan of AOS, that looks pretty darned good.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

https://www.cubicle7games.com/wfrp-the-enemy-within-collectors-edition/?fbclid=IwAR1CDHVfJUVoBsasQPBTmQ47pIZsSOTWWIprqbUNUwaeFT0jMXzcIvkdshE



Cubicle 7 Entertainment is proud to announce the Enemy Within Collector’s Edition, a magnificent 10-book set presented in 5 gloriously illustrated slip cases.

At the appointed time, we shall rise from our secret places and thrown down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’

The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. It also includes five bonus Companion volumes filled with commentaries, additional material, new subplots and characters, and so much more.

Sounds great! But what is the Enemy Within campaign?
Originally printed over 30 years ago, the Enemy Within campaign is the sequence of WFRP adventures that inspired an entire generation of gamers. It frequently tops polls of the best campaigns ever written, and is widely regarded as one of the most influential roleplaying modules ever written.

We are bringing this classic adventure up-to-date for WFRP 4th edition. To do this, one of the original authors, WFRP legend Graeme Davis, is creating a Director’s Cut of the entire campaign, adding three decades of playtesting and commentary to the existing adventure. He is also revisiting the last two adventures of the campaign, and rewriting them to match his original intentions for how the campaign should conclude.

This super limited, very special edition of the Enemy Within bundles together the five campaign books alongside the five new companion books into an almighty 10-volume Collector’s Edition. This extraordinary set is presented in 5 high-quality slipcases printed with the standard edition cover art. Each of the books has a special ‘Tarot Card’ cover designed solely for the Collector’s Edition by WFRP artists Sam Manley and Andy Law.

The first two books, Enemy in Shadows and the Enemy in Shadows Companion are illustrated by the Morrslieb and Ace of Hammers cards, and are redolent with imagery relevant to the campaign.

Those who buy the Collector’s Edition receive the pdfs of each of the volumes purchased as they are released, starting with the Enemy in Shadows and The Enemy in Shadows Companion in Quarter 3 2019. When the books are printed, we ship them to you as soon as they are completed.

Further, those who buy the complete Slipcase Collector’s Edition set gain access to the Enemy Within Developer Diaries.
Developer Diaries? What are they?
If you buy the complete Enemy Within Collector’s Edition, we will send you regular Developer Diaries. These are emailed updates from WFRP Producer Andy Law detailing the progress of the new version of the campaign, including exclusive art previews, developer and artist interviews, production commentaries, amusing asides, and so much more. The Developer Diaries provide you with a unique insight into exactly what is included in the Director’s Cut of The Enemy Within, and why.

So, do you want to know how Bögenhafen is being updated? Or what maps will be included? Or what new Chaos cults are included? Or what happens in the two new additions to the campaign, The Horned Rat and Empire in Ruins? If so, then the Developer Diaries are for you.

Brilliant. So, how much does it all cost?
The pre-order for the Enemy Within Collector’s Edition – Volume 1: Enemy in Shadows costs £119.99,€134.99, or $149.99, and is available here. It includes the slipcase containing the collector’s editions of Enemy in Shadows and the Enemy in Shadows Companion.

The pre-order for the complete Enemy Within Collector’s Edition is £599.95, €674.95, or $749.95, and is available here. It includes all 5 Collector Edition slipcases, containing the 5 Collector Editions of The Enemy Within and the 5 Companions. Further, the complete pre-order also grants access to the Developer Diaries.

Can I pre-order the standard editions?
Not yet. We only offer pre-orders for the standard editions of our books when the pdfs are completed. As soon as Enemy in Shadows is finished, the pre-order for the standard edition will be placed online. But not before.

Then why are you putting the pre-order for the Collector’s Editions up so early?
Demand for the Collector’s Edition of the WFRP core book was enormous. It sold out far faster than we expected, and many were left without an opportunity to buy the glorious tome. To make sure this doesn’t happen again, we are organising the pre-order of these collector editions super early so we can better plan the numbers we need to order. That being the case, be aware this is an ADVANCE PRE-ORDER, quite unlike our standard pre-orders where you can immediately access the preview PDF when you buy our books.

To ensure you are constantly kept up-to-date, the Developer Diaries not only preview what is to come, but they also detail the progress of each book. So, if you pre-order the bundle early, you always know exactly what is happening with the books you have ordered.

And, just so I know, what exactly do I get in the first volume of the Enemy Within?
Great question! Here are the details for the first volume. The contents of later volumes will be posted on our website very soon.

WFRP: Enemy In Shadows – The Enemy Within Director’s Cut, Volume 1

Welcome to the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written! Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire.

Enemy in Shadows Includes:

The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bögenhafen, both of which are revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers if the campaign.
A selection of ‘Grognard Boxes’. These ‘boxed text’ asides add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new.
A complete guide to Bögenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore.
The Enemy Within is the campaign all roleplayers should play at least once in their lives, making the Enemy in Shadows a must purchase for all gamers.

WFRP: Enemy In Shadows Companion

The Enemy in Shadows Companion is the first of our 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any WFRP games set in the Empire.

Enemy in Shadows Companion Includes:

Guest Commentaries: Phil Gallagher and Graeme Davis, two of the original Enemy Within authors, reflect on creating one of the greatest campaigns ever written.
The Empire: A deep examination of the Empire, the primary setting for the Enemy Within campaign.
Ready-made Characters: A selection of 6 pre-generated Characters, with a variety of optional secrets and relationships to personalise them to taste.
Road Travel: Full rules for travelling the roads of the Empire, and the road wardens who patrol them.
Supporting Cast: A huge cast of incidental NPCs that can be added to any WFRP adventure, with hints and tips for how to use them.
Bonus Content: A collection of short adventures and encounters that can be added to any WFRP game, including revised and updated versions of classics such as On the Road, The Affair of the Hidden Jewel, and The Pandemonium Carnival.
The Enemy in Shadows Companion is an essential supplement to the first part of Enemy Within campaign, and to roleplaying in the Reikland as a whole, making it a vital addition to any WFRP collection.

We will post more updates as we progress and make sure to keep an eye on Facebook and Twitter for the latest news from Cubicle 7! You an also sign up to our newsletter here!





The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in es
Inspiring SDF-1 Bridge Officer






...sweet balls that's expensive
   
 
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