LostRabbit wrote:
3) Same question, but Thousand Sons.
Thank you everyone in this thread! So helpful! Gonna go look at Custodes models now.
Thousand sons:
Magnus is a beast in casual games. The range of psychic powers, and the buffs he gets means he is your bastion of psychic power. You can do everything: bashing your opponent with Mindbullets (my favourite, hence the name); making him a rolling deathball of combat power; a buffing unit; or even a enemy debuffing unit. This flexibility that can be swapped out between games is extremely helpful- and powerful. My favourite loadout is: warptime, weaver of fates, death hex and infernal gateway. (When warlord) this (along with smite) gives you the option to do everything, and keep yourself protected from the enemy. It's the best when you death hex some thunderwolves the one shot the squad in combat- ah I love it.
Anyway, onto actual list structure.
You want ahriman- he basically fills Magnus' role when he is dead, or does whatever he is not. He is a fantastic all around unit. (And an awesome model)
You want a Daemon prince- these are fantastic characters in every way. This will fill your
hq options in a battalion
You can take an exalted sorcerors if you want. A good choice and can be buffed to be a beast in combat.
For troops, I would recommend two or three units of 10 rubrics. These are your classic duped up power armoured dust dudes who can quickly destroy any unit with a decent armour(-2 is nasty!)
You will then want one or two blobs of thirty tzaangors. These dudes are amazing screens, perfect targets for buffs and dish out some pain in combat. (Take them with blades! -1
ap is nasty!) A perfect choice to put some expendables on the board. This spot could be filled by cultists, who do the same job cheaper but worse.
This would be the base of a 2k list, leaving you about 700-1000 points to fill.
You can then fill up on whatever. The most competitive choice would be skyfires and vortex beasts. These guys, in a squad of 9, are fantastic at chipping off wounds on vehicles or
MEQ's and great at last-minute objective grabbing. Combined with a couple vortex beasts these guys will shine. Vortex beasts are very good. Randomness is good when you have two, but it's nice you can choose. If you do take one, take two or it becomes a target.
Depending on if you run tzaangors, and however many you take,Take a shaman or two. they buff your tzaangors, (and make skyfires auto wound on a 5!) are good relic carriers and can cast a spell per turn. Very good
If you are already running rubrics, don't bother with scarab occult. They suffer from the terminator problem of the existence of multi wound weapons. (They aren't hot trash tho, so if you really like them, go ahead.)
You can pop a couple vindicators there, you could try predators, etc. There's not really a bad anti tank choice. Just make sure you have enough.
You could ally in some daemons for it to start getting silly.
You could run triple maulerfiend or triple helbrute.
Basically, from this point you fill up on what you think is cool.
Those are the thousand sons (the best legion
btw!)
Hope this helps!