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40K: worst army of the game  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which is, in your opinion, the worst army in 8th edition among the codex army?
Space Marines
Grey Knight
Deathwatch
Adeptus Mechanicus
Astra Militarum
Adeptus Custodes
Necron
Tyranids
T'au
Eldar Craftworlds
Eldar Drukhari
Harlequins
Chaos Space Marines
Thousand Sons
Death Guard
Chaos Demons
Blood Angels
Dark angels

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Made in ru
!!Goffik Rocker!!






Typhus, tallyman, surgeon, dg lord equivalent, pox walkers, some plague marines in rhinos and an allied detachment with sorc and spawns.
I was running Voldus, champ, 10, 5, 5 strikers, psylancer devs equivalent in a razorback and landraider crusader.
1250 pts per side.
To be honest, i find gk doing better in games around 750-1500 pts where they get to use all their potential.

This message was edited 4 times. Last update was at 2018/05/23 18:40:32


 
   
Made in lt
Longtime Dakkanaut






If it wasn't for codex armies, I would've voted for Corsairs. Poor things might not see a book for a long time.
The second place would be Imperial Knights.

   
Made in us
Clousseau





East Bay, Ca, US

 koooaei wrote:
Typhus, tallyman, surgeon, dg lord equivalent, pox walkers, some plague marines in rhinos and an allied detachment with sorc and spawns.
I was running Voldus, champ, 10, 5, 5 strikers, psylancer devs equivalent in a razorback and landraider crusader.
1250 pts per side.
To be honest, i find gk doing better in games around 750-1500 pts where they get to use all their potential.


GK have potential when your opponent has no answer for a land raider.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Fixture of Dakka






 Marmatag wrote:
 koooaei wrote:
Typhus, tallyman, surgeon, dg lord equivalent, pox walkers, some plague marines in rhinos and an allied detachment with sorc and spawns.
I was running Voldus, champ, 10, 5, 5 strikers, psylancer devs equivalent in a razorback and landraider crusader.
1250 pts per side.
To be honest, i find gk doing better in games around 750-1500 pts where they get to use all their potential.


GK have potential when your opponent has no answer for a land raider.


Even more so at 1250pts

   
Made in ru
!!Goffik Rocker!!






Typhus can solo a lr in a couple turns. Luckilly, champ and strikers got to him first.
   
Made in us
Fixture of Dakka






 koooaei wrote:
Typhus can solo a lr in a couple turns. Luckilly, champ and strikers got to him first.


Right... like he will get there and do enough damage before it matters.

   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 lolman1c wrote:
Honestly, I never played GK and still haven't. Were they ever good or is it just 8th edition where they're terrible?


When Matt Ward's Grey Knight Codex (in 5e) replaced the Daemonhunters codex, they were absurdly good. Termies were amazing, they were one of two armies with the Stormraven, Draigo made enemies of anyone you played against, AND they had Psyflemen. My 3x Psyflemen were a staple in all my lists--4 shots rerolling hits, Str 8, AP4 means that I'd insta-gib nearly anything, INCLUDING Necron Wraiths (who were the bane of my battlefields back then).

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in it
Been Around the Block





 koooaei wrote:
Typhus can solo a lr in a couple turns. Luckilly, champ and strikers got to him first.

yes, but he moves 4". You have to gate the LR in front of him.
   
 
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