Switch Theme:

Leman Russ vs Armiger Warglaive Help me decide  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

You can run as many as you like. You think far too limited, my knightly friend. People can take more than one detachment. Plus a kheres assault cannon is s7, so it's still good against vehicles for forcing saves, vs the fewer shots of the melta weapon. And any dread can go toe to toe with anything in CC, plus it gets a 5++ at all times. If it's a ven dread it gets FNP.

This message was edited 1 time. Last update was at 2018/06/11 18:19:09


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Heroic Senior Officer





Western Kentucky

 CREEEEEEEEED wrote:
You can run as many as you like. You think far too limited, my knightly friend. People can take more than one detachment. Plus a kheres assault cannon is s7, so it's still good against vehicles for forcing saves, vs the fewer shots of the melta weapon. And any dread can go toe to toe with anything in CC, plus it gets a 5++ at all times. If it's a ven dread it gets FNP.

You can only take 3 dreads thanks to the "rule of 3" for matched play. Meanwhile you can bring 9 of each Armigers variant thanks to their squadron ability.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Regular Dakkanaut





 CREEEEEEEEED wrote:
You can run as many as you like. You think far too limited, my knightly friend. People can take more than one detachment. Plus a kheres assault cannon is s7, so it's still good against vehicles for forcing saves, vs the fewer shots of the melta weapon. And any dread can go toe to toe with anything in CC, plus it gets a 5++ at all times. If it's a ven dread it gets FNP.


Rule of 3 you can only take 3 of each datasheet PER ARMY. And lets compare vs your Kheres vs some different targets. Vs T7 3+ you will average 1 damage, Melta lance averages 3.1 (More at half range). VS T8 3+ you average .67 damage to the armigers 2.3. Now again something like GEQ You average 2.8 Dead compared to 1.1, MEQ Drops to 1.3 vs 1.1 and just gets worse from there. And no your dread SUCKS at clearing out tarpit units in melee. Its killing on average 2.7 GEQ to the armigers 5.3.
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Ah crap I forgot about that male bovine fecal matter. It's harder to whiff 6 hit and wound rolls with support than whiff a d3 shot weapon at bs3+.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in de
Nihilistic Necron Lord






Germany

 MrMoustaffa wrote:

You can only take 3 dreads thanks to the "rule of 3" for matched play. Meanwhile you can bring 9 of each Armigers variant thanks to their squadron ability.


This rule of 3 is only a suggestion for matched play tournaments. And its unclear if 3 BA contemptor dreads are the same as 3 UM contemptor dreads and 3 DA contemptor dreads, because GW didnt define what counts as the same datasheet. They have different keywords, and they are in different codexes.
   
Made in us
Regular Dakkanaut





 p5freak wrote:
 MrMoustaffa wrote:

You can only take 3 dreads thanks to the "rule of 3" for matched play. Meanwhile you can bring 9 of each Armigers variant thanks to their squadron ability.


This rule of 3 is only a suggestion for matched play tournaments. And its unclear if 3 BA contemptor dreads are the same as 3 UM contemptor dreads and 3 DA contemptor dreads, because GW didnt define what counts as the same datasheet. They have different keywords, and they are in different codexes.


While there is the remote possibility that could be the case it is very unlikely. Unlike for example a normal Dreadnought which is found in all 3 books with their own datasheets, Contemptor Dreads are found solely in the Imperial Armor Index.
   
Made in gb
Longtime Dakkanaut




Khadorstompy wrote:
 p5freak wrote:
 MrMoustaffa wrote:

You can only take 3 dreads thanks to the "rule of 3" for matched play. Meanwhile you can bring 9 of each Armigers variant thanks to their squadron ability.


This rule of 3 is only a suggestion for matched play tournaments. And its unclear if 3 BA contemptor dreads are the same as 3 UM contemptor dreads and 3 DA contemptor dreads, because GW didnt define what counts as the same datasheet. They have different keywords, and they are in different codexes.


While there is the remote possibility that could be the case it is very unlikely. Unlike for example a normal Dreadnought which is found in all 3 books with their own datasheets, Contemptor Dreads are found solely in the Imperial Armor Index.


The codex contains the basic rules to match the plastic contemptor.
Imperial Armour actually contains 2 contemptor datasheets, contemptor mortis and relic contemptor. So you could in theory go full ham with 9 of them.
   
Made in us
Dakka Veteran




If you're looking from the competitive angle, I would probably go with Helverin -> LRBT -> Warglaives.

From casual/fluff? Why the heck are you dropping the iconic guard tank for something that doesn't even look like it was meant to have a place in Knight armies, regularly.
   
Made in us
Regular Dakkanaut





Purifying Tempest wrote:
If you're looking from the competitive angle, I would probably go with Helverin -> LRBT -> Warglaives.

From casual/fluff? Why the heck are you dropping the iconic guard tank for something that doesn't even look like it was meant to have a place in Knight armies, regularly.


Cause I really don't care about fluff and play only competitively as does everyone else at my store.

As for the Helverin I am looking forward to testing it but I think its going to have some problems. Mainly its low AP and S7 make it iffy on reliably damaging vehicles especially heavier ones. (It averages dealing 1.33 damage to a LR)
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 p5freak wrote:
 MrMoustaffa wrote:

You can only take 3 dreads thanks to the "rule of 3" for matched play. Meanwhile you can bring 9 of each Armigers variant thanks to their squadron ability.


This rule of 3 is only a suggestion for matched play tournaments. And its unclear if 3 BA contemptor dreads are the same as 3 UM contemptor dreads and 3 DA contemptor dreads, because GW didnt define what counts as the same datasheet. They have different keywords, and they are in different codexes.

I have seen this said a few times now and I have realised that every time its the same person saying it.

Only you are having this issue, I feel. I don't know that anyone else is seeing the Contemptor Dreadnought datasheet in different books and thinking "AHA! I can cheat my opponent here!"

BUT if you are not interested in matched play as you state above, then go right ahead.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in de
Nihilistic Necron Lord






Germany

 Silentz wrote:

Only you are having this issue, I feel. I don't know that anyone else is seeing the Contemptor Dreadnought datasheet in different books and thinking "AHA! I can cheat my opponent here!"


I am not the only one who asks the question if datasheets from different codexes are the same.

 Silentz wrote:

BUT if you are not interested in matched play as you state above, then go right ahead.


Where did i say that im not interested in matched play ? I play it all the time. What i said is that the rule of 3 is a suggestion for matched play.
   
Made in us
Painlord Titan Princeps of Slaanesh




As it is right now there is no answer to the data sheet dilemma. Everyone just has to talk it over with their opponent/TO until GW gets off of its butt and addresses the question directly.
   
Made in us
Heroic Senior Officer





Western Kentucky

 p5freak wrote:
 MrMoustaffa wrote:

You can only take 3 dreads thanks to the "rule of 3" for matched play. Meanwhile you can bring 9 of each Armigers variant thanks to their squadron ability.


This rule of 3 is only a suggestion for matched play tournaments. And its unclear if 3 BA contemptor dreads are the same as 3 UM contemptor dreads and 3 DA contemptor dreads, because GW didnt define what counts as the same datasheet. They have different keywords, and they are in different codexes.

It's a suggestion that the vast majority of groups and tournaments use. Especially if you are giving advice on competitive lists, it is all but guaranteed it will be used. I get it's not popular with everyone but it is so widespread you need to assume it's in use when giving advice, as metas that ignore it are very much the exception, not the norm.

As for your second point that should be fine, but you'd need to draw those dreads from different codexes which means by default I think they'd have to go in separate detachments. However, you could absolutely bring say 3 Ultramarines contemptors in one detachment and 3 space wolves contemptors in a second detachment, but you probably couldn't bring 3 Raven guard contemptors and 3 iron fist contemptors because they would be from the same codex.

... I think. Its kind of weird but I feel that's the intent.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
 
Forum Index » 40K General Discussion
Go to: