DarkBlack wrote:Infinity has moved very far away from a
RPG. Expecting a company that is moving their fluff forward to do so in way that will always be consistent with what you have for your characters is not realistic though.
It pain me to say it, but by the sound of what you are looking for a tactical skirmish game (like Infinity) is probably not a good place for you, maybe a campaign based warband game like Shadespire, Mordheim or Frostgrave?
I think you've still got the wrong end of the stick as to what I'm looking for. I want a game that I can tell a story with, not one that's trying to tell a story to me.
The way that most formal campaign systems are handled means that the player loses a lot of narrative control over their characters. You can't meaningfully develop a character in depth or over time if they have a statistically significant chance of dying in their first game.
Infinity should have been excellent. The rules don't require characters to permanently die (outside of spec-ops, anyway), the narrative devices of personality backup and cutting edge medical technology means you don't have to hand-wave deaths in-game, and the setting had already had the refinement of being considerably through its second edition by the time I got involved.
However, it wasn't - they made major changes to the background and style of the models/characters I'd put most effort into. If I decide that I want to tell stories in someone else's universe, it's a mark of both respect and trust. And, whether or not you think they did it intentionally or had any commitment to me, I felt my trust had been heavily betrayed by that.
I really haven't been able to build up any enthusiasm since - as they keep advancing the background, for me to even decide whether I want to get back in, I'd have to invest in new books and spend ages reading up background on campaign seasons. (And, to be honest, reading Infinity background was somewhat wearing even when I had the enthusiasm - although their English is infinitely better than my Spanish, it's still often telling that it's their second language, with the phrasing in the little vignette stories in particular often sounding somewhat stilted).
Right now, the stories I'm telling are either Inquisitor, where my groups can tell the tale of our own little corner of the Imperium, or my own original sci-fi/fantasy setting, where I'm no way beholden to the whims of anyone else. I can't see Infinity worming its way back in there at the moment.