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![[Post New]](/s/i/i.gif) 2018/07/19 12:53:39
Subject: Kill Team: Units playable at release
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Regular Dakkanaut
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AndrewGPaul wrote:Astra Militarum should cover that. Might need to go to Open Play to do everything, but that shouldn't be a problem.
Perhaps even (gasp!) Chaos. Plenty of rag-tag cultists, with a Chaos Marine representing a Crusader somehow. or Genestealer Cult.
I was hoping that Astra Militarum might do that... as they do in the 8th Codex. They have priests etc there and even more in the index.
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This message was edited 1 time. Last update was at 2018/07/19 12:54:40
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![[Post New]](/s/i/i.gif) 2018/07/19 12:58:05
Subject: Kill Team: Units playable at release
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Irked Necron Immortal
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Time to dig out my Deathwatch Kill Team so I can play Kill Team with a Deathwatch Kill Team Kill Team modelled specifically for Kill Team of course.
You see the problem this can cause?
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Check out my Facebook store for more custom made metal Gaming Accessories
War Forged Studios |
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![[Post New]](/s/i/i.gif) 2018/07/19 13:52:23
Subject: Kill Team: Units playable at release
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Mighty Vampire Count
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TarkinLarson wrote: AndrewGPaul wrote:Astra Militarum should cover that. Might need to go to Open Play to do everything, but that shouldn't be a problem.
Perhaps even (gasp!) Chaos. Plenty of rag-tag cultists, with a Chaos Marine representing a Crusader somehow. or Genestealer Cult.
I was hoping that Astra Militarum might do that... as they do in the 8th Codex. They have priests etc there and even more in the index.
Priests are characters so unlikely.
Anyway they couldn't be bothered to include any from the Church.
I am assuming you have a number of those hv bolter/ flamer guns with Deathwatch unit?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/07/19 14:14:59
Subject: Kill Team: Units playable at release
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Battlefortress Driver with Krusha Wheel
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Wsit, so why did they say we will get 1-6 datashets if nobody gets 6? Can we get a qoute and source on that?
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![[Post New]](/s/i/i.gif) 2018/07/19 19:10:02
Subject: Re:Kill Team: Units playable at release
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Regular Dakkanaut
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It was in the Q&A ( https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/KIll_Team_QA.pdf). That was one of the first official documents released about the game, and oddly enough, if it's still up on the community site I can't find it.
WHAT MODELS CAN I HAVE IN MY KILL TEAM?
Every Kill Team faction has 1-6 specially chosen datasheets you can choose units from,
designed to represent the kind of forces that would be sent on the guerilla operations for which
kill teams are famous. (Except for Striking Scorpions, because screw those guys.)
-- Possibly lightly edited.
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![[Post New]](/s/i/i.gif) 2018/07/19 19:13:07
Subject: Kill Team: Units playable at release
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Stoic Grail Knight
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I am definitely disappointed by the lack of options for jump pack units. Maybe the mobility offered by a jump pack would be broken, but they seem absolutely ideal for lightning fast guerilla operations. And even if zooming around *is* powerful, you can just make the jetpack upgrade priced high enough to counteract this.
Mostly its because the Chaos Raptor models are just so beautiful, it makes me sad that I would not be able to field them in this type of setting...
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