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![[Post New]](/s/i/i.gif) 2018/11/07 14:04:53
Subject: Necromunda or Kill Team?
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Shadowy Grot Kommittee Memba
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I like both games. IF you can get a group willing to play Necromunda and not interested in powergaming it, it is far more rewarding of a game system.
Vastly more depth, decision making, and potential fun in there.
Kill team is much better out of the box and has a built in playerbase. You don't have to do nearly as much work making up scenarios and balancing the existing ones, and modeling wise it's significantly simpler as well with no complex conversions needed.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/11/07 21:47:49
Subject: Necromunda or Kill Team?
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Regular Dakkanaut
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Kill Team is 40k lite. but thats what a lot of people want because they love the minis and the lore but want it to be cheaper and faster to play
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![[Post New]](/s/i/i.gif) 2018/11/08 00:51:09
Subject: Necromunda or Kill Team?
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Flashy Flashgitz
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godardc wrote:I had to cut almost every hand, every weapon, just because I couldn't glue the two arms I wanted. I had to cut shoulders and necks. Basically, each model has one way to be glued. Damned, they even molded the hands to the weapons, in 2018 !
And the Van Saar have weapons separated in 3 parts, a specific femal torso going with a specific female back going with specific femal legs... So there is ONE possible Van Saar female model allowed in the world if you go just with the sprue.
No customization from the bare sprues (what a joke when they said they would be customizable to the hair...that's the only customizable part) and difficult to convert by yourself. A simple Space Marine Tactical boxe is a wonder compared to this.
Necromunda boxes are the worst I have ever bought, but the models, at least, are beautiful, high quality and have a lot of character. Kill Team doesn't have this problem but I don't think it is very important when you choose a game
You don't HAVE to do all that. But, if you do want each model to have a different pose and accessories, then, yes, it takes some creativity. I'm going to have to get creative with my Cawdor, because they will be sporting so many Blunderbusses. I've already converted a polearm autogun into a polearm blunderbuss, using an Ork Shoota. So, I feel your pain.
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![[Post New]](/s/i/i.gif) 2018/11/10 03:02:29
Subject: Necromunda or Kill Team?
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Evasive Eshin Assassin
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After a quick read through of kill team, what are the d10 used for?
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![[Post New]](/s/i/i.gif) 2018/11/10 14:52:35
Subject: Necromunda or Kill Team?
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Longtime Dakkanaut
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Campaign elements for post-game I believe (death/injuriy/xp or similar).
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![[Post New]](/s/i/i.gif) 2018/11/10 22:07:16
Subject: Necromunda or Kill Team?
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Longtime Dakkanaut
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Gobbla wrote: godardc wrote:I had to cut almost every hand, every weapon, just because I couldn't glue the two arms I wanted. I had to cut shoulders and necks. Basically, each model has one way to be glued. Damned, they even molded the hands to the weapons, in 2018 !
And the Van Saar have weapons separated in 3 parts, a specific femal torso going with a specific female back going with specific femal legs... So there is ONE possible Van Saar female model allowed in the world if you go just with the sprue.
No customization from the bare sprues (what a joke when they said they would be customizable to the hair...that's the only customizable part) and difficult to convert by yourself. A simple Space Marine Tactical boxe is a wonder compared to this.
Necromunda boxes are the worst I have ever bought, but the models, at least, are beautiful, high quality and have a lot of character. Kill Team doesn't have this problem but I don't think it is very important when you choose a game
You don't HAVE to do all that. But, if you do want each model to have a different pose and accessories, then, yes, it takes some creativity. I'm going to have to get creative with my Cawdor, because they will be sporting so many Blunderbusses. I've already converted a polearm autogun into a polearm blunderbuss, using an Ork Shoota. So, I feel your pain.
How compatible is Necromunda with other GW lines? I'm think of using some of the bits for a custom guard army but I don't want to do a full cut cut cut and more green stuff level of conversions.
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![[Post New]](/s/i/i.gif) 2018/11/11 10:45:31
Subject: Necromunda or Kill Team?
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Leader of the Sept
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What bits are you planning on using? The arms and heads are probably portable relatively easily. However the torsos and legs.ate a.lot more integrated than previously so that would be a bit harder.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/11/12 02:16:21
Subject: Necromunda or Kill Team?
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Evasive Eshin Assassin
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Baxx wrote:Campaign elements for post-game I believe (death/injuriy/xp or similar).
there's a campaign mode with injuries and things?
Is that a separate book?
I didn't see that in the main book.
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![[Post New]](/s/i/i.gif) 2018/11/12 04:28:56
Subject: Necromunda or Kill Team?
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Bounding Assault Marine
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Totto wrote:Hello!
I'm interested in one of these (or both if they are different enough) I'm sure somewhere in this forum there might be a thread on this topic but I'd like to hear people's opinion on strengths/weaknesses of the games, differences etc.
Also if I get Necromunda, which of the Gang War supplements are necessary? It seems you only need Gang War 2 if you were to play Orlock, but the other books all seem to contain good stuff?
Also, at least in regards to Necromunda, it seems your gangs evolve over time with changing equipment/weapons etc, how does that work in regards to the models themselves, it seems a bit crazy to magnetize everything...
Regards,
Thomas
Thomas,
There seems to be a lot of people commenting about Necromunda here who have no idea whatsoever about Necromunda. I have played both systems quite a bit, so allow me to clarify.
Kill Team is not quite 40k lite. It has a much better, if flawed, turn sequence with alternating activation elements. It is a very quick game, and you can play a few games in an afternoon, which is quite nice. The Campaign rules are not very good. Leveling your guys can actually be a disadvantage.
Necromunda IMO is the best game GW has ever produced. It’s a true alternating activation sequence ruleset with a tremendous amount of tactical depth. They have announced some new compendium books, so you will soon just need the rulebook and the gangs book, and you’re off to the races. You can start with 1 gang box, but I recommend 2. Getting the starter box is a good idea as well, (you’ll still need the new rulebook and gang book) even if you’re going to turn around and sell the gangs it comes with. The box contains the stuff you need to play 2D. You can play the game 3D on regular wargames terrain as well, but in our group, we’ve found that 2D is quicker, and in general, I think it plays much better and is more fun in the tight comfines of a 2D board. I bought the game thinking the 2D aspect of it was a total joke, but now I really like it. The models are a bit fiddly, but are beautiful, and yes you can get some different poses and even convert them without too much fuss. The campaign system is very good, and a lot of fun. Your fighters are not allowed to change weapons for the most part, so there’s no need to worry about magnetizing (you would not want to try it with a lot of these models anyway). It’s a low model count game, so in the circumstances where you can change a weapon, or where you hire a new fighter, you just make a new model. No biggie.
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This message was edited 1 time. Last update was at 2018/11/12 04:32:28
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![[Post New]](/s/i/i.gif) 2018/11/12 11:37:18
Subject: Necromunda or Kill Team?
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Boosting Black Templar Biker
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usernamesareannoying wrote:there's a campaign mode with injuries and things?
Is that a separate book?
I didn't see that in the main book.
Gang War 1.
Page 16 - Campaign Battles.
Page 20 and on - Pre-battle sequence and post battle sequences.
Page 45 - Campaign House Lists (for Goliath and Escher, and only those, of course).
That supplement is not just for 3d Sector Mechanicus terrain so you can add that old 3D element to your Necromunda.
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![[Post New]](/s/i/i.gif) 2018/11/12 14:54:55
Subject: Necromunda or Kill Team?
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Flashy Flashgitz
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Weboflies wrote:
Necromunda IMO is the best game GW has ever produced. It’s a true alternating activation sequence ruleset with a tremendous amount of tactical depth. They have announced some new compendium books, so you will soon just need the rulebook and the gangs book, and you’re off to the races. You can start with 1 gang box, but I recommend 2. Getting the starter box is a good idea as well, (you’ll still need the new rulebook and gang book) even if you’re going to turn around and sell the gangs it comes with. The box contains the stuff you need to play 2D. You can play the game 3D on regular wargames terrain as well, but in our group, we’ve found that 2D is quicker, and in general, I think it plays much better and is more fun in the tight comfines of a 2D board. I bought the game thinking the 2D aspect of it was a total joke, but now I really like it. The models are a bit fiddly, but are beautiful, and yes you can get some different poses and even convert them without too much fuss. The campaign system is very good, and a lot of fun. Your fighters are not allowed to change weapons for the most part, so there’s no need to worry about magnetizing (you would not want to try it with a lot of these models anyway). It’s a low model count game, so in the circumstances where you can change a weapon, or where you hire a new fighter, you just make a new model. No biggie.
Dammit! You just said EVERYTHING I've tried to say on various Necromunda related forums for a year now. ONLY better, and more succinct, and more cogent. Dammit!
I probably thought the 2D Zone Mortalis setting in the Necromunda box was just a cheap alternative to 3D. Figured GW didn't want to put out more discounted Sector Mechanicus terrain after Shadow War: Armageddon (I bought two SW:A boxes for the SM terrain). Meanwhile, I play Space Hulk when I can, and figured I'd maybe use the Necromunda Zone Mortalis Underhive boards for offbeat Space Hulk adventures. But, I'm a Playa, and despite my severe reservations, I gave the 2D setting an honest try. My reactions were exactly as you stated. It's faster, better, more brutal, and more engaging. It really makes best use of the alternating turn sequence, and the Necro RAW. I liked it so much I bought after-market walls from Death Ray designs (there are other alternatives, so I'm not promoting just one). They make the boards really pop! Now, I am the envy of my gaming group. And, VERY successful with the ladies. OK, that's not true, but this is the Internet, so it could be. Right?
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![[Post New]](/s/i/i.gif) 2018/11/12 22:34:22
Subject: Necromunda or Kill Team?
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Inquisitorial Keeper of the Xenobanks
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Would you say that KT "vampirized" / stole the playerbase of Necro ? I think it did. Have you used the Delta-7 tiles ? Are they worth it ? Considering I already have the models, how much would it cost me to begin the Kill Team adventure ?
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This message was edited 1 time. Last update was at 2018/11/12 22:35:42
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![[Post New]](/s/i/i.gif) 2018/11/13 00:47:06
Subject: Necromunda or Kill Team?
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Storm Trooper with Maglight
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KT is more popular right now due to the cost differences in getting into KT and Necromunda. However with the release of the stand alone rule book and Gang War compendium, I think you will see a resurgence of Necromunda a bit, especially if the rules are as good as many people claim.
I know I avoided Necromunda due to the cost of entry and will be buying it once that comes down with the new rule book and compendium.
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![[Post New]](/s/i/i.gif) 2018/11/13 00:47:26
Subject: Necromunda or Kill Team?
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Flashy Flashgitz
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The Kill Team player base ain't the same as the Necro base. The Necro player base ain't no where near the size of the Kill team base. Yes, there will be crossover. But, Necro has it's own dedicated following. Often, those are anti-40K players. And, Necro players are found and befriended. They don't just wander into the LGS on campaign night.
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