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Made in se
Waaagh! Warbiker





Sweden

Ld 6 and no mob rule? I wonder how morale will work in the codex.

 
   
Made in fi
Locked in the Tower of Amareo





 Kirasu wrote:
Looks pretty terrible.. GW seems to not have learned how to value ork shooting, still.

Same # of shots as BS3+ weapons but with BS5+ for a similar cost. Assault 2D6 is 1 wound (before saves) vs a vehicle at 0AP and 1D.

Boom Squig should have just auto hit as on average you're getting 1 whole hit.


Umm you look at anti infantry weapon and complain it\s only 1 wound vs vehicle?

"My space marine heavy bolter causes only 0.6666 wounds before saves vs knights! It sucks!"


Automatically Appended Next Post:
 jhnbrg wrote:
Ld 6 and no mob rule? I wonder how morale will work in the codex.


Vehicles rarely have any worry about morale anyway. 1 dies, you lose another on 6. That's if you even have more than 1 in squadron which looks like it might not be case. Depending on price you might not WANT more than 3 in the army so can run them on solo models anyway.

And mob rule wouldn't do much help anyway. 3 models < LD6

This message was edited 2 times. Last update was at 2018/10/15 18:43:41


2024 painted/bought: 109/109 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

technically yes it would help because mob rule also shares with nearby units.
They'd be LD30 if a full strength boy squad was close enough.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in se
Waaagh! Warbiker





Sweden

tneva82 wrote:
 Kirasu wrote:
Looks pretty terrible.. GW seems to not have learned how to value ork shooting, still.

Same # of shots as BS3+ weapons but with BS5+ for a similar cost. Assault 2D6 is 1 wound (before saves) vs a vehicle at 0AP and 1D.

Boom Squig should have just auto hit as on average you're getting 1 whole hit.


Umm you look at anti infantry weapon and complain it\s only 1 wound vs vehicle?

"My space marine heavy bolter causes only 0.6666 wounds before saves vs knights! It sucks!"


Automatically Appended Next Post:
 jhnbrg wrote:
Ld 6 and no mob rule? I wonder how morale will work in the codex.


Vehicles rarely have any worry about morale anyway. 1 dies, you lose another on 6. That's if you even have more than 1 in squadron which looks like it might not be case. Depending on price you might not WANT more than 3 in the army so can run them on solo models anyway.

And mob rule wouldn't do much help anyway. 3 models < LD6


Do you even play orks?

Every vehicle scuadron has mob rule, if mob rule is out and ld is still 6 dont you think that is odd?

 
   
Made in us
Shadowy Grot Kommittee Memba






 beerbeard wrote:


- This is probably the slowest one. The race cars must be faster.


What I like to call the "Dark Eldar Method" of showing one thing to be fast by making other things in the same book slower, and ignoring how fast other things in other codexes go.

So the "slow buggy" is Leman Russ speed while the "fast buggy" will be...I dunno, probably 14".

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

the_scotsman wrote:
 beerbeard wrote:


- This is probably the slowest one. The race cars must be faster.


What I like to call the "Dark Eldar Method" of showing one thing to be fast by making other things in the same book slower, and ignoring how fast other things in other codexes go.

So the "slow buggy" is Leman Russ speed while the "fast buggy" will be...I dunno, probably 14".

There's also the possibility of rules that make it so Advancing "always" grants a certain distance or it can advance+fire with no penalties, etc.
   
Made in us
Battlewagon Driver with Charged Engine





Boom squig + grot gunner gives 2 st6 hits at ap-1, marginally worse than a drukari raider with DC, and is not a transport, but it is tougher.

The crew squig launcher mostly misses, not worth much there.

It should be significantly less than 80 points of a raider with DC...55 or so would be about right. 60 would be OK.
   
Made in us
Battlewagon Driver with Charged Engine




I'd imagine the kustom boosta blasta is the fastest (not factoring the weird jumps the shokkjump dragsta most likely will have access to).

I doubt the Kustom boosta blasta is faster than a warbike meaning 14" as of right now. Hopefully they're bumped up to 16" though


Automatically Appended Next Post:
 JimOnMars wrote:
Boom squig + grot gunner gives 2 st6 hits at ap-1, marginally worse than a drukari raider with DC, and is not a transport, but it is tougher.

The crew squig launcher mostly misses, not worth much there.

It should be significantly less than 80 points of a raider with DC...55 or so would be about right. 60 would be OK.

If it's 60 points we should count our lucky stars IMO. I doubt it'll be priced that low, even though it might not be worth much more than that. It's quite durable at that price point though

This message was edited 1 time. Last update was at 2018/10/15 18:59:30


 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 OrlandotheTechnicoloured wrote:
Do you really get to pick what squigs to fire from your launchers?

or in true Ork tradition will it be random for each shot (as an old skool ork gamer I don't actually mind random, but that is going to impact on how useful this is going to be and how you'll want to use it

Maybe something like you can choose to shoot only once in which case you get to pick your squig, or you can choose to shoot twice but you fire random squigs and there's a chance to botch the whole thing?

I don't mind random as long as it is pointed appropriately. GW often seems to point random things as if the best result always happens, but maybe they'll do a better job this time?


Automatically Appended Next Post:
As far as movement goes, one thing I like about 10" on the Squigbuggy is that it matches the movement of Squiggoths in case we want to do some more primitive conversions. Considering its weapons (if the playtester leak is accurate) I also don't think a 10" movement is a big disadvantage.

I do hope the other buggies are faster. I could easily see the Kustom Boosta Blasta, the Shokkjump Dragsta and maybe the Megatrakk Scrapjet having special rules when it comes to advancing that make them extra-fast.

This message was edited 1 time. Last update was at 2018/10/15 19:08:14


YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Shadowy Grot Kommittee Memba






PiƱaColada wrote:
I'd imagine the kustom boosta blasta is the fastest (not factoring the weird jumps the shokkjump dragsta most likely will have access to).

I doubt the Kustom boosta blasta is faster than a warbike meaning 14" as of right now. Hopefully they're bumped up to 16" though


Automatically Appended Next Post:
 JimOnMars wrote:
Boom squig + grot gunner gives 2 st6 hits at ap-1, marginally worse than a drukari raider with DC, and is not a transport, but it is tougher.

The crew squig launcher mostly misses, not worth much there.

It should be significantly less than 80 points of a raider with DC...55 or so would be about right. 60 would be OK.

If it's 60 points we should count our lucky stars IMO. I doubt it'll be priced that low, even though it might not be worth much more than that. It's quite durable at that price point though


Or they could give the ork bikes the same Turbo-Boost advance of every other bike unit in the game, instead of having them move 14" then pick up their bikes and run with them D6" for an advance.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Wicked Warp Spider





ManTube wrote:
Based on those stats I'd be reluctant to pay even 70-75 points for the squig buggy. It kind of reminds me of the wazbom blasta jet; a bunch of individually weird and wacky little rules that combined together do.... not that much. The weapons have very weird generalist stats for all of them, with profiles that are only ok against very rare types of units. Grotesques, Ogryns, maybe a few types of tyranid gribblies. The squig mines are another type of cute little nuisance that I wouldn't really count on doing much, especially since orks are an assault army so leaving behind mines is not really useful when you are running towards the enemy.

While the speed freeks rules release seems to be pretty game-specific, I hope the shokkjump dragsta keeps that teleporting positional type ability in 40k. If priced appropriately, I could see that ind of power being very useful depending on when it activates. Might be able to function as a jump-shoot-jump kind of ability. Or, if it doesn't end up with the "deploy outside of 9 inches" rule, it might be good for popping up behind screens to snipe characters or shoot backfield tanks before charging them with its mini-deff rolla and shutting down their shooting for a turn while it falls back. the size might make this kind of tactic difficult though.

I just really hope the dragsta is good because it's definitely my favorite of the buggies (partially because I play badmoons, but also because it just looks really crazy and cool).


The plan is to hope they got 1 model right out of 6. Then the other 5 buggies will "count as" that model.

This message was edited 1 time. Last update was at 2018/10/15 19:15:57


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Krazed Killa Kan






It sounds pretty neat, but yeah the damage output mathematically doesn't come out to much and it sounds like a lot of annoying dice rolls, including multiple sets of shot, hit and damage rolls for each wacky gun. Different ranges and profiles depending on the range, too. It's like 5 units worth of weapon profiles and rolls for what amounts to less than a dead MEQ per turn.

Weird.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Shadowy Grot Kommittee Memba






 TedNugent wrote:
It sounds pretty neat, but yeah the damage output mathematically doesn't come out to much and it sounds like a lot of annoying dice rolls, including multiple sets of shot, hit and damage rolls for each wacky gun. Different ranges and profiles depending on the range, too. It's like 5 units worth of weapon profiles and rolls for what amounts to less than a dead MEQ per turn.

Weird.


Assuming you get that perfect "get to 6" without advancing, unload and charge" you get...lets see...

1.11 dead meqs from shooting (using the D3 shot profile) and .6666 from melee.

So roughly 2 dead meqs. That is a lot of die rolling for that lol.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Waaagh! Warbiker





Maryland, US

Maybe that buggy is more aimed at other shirtless units ...

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in gb
Regular Dakkanaut




Stuff the maths. Doesn't play out that way usually.
   
Made in us
Shadowy Grot Kommittee Memba






 nflagey wrote:
Maybe that buggy is more aimed at other shirtless units ...


It's better at killing MEQ than GEQ (eyyy what else is new). 1.85 dead GEQ from the launchers plus .684 from the rando extra shooting crap, then about 1 kill from melee.

12 points of GEQ per turn assuming perfect conditions. Not exactly inspiring.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




The squig mine might be decent if the squig mine can move like a tankbusta squig...

That’s about the only good thing I can say about this buggy and I hope this is the cheapest buggy points wise.
   
Made in us
Battlewagon Driver with Charged Engine




gungo wrote:
The squig mine might be decent if the squig mine can move like a tankbusta squig...

That’s about the only good thing I can say about this buggy and I hope this is the cheapest buggy points wise.

I seriously doubt the squig mine moves at all once its placed. The rules for it would seem odd then I think..

I do sort of wonder if the buggy only has one shotgun on it or several. I'm guessing it could just be one but if it's one for every ork crewmember it's a bit better, although hardly great
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

I know people who have hands on the codex. Boys are 7ppm. I am 100% certain.
   
Made in us
Krazed Killa Kan






 Sal4m4nd3r wrote:
I know people who have hands on the codex. Boys are 7ppm. I am 100% certain.


Is there any compensation for the points increase?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

 Sal4m4nd3r wrote:
I know people who have hands on the codex. Boys are 7ppm. I am 100% certain.


Are 'ard boyz still in?
Can warboss/mek/painboy take bike?
Are kannons/lobbaz/zzapp gunz still an artillery choice?

This message was edited 1 time. Last update was at 2018/10/15 20:09:37


   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

They wouldnt tell me gak. Because they dont want to get in trouble. But when I said I bet GW raised the price of boys to 7ppm.. well lets just say they are the worst fething liars and basically admitted it.


Automatically Appended Next Post:
 TedNugent wrote:
 Sal4m4nd3r wrote:
I know people who have hands on the codex. Boys are 7ppm. I am 100% certain.


Is there any compensation for the points increase?


probably being able to use strategems and get clan rules is why they went up in price.

This message was edited 2 times. Last update was at 2018/10/15 20:14:41


 
   
Made in us
Longtime Dakkanaut





Not impressed with that statline, but hey if the points are right then it can work. Point are everything in a point based balancing system so we shall see.

7 point boys are fine if they are increasing points for mooks across the board. If it's just a nerf to Ork boys to try and force other playstyles without making other playstyles better I'll likely just sell all my orks.


Automatically Appended Next Post:
 Sal4m4nd3r wrote:
They wouldnt tell me gak. Because they dont want to get in trouble. But when I said I bet GW raised the price of boys to 7ppm.. well lets just say they are the worst fething liars and basically admitted it.


Automatically Appended Next Post:
 TedNugent wrote:
 Sal4m4nd3r wrote:
I know people who have hands on the codex. Boys are 7ppm. I am 100% certain.


Is there any compensation for the points increase?


probably being able to use strategems and get clan rules is why they went up in price.


Paying more points because you get access to the same rules (stratagems and clan rules) when no one else did (and often went down in points) makes me want to fling a table and listen to emo music on youtube as a write sad poetry.

This message was edited 2 times. Last update was at 2018/10/15 20:18:20


 
   
Made in us
Bonkers Buggy Driver with Rockets






 Sal4m4nd3r wrote:

probably being able to use strategems and get clan rules is why they went up in price.


lets be sure this conversation doesn't go of the rails from this statement. its been talked half to death on either side if a 7ppm is worth the clan traits or other things.

as far as the squig buggy
it would make sense that it only goes 10inches. it is snakebites, the least tech savy of the clans. we are lucky the could get the thing moving without cutting out the floor and using their feet "flinstones style"(note to self, convert a squigbuggy to do that). its hvy amount of wounds is its survivability and its impressive range for its tshirt cannons makes it more of a gun platform. while it is focused around killing infantry its mines can cordon off a part of the board for imperial knights who might not want to get any unnecessary mortal wounds.

This message was edited 1 time. Last update was at 2018/10/15 20:23:28


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Krazed Killa Kan






Makes kommandos, nobs and grots seem a lot more enticing.

Boys aren't a good fit at 7 points. Trying to understand where they got that idea in their head.

The only thing would be teleportation strategems combined with a warboss and evil Suns making turn 2 charges coming in from reserves a practical guarantee.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Longtime Dakkanaut





 TedNugent wrote:
Makes kommandos, nobs and grots seem a lot more enticing.

Boys aren't a good fit at 7 points. Trying to understand where they got that idea in their head.

The only thing would be teleportation strategems combined with a warboss and evil Suns making turn 2 charges coming in from reserves a practical guarantee.


At least 7 point boys would make blood axe kommandos a lot more appealing. For two points you would essentially be buying a 4+ armor save against shooting which is nice. (Gotta find something positive from this.)

 
   
Made in us
Krazed Killa Kan






Kommandos with a 4+ through the blood axe clan trait, free burnas and 6" movement range with the option to show up anywhere 9" away on turn 2 are no brainers compared to 7 point boys. Unless the trukks went down in price, I'm just getting some grots.

7 point boys didn't make any sense in 7th, they didn't perform, I don't see this being different.

Kind of irritates me because I wanted to go evil Suns green tide with kombi skorchas and mob up, painboys and warboss.

But this is the no brainer at this point if they stay at 9 ppm.

6+ armor saves are kind of garbage.

This message was edited 1 time. Last update was at 2018/10/15 20:43:11


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Fresh-Faced New User




Ammo Pouch wrote:
Kommandos no longer available on GW site, does this indicate new Kommando kits inbound?

Kommandos have now disappeared from online store altogether..
   
Made in us
Lieutenant General





Florence, KY

Ammo Pouch wrote:
Ammo Pouch wrote:
Kommandos no longer available on GW site, does this indicate new Kommando kits inbound?

Kommandos have now disappeared from online store altogether..

Kommandos were on 25mm bases and may just be receiving 32mm bases.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Waaagh! Warbiker





Maryland, US

He meant they are not at all on the website anymore ... not just "sold out"

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
 
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