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Made in gb
Fresh-Faced New User




 Ghaz wrote:
Ammo Pouch wrote:
Ammo Pouch wrote:
Kommandos no longer available on GW site, does this indicate new Kommando kits inbound?

Kommandos have now disappeared from online store altogether..

Kommandos were on 25mm bases and may just be receiving 32mm bases.

Aren’t boyz, burnas, lootas, tank bustas, storm boyz etc all on 28mm bases also? Using that logic they would all have gone.

This message was edited 1 time. Last update was at 2018/10/15 21:19:50


 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

the change to 32s is the change I am MOST pissed about. I have 250 ork boys...180-200 of which are fully painted. Now I have to spend more on bases then actual models on release..AND I just made 4-5 30 slot 25mm movement trays to pack all 30 boyz within 9" for max kff efficiency.

   
Made in us
Dakka Veteran




Personally, I want them to remove two things from Orks:

1) +1a for squads at 20+ models
2) KFF

You can’t buff smaller squads like Trukk Boyz as long as 1 is a factor, since it’ll just make the larger squads stronger; or make no thematic sense.

As far as 2 goes, every ork unit is priced and played as though it always has a KFF near it; which is a points tax, and unrealistic. Plus, it punishes the faster outrider, type units.
   
Made in us
Wicked Warp Spider





fe40k wrote:
Personally, I want them to remove two things from Orks:

1) +1a for squads at 20+ models
2) KFF

You can’t buff smaller squads like Trukk Boyz as long as 1 is a factor, since it’ll just make the larger squads stronger; or make no thematic sense.

As far as 2 goes, every ork unit is priced and played as though it always has a KFF near it; which is a points tax, and unrealistic. Plus, it punishes the faster outrider, type units.


I re-read the armageddon codex for 3rd edition. Why it was possible to build trukk lists back then, but not anymore since many, many editions?

This message was edited 1 time. Last update was at 2018/10/15 21:30:25


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in gb
Longtime Dakkanaut




Not rebasing so don't care about that, new models get what they come with, but boyz are 25mm here, a tournament has trouble with that, well I don't play in them anyway so meh.

The rules so far for the buggies have me wondering what role they have, they seem too expensive for a flanking irritant, and no robust enough for a centre - find myself wondering why I would bother over more boyz, when half decent anti tank will just delete them anyway.

They do look very nice it has to be said though.

if the speed freekz is £90 that helps me significantly, will be getting the codex and cards and likely leaving it at that to be honest, at least in the short term, especially with boyz going up a bit (and I assume kommando & stormboyz will also go up by whatever logic cause the boyz to go up) I'm not going to be needing more models any time soon to run 2k - 3k.

Just hoping the Stompa is not longer utter garbage as I could do with something big, or possibly a pair of somethings big
   
Made in us
Dakka Veteran




Yeah, GW put themselves in a weird (and imo, bad) spot with the new vehicle releases - Ork vehicles should have always been largely the equivalent of Boyz; individually they go down easy, but there’s just so many of them.

IMO, Orks should be able to friend far more vehicles than any other faction, at the cost of durability/individual strength.

The new models are too big and intricate to support this; so they have to make them tanks and shooty, which doesn’t necessarily work given Orks BS5+ and the lethality of 8ths anti-vehicle.
   
Made in gb
Battlefortress Driver with Krusha Wheel






fe40k wrote:
Personally, I want them to remove two things from Orks:

1) +1a for squads at 20+ models
2) KFF

You can’t buff smaller squads like Trukk Boyz as long as 1 is a factor, since it’ll just make the larger squads stronger; or make no thematic sense.

As far as 2 goes, every ork unit is priced and played as though it always has a KFF near it; which is a points tax, and unrealistic. Plus, it punishes the faster outrider, type units.


I love the kff. It's great for Evil sunz army as a way of keeping everyone together. You get a invuln save for all vechiles at the price of keeping the in sync with each other like x wing.
   
Made in us
Lieutenant General





Florence, KY

 nflagey wrote:
He meant they are not at all on the website anymore ... not just "sold out"

Which has happened before when GW was rebasing kits from WHFB to AOS.

Ammo Pouch wrote:
 Ghaz wrote:
Ammo Pouch wrote:
Ammo Pouch wrote:
Kommandos no longer available on GW site, does this indicate new Kommando kits inbound?

Kommandos have now disappeared from online store altogether..

Kommandos were on 25mm bases and may just be receiving 32mm bases.

Aren’t boyz, burnas, lootas, tank bustas, storm boyz etc all on 28mm bases also? Using that logic they would all have gone.

Unless they're only doing so as they need new stock and the Kommandos are the only ones that needed a new production run at this time.

This message was edited 1 time. Last update was at 2018/10/15 21:42:30


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Krazed Killa Kan






Speaking of KFF, 32mm will be so great for keeping all the models inside 9"!!!

I'm still hoping that does not happen.

Another reason I'm leaning heavily toward blood axes.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine




Maybe they'll give us stiltboyz, so we can utilize the height of that 9" KFF bubble?
   
Made in us
Dakka Veteran





could it be a surprise for november ... new kommandoz?
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

 aracersss wrote:
could it be a surprise for november ... new kommandoz?



Kommando/ Tankbusta dual kit that also allows you to make 5 point boyz confirmed! You heard it here first!

One of them filthy casuals... 
   
Made in us
Krazed Killa Kan






 aracersss wrote:
could it be a surprise for november ... new kommandoz?


Please stop saying November. I want to keep the Orktober dream alive

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Nasty Nob






I'd say a kommando / tankbusta kit seems very unlikely to me. GW rarely seem to convert kits to plastic without adding an alternative build option. It would surely make more business sense to do something like kommandos / skarboyz or something where a new unit is introduced and they can sell the kit to people who already have enough kommandos?

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Eh, what else could they add?

Kommandos are literally sneaky boyz. Giving them a new toy would basically mean Boyz should have it too, other than the "deepstrike" and cover rules theyre completely the same as boyz.
Tankbustas whole gimick is theyre rokkit spammers. Other than giving them BIGGER rokkits, which would be weird on foot unless it was a boss using it, what could they add?

All i can think of for Tankbustas that a plastic kit would be great for is make the fething Tankhamma actually worth it and let us field a unit of it lol...

This message was edited 1 time. Last update was at 2018/10/15 22:08:58


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Calculating Commissar





The Shire(s)

 Perfect Organism wrote:
I'd say a kommando / tankbusta kit seems very unlikely to me. GW rarely seem to convert kits to plastic without adding an alternative build option. It would surely make more business sense to do something like kommandos / skarboyz or something where a new unit is introduced and they can sell the kit to people who already have enough kommandos?


They may just do Kommandos and Kommandos with notably different weapons, and then likewise for Tankbusters.

This is what they do with some units, like the GSC Neophytes. It only had one build, but multiple weapons options within that build.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in es
Longtime Dakkanaut






   
Made in de
Calculating Commissar





The Shire(s)

 Vineheart01 wrote:
Eh, what else could they add?

Kommandos are literally sneaky boyz. Giving them a new toy would basically mean Boyz should have it too, other than the "deepstrike" and cover rules theyre completely the same as boyz.
Tankbustas whole gimick is theyre rokkit spammers. Other than giving them BIGGER rokkits, which would be weird on foot unless it was a boss using it, what could they add?

All i can think of for Tankbustas that a plastic kit would be great for is make the fething Tankhamma actually worth it and let us field a unit of it lol...

Rokkits and tankhammers for Tankbusters, and choppas and sluggas or shootas for Kommandos? Add in a few special weapons options (big shootas, squigs etc.) and the sprues soon fill up if they make sure there are enough of each basic weapons loadout to fill the squad.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in fr
Lead-Footed Trukkboy Driver





So... These Squigbuggy stats are quite average. In order to be payable it needs to cost less than 70pts since it's basically weaker than a Rhino with double Stormbolter and has no transport capacity.

60-65pts would be spot on I think. So it will probably be 90...

Deffskullz desert scavengers
Thousand Sons 
   
Made in us
Stealthy Sanctus Slipping in His Blade





 TedNugent wrote:
 aracersss wrote:
could it be a surprise for november ... new kommandoz?


Please stop saying November. I want to keep the Orktober dream alive


Orktober just becomes Novembork my man.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kanluwen wrote:
Yeah, I get it. They're expensive to run in large numbers. They're still cheaper than Scions at $35 for the same number of models per box.
Yeah I don't think you do get it.

Horde armies that have their units cost the same as non-Horde armies suffer as a result. Orks suffer from this especially.


This message was edited 1 time. Last update was at 2018/10/15 23:24:56


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Dakka Veteran




the_scotsman wrote:
 nflagey wrote:
Maybe that buggy is more aimed at other shirtless units ...


It's better at killing MEQ than GEQ (eyyy what else is new). 1.85 dead GEQ from the launchers plus .684 from the rando extra shooting crap, then about 1 kill from melee.

12 points of GEQ per turn assuming perfect conditions. Not exactly inspiring.


yeah not exactly great... but with the range you could pull off some interesting deployment screens... like put a squadron of em next to... idk mega kannonz and screen em with squigs, to be somewhat safe from deepstriking melee units. then go off and kill 2 MEQs per turn

seriously though... i was used to pay 35 points for a outflanking skorcha buggy... which seems now way more viable then ever

so yeah unless its under the 50 point mark i see no point (pun?) in taking it

This message was edited 1 time. Last update was at 2018/10/15 23:36:44


 
   
Made in gb
Grovelin' Grot





Why would anyone need the squig buggy to go faster? It has a 36” range for almost all gunz. Badmoons for the win with this buggy
   
Made in us
Shadowy Grot Kommittee Memba






 Marklarr wrote:
Why would anyone need the squig buggy to go faster? It has a 36” range for almost all gunz. Badmoons for the win with this buggy


Because it pays for 2 6" range small arms and 4 WS4+ S6 AP-1 melee attacks.

You're nuts if you think this thing is gonna be fairly priced to sit around in the backfield lobbing shots at 36" range. GW is going to price this sucker like you're driving up 6" away, unloading and charging every turn.


Automatically Appended Next Post:
 Nym wrote:
So... These Squigbuggy stats are quite average. In order to be payable it needs to cost less than 70pts since it's basically weaker than a Rhino with double Stormbolter and has no transport capacity.

60-65pts would be spot on I think. So it will probably be 90...


Shh. no. look at all those guns! Look at all the names those guns have! Look at all the statlines! There's no possible way this thing could have less damage output than a double...storm bolter...oh.

Oh right, ork shooting suuuuuuuuuuuuucks.

This message was edited 1 time. Last update was at 2018/10/16 01:30:38


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Bonkers Buggy Driver with Rockets






the_scotsman wrote:


Shh. no. look at all those guns! Look at all the names those guns have! Look at all the statlines! There's no possible way this thing could have less damage output than a double...storm bolter...oh.

Oh right, ork shooting suuuuuuuuuuuuucks.


grenades and shootss are 0pt upgrades, was talking to a Friend and the shotgun in other armies costs nothing. that dakka is free.

This message was edited 1 time. Last update was at 2018/10/16 02:30:06


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I think is clear to everybody that a 5+ shooting army just can't work unless you give them so many dice and shoots (Or numbers by being dirty cheap) that it becomes a chore to collect the army and play it.

But GW loves their traditions and their statlines so it isn't gonna change in the near future. A shame.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Battlewagon Driver with Charged Engine





 Galas wrote:
I think is clear to everybody that a 5+ shooting army just can't work unless you give them so many dice and shoots (Or numbers by being dirty cheap) that it becomes a chore to collect the army and play it.

But GW loves their traditions and their statlines so it isn't gonna change in the near future. A shame.

GW does have this one, final, chance. We will know in 2 weeks (or hopefully sooner.)
   
Made in us
Krazed Killa Kan






It's funny that Marines went down in price while Ork boys went up.

I'm surprised they're reporting nobs aren't viable. With the clan traits you could have 10 T4 5+ wounds before you hit the first nob for a mere 40 points.

Then each nob would be walking around with 3+ saves and 2 wounds per model.

That's 30 wounds total. I'm thinking at 7ppm boys don't compare favorably to that. Even with the cover save from the blood axe clan, each boy is only durable as an ammo runt.

Both units would cost 210 points for the same number of wounds.

You could also load the unit up with as many klaws, big Choppas and kombi skorchas as you liked, and fit the whole unit inside a battle wagon for the hell of it, just because you can. Something you can't do with a 30 man boys mob.

Model bleed would also fall on the ammo runts instead of boys, preserving the hitting power of the unit. And you could even use a unit of grots as a shield.

This message was edited 1 time. Last update was at 2018/10/16 03:30:13


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in fi
Locked in the Tower of Amareo





 jhnbrg wrote:
tneva82 wrote:
 Kirasu wrote:
Looks pretty terrible.. GW seems to not have learned how to value ork shooting, still.

Same # of shots as BS3+ weapons but with BS5+ for a similar cost. Assault 2D6 is 1 wound (before saves) vs a vehicle at 0AP and 1D.

Boom Squig should have just auto hit as on average you're getting 1 whole hit.


Umm you look at anti infantry weapon and complain it\s only 1 wound vs vehicle?

"My space marine heavy bolter causes only 0.6666 wounds before saves vs knights! It sucks!"


Automatically Appended Next Post:
 jhnbrg wrote:
Ld 6 and no mob rule? I wonder how morale will work in the codex.


Vehicles rarely have any worry about morale anyway. 1 dies, you lose another on 6. That's if you even have more than 1 in squadron which looks like it might not be case. Depending on price you might not WANT more than 3 in the army so can run them on solo models anyway.

And mob rule wouldn't do much help anyway. 3 models < LD6


Do you even play orks?

Every vehicle scuadron has mob rule, if mob rule is out and ld is still 6 dont you think that is odd?


Yes i play but since vehicles are effectively immune to morale anyway don't worry about irrelevanties. Think i have lost 1 killa kan to morale ever. Either they walk in squadrons of 1(be ld0 for all i care), they get totally splattered or pass the ld when they lose that 1 anyway. Rolling 6 is unlikely.

Making mountain out of anthill

2024 painted/bought: 109/109 
   
Made in us
Haemonculi Flesh Apprentice






How funny is it that the squig mine as leaked seems to work verse super sonic fliers lol. It wouldn't be hard to mine the board in front of their flight path and do a crap load of mortal wounds.

I actually think the squig mine is better then people would guess. It has fun application for board control using the buggies to block movement in one areas after they have mined off another. I mean, the fact that a unit just has to have moved near it and not end it's move within 3" makes it pretty easy to use. As others have already said, this thing is going to be made or broken on cost.

   
 
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