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Reading the rules for the random teleport of the Shokkjump dragsta has just given me an excellent conversion idea - beyond my skill level to do it justice so anyone else feel free to steal it... A Back to the Future inspired, DeLorean, Marty + Doc Orkversion
So, looking at current Codex prices we can see that Orks don't achieve the 1:20 ratio a single time using Codex prices for Fast Attack units. (I painfully know how true this is because I used to play some games with very casual players who used PL. I soon realised what a 'double whammy' PL was for Orks. We're already weak with no Codex, then we generally get the worse end of the stick using PL. As our strongest choce of Boyz performs badly using the PL: Points ratio.Rare exceptions are things like fully tooled up Nobz (PK + Kombiweps) or the BigTrakk with Supascorcha + all other possible weapons and PL gives upgrades for 'free'.)
Anyway... Optimistically we could hope for a roughly 1:15 conversion which would bring points costs down under most people's estimations of 100-120, into the 90 range.
This message was edited 1 time. Last update was at 2018/10/17 12:55:25
Yup, for some reason GW completely threw out their PL to Points ratio rules when designing the Ork index army. It's as if different writers didn't collaborate!
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
crzylgs wrote: Reading the rules for the random teleport of the Shokkjump dragsta has just given me an excellent conversion idea - beyond my skill level to do it justice so anyone else feel free to steal it... A Back to the Future inspired, DeLorean, Marty + Doc Orkversion
crzylgs wrote: Reading the rules for the random teleport of the Shokkjump dragsta has just given me an excellent conversion idea - beyond my skill level to do it justice so anyone else feel free to steal it... A Back to the Future inspired, DeLorean, Marty + Doc Orkversion
At least we now know that the speed mob rule is simply deploy as squadron, then after that they're individual models. A land speeder thing would have been more fun, but no biggie. At least they're not trying to "force" us to buy 3 of each to gain better buffs
KiriothTV
42 minutes ago
Speed Mo: The first time this unit is set up on the battlefield, all of its models must be placed within 6”s of at least one other model from the unit. From that point onward, each model operates independently and is treated as a separate unit for all rules purposes.
Take that ya gitz
This message was edited 1 time. Last update was at 2018/10/17 14:47:09
crzylgs wrote: Reading the rules for the random teleport of the Shokkjump dragsta has just given me an excellent conversion idea - beyond my skill level to do it justice so anyone else feel free to steal it... A Back to the Future inspired, DeLorean, Marty + Doc Orkversion
crzylgs wrote: Reading the rules for the random teleport of the Shokkjump dragsta has just given me an excellent conversion idea - beyond my skill level to do it justice so anyone else feel free to steal it... A Back to the Future inspired, DeLorean, Marty + Doc Orkversion
well...in a SENSE that would be R34 for orks. I mean cmon that Delorkian is sexy as hell and i want one. I may attempt that conversion myself (ignore the avatar when R34 is in question...)
Also YAY FOR SEPARATE UNIT RULE! So LD6 is 100% not a factor since they will never trigger it.
This message was edited 1 time. Last update was at 2018/10/17 15:03:21
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2 shot plasma that hits on a 3+ - always overcharged but does D6dmg.
If it advances 4 or more, it teleports and gets to deepstrike somewhere else.
Those rules are hilarious! I love that haha. The gun itself seems quite powerful with a chance to deal 3 mortal wounds in addation to normal damage coupled with a +2 to hit as well
6PL might be a bit worrisome for the durability though
Edit: Would the shokk tunnel proc on a 3+ with the rumoured evil sunz trait? And am I correct in thinking it's automatic and not a choice?
I don't know about anyone else and the image is slightly blurry. But the main gun seems to deal 1 mortal wound on a 6+ to wound.
Vineheart01 wrote: well...in a SENSE that would be R34 for orks.
I mean cmon that Delorkian is sexy as hell and i want one. I may attempt that conversion myself
Also YAY FOR SEPARATE UNIT RULE! So LD6 is 100% not a factor since they will never trigger it.
Well, it might be a factor in some niche cases with spells that take over a unit temporarily against a leadership test. I think thousand sons/tzeentch has one and genestealer cult has another. Also, and I might be making this up, but doesn't eldar have a spell were you roll off against the psykers LD and take mortal wounds for every point you're beaten by? But in most cases it won't matter.
2 shot plasma that hits on a 3+ - always overcharged but does D6dmg.
If it advances 4 or more, it teleports and gets to deepstrike somewhere else.
Those rules are hilarious! I love that haha. The gun itself seems quite powerful with a chance to deal 3 mortal wounds in addation to normal damage coupled with a +2 to hit as well
6PL might be a bit worrisome for the durability though
Edit: Would the shokk tunnel proc on a 3+ with the rumoured evil sunz trait? And am I correct in thinking it's automatic and not a choice?
I don't know about anyone else and the image is slightly blurry. But the main gun seems to deal 1 mortal wound on a 6+ to wound.
Yes, it does. I think I got overexcited reading that and just saw what I wanted to see. 1 MW is still solid though
This message was edited 1 time. Last update was at 2018/10/17 15:10:37
Vineheart01 wrote: well...in a SENSE that would be R34 for orks.
I mean cmon that Delorkian is sexy as hell and i want one. I may attempt that conversion myself
Also YAY FOR SEPARATE UNIT RULE! So LD6 is 100% not a factor since they will never trigger it.
QFT. Nothing would break my Orky heart more than having a squadron and rolling an unlucky 6 for morale when you lose only 1 buggy.
so realistically with the shokk jump dragsters. They also ignore the reserves deployment beta rule. So you could take a unit of three, a weirdboy with a unit of boys for Da jump, and a bunch stormboys and rush the board and basically be within 9" on turn 1.
fe40k wrote: The buggies jump is uncontrollable - it’s not a “may” option.
That’s going to feel bad for sure when you need a couple extra inches to get within 8” to use the exhausts, then HAVE to move away more than 9”.
I understand flamers are 8” because then they can’t be used in combination with deep strike - but, why prevent one gun from being able to fire, when the rest still can?
At least they’d have a purpose then - with deep strikers, and countering deep strikers.
As it is now, the flmaers are a useless tax, instead of a fun addition.
Uh the teleporting dragsta is not the one with the flamethrower exhaust.
fe40k wrote: The buggies jump is uncontrollable - it’s not a “may” option.
That’s going to feel bad for sure when you need a couple extra inches to get within 8” to use the exhausts, then HAVE to move away more than 9”.
I understand flamers are 8” because then they can’t be used in combination with deep strike - but, why prevent one gun from being able to fire, when the rest still can?
At least they’d have a purpose then - with deep strikers, and countering deep strikers.
As it is now, the flmaers are a useless tax, instead of a fun addition.
Uh the teleporting dragsta is not the one with the flamethrower exhaust.
Wouldn’t it be cool though? Teleporting right next to someone just to burn them with your exhaust.
I blame mobile and distractions for my mixup, lmao.
This message was edited 1 time. Last update was at 2018/10/17 16:11:09
Okay so the Wartrike essentially has the waagh ability that got FAQ'd to biker warbosses. Good for vehicle heavy armies. I'm still curious as to it's stats.
So we know now who was putting out those pictures.
That "Assault 9" Mek speshul. Maybe I'll have to take back my words? Maybe GW has learned that to compensate for BS5+ you need a good amount of shoots?
This message was edited 2 times. Last update was at 2018/10/17 17:51:56
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
I mean credit where credit's due, this all seems great IMO. They're fun and seem to have their own niche. I'm stoked. Hopefully the rest of the buggies will hit the shelves with the codex.