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Made in us
Battlewagon Driver with Charged Engine





Wartrike will also allow plenty of turn-1 assaults for trukks! Bye Bye gunlines!
   
Made in ca
Nasty Nob






well, the way that teleport works, it makes speed freaks klan trait even more of a no brainer.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Battlewagon Driver with Charged Engine




One cool thing about the burna bottles is that they ignore cover (something all flame weapons should have but still) so it helps mitigate the prepared positions stratagem if you can get it close enough to chuck 'em at something T1
   
Made in us
Roarin' Runtherd




I'm pretty pleased with the new rules leaks, especially because I'm going to be buying speed freeks regardless of the higher than optimal price (I dont have any bikes and my local shop gives a 10% discount if you request something to be held for you). Both the buggies look useful and the dragsta was my favorite anyways so I'm a fan. I don't see myself using the teleport option too much though. The thing already has nice mobility and teleporting is not a sure thing with a chance of hurting yourself on an already fragile model. Ill probably be running badmoonz because thats what my lads are painted as, so I dont see myself losing accuracy for the chance at redeployment. But ill say it is nice to have the option to try if you see an opportunity to snipe a character or get on an objective. Evil suns seems like the next best bet if you want to teleport. No loss in accuracy and a better chance to jump.

As for the kustom boosta blasta, am I reading the stats right? It looks like the grot gunner only applies to the grot blasta on board, not the rivet cannon, which is really... Underwhelming. The high amount of shots really helps here but it seems like such a tease when all the other main guns so far have gotten accuracy boosts.

I'm excited to see what the speed freek key word means. I'm hoping for some type of durabilty upgrade, like -1 to hit when advancing. Might be too good to be true, but if that's what it is then ill be running everything as evil suns, paint job be damned.
   
Made in gb
Death-Dealing Dark Angels Devastator




Leeds, UK

So.

The Grot Blasta is S3 on the Boomdakka Snazzwagon but S4 on the Kustom Boosta-Blasta?

Am I reading that right?

   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Herbington wrote:
So.

The Grot Blasta is S3 on the Boomdakka Snazzwagon but S4 on the Kustom Boosta-Blasta?

Am I reading that right?



Spoiler:

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Shadowy Grot Kommittee Memba






mhalko1 wrote:
Okay so the Wartrike essentially has the waagh ability that got FAQ'd to biker warbosses. Good for vehicle heavy armies. I'm still curious as to it's stats.


The warbiker boss affects Infantry and Bikers.

This affects Vehicles and Bikers.

Slight difference, and a nice overlap if you want to make an ork list - you can include a footyboss and a trike boss and bring the waagh to everyone.

So, looking over the stats and assuming a rougly equivalent statline (from what we've seen so far the number of wounds and speed varies a bit but the statlines seem pretty comparable) it looks like we have the following roles for our buggies:

Skrapjet: Primarily anti-tank, since it's got multidamage ranged attacks and a rokkit based weapon as its main armament

Squig Buggy: Primarily anti high-toughness low armor infantry. Weird little niche, but with the weaponry it has there ya go.

Boosta-blasta: Balanced. I'm calling this one mostly useful against infantry since 4d3 burna exhausts plus a stikkbomb sounds like a good little chaff clearing tool, but the rivet cannon is fun especially against light vehicles.

Boomdakka Snazzwagon: Anti-infantry/anti-meq. Kind of like I predicted, I'm the least impressed by the anti-infantry shooting focused offering. -1 to hit is very nice, but for all its purported dakka unless it has another to-hit bonus it downs only 2.5 geq a turn at range and 4 up close with the grenades. Chop the squishies boyz.

Shokkjump Dragsta: Anti-tank. This seems to be in direct competition with the skrapjet, and I find it most likely that it's going to be the mobile, safer option to the skrapjet's higher damage output when it goes all-in with the nose drill. The dragsta deals 1.2 extra wounds vs a standard T7 3+ tank if you assume it has the same 4 attacks WS4+ S6 as the other buggies and you use just the rokkit cannon and the drill.

So far, loving the Trikeboss, the Boosta-blasta, and what we've seen so far of the Skrapjet, liking the Dragsta fine enough and not a huge fan rules-wise of the squigbuggy or the snazzwagon.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Nasty Nob






Is nobody else impressed with the kustom boosta-blasta's burna exhausts? 4D3 autohits seems like a lot to me.

   
Made in us
Shadowy Grot Kommittee Memba






 Perfect Organism wrote:
Is nobody else impressed with the kustom boosta-blasta's burna exhausts? 4D3 autohits seems like a lot to me.


Yeah I have the feeling that's one of the two the french youtubers throught looked OP. It's got pretty great all-round rules.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Seems a lot of convoluted meh ork weapon options on models that will be fairly easy to kill and will hit poorly.

dunno just can't help thinking these will drop to where the ork planes are as meh choices no one bothers with

 
   
Made in us
Krazed Killa Kan






 Perfect Organism wrote:
Is nobody else impressed with the kustom boosta-blasta's burna exhausts? 4D3 autohits seems like a lot to me.


It's slightly better than a skorcha. Don't get too excited.

Run the math based on 8 average hits.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Roarin' Runtherd




https://www.warhammer-community.com/2018/10/17/17th-oct-orks-da-vehiclesgw-homepage-post-3/

Ok so I was kind of right, -1 to hit available to speed freeks via stratagem. Snazzwagon and scrap jet will be good if they have any increased accuracy, otherwise a little meh. I'm starting to warm up more and more to bloodaxe clan traits for these buggies. With so many close ranged grenades and flamers and melee weapons (as well as the Snazzwagon additional explosion chances) they want to be up close and personal, but so far the melee profiles are not beefy enough to really prevent them getting bogged down in a large combat. Bloodaxe rules will really help them keep moving. I like the added melee rules though. Good way to let it "tag" enemy vehicles and do a little damage, then it comes to their turn and they lose shooting whether they fall back or not.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Latro_ wrote:
Seems a lot of convoluted meh ork weapon options on models that will be fairly easy to kill and will hit poorly.

Really? "Easy to kill"?

Spoiler:

That's going to be a Big Deal, especially since there is no range that you can get around to negate it.

Then you have the Boomdakka Snazzwagon, with this:
Spoiler:


This might actually be meaner than Alaitoc with some of this stuff.
   
Made in us
Shadowy Grot Kommittee Memba






 Kanluwen wrote:
 Latro_ wrote:
Seems a lot of convoluted meh ork weapon options on models that will be fairly easy to kill and will hit poorly.

Really? "Easy to kill"?

Spoiler:

That's going to be a Big Deal, especially since there is no range that you can get around to negate it.

Then you have the Boomdakka Snazzwagon, with this:
Spoiler:


This might actually be meaner than Alaitoc with some of this stuff.


I mean...realistically that stratagem you're going to use on your biggest warbiker mob (assuming they're half-decent) otherwise you're using it on ONE of your little 80 point buggies.

The snazzwagon getting -1 to hit is pretty nice tbf.

Still, overall these buggies are T6 8W 4+ save at a points cost where other vehicles tend to be T7 W10-11 3+. So yeah, I'd say they're fragile.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

They are daemon princes with a 4+ save and no inv. Daemon princes with a 3+ save and 5++ are squshed easily in the current meta so

if they are 60-80pts with weapons cool... lets face it though we're prob talking 100-160pts a model.

 
   
Made in us
Battlewagon Driver with Charged Engine





I'm liking the squigbuggy more that most of you...especially the range.

I think it's pretty funny that will all the crazy dakka these things have, a shot squig outranges them all, and the little guys still live long enough to bite somebody. Bilesquigs are going to be nice against mid-sized nids.

I'm most dissapointed with the skrapjet. It's only weapon (so far) is worse than 4 tankbustas. It better have something big to go along with it.

   
Made in us
Battlewagon Driver with Charged Engine




I doubt any single buggy will be more than 130 points but T6 is sort of odd, In most cases it's the same as T7 because there are so few S7 weapons IMO. Non overcharged plasma and autocannons. Then I'm reminded of how many hemlocks I face and their guns are S12 so they will melt right through buggies if they want to. And Helverins will wreck them as well.

The buggies are not durable, but I'm not sure they're as fragile as some people might assume.
   
Made in de
Calculating Commissar





England

 JimOnMars wrote:
I'm liking the squigbuggy more that most of you...especially the range.

I think it's pretty funny that will all the crazy dakka these things have, a shot squig outranges them all, and the little guys still live long enough to bite somebody. Bilesquigs are going to be nice against mid-sized nids.

I'm most dissapointed with the skrapjet. It's only weapon (so far) is worse than 4 tankbustas. It better have something big to go along with it.


It seems to have at least two other guns- another rokkit launcher of some kind, and something like a dakkagun. Also, I think it is meant to be the melee one. Hopefully it gets more attacks.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Roarin' Runtherd




It takes roughly 6 or 7 bs3 lascannon equivilent weapons to kill one of these buggies reliably. For the snazzwagon or a buggies with the exhaust clouds, it takes about 9. Lascannons are 25 points apiece so that's 150 to 225 points to one shot a buggy not counting the cost of the platform. For a price point of around 100pts per buggy that comes close to the whole "it should take three times somethings point cost to kill it in one round" rule. And they don't degrade. I'm not going to call them durable, but if paired up in a vehicle heavy army id say they have a place.

I think we should also think about all these prices in the context of the rumor of 120point battlewagons. Battlewagons are a lot more durable than these guys and even with no weapons id say they are likely to be priced higher than. These buggies. I feel the buggies will be closer to 100 points if the Battlewagons rumor is true. And if Battlewagons are 120 and buggies are 100 we can start to actually take enough vehicles that they may actually oversaturate enemy antitank.

If Battlewagons and trukks are well priced, i think the buggies will have a place. If the other vehicles are bad, the buggies will lack support and will also be bad. We will just have to see.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Boosta-Blast strikes me as a natural for clearing objectives. Take three, and Mad Max it round and round.

Maybe have a Trukk full of Boyz on hand for the final winkleing?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Oversaturating antitank is kinda my goal lol.
I already have 6 killakanz and 6 deffdreads, but currently nothing in the other slots vehicle-wise is worth using. Even with just those 12 i often end up facing people that planned for no more than 4 vehicles.

cmon buggies!!! lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




Savannah

I do love the idea of the wartrike letting Stompas charge after advancing. Who needs elegant Eldar engineering-sorcery when you can just yell at your mobile scrap yard real good?

And, even though it's almost certainly a mistake (or a particularly adver-speak way of describing getting another BS 5+/6+ shot), that article said D3 generates extra hits, not attacks, on a 6: "With Dakka! Dakka! Dakka! – which lets Orks generate additional hits when they roll an unmodified 6 – ". So there's the tiniest bit of hope they realized it's a ton of rolling for very little reward and decided to give us back "effectively" BS 4+ in the actual codex?
   
Made in us
Fixture of Dakka





Steelcity

PiñaColada wrote:
I doubt any single buggy will be more than 130 points but T6 is sort of odd, In most cases it's the same as T7 because there are so few S7 weapons IMO. Non overcharged plasma and autocannons. Then I'm reminded of how many hemlocks I face and their guns are S12 so they will melt right through buggies if they want to. And Helverins will wreck them as well.

The buggies are not durable, but I'm not sure they're as fragile as some people might assume.


It's not so much about just S7 also, it's S6 such as shuriken cannons which will wreck this even easier. Two of the vehicles are pretty useful, such as the as the exhaust flames one and the s8 shooting one that hits on 3+. Rest are pretty mediocre to bad, which is fine I suppose.

That stratagem also will do very little for durability as it's massively worse than other similar stratagems such as lightning reflexes. Forcing you to use it in your own movement phase makes it easy to counter if playing against a non-bad opponent (bad opponents fall for everything so it doesn't really matter what you use)

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Decrepit Dakkanaut





 Galas wrote:


That "Assault 9" Mek speshul. Maybe I'll have to take back my works? Maybe GW has learned that to compensate for BS5+ you need a good amount of shoots?


So many people with no faith in the process.


Automatically Appended Next Post:
 Kirasu wrote:

It's not so much about just S7 also, it's S6 such as shuriken cannons which will wreck this even easier.


I mean...that would take 12 to 16 shuriken cannons, but, sure I guess so. A helverin will certainly smoke them.

This message was edited 2 times. Last update was at 2018/10/17 17:51:33


 
   
Made in gb
Regular Dakkanaut




The Kommisar Hat thing is the precise backstory of the Runtherd I've been planning to make from a 2nd Edition Blood Axe boss. This pleases me.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

 Galas wrote:
 xttz wrote:
https://www.warhammer-community.com/2018/10/17/17th-oct-orks-da-vehiclesgw-homepage-post-3/

First codex rules preview


The link of the first image reads:

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/10/LeakResponse-OrkVehicles-Oct17-Header.jpg


So we know now who was putting out those pictures.


What does that mean ?

   
Made in si
Foxy Wildborne







It means this article was released because the vehicle rules got leaked.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Dakka Veteran




 Latro_ wrote:
They are daemon princes with a 4+ save and no inv. Daemon princes with a 3+ save and 5++ are squshed easily in the current meta so

if they are 60-80pts with weapons cool... lets face it though we're prob talking 100-160pts a model.


I'm worried about this too; PL5/6 is leaning towards ~100 points a buggy; which isn't bad, but also not fantastic.

That said, the fluff on these models is on point, so that's making me really happy if nothing else.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

They have better than expected rules. But still not great.

I like the good range on a lot of the guns. Makes some of these into fairly durable weapons platforms you can keep out of harms way pretty easily. You are paying for CC on these and the short-ish range on them makes that a possibility but I'm preferring them for a support role. Meaning those with 36" are going to be the ones I pick for games.

I'm really hoping 80-90pts. But suspect they will be 100pts+.

This message was edited 1 time. Last update was at 2018/10/17 18:53:17


   
Made in us
Battlewagon Driver with Charged Engine




Someone else noticed that the article states "[...] With Dakka! Dakka! Dakka! – which lets Orks generate additional hits when they roll an unmodified 6..." in the blurb about the megatrakk skrapjet

Additional hits, not shots. Do we think that's a typo or have they massively improved the rule since it was previewed? It could just be a clumsy way of saying that the extra shots have a chance of scoring additional hits I suppose

This message was edited 1 time. Last update was at 2018/10/17 18:54:52


 
   
 
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