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Made in us
Shadowy Grot Kommittee Memba






DiscoKing wrote:
Sorry if already been posted but new buggies are £27.50 each


Does it list a US price? That sounds pretty great (35$) but since "they came for the aussies and I did not speak because I was not an aussie, then they came for the kiwis..." etc, US seems to have its own tier of whackadoodle pricing where they convert to dollars and then slap and extra 25-50% on there for extra profit margins and funsies.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Towering Hierophant Bio-Titan






Goff preview, pretty much confirms existing leaks

https://www.warhammer-community.com/2018/10/22/oct-22-clan-fokus-goffsgw-homepage-post-2/

This message was edited 1 time. Last update was at 2018/10/22 15:59:48


 
   
Made in us
Regular Dakkanaut





Ya guessing those buggies are just yanked from the speedfreaks box and upcharged. That dragster's gonna be hot item.

   
Made in us
Battlewagon Driver with Charged Engine




I gotta say, I'm completely fine with £27.50. I thought they were going to be £30 each. Not that there's a massive difference but I also deep down dreaded a stupid price, like £40 each
   
Made in gb
Regular Dakkanaut




South Shields

Sorry I don't get US prices only UK and EU. They are 35 Euro's
   
Made in us
Mutilatin' Mad Dok






the_scotsman wrote:
DiscoKing wrote:
Sorry if already been posted but new buggies are £27.50 each


Does it list a US price? That sounds pretty great (35$) but since "they came for the aussies and I did not speak because I was not an aussie, then they came for the kiwis..." etc, US seems to have its own tier of whackadoodle pricing where they convert to dollars and then slap and extra 25-50% on there for extra profit margins and funsies.



Well, since Terminators are 28 pounds, but $50.00 US. I'd expect at LEAST $45.00 and probably $50.00 each.

   
Made in gb
Ridin' on a Snotling Pump Wagon








Skarboyz actually scare me. Like, a lot.

That’s a lot of S5 attacks.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in us
Shadowy Grot Kommittee Memba






 docdoom77 wrote:
the_scotsman wrote:
DiscoKing wrote:
Sorry if already been posted but new buggies are £27.50 each


Does it list a US price? That sounds pretty great (35$) but since "they came for the aussies and I did not speak because I was not an aussie, then they came for the kiwis..." etc, US seems to have its own tier of whackadoodle pricing where they convert to dollars and then slap and extra 25-50% on there for extra profit margins and funsies.



Well, since Terminators are 28 pounds, but $50.00 US. I'd expect at LEAST $45.00 and probably $50.00 each.


And I did not speak, because I weren't no dirty Canuck...

...And then they came for me

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in nl
Crazed Spirit of the Defiler




 greggles wrote:
Just curious why their deepstrike strategem is 2cp instead of the usual 1cp in most other codexes?


Guessing because you can teleport a gorkanaut?


It also has a very interesting wording... it explicitly states that the unit you use the stratagem on can "teleport down at the end of ANY of your movement phases" (and as such overruling the "no deepstrike in T1" rule). T1 Killsaw Meganob or Gorkanaut charge anyone?

Assuming this is intentional and not an oversight of course.

This message was edited 1 time. Last update was at 2018/10/22 16:05:28


 
   
Made in us
Battlewagon Driver with Charged Engine




 Mad Doc Grotsnik wrote:


Skarboyz actually scare me. Like, a lot.

That’s a lot of S5 attacks.

Yeah, skarboyz are a crazy good upgrade. There are just so many things that are either T4,5 or 8 and this affects all of them. For 1CP
Alas, I'm no Goff

This message was edited 1 time. Last update was at 2018/10/22 16:06:01


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Man, each time I think "Maybe this is the time I start an ork army, I could to a mechanized lists, because then it would be better point-money ratio" GW just loves to convice me otherwise

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Decrepit Dakkanaut




UK

DiscoKing wrote:
Sorry if already been posted but new buggies are £27.50 each


That better than I expected, an worse than I hoped so probably about right

 
   
Made in us
Shadowy Grot Kommittee Memba






Pandabeer wrote:
 greggles wrote:
Just curious why their deepstrike strategem is 2cp instead of the usual 1cp in most other codexes?


Guessing because you can teleport a gorkanaut?


It also has a very interesting wording... it explicitly states that the unit you use the stratagem on can "teleport down at the end of ANY of your movement phases" (and as such overruling the "no deepstrike in T1" rule). T1 Killsaw Meganob or Gorkanaut charge anyone?

Assuming this is intentional and not an oversight of course.


Also, it says that if you use it on a transport, any units in the transport remain embarked.

Does that mean anything I stuff into, say, a 3PL trukk just comes along with?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut





Sounds like it...or a gorkanut with some choppy characters in it?

   
Made in us
Longtime Dakkanaut




Tricktock wrote:
Just curious why their deepstrike strategem is 2cp instead of the usual 1cp in most other codexes? Maybe I'm missing something?


Most of those are limited to infantry or similar. This one teleports everything except stompas...furthermore it believe you can even transport a battle wagon with 10 meganobs as the powerlevel is the battle wagon NOT the embarked unit which isn’t considered on the board for all rules purposes.

Edit: the turn 1 as RaW sounds interesting but I fully expect that to get faq’d.

This message was edited 2 times. Last update was at 2018/10/22 16:22:45


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Well. At least orks have the best teleport technology/rules of the game. Thats fitting.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Decrepit Dakkanaut




UK

I'm sure that wasn't the intent and will be argued about (and probably FAQed) to 10PL in total

 
   
Made in gb
Battlefortress Driver with Krusha Wheel






what? how did orks go up in points? That was the biggest complaint from Ork players is that we are overpriced! I hope we got the maths wrong on that because I'm scared right now.
   
Made in us
Krazed Killa Kan






Columbus, Oh

This sentence intrigues me mightily..

"There are few units with the close-combat punch of a pack of killsaw-armed Meganobz, and they’d be a great choice for an army of Goffs even without the generous points reduction they’ve received."

Maybe they are worth it...

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Wicked Warp Spider





 Galas wrote:
Man, each time I think "Maybe this is the time I start an ork army, I could to a mechanized lists, because then it would be better point-money ratio" GW just loves to convice me otherwise

Is quite frustrating that the most Mad-max-ey army in 40k cannot go full Mad Max anymore.
We still did not see the whole codex. Better to remain optimistic up to the end.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in gb
Battlefortress Driver with Krusha Wheel






 Galas wrote:
Well. At least orks have the best teleport technology/rules of the game. Thats fitting.


It genuinely is. Orks have the most advanced teck in 40k. And that's not a joke.
   
Made in nl
Crazed Spirit of the Defiler




the_scotsman wrote:
Pandabeer wrote:
 greggles wrote:
Just curious why their deepstrike strategem is 2cp instead of the usual 1cp in most other codexes?


Guessing because you can teleport a gorkanaut?


It also has a very interesting wording... it explicitly states that the unit you use the stratagem on can "teleport down at the end of ANY of your movement phases" (and as such overruling the "no deepstrike in T1" rule). T1 Killsaw Meganob or Gorkanaut charge anyone?

Assuming this is intentional and not an oversight of course.


Also, it says that if you use it on a transport, any units in the transport remain embarked.

Does that mean anything I stuff into, say, a 3PL trukk just comes along with?


Hard to say... depends on whether rulewise an embarked unit "exists" inside the transport and if it does, if it retains it's associated PL while embarked. If not, you can teleport down a Battlewagon plus whatever you can cram inside no problem, if yes, you'll have to add the transports' PL to the PL of the embarked unit in order to determine whether you can teleport them in together.


Personally I'm leaning towards that a unit does "exist" while embarked, otherwise rules like open-topped and casualty rules for embarked units when a transport explodes cannot have any effect either. That still leaves the PL question however, but I'd say if a unit "exists" it also has an associated PL.
   
Made in us
Dakka Veteran





I would also like to point out this interesting bit of wording under the tellyporta strategem section of the GW community article.

"With their ’Ere We Go ability enabling you to re-roll either one or both of the dice when making your charge roll, you stand a great chance of getting this deadly unit stuck in as soon as they arrive."

Are they talking about ere we go allowing us to reroll either 1 or 2? or are they mentioningthe fact that we can either reroll both or use a CP reroll?
   
Made in us
Regular Dakkanaut





They asked that on facebook, GW said its either 1 or both dice now. Nice subtle buff.

   
Made in us
Battlewagon Driver with Charged Engine




 greggles wrote:
They asked that on facebook, GW said its either 1 or both dice now. Nice subtle buff.

That is huge! Yeez, the amount of CP we can save from that alone is a great buff

Edit: And obviously also helps immensly if many charges fail in a turn. Index rules we were obviously tied to only one reroll per phase by use of CP, this is a neat little thing

This message was edited 1 time. Last update was at 2018/10/22 16:25:58


 
   
Made in us
Longtime Dakkanaut




 OrlandotheTechnicoloured wrote:
I'm sure that wasn't the intent and will be argued about (and probably FAQed) to 10PL in total
it literally states 20PL limit unit and allows transported models in transports(transported models are not on the board for any rules purposes unless specifically stated)... there is no ambiguity to the rule.

This message was edited 1 time. Last update was at 2018/10/22 16:28:11


 
   
Made in gb
Battlefortress Driver with Krusha Wheel






 greggles wrote:
They asked that on facebook, GW said its either 1 or both dice now. Nice subtle buff.


I'll take anything I can at this point. My nerves are through the roof. All these new models are worthless if our codex is crap!
   
Made in gb
Regular Dakkanaut




Faq says any teleporting or equivalent is turn 2 earliest or own deployment zone T1.

Can't see Ork teleporting being any different.
   
Made in us
Dakka Veteran





Here is the image for sake of proof.
[Thumb - gw reply.PNG]

   
Made in us
Krazed Killa Kan





Denver, Colorado

PiñaColada wrote:
 Mad Doc Grotsnik wrote:


Skarboyz actually scare me. Like, a lot.

That’s a lot of S5 attacks.

Yeah, skarboyz are a crazy good upgrade. There are just so many things that are either T4,5 or 8 and this affects all of them. For 1CP
Alas, I'm no Goff


"Scare" isn't what I feel. More like "Happy".

Also a big fan of the unmodified 6s to hit giving extra attacks. I was kind of hoping that a waaagh banner would buff boys to get extra attacks on 5+s, but it also means PKs always get a chance for extra attacks. And a points cut on meganobz is just gravy. Real talk, though........meganobz are somewhat fairly costed @42 points. They can't intrinsically deep strike (but can be jumped / tellyported), and shooting is garbage, but an extra wound and attack over terminators is probably worth it for 2 points.

"Hope is the first step on the road to disappointment." Words to live by. 
   
 
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