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![[Post New]](/s/i/i.gif) 2018/10/27 15:02:58
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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TedNugent wrote:Boys, warboss and painboy up in points....they really were intent on killing green tide.
Well, ork players already have boyz, they want you to buy new toys, not use what you already have - likely also why the Stompa isn't amazing, they are pushing the new stuff not trying to fix older kits - odd though, make said stompa expensive but worth it and most players will buy one, its a nice model - but looks poor in multiples.
hopefully there will be a supplement at some point, once the codexes are all out, that will come with a few new models in a couple of years...
until then, looks like the index is still needed, I like my big mek with KFF
ahh well
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![[Post New]](/s/i/i.gif) 2018/10/27 15:03:56
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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Awesome thanks!
Does Mob rule work the same as the index? (leadership the same as models in unit, can use leadership of nearby units)
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![[Post New]](/s/i/i.gif) 2018/10/27 15:11:25
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Krazed Killa Kan
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I apparently internet poorly. Anyone got a link to the points sheet for the new ork codex?
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2018/10/27 15:12:20
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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Blood axes up.
Much weaker than expected. 18" limit to cover, and shot OR charge.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:17:19
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Locked in the Tower of Amareo
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Lol. Since when blood axes were supposed to be gunlines?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/27 15:19:15
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Haemonculi Flesh Apprentice
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Orks essentially got a tide of traitors stratagem which is big.
3CP but your not exactly recycling crappy cultists.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:20:10
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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JimOnMars wrote:Blood axes up.
Much weaker than expected. 18" limit to cover, and shot OR charge.
expected a limit similar to the Tyranid version (always in cover unless you advance or charge), still its better than nothing, fall back then shoot or charge again is reasonable, both is perhaps a bit much.
the 18" limitation is potentially useful for flanking advances though, not in cover from the stuff you stalk, but perhaps in cover from the stuff further away.
main downside is enemy fliers just move up then unload the hurricane bolters etc.
Ahh well, the core of my lot is blood axe, and is staying that way regardless, will see what I can get out of it
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![[Post New]](/s/i/i.gif) 2018/10/27 15:20:30
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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Interesting. Storm boys now able to deepstrike
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![[Post New]](/s/i/i.gif) 2018/10/27 15:20:49
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Haemonculi Flesh Apprentice
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tneva82 wrote:Lol. Since when blood axes were supposed to be gunlines?
See when you post like this you lose that precious little credibility you had left. There is another part of the trait that is much more useful competitively. There is a reason everyone takes hive fleet Kraken.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:21:13
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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JimOnMars wrote:Blood axes up.
Much weaker than expected. 18" limit to cover, and shot OR charge.
Could this point out to all -1 to hit traits being changed to 18" with CA?
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:21:16
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Oozing Plague Marine Terminator
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lord_blackfang wrote:fe40k wrote:So, outside of one cheese build (first turn charge), Orks got fethed?
Fun... no kultur on lots of models that would love to take advantage of it; and points increases instead of decreases to the majority of models that needed it?
I mean I’ll wait for more reviews, but I’m not holding my squigs.
I actually think Daedalus81 might be on to something with MSU Deffskulls.
Sounds encouraging as I have 34 Lootaz.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:23:07
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Haemonculi Flesh Apprentice
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Galas wrote: JimOnMars wrote:Blood axes up.
Much weaker than expected. 18" limit to cover, and shot OR charge.
Could this point out to all -1 to hit traits being changed to 18" with CA?
Rumor is CA is also turning all -1 traits into cover traits as well.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:23:21
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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interesting Blood Axes get the ability to deep strike infantry, which may work nicely alongside the teleporta stuff, picking whichever is cheaper for the unit desired, situational but could be useful.
nice to see stormboyz also get deepstrike...
Can see my orks enjoying APOC scale games with a larger table
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![[Post New]](/s/i/i.gif) 2018/10/27 15:23:53
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Dakka Veteran
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Blood Axe trait is weak; it sounds nice, but within 18” is basically the entire game board; at least it’ll feel like it at times - I’m curious how it works out.
That said, it’s free cover round1, instead of needing to spend the 2cp I guess.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:26:08
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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Suggesting you pick up Kommandos, when they are out of stock, is a nice touch... takes GW to manage that one...
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![[Post New]](/s/i/i.gif) 2018/10/27 15:27:50
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Scuttling Genestealer
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Stompas in Super-Heavy Aux. Detachments DO get a Kulture. See the link below. I'm fairly sure it says "including", anyway. "If your army is battle-forged, all <CLAN> units in ORK detachments (including Super-Heavy Auxilliary detachments) gain a Klan Kultur..." http://i.4cdn.org/tg/1540653645359.png
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This message was edited 1 time. Last update was at 2018/10/27 15:28:35
Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
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![[Post New]](/s/i/i.gif) 2018/10/27 15:28:24
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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Basically everything in a blood axe army can deep strike.
I am suspecting why the beta rule limited that to turn 2 -- who wants 2000 points of orks 9 inches away on turn 1?
It looks like we can drop 20 boyz for 1 cp and 30 for 2. That will make overwatch eaters critical if the 20-boy attack boost.
Anyone hear about that one yet?
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![[Post New]](/s/i/i.gif) 2018/10/27 15:29:16
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Foxy Wildborne
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CaptainBetts wrote:Stompas in Super-Heavy Aux. Detachments DO get a Kulture. See the link below. I'm fairly sure it says "including", anyway.
"If your army is battle-forged, all <CLAN> units in ORK detachments (including Super-Heavy Auxilliary detachments) gain a Klan Kultur..."
http://i.4cdn.org/tg/1540653645359.png
That's excluding.
Source: https://youtu.be/Dv9rCFkTkjM?t=540
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This message was edited 1 time. Last update was at 2018/10/27 15:31:27
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/10/27 15:32:50
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Locked in the Tower of Amareo
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JimOnMars wrote:Basically everything in a blood axe army can deep strike.
I am suspecting why the beta rule limited that to turn 2 -- who wants 2000 points of orks 9 inches away on turn 1?
It looks like we can drop 20 boyz for 1 cp and 30 for 2. That will make overwatch eaters critical if the 20-boy attack boost.
Anyone hear about that one yet?
Nothing in blood axes override that max half army can go to reserves. 2k deep strike requires 4k army.
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This message was edited 1 time. Last update was at 2018/10/27 15:33:58
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/27 15:34:46
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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JimOnMars wrote:Blood axes up.
Much weaker than expected. 18" limit to cover, and shot OR charge.
I dunno, I can see a place for it...
Breaking it down:
Yes, the range on the cover benefit is longer than some similar styles-- however it does not require you to be stationary and is not limited to non-Flying models.
Being able to shoot or charge when they Fell Back in the same turn can be a nasty trick. Especially for units that have benefits on the charge.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:38:55
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Dakka Veteran
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Deffdreads went down, but what about their PL? still 7 a model?
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![[Post New]](/s/i/i.gif) 2018/10/27 15:40:00
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ridin' on a Snotling Pump Wagon
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Means ‘Ardboyz at 18” have a 3+ save (I think? Pretty sure Boyz have a 5+?).
Nobs in ‘Eavy Armour likewise. And ded sneeky Meganobz are totally doable, spesh if you infiltrate them.
I know it may not be popular opinion, but without denigrating those opinions, I’m seeing a lot of potential within the Kulturs. Spesh if you decide to sacrifice raw CP for variety of FoC.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:41:19
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Locked in the Tower of Amareo
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Red Corsair wrote:tneva82 wrote:Lol. Since when blood axes were supposed to be gunlines?
See when you post like this you lose that precious little credibility you had left. There is another part of the trait that is much more useful competitively. There is a reason everyone takes hive fleet Kraken.
Yes thap part helps assault but also gunline while assault army ignores cover benefit pretty much fully. So much like happened with raven guard where supposed lightning assault specialists became premier gunline blood axe helps gunline more than assault. Though bad for either. For assaul you want evil sun for reliable deep strike assault. Blood axe sucks at that.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/27 15:42:13
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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![[Post New]](/s/i/i.gif) 2018/10/27 15:44:23
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Dakka Veteran
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Funny thought I just had; Gretchin are SO good at hiding, that you can’t sneak (deepstrike) them with the Blood Axe stratagem.
Explains a lot, really.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:49:27
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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If grots don't get clan traits, can they be part of a clan detachment?
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![[Post New]](/s/i/i.gif) 2018/10/27 15:53:53
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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JimOnMars wrote:If grots don't get clan traits, can they be part of a clan detachment?
Probably? Nothing stops you from having Scions, Ratlings, Ogryn, etc in a Guard detachment despite them not having <Regiment>.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:54:48
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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Kanluwen wrote: JimOnMars wrote:If grots don't get clan traits, can they be part of a clan detachment?
Probably? Nothing stops you from having Scions, Ratlings, Ogryn, etc in a Guard detachment despite them not having <Regiment>.
Not a guard detachment. A <Regiment> detachment.
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![[Post New]](/s/i/i.gif) 2018/10/27 15:58:11
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ridin' on a Snotling Pump Wagon
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I didn’t, it’s based off other comments about other boosts from stratagems and that. I’m quite likely wrong (though perhaps ‘Ardboyz get a 4+?)
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![[Post New]](/s/i/i.gif) 2018/10/27 15:58:20
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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JimOnMars wrote: Kanluwen wrote: JimOnMars wrote:If grots don't get clan traits, can they be part of a clan detachment?
Probably? Nothing stops you from having Scions, Ratlings, Ogryn, etc in a Guard detachment despite them not having <Regiment>.
Not a guard detachment. A <Regiment> detachment.
See above. There's literally a rule allowing for it.
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