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Made in de
Longtime Dakkanaut





So I've finally decided to give in and buy a few Primaris Marines, but I'm not sure what to do with them.

Reivers and Hellblasters in particular have sparked my interest, and at first, I will get one of each from a bitzshop to satisfy my immediate cravings, but I'm still wondering how these guys perform in both Kill Team and 40K.

As far as Kill Team goes, it seems that neither Hellblasters nor Intercessors with Plasma Guns are an option in the core book, but I really like their style, so I might just use one as a Tactical Marine Gunner with Plasma Gun (and proper scale ).

The Reiver is supported in Kill Team, and it looks like a fun, mobile unit to play with, but I was hoping some of you could share their impressions and experiences.


Cheers

This message was edited 1 time. Last update was at 2018/08/16 17:36:31


 
   
Made in gb
Longtime Dakkanaut




U.k

I’m a very casual player and not into power units but have had a lot of fun with both units. A rapid firing plasma gun thing on full power with re rolls thanks to a captain can be scary to most things. My reivers have always been good too. -1ld and stun grenades can make them feel like the terror troops they should be but most of all I love the models.

All in my primaris only army isn’t that great at winning games but until they expand the range the imperium has lots of options for filling in.
   
Made in de
Longtime Dakkanaut





Andykp wrote:
I’m a very casual player and not into power units but have had a lot of fun with both units. A rapid firing plasma gun thing on full power with re rolls thanks to a captain can be scary to most things. My reivers have always been good too. -1ld and stun grenades can make them feel like the terror troops they should be but most of all I love the models.

All in my primaris only army isn’t that great at winning games but until they expand the range the imperium has lots of options for filling in.


Thanks for your input. I'm not too concerned with winnig all the time either, but I'd like to have a decent chance in a casual environment.

At this point, Kill Team seems like the best option for me to get back into the hobby.

   
Made in us
Gore-Soaked Lunatic Witchhunter







I find Deathwatch make Primaris Marines work massively better than in other armies. Special-issue ammunition on bolt rifles massively upgrades their killing power for a token increase in cost and lets Reivers (who are good at going places) kill models (which they're normally not very good at), mixed Kill-Teams gives you heavy weapons with ablative wounds and the ability to fall back and shoot/Troops with guns that can engage hard targets, 1CP/squad Teleportarium lets you get them up the table in a cost-effective way, and you have a generic Chapter Master aura for all of 130pts in the Watch-Master.

Primaris aren't bad elsewhere, but I find that the Deathwatch book has made "Space Marines" fun to play again. Can't speak to Kill-Team, however.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Stubborn Prosecutor





For 40k:

Reviers are ok, but range from succeeding wildly against S3 grunts to being wiped by anything with AP-1 or greater. On the plus side, Grapnel launchers can sometimes give you a less than 9" charge in a drop if there is some nice vertical terrain around.

Hellblasters are one of the strongest SM units available right now. A squad of 5 (or a kill team of 5+5intercessors if you are deathwatch) can take a dreadnought off the map and ruin a knight's day.

Intercessors are good in SM, fantastic in deathwatch. THe second wound is so-so, but a native -1 on a bolt rifle is damn good in a troop choice.

For kill team:

Multi-wound models have a good edge and primaris really come into their own. Reivers do really well when they have bolt carbines - which is funny because you never see them with carbines in the 40k game. I think a pair of intercessor gunners backed by 3 reivers is a nice way to field a TAC list.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Combat Jumping Rasyat




East of England

Go Deathwatch. They're cool, and very good in Killteam. They're unique and you can sculpt each dude with different bits to make them feel like Your Dudes. And in 40k, they rock.

Either that or wait until Space Wolves codex drops - I have a feeling they are going to be very good.
   
Made in gb
Longtime Dakkanaut




U.k

I’ve limited myself to primaris only so I don’t mind struggling. It’s my own fault for using only half a codex! Killteam is a good point to start anyway I think. Deathwatch primaris look good and play well. And you could add them to a normal marine force later too.
   
Made in us
Stubborn Prosecutor





Andykp wrote:
I’ve limited myself to primaris only so I don’t mind struggling. It’s my own fault for using only half a codex! Killteam is a good point to start anyway I think. Deathwatch primaris look good and play well. And you could add them to a normal marine force later too.


I started with a pure primaris Dark Angels/Iron Hands list but went pure DeathWatch after the codex dropped. It's just so good for Intercessors.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Lord of the Fleet






BertBert wrote:

As far as Kill Team goes, it seems that neither Hellblasters nor Intercessors with Plasma Guns are an option in the core book, but I really like their style, so I might just use one as a Tactical Marine Gunner with Plasma Gun (and proper scale ).

Correct, there are no hellblasters in kill team.
There are no Intercessors with plasma guns anywhere.

Intercessors are best as deathwatch in both systems at the moment.
   
Made in de
Longtime Dakkanaut





 Scott-S6 wrote:
BertBert wrote:

As far as Kill Team goes, it seems that neither Hellblasters nor Intercessors with Plasma Guns are an option in the core book, but I really like their style, so I might just use one as a Tactical Marine Gunner with Plasma Gun (and proper scale ).

Correct, there are no hellblasters in kill team.
There are no Intercessors with plasma guns anywhere.

Intercessors are best as deathwatch in both systems at the moment.


Maybe I'm missing something, but in the Kill Team Core Book I don't see an entry for Deathwatch Primaris oO.

Never mind, I found the entry.

This message was edited 1 time. Last update was at 2018/08/17 07:37:48


 
   
Made in us
Shadowy Grot Kommittee Memba






I tried out Deathwatch primaris for the first time yesterday and they looked pretty decent.

Deathwatch have a tough choice with the carbine, because it's a full 2 points for us, meaning a pistol/carbine DW reiver with a grav chute (those seem highly useful) costs the deathwatch a weighty 20 points.

What I ran was a grav chute/Carbine/Knife reiver sergeant (the sarge can swap his pistol for a carbine, and he's the only one that can do that) and a regular knife/pistol/grav chute/grapple reiver.

The grav chute leader I started up on top of terrain, IMO grav chutes are vital because they enable you to use Jump Down as a replacement for a Charge move. Jump Down with the Grav Chute can take you within 1" of enemy models, they DON'T get to overwatch or retreat, AND you then get to pop them in the kisser with your pistol in the shooting phase because you didn't charge that turn. And if you're deathwatch you do not want to be giving up those pistol shots with 2+ to wound -1AP.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Lord of the Fleet






BertBert wrote:
 Scott-S6 wrote:
BertBert wrote:

As far as Kill Team goes, it seems that neither Hellblasters nor Intercessors with Plasma Guns are an option in the core book, but I really like their style, so I might just use one as a Tactical Marine Gunner with Plasma Gun (and proper scale ).

Correct, there are no hellblasters in kill team.
There are no Intercessors with plasma guns anywhere.

Intercessors are best as deathwatch in both systems at the moment.


Maybe I'm missing something, but in the Kill Team Core Book I don't see an entry for Deathwatch Primaris oO.

Never mind, I found the entry.

Yeah it's not easy to find when you're just skimming the book... Would have been nice to have the title banner for the datacard and then - see intercessor datasheet on p85.


Automatically Appended Next Post:
the_scotsman wrote:

The grav chute leader I started up on top of terrain, IMO grav chutes are vital because they enable you to use Jump Down as a replacement for a Charge move. Jump Down with the Grav Chute can take you within 1" of enemy models, they DON'T get to overwatch or retreat, AND you then get to pop them in the kisser with your pistol in the shooting phase because you didn't charge that turn. And if you're deathwatch you do not want to be giving up those pistol shots with 2+ to wound -1AP.

That only applies if you fell (i.e.not voluntarily).

Grav chute says that if you were going to fall onto a model then you get placed within 1".

Jump down says you may not choose to fall onto a model. It also says you may not jump down to within 1" of an enemy unless you're charging them.

This message was edited 3 times. Last update was at 2018/08/18 09:14:34


 
   
Made in us
Loyal Necron Lychguard





As someone who has been on the receiving end of them, Reivers are very difficult to deal with in Kill Team. The Primaris statline is actually very tough in that meta since damage 2 is far less prevalent (it's really just plasma guns, which not every army has, and the only army that can take them in excess is Guard who have some other serious issues to contend with).
   
 
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