Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/11/02 09:43:52
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
Regis_sotum wrote:Gentlemen, we need help. For this weekend campaign battle, hell forge invasion, some homebrew chaosified and mutated titan rules are necessary; but literally nothing gets into mind, except maybe some 6+ demonical save once voids are down.
Do you have any ideas or solutions?
Change weaponry a bit, perhaps add weird stuff like Limited demon boils, Warp weaponry or Voidbreakers, maybe even Vortex blasts as a possibility from Catastrophic Damage table? Imagine striking the beast down and creating an accidental black hole. Whoops.
Daemonic gait, extra speed at the expense of armour? Ability to regenerate a structure point per turn or by hurting others? Teleportation mid-fight? Flamerlike breath weapons? Smash attacks get Rapid from sprouting tentacles? A billowing smoke cloud gives a permanent -1 against shooting? A camouflage glamour hides the thing from sight until very close? A mutation that switches the engine's weapon mid-battle? Shields convert saves to outward blasts? Larger explosions of gore when dying? Creates Difficult Terrain as it moves by twisting natural order in its wake? Astral ammunition goes through cover? Draft up some stratagems to represent daemonic presence? Allow the machines to Push for even more movement or dakka than normal?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/02 11:11:46
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Brainless Servitor
|
That's quite a host of themes, thank you. All that remains is to make a coherent rules of this).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/02 11:12:05
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
Great question.
Mark of Khorne
-1 BS, +1 WS
Ignore all effects like princeps injured
Melee weapons -5pts
+2 on machine spirit table
Extra victory points for slaying enemy princeps maximus
+2 charge distance, +1 speed
Mark of Nurgle
Ignore all effects like princeps injured
-1 speed
Spore mines: can be released at the end of the move phase, place 5” template touching the titans base and leave a marker, counts as difficult terrain as they attack joints
Mori Plague Cannon shoots corrosive snot: rather than concussive the location damaged by an unshielded hit suffers an extra damage pip at the end of each sucsessive end phase. Can be repaired on a 4+.
Tzneetch
-1 command checks
6+ save on unshielded hits
Bolters of change: all solid slug guns +1 str
Going voids to full and firing draining weapons doesn’t require a reactor roll on a 4+
If destroyed a 3” Vortex template is left on the board
Slaneesh
Titans count as immobilized because of the orgy taking place in the cockpit.
|
This message was edited 2 times. Last update was at 2018/11/02 17:02:07
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/02 15:57:22
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Krazed Killa Kan
|
Almost finished prepping for basecoats! The Warhounds and my other Titans may need to go to second in line since Orks hits TONIGHT!!!
|
This message was edited 1 time. Last update was at 2018/11/02 15:57:59
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/02 17:04:32
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
Trying to come up with a Kaban machine conversion as a Warhound proxy for my traitors. Kataphron Destroyer tracks look small but it might work depending on how I build up the body.
http://wh40k.lexicanum.com/wiki/Kaban_Machine
|
This message was edited 1 time. Last update was at 2018/11/02 17:05:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/02 17:27:01
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Grim Dark Angels Interrogator-Chaplain
|
I managed to buy a tiny knight lancer off eBay, just wandering how people would handle rules for it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/02 19:21:33
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
Formosa wrote:I managed to buy a tiny knight lancer off eBay, just wandering how people would handle rules for it?
How does it differ from a normal knight? Is it faster, does it hit harder, is it markedly more resilient?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/03 01:39:08
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
Ping pong ball looks like an okay size, I need to buy some more 80mm bases.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/03 11:54:36
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Did Fulgrim Just Behead Ferrus?
|
KABAN!!!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/04 12:29:52
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/05 07:28:55
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Veteran Knight Baron in a Crusader
Oakland, CA
|
Beautiful work, Stephanius!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/05 13:04:59
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Sherrypie wrote: Formosa wrote:I managed to buy a tiny knight lancer off eBay, just wandering how people would handle rules for it?
How does it differ from a normal knight? Is it faster, does it hit harder, is it markedly more resilient?
It’s slightly faster, has a standard d weapon ccw, 6 shot plasma gun thing, better invun in close combat and a higher initiative when it charges.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/05 17:53:52
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
Added the extra top armor piece from a Warhound and the weapon cables as small tentacles, not bad to be honest.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 09:23:41
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Brainless Servitor
|
A huge update this time.
In the campaign, the imperials did successfully invade the Hellforge of KM179-beta across two battles, albeit with horrific losses.
The first battle was the hot-drop of Atarus axiom maniple (a warlord, a reaver and two warhounds) at some slavers hubs, supported by the orbital bombardment (we used the rules for magma eruptions from the "Last stand at Magma City"), with the goal of securing the area and creating a landing zone by levelling the area to the ground. The latter was quite a success, with all the ordnance flying around, but the securing part didn't go well. Imperials were met head on with Myrmidon maniple of Chaos titans led by a posessed warlord with plasma anihilator and a quake cannon, with another warlord and a reaver in the maniple. Concentrated fire from Atarus warhounds and a reaver stripped Chaos flagman of it's shields, and a precize lance strike crippled heretic's head, but not before the other chaos warlord ripped the brave reaver apart with an arioch powerclaw. Imperials responded by beheading chaos flagman (posessed crew stil somehow successfully ejected even with all the penalties!) and directed all firepower to the second warlord, seriously damaging it and preventing a second brutal charge. Unfortunately it left chaos reaver unattended, and let it sneak upon the Stormlord, imperial flagman warlord. Carring a melta and a fist, the heretic scored three criticals to the Stormlord torso, and the the reactor leak finished it off, causing a magazine detonation, that raised a quater of the area (yay, goal accomplisshed!); Princeps Senoris failed to eject from the resulting nuclear explosion. At that point, all the engines were pretty tightly grouped, so all of them were badly damaged. Imperials quickly finished off the second chaos titan, silencing it and using as a cover, though one warhound was lost to the melta fire from the reaver. Still, the last remaining imperial titan, the second warhound, overcharged the shields and met the heretic face-to-face. Chaos engine fell, literally crashing into victorius imperial titan legs, immobilising it; but still, a victory for the Emperor!
|
This message was edited 2 times. Last update was at 2018/11/06 09:26:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 09:35:05
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Locked in the Tower of Amareo
|
Hmm sunfury and quake cannon. That's bit unusual combo and rather inconvenient as I found out when I made mistake of using that. With one gun with max range of 24" and one gun that suffers penalty shooting within 24" that's never in good firing condition!
Nice to see claws seemed to do job. I'll be trying 2 claw warlord, 2 reavers with fist and 2 warhounds on thursday
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 09:58:58
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Brainless Servitor
|
Imperials rushed with the repairs, an quickly fixed both warhounds to combat-capable state. However, the battle titans were beyond repair, so a reserve reaver had to be droped on the battlefield to form a venator maniple. Chaos did not bother with maniples, and just patched up both warlords a bit, rolling thesee monsters into battle once more - not even fully repairing them, so chaos titans still spent first round if the second game repairing criticals at the orders.
The second battle was waged at the edge of the landing zone - chaos engines tried breaking trough to the landed ships, with an intention of slaughtering the unloading conventional troops. Atarus reaver stood in their way, braving the incoming fire. With the warhounds flanking the powerclaw bearer, imperials managed to cast it down, burning and crashing. Sadly, the second, posessed warlord was too much to handle - heretic finished off the heroic reaver, and strode to the landing zone, ignoring warhounds that were unable to stop him, even by firing ti the rear armor. Not a desirable outcome, indeed.
As for the rules, we introduced a homerule "systems" for the titans, allowing for custom modifications like motive sub-reactors or advanced aupexes in the legion section of the rulebook. Systems go th the rules block of the terminal, replacing ardex weaponry on the warlord, and are hit at the "special"; also being damaged, repaired and destroyed on a 5+. Techo-heretical devices and effects also go in here, and each system may only be taken once. It turned out quite fun, it had to be admitted.
And, at last, a hobby part. Some unusual maniple is at the assembly... the ork one. Gorkonaught is perfect as a gargant - and is exactly matching the size of a warlord.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 10:14:02
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Brainless Servitor
|
tneva82 wrote:Hmm sunfury and quake cannon. That's bit unusual combo and rather inconvenient as I found out when I made mistake of using that. With one gun with max range of 24" and one gun that suffers penalty shooting within 24" that's never in good firing condition!
Nice to see claws seemed to do job. I'll be trying 2 claw warlord, 2 reavers with fist and 2 warhounds on thursday
Princeps Kolesnik, as he said, did chose the gunz for the sole brutality of the warlord appearance, ignoring unoptimal distance layout. Between it, laser blasters and plasma annihilator, the posessed warlord was a pain to face at middle range and still capable of punching warhound shields while on approach, despite the scout titans going out of direct LoS.
As for me, I like more specialised approach, but AT is great at weapon balance, and it is hard to go really wrong with the loadout; maybe the only ones are all-gatling shield breakers, and even that is more risky, than wrong.
|
This message was edited 1 time. Last update was at 2018/11/06 10:15:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 10:26:31
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Locked in the Tower of Amareo
|
I like generalist approach but what I want is range bands to be similar. If those are waaaay off(volcano cannon arm+vulcan mega bolters? Volcano cannon+claw?) then that's going to be generally trouble. Can't use orders efficiently and in this case either you are not shooting gun or gun is -1 to hit.
Short/medium/long weapons and then among them shield breaking/damage dealers to taste is my rule of thumb
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 11:12:11
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Brainless Servitor
|
A bit unsure about orders - you mean first fire? It uses a single weapon anyway, so no advantage in having a second barrel. Penalty of -1 is sad indeed, that's the part of a reason I prefer turbo-lasers over laser blasters, but some people just do not care about -1 on a large blast, or choose for other advantages.
Basing on our dozen games, I recommend you arming your warlords with laser blasters and reavers with trubo-lasers and meltas. That way you will be uniform and still able to engage things at distance, should your fists be torn off.
Twin powerclaw warlord would cripple or outright destroy anything in a single round, barring some really unlucky rolls. But, as we played, the Mighty Fist is always the first weapon for Targeted Attacks, so be especially cautious with knights. Theese tiny buggers rip weapons off really fast.
|
This message was edited 2 times. Last update was at 2018/11/06 11:13:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 11:47:23
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Locked in the Tower of Amareo
|
Regis_sotum wrote:A bit unsure about orders - you mean first fire? It uses a single weapon anyway, so no advantage in having a second barrel. Penalty of -1 is sad indeed, that's the part of a reason I prefer turbo-lasers over laser blasters, but some people just do not care about -1 on a large blast, or choose for other advantages.
Basing on our dozen games, I recommend you arming your warlords with laser blasters and reavers with trubo-lasers and meltas. That way you will be uniform and still able to engage things at distance, should your fists be torn off.
Twin powerclaw warlord would cripple or outright destroy anything in a single round, barring some really unlucky rolls. But, as we played, the Mighty Fist is always the first weapon for Targeted Attacks, so be especially cautious with knights. Theese tiny buggers rip weapons off really fast.
If you have short ranged guns have trouble with first fire(cant' move forward toward range plus of course you will be shooting in combat phase anyway at which point lack of range for rest really sucks!) and advancing to get to range with short guns(especially needed with my medium range brawler of macro blasters, paired blasters and sunfury where without pushing it's 100% impossible to get to range without enemy helping and even with push if opponent wants to play sit back and shoot you will not reach them period) as that would be missing shooting long range gun then. Most extreme with volcano cannon+vulcan+power klaw where you most definitely WANT to advance T1 so having long range gun is really bad.
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 12:24:56
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Brainless Servitor
|
I would not say it's bad, more like sub-optimal. Volcano cannon is a demanding weapon, that does indeed require appropriate loadout to give best results; but having one more around is never a bad thing, even if it is to give some long-range punch to a close combat engine. It can be done with better efficiency, sure, but that's not always needed.
Oh, and when you check in for the ammo, sunfury and volcano cannon have an advantage of an unlimited ammunition, one more pro to consider.
|
This message was edited 1 time. Last update was at 2018/11/06 12:26:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 16:31:42
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
tneva82 wrote:Hmm sunfury and quake cannon. That's bit unusual combo and rather inconvenient as I found out when I made mistake of using that. With one gun with max range of 24" and one gun that suffers penalty shooting within 24" that's never in good firing condition!
Nice to see claws seemed to do job. I'll be trying 2 claw warlord, 2 reavers with fist and 2 warhounds on thursday
That's a good point on that combo. Really good talk on weapon combos!
Edit; ammo? There’s limited ammo? I don’t have my rulebook, did I miss something?
|
This message was edited 1 time. Last update was at 2018/11/06 16:35:25
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 17:29:55
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Fixture of Dakka
|
I think the ammo talk was more fluffy than anything. There is no limited ammo on Quake Cannons.
|
"The Omnissiah is my Moderati" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 18:25:24
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Locked in the Tower of Amareo
|
Nostromodamus wrote:I think the ammo talk was more fluffy than anything. There is no limited ammo on Quake Cannons.
Or house rules for their campaign
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 18:38:01
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Brainless Servitor
|
Exactly that. Now we have limited special ammo (for example, S8 plasma warheads for AML), but we plan moving to limited ammunition for all munitions-based weapons.
Upd: I think, in a few months, when we will determine a stable homerule block for campaign, I will translate it to english and post here.
|
This message was edited 3 times. Last update was at 2018/11/06 18:44:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/06 18:49:36
Subject: [Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
That sounds cool. I also like your collection of optional weapons in those pics. Why does that Reaver need a Dreadnought assault cannon? What's that represent?
Oooo, I just noticed you've got a muzzle brake on your quake cannon, I like that. I need to redo mine now that I've seen that!
|
This message was edited 2 times. Last update was at 2018/11/06 21:04:14
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/07 04:16:21
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
It’s early but I’ve started narrowing the barrel of my quake cannon and adding a muzzle brake. I’ll probably round off the corners octagonally and build up the recoil tube before adding a big shrouding armor plate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/07 16:14:40
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
After finishing the barrel sections and recoil tubes I went on Thingiverse and found lots of premade cannon designs. D'oh.
Just finishing up the top armor plate and where the barrel meets the gun casing.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/07 22:43:53
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
One evening of painting down, game on Saturday. They will get done
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/11/08 22:22:01
Subject: Re:[Adeptus Titanicus] Report on your AT Projects!
|
 |
Longtime Dakkanaut
|
Two evenings down, one left before the game
|
|
|
 |
 |
|