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Made in us
Decrepit Dakkanaut




 Vaktathi wrote:
Slayer-Fan123 wrote:
[

1. Which shows the problem is internal balance. Why would a Marine player take Basilisks if GW made Whirlwinds and Thunderfire Cannons functional?
Because a Basilisk is a heavy artillery piece able to engage almost any kind of target, while whirlwinds and thunderfie cannons are anti infantry light artillery. They have different purposes, and that capability is not otherwise available to SM's in that manner.

Different armies have different units with different strengths and abilities. Not all armies have inherent access to the same abilities, thats what defines them. When you throw the world open, of course cherrypicking occurs.



Except those two pieces don't do a good job of being that much anti-infantry. If they did you'd have a good reason to use them. There shouldn't be that much a difference in performance and you know that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Slayer-Fan123 wrote:
 Vaktathi wrote:
Slayer-Fan123 wrote:
[

1. Which shows the problem is internal balance. Why would a Marine player take Basilisks if GW made Whirlwinds and Thunderfire Cannons functional?
Because a Basilisk is a heavy artillery piece able to engage almost any kind of target, while whirlwinds and thunderfie cannons are anti infantry light artillery. They have different purposes, and that capability is not otherwise available to SM's in that manner.

Different armies have different units with different strengths and abilities. Not all armies have inherent access to the same abilities, thats what defines them. When you throw the world open, of course cherrypicking occurs.



Except those two pieces don't do a good job of being that much anti-infantry. If they did you'd have a good reason to use them. There shouldn't be that much a difference in performance and you know that.
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.

This message was edited 1 time. Last update was at 2018/09/19 19:31:32


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in fi
Courageous Space Marine Captain






 Vaktathi wrote:
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.


Why is cherrypicking a problem? Some factions have way more units to choose from than others to begin with. How it is fair that Guard have several times more units to choose from than the Harlequins? For the cherrypicking complaint to make sense all factions should have equal amount of units, with carefully designed strengths and weaknesses that are equally balanced against each other. This is not even remotely the case, so the whole argument is moot.

   
Made in ch
The Dread Evil Lord Varlak





 Crimson wrote:
 Vaktathi wrote:
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.


Why is cherrypicking a problem? Some factions have way more units to choose from than others to begin with. How it is fair that Guard have several times more units to choose from than the Harlequins? For the cherrypicking complaint to make sense all factions should have equal amount of units, with carefully designed strengths and weaknesses that are equally balanced against each other. This is not even remotely the case, so the whole argument is moot.


Excuse me but harlequins should've never had their own codex to begin with.
Same with knights, same with Asassins, same with even grey knights. These are Codexes that should've been either inbaked into a greater Codex or should've formed a combined Codex to begin with.

Edit: meant asassins instead Inquisition

This message was edited 1 time. Last update was at 2018/09/19 20:02:23


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in fi
Courageous Space Marine Captain






Not Online!!! wrote:

Excuse me but harlequins should've never had their own codex to begin with.
Same with knights, same with inquisition, same with even grey knights. These are Codexes that should've been either inbaked into a greater Codex or should've formed a combined Codex to begin with.

Yet with the current ally system they work just fine as minifactions. Almost like it was intended...


This message was edited 1 time. Last update was at 2018/09/19 20:02:43


   
Made in us
Longtime Dakkanaut




 Crimson wrote:
 Vaktathi wrote:
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.


Why is cherrypicking a problem? Some factions have way more units to choose from than others to begin with. How it is fair that Guard have several times more units to choose from than the Harlequins? For the cherrypicking complaint to make sense all factions should have equal amount of units, with carefully designed strengths and weaknesses that are equally balanced against each other. This is not even remotely the case, so the whole argument is moot.

The game you are looking for is chess. Both players have the same pieces with the same strengths and weaknesses. In 40k each army from a lore point is supposed to have a specific playstyle that functions with the lore. Tau are supposed to be amazing at range with no psychic phase and no CC, Khorne Demons are supposed to kill you up close but have crappy shooting, Nurgle is supposed to be hard to remove, ect. What you are championing for is every army having units that do the same thing at the same efficiency. The end goal of making every army have the same amount of unit choices that do the same things is simply play chess with different looking pieces.

Allowing things like imperium and chaos to cherry pick across multitudes of codexes with no downsides crushes codexes like tau that will never have an army that is meant to do what a BA smashcaptian does
   
Made in ch
The Dread Evil Lord Varlak





 Crimson wrote:
Not Online!!! wrote:

Excuse me but harlequins should've never had their own codex to begin with.
Same with knights, same with inquisition, same with even grey knights. These are Codexes that should've been either inbaked into a greater Codex or should've formed a combined Codex to begin with.

Yet with the current ally system they work just fine. Almost like it was intended...


MHM Castelaans work so fine that even without CP they still are broken?
And no balance issue at all, not to mention the BS breaking up and selling of piecemeal content for the game that is a scummy buisness model?

You know where Knights should've ended? In admech.
Harlequins in Both DE and Eldar codex

Asassins, inquisitors, greyknights in a combined Inquisition book, you know, a fully fledged book? so that they don't need another 3 freaking codieces to work?

The game you are looking for is chess. Both players have the same pieces with the same strengths and weaknesses. In 40k each army from a lore point is supposed to have a specific playstyle that functions with the lore. Tau are supposed to be amazing at range with no psychic phase and no CC, Khorne Demons are supposed to kill you up close but have crappy shooting, Nurgle is supposed to be hard to remove, ect. What you are championing for is every army having units that do the same thing at the same efficiency. The end goal of making every army have the same amount of unit choices that do the same things is simply play chess with different looking pieces.

Allowing things like imperium and chaos to cherry pick across multitudes of codexes with no downsides crushes codexes like tau that will never have an army that is meant to do what a BA smashcaptian does

oh and this here ofcourse, which mostly fits atm Chaos and Aeldari soup.

This message was edited 1 time. Last update was at 2018/09/19 20:06:50


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Decrepit Dakkanaut




 vipoid wrote:
Slayer-Fan123 wrote:

I don't have any vendetta.


Yet you constantly go after not only IG but IG players, whilst parading the fact that you clearly have no clue what constitutes balance.


Slayer-Fan123 wrote:

1. Which shows the problem is internal balance. Why would a Marine player take Basilisks if GW made Whirlwinds and Thunderfire Cannons functional?


Because they want to take additional artillery units? Because you want to take different types of artillery unit?

Regardless, what exactly is your point here?


Slayer-Fan123 wrote:

2. Other units could perform those functions if they were buffed, or the units taken are already overpowered in the first place.


That's simply not true. Not every codex has a plethora of units that all perform the same basic role.

Slayer-Fan123 wrote:

3. And Rule Of 3 was a bad idea to convince people that they were helping fix the game. It doesn't matter if you can only take 3 Hive Tyrants if Hive Tyrants are still mathematically broken in the first place.


I don't disagree.

Slayer-Fan123 wrote:
Would it be okay if Terminators cost 10 points each and got all their Power Fists free and all got Assault Cannons free, but they were only limited to 3 squads total? The answer is no because the unit is fundamentally broken. Hell, the unit is broken at being limited to only one squad.


What has this even got to do with the points I made about allies?

I don't recall ever saying that the rule of 3 was a good rule. Merely that, like it or not, allies provide an advantage by allowing Soup armies to effectively evade it if they so choose.

Slayer-Fan123 wrote:

4. CP is the only thing new to this edition, so you'd almost have a fair point if CP actually mattered when the edition first came out and people weren't just spamming Conscripts + Commisars because they were fundamentally broken.


Wait, are you seriously arguing that CPs don't matter in the current game?

Are you even quoting the right person? Because you've thus far failed to refute any of the points I made. Hell, I'm not even sure you're addressing the points I made. All you seem to have done is attack a lot of things that I never said.

Slayer-Fan123 wrote:

5. The fun part of your example with Mandrakes is that you get literally a single extra wound on preferred targets for something you'd like that on, like Custodes. Even against a Tactical Marine squad, that's 2.4 dead compared to 3.1 with the Shred bonus.


Sigh. My apologies for trying to give a simple example, rather than trying to dig through tournament results or such to find out the best Dark Eldar units to use with Doom.

That said, I'm pretty certain your math is off here. 10 Mandrakes inflict 4.44 wounds on a Tactical squad without Doom, and 6.67 with doom. That's still a 50% increase in casualties.

And, again, I was just using this as an example of buffs/combos that don't exist within mono codices. There is literally no unit in the entire DE codex that can improve Mandrake hitting or wounding with Baleblast, let alone one as synergistic as Doom.


Slayer-Fan123 wrote:

Essentially, rather than there being no reason not to play soup, you only have reasons to because of the internal and external balance still being all fethed up basically.


That doesn't make sense. Even if units in all codices were perfectly balanced, there would still be no reason not to play soup. Because armies are still going to have weaknesses in terms of the units/unit types they simply don't have access to, or the number of CPs they can generate or the buffs they can apply etc.. If you really want a balanced game, then there needs to be some downside to playing Soup armies - it can't just be all upside with no drawbacks as it currently is. Which is apparently how you want it to remain.

That's because you're behaving like an Eldar player from 6th-7th edition. In fact almost all the Guard players here are simply because their army functions. That's nice, but if it's broken it's broken. You've had your fun. Now back to the points.

1. The point was literally that internal balance is always the primary issue. Like, you completely ignored it to say you don't get it? It was blatantly obvious what point I was making. Seriously. Reading comprehension, dude.
2. They will have units that perform almost the same role though, and not every army needs the role to function. Obviously Tau don't need a Slamguinus to function, do they? Therefore it's Slamguinus proving he's an issue.
3. So if those certain units like Predators are going above Rule Of 3, it doesn't matter because the Predator isn't broken. You need to look at the fundamental issues with the unit in discussion. Math proved there was an issue with Infantry whether you like it or not. Math doesn't care about your feelings.
4. CP doesn't matter when discussing unit merit. Simple as that. The beginning of the edition showed that when we had only the three Stratagems to use, and people called for the nerfing of Roboute and Conscripts and Stormravens RATHER than blaming the Ally system like you're choosing to do now.
5. Yeah you might've been better off with using Disintegrator Ravagers, except that the weapon itself is the issue. Or should we just deny that too and blame Doom?
Also I probably had the wrong stats for the Mandrake weapon. Assault 2 S3 AP-1 yes? Even with the math you provided, giving a percentage rather than the points killed is pretty dishonest. 50% sounds nasty when 20 dudes died in the first place, but at that low a number 2 Marines more dying is hardly an issue.
Also who cares if nothing else buffs them?

There are plenty of reasons to not play soup assuming balance was actually achieved. More units to target with your Stratagems, more synergy units for the HQ dudes, etc. Of course with how cheap Commanders and Infantry are who cares right?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




Asmodios wrote:
 Crimson wrote:
 Vaktathi wrote:
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.


Why is cherrypicking a problem? Some factions have way more units to choose from than others to begin with. How it is fair that Guard have several times more units to choose from than the Harlequins? For the cherrypicking complaint to make sense all factions should have equal amount of units, with carefully designed strengths and weaknesses that are equally balanced against each other. This is not even remotely the case, so the whole argument is moot.

The game you are looking for is chess. Both players have the same pieces with the same strengths and weaknesses. In 40k each army from a lore point is supposed to have a specific playstyle that functions with the lore. Tau are supposed to be amazing at range with no psychic phase and no CC, Khorne Demons are supposed to kill you up close but have crappy shooting, Nurgle is supposed to be hard to remove, ect. What you are championing for is every army having units that do the same thing at the same efficiency. The end goal of making every army have the same amount of unit choices that do the same things is simply play chess with different looking pieces.

Allowing things like imperium and chaos to cherry pick across multitudes of codexes with no downsides crushes codexes like tau that will never have an army that is meant to do what a BA smashcaptian does


Utopian fallacy and false equivalence fallacy. GW can do better than having preds cost the same or more than Leman Russ tanks.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Crimson wrote:
Why is cherrypicking a problem?


Because it means that Soup armies have a huge advantage over mono-armies right from the get-go, with no disadvantage to speak of.

 Crimson wrote:
How it is fair that Guard have several times more units to choose from than the Harlequins?


How is it fair that a player who uses Harlequins, Eldar and Dark Eldar has a huge advantage over a player who only uses Harlequins, without incurring any cost or penalty whatsoever?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Locked in the Tower of Amareo




Ice_can wrote:
Martel732 wrote:
Okay. It's way inferior to a wyvern. 60 pt tank lol.

Yeah a tank that guard players say is trash


It's better than any marine vehicle hands down.
   
Made in us
Decrepit Dakkanaut




 Vaktathi wrote:
Slayer-Fan123 wrote:
 Vaktathi wrote:
Slayer-Fan123 wrote:
[

1. Which shows the problem is internal balance. Why would a Marine player take Basilisks if GW made Whirlwinds and Thunderfire Cannons functional?
Because a Basilisk is a heavy artillery piece able to engage almost any kind of target, while whirlwinds and thunderfie cannons are anti infantry light artillery. They have different purposes, and that capability is not otherwise available to SM's in that manner.

Different armies have different units with different strengths and abilities. Not all armies have inherent access to the same abilities, thats what defines them. When you throw the world open, of course cherrypicking occurs.



Except those two pieces don't do a good job of being that much anti-infantry. If they did you'd have a good reason to use them. There shouldn't be that much a difference in performance and you know that.
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.

Nevertheless would it not have a defined role though that it excels at? You'd have to get AT elsewhere perhaps, but would the marine player NEED to go to Basilisks immediately and then get all the benefits of being able to target non-Infantry effectively? Of course not.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ch
The Dread Evil Lord Varlak





That's because you're behaving like an Eldar player from 6th-7th edition. In fact almost all the Guard players here are simply because their army functions. That's nice, but if it's broken it's broken. You've had your fun. Now back to the points.

1. The point was literally that internal balance is always the primary issue. Like, you completely ignored it to say you don't get it? It was blatantly obvious what point I was making. Seriously. Reading comprehension, dude.
2. They will have units that perform almost the same role though, and not every army needs the role to function. Obviously Tau don't need a Slamguinus to function, do they? Therefore it's Slamguinus proving he's an issue.
3. So if those certain units like Predators are going above Rule Of 3, it doesn't matter because the Predator isn't broken. You need to look at the fundamental issues with the unit in discussion. Math proved there was an issue with Infantry whether you like it or not. Math doesn't care about your feelings.
4. CP doesn't matter when discussing unit merit. Simple as that. The beginning of the edition showed that when we had only the three Stratagems to use, and people called for the nerfing of Roboute and Conscripts and Stormravens RATHER than blaming the Ally system like you're choosing to do now.
5. Yeah you might've been better off with using Disintegrator Ravagers, except that the weapon itself is the issue. Or should we just deny that too and blame Doom?
Also I probably had the wrong stats for the Mandrake weapon. Assault 2 S3 AP-1 yes? Even with the math you provided, giving a percentage rather than the points killed is pretty dishonest. 50% sounds nasty when 20 dudes died in the first place, but at that low a number 2 Marines more dying is hardly an issue.
Also who cares if nothing else buffs them?

There are plenty of reasons to not play soup assuming balance was actually achieved. More units to target with your Stratagems, more synergy units for the HQ dudes, etc. Of course with how cheap Commanders and Infantry are who cares right?

Roffle that adhominem
I really like how you try so hard, yet fail so misserably. Infantery is a non issue, what kills atm are Knights, Vehicles and in the case of Chaos psykers /HQ (especially Daemonprinces)

Neither are infantry now are they and even the supposedly so evil and addmittedly good Leman russ has fallen out of favour in many tournaments. I wonder why?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Decrepit Dakkanaut




Not Online!!! wrote:
That's because you're behaving like an Eldar player from 6th-7th edition. In fact almost all the Guard players here are simply because their army functions. That's nice, but if it's broken it's broken. You've had your fun. Now back to the points.

1. The point was literally that internal balance is always the primary issue. Like, you completely ignored it to say you don't get it? It was blatantly obvious what point I was making. Seriously. Reading comprehension, dude.
2. They will have units that perform almost the same role though, and not every army needs the role to function. Obviously Tau don't need a Slamguinus to function, do they? Therefore it's Slamguinus proving he's an issue.
3. So if those certain units like Predators are going above Rule Of 3, it doesn't matter because the Predator isn't broken. You need to look at the fundamental issues with the unit in discussion. Math proved there was an issue with Infantry whether you like it or not. Math doesn't care about your feelings.
4. CP doesn't matter when discussing unit merit. Simple as that. The beginning of the edition showed that when we had only the three Stratagems to use, and people called for the nerfing of Roboute and Conscripts and Stormravens RATHER than blaming the Ally system like you're choosing to do now.
5. Yeah you might've been better off with using Disintegrator Ravagers, except that the weapon itself is the issue. Or should we just deny that too and blame Doom?
Also I probably had the wrong stats for the Mandrake weapon. Assault 2 S3 AP-1 yes? Even with the math you provided, giving a percentage rather than the points killed is pretty dishonest. 50% sounds nasty when 20 dudes died in the first place, but at that low a number 2 Marines more dying is hardly an issue.
Also who cares if nothing else buffs them?

There are plenty of reasons to not play soup assuming balance was actually achieved. More units to target with your Stratagems, more synergy units for the HQ dudes, etc. Of course with how cheap Commanders and Infantry are who cares right?

Roffle that adhominem
I really like how you try so hard, yet fail so misserably. Infantery is a non issue, what kills atm are Knights, Vehicles and in the case of Chaos psykers /HQ (especially Daemonprinces)

Neither are infantry now are they and even the supposedly so evil and addmittedly good Leman russ has fallen out of favour in many tournaments. I wonder why?

"Hey ignore THIS broken unit! Look at the other broken unit!"

OR, and hear me out, you can focus on all of them at once.

Also accusing people of fallacies and not following up is a classic move for people that want to appear smart but don't want to refute the points presented. I disagree with the poster and we can have a discussion. If you have nothing to add, don't post "lol fallacy" and not follow up with anything.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




To be fair, the infantry doesn't kill. It just gets in the way and turns off every assault army in the game that doesn't have berserkers. There is no efficient way I can think of to remove 4 pt models with 5+ armor and access to 4+ on demand.
   
Made in fi
Courageous Space Marine Captain






Asmodios wrote:

The game you are looking for is chess. Both players have the same pieces with the same strengths and weaknesses. In 40k each army from a lore point is supposed to have a specific playstyle that functions with the lore. Tau are supposed to be amazing at range with no psychic phase and no CC, Khorne Demons are supposed to kill you up close but have crappy shooting, Nurgle is supposed to be hard to remove, ect. What you are championing for is every army having units that do the same thing at the same efficiency. The end goal of making every army have the same amount of unit choices that do the same things is simply play chess with different looking pieces.

I am not championing for it, I said it would be requirement for the cherrypicking complaint to make sense. And I didn't even mean all armies would need to be identical, merely that their strengths and weaknesses should be equally balance against each other and that there would need to be equal amount of choices. The strengths and weaknesses of factions are not equal. Why does guard have Ogryns or Strakenstar if they're supposed to be a powerful shooting army? Why they're better at everything than vanilla Space Marines?

Allowing things like imperium and chaos to cherry pick across multitudes of codexes with no downsides crushes codexes like tau that will never have an army that is meant to do what a BA smashcaptian does

No army should have what smash captain does, at least for that price.

   
Made in ch
The Dread Evil Lord Varlak





Slayer-Fan123 wrote:
Not Online!!! wrote:
That's because you're behaving like an Eldar player from 6th-7th edition. In fact almost all the Guard players here are simply because their army functions. That's nice, but if it's broken it's broken. You've had your fun. Now back to the points.

1. The point was literally that internal balance is always the primary issue. Like, you completely ignored it to say you don't get it? It was blatantly obvious what point I was making. Seriously. Reading comprehension, dude.
2. They will have units that perform almost the same role though, and not every army needs the role to function. Obviously Tau don't need a Slamguinus to function, do they? Therefore it's Slamguinus proving he's an issue.
3. So if those certain units like Predators are going above Rule Of 3, it doesn't matter because the Predator isn't broken. You need to look at the fundamental issues with the unit in discussion. Math proved there was an issue with Infantry whether you like it or not. Math doesn't care about your feelings.
4. CP doesn't matter when discussing unit merit. Simple as that. The beginning of the edition showed that when we had only the three Stratagems to use, and people called for the nerfing of Roboute and Conscripts and Stormravens RATHER than blaming the Ally system like you're choosing to do now.
5. Yeah you might've been better off with using Disintegrator Ravagers, except that the weapon itself is the issue. Or should we just deny that too and blame Doom?
Also I probably had the wrong stats for the Mandrake weapon. Assault 2 S3 AP-1 yes? Even with the math you provided, giving a percentage rather than the points killed is pretty dishonest. 50% sounds nasty when 20 dudes died in the first place, but at that low a number 2 Marines more dying is hardly an issue.
Also who cares if nothing else buffs them?

There are plenty of reasons to not play soup assuming balance was actually achieved. More units to target with your Stratagems, more synergy units for the HQ dudes, etc. Of course with how cheap Commanders and Infantry are who cares right?

Roffle that adhominem
I really like how you try so hard, yet fail so misserably. Infantery is a non issue, what kills atm are Knights, Vehicles and in the case of Chaos psykers /HQ (especially Daemonprinces)

Neither are infantry now are they and even the supposedly so evil and addmittedly good Leman russ has fallen out of favour in many tournaments. I wonder why?

"Hey ignore THIS broken unit! Look at the other broken unit!"

OR, and hear me out, you can focus on all of them at once.

Also accusing people of fallacies and not following up is a classic move for people that want to appear smart but don't want to refute the points presented. I disagree with the poster and we can have a discussion. If you have nothing to add, don't post "lol fallacy" and not follow up with anything.


Oh i don't know, if you actually would've taken the time before, were i and multiple other have allready explained it to you and actually tried to understand the points presented to you wouldn't need to base yourself on cheap shots like the Eldar player 5-6th edition remark which still is an ad hominem btw. so excusme for calling you out.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Locked in the Tower of Amareo




"No army should have what smash captain does, at least for that price."

The BA codex is looking like one of the worst written, I fear. It's all unusable assault units, recycled marine crap that doesn't work, and then smash captain.

This message was edited 1 time. Last update was at 2018/09/19 20:18:45


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Not Online!!! wrote:
 Crimson wrote:
 Vaktathi wrote:
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.


Why is cherrypicking a problem? Some factions have way more units to choose from than others to begin with. How it is fair that Guard have several times more units to choose from than the Harlequins? For the cherrypicking complaint to make sense all factions should have equal amount of units, with carefully designed strengths and weaknesses that are equally balanced against each other. This is not even remotely the case, so the whole argument is moot.


Excuse me but harlequins should've never had their own codex to begin with.
Same with knights, same with Asassins, same with even grey knights. These are Codexes that should've been either inbaked into a greater Codex or should've formed a combined Codex to begin with.

Edit: meant asassins instead Inquisition


To be honest that could be said about Necrons when they launched with literally 4 units. All factions should start at some point, no? Harlequins are very small now. Maybe in 20 years they will be one of the biggest factions.

I doubt Imperial Guard had as units in rogue trader or 2nd edition has it has now. They don't have any privilege or special right to be a "proper faction" compared with the smaller and newer factions like Harlequins or Genestealer Cults. They just had the luck of being their own army early.

This message was edited 2 times. Last update was at 2018/09/19 20:31:46


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fi
Courageous Space Marine Captain






 vipoid wrote:

Because it means that Soup armies have a huge advantage over mono-armies right from the get-go, with no disadvantage to speak of.

But some mono-factions already have exactly similar advantage over other mono-factions. Why is it only a problem when the larger selection is drawn from multiple books?

How is it fair that a player who uses Harlequins, Eldar and Dark Eldar has a huge advantage over a player who only uses Harlequins, without incurring any cost or penalty whatsoever?

It is just as fair as a mono-Guard player having a similar advantage over a mono-Harlequin player.

   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

Martel732 wrote:
What are your dominant factions?


In order of most wins to least (which is zero for last two) for our particular gaming group.

Knights
Tyranids
Eldar
Space Marines (Ultra)
Imperial Guard
Dark Eldar
Necron
Tau
Space Marines (Imperial Fist)
Sisters of Battle
Orks
Cult List
Chaos Space Marines

Cheers,

CB

Edit: Added Necron as I missed them in the list. Some of our armies have only fought a few times, so that would skew the results.

This message was edited 2 times. Last update was at 2018/09/19 20:27:46


   
Made in us
Locked in the Tower of Amareo




Does Ultra use Bobby G?

Look at this guy calling Nids.

This message was edited 1 time. Last update was at 2018/09/19 20:25:09


 
   
Made in us
Decrepit Dakkanaut




Not Online!!! wrote:
Slayer-Fan123 wrote:
Not Online!!! wrote:
That's because you're behaving like an Eldar player from 6th-7th edition. In fact almost all the Guard players here are simply because their army functions. That's nice, but if it's broken it's broken. You've had your fun. Now back to the points.

1. The point was literally that internal balance is always the primary issue. Like, you completely ignored it to say you don't get it? It was blatantly obvious what point I was making. Seriously. Reading comprehension, dude.
2. They will have units that perform almost the same role though, and not every army needs the role to function. Obviously Tau don't need a Slamguinus to function, do they? Therefore it's Slamguinus proving he's an issue.
3. So if those certain units like Predators are going above Rule Of 3, it doesn't matter because the Predator isn't broken. You need to look at the fundamental issues with the unit in discussion. Math proved there was an issue with Infantry whether you like it or not. Math doesn't care about your feelings.
4. CP doesn't matter when discussing unit merit. Simple as that. The beginning of the edition showed that when we had only the three Stratagems to use, and people called for the nerfing of Roboute and Conscripts and Stormravens RATHER than blaming the Ally system like you're choosing to do now.
5. Yeah you might've been better off with using Disintegrator Ravagers, except that the weapon itself is the issue. Or should we just deny that too and blame Doom?
Also I probably had the wrong stats for the Mandrake weapon. Assault 2 S3 AP-1 yes? Even with the math you provided, giving a percentage rather than the points killed is pretty dishonest. 50% sounds nasty when 20 dudes died in the first place, but at that low a number 2 Marines more dying is hardly an issue.
Also who cares if nothing else buffs them?

There are plenty of reasons to not play soup assuming balance was actually achieved. More units to target with your Stratagems, more synergy units for the HQ dudes, etc. Of course with how cheap Commanders and Infantry are who cares right?

Roffle that adhominem
I really like how you try so hard, yet fail so misserably. Infantery is a non issue, what kills atm are Knights, Vehicles and in the case of Chaos psykers /HQ (especially Daemonprinces)

Neither are infantry now are they and even the supposedly so evil and addmittedly good Leman russ has fallen out of favour in many tournaments. I wonder why?

"Hey ignore THIS broken unit! Look at the other broken unit!"

OR, and hear me out, you can focus on all of them at once.

Also accusing people of fallacies and not following up is a classic move for people that want to appear smart but don't want to refute the points presented. I disagree with the poster and we can have a discussion. If you have nothing to add, don't post "lol fallacy" and not follow up with anything.


Oh i don't know, if you actually would've taken the time before, were i and multiple other have allready explained it to you and actually tried to understand the points presented to you wouldn't need to base yourself on cheap shots like the Eldar player 5-6th edition remark which still is an ad hominem btw. so excusme for calling you out.

It's literally the same exact attitude and manner though. You blame a host of other things without getting the core issues. Riptide Wing being broken didn't stop Aspect Host and Scatterbikes and Wraithknights from being ridiculous. Yet they wanted their stuff untouched. At least the majority of Tau players could admit Riptides were silly though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Courageous Space Marine Captain






 Galas wrote:


To be honest that could be said about Necrons when they launched with literally 4 units. All factions should start at some point, no? Harlequins are very small now. Maybe in 20 years they will be one of the biggest factions.

I doubt Imperial Guard had as units in rogue trader or 2nd edition has it has now. They don't have any privilege or special right to be a "proper faction" compared with the smaller and newer factions like Harlequins or Genestealer Cults. They just had the look of being their own army early.


Yep. Having this minifactions is amazing. Both Harlequins and Genestealer Cults are amazing. The Inquisition is in a sorry state, but it is possibly the coolest faction in the setting. And of course I'm over the moon about the return of the Rogue Traders in the game. The minifactions are precious, and they often need the soup to function.

   
Made in ch
The Dread Evil Lord Varlak





Wait smurfs before IG?
Knights i can understand, hands down some of the best of not the best superheavies, massed.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Locked in the Tower of Amareo




That's why I asked about Bobby G. Smurfs before Drukhari is what gets me. Drukhari are point-and-delete on crack.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Crimson wrote:
 Vaktathi wrote:
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.


Why is cherrypicking a problem?
Because these units are being designed and balanced to fit in with a certain playstyle and theme, and in other contexts can combine with other stuff not normally available to be something much more powerful, as is plainly evident by the fact that Soup lists dominate everything.


Some factions have way more units to choose from than others to begin with. How it is fair that Guard have several times more units to choose from than the Harlequins?
This is an issue where Harlequins aren't really an army, they're a half dozen or so units that should have just been integrated into the Eldar and Dark Eldar books, that got split off into their own distinct faction for its own sake. They're not really a complete army. They really should be treated the way IG treat Stormtroopers, as a wholly incorporated sub-element of another army. Thats not the same thing as SM's taking Basilisks.




Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Vaktathi wrote:
Slayer-Fan123 wrote:
 Vaktathi wrote:
Slayer-Fan123 wrote:
[

1. Which shows the problem is internal balance. Why would a Marine player take Basilisks if GW made Whirlwinds and Thunderfire Cannons functional?
Because a Basilisk is a heavy artillery piece able to engage almost any kind of target, while whirlwinds and thunderfie cannons are anti infantry light artillery. They have different purposes, and that capability is not otherwise available to SM's in that manner.

Different armies have different units with different strengths and abilities. Not all armies have inherent access to the same abilities, thats what defines them. When you throw the world open, of course cherrypicking occurs.



Except those two pieces don't do a good job of being that much anti-infantry. If they did you'd have a good reason to use them. There shouldn't be that much a difference in performance and you know that.
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.

Nevertheless would it not have a defined role though that it excels at? You'd have to get AT elsewhere perhaps, but would the marine player NEED to go to Basilisks immediately and then get all the benefits of being able to target non-Infantry effectively? Of course not.
I'm not quite sure what you're getting at here, dunno if it's just the phrasing or my comprehension.

This message was edited 1 time. Last update was at 2018/09/19 20:35:34


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut




Asmodios wrote:
 Crimson wrote:
 Vaktathi wrote:
Even if they were perfectly costed, there's still incentive to cherrypick and take the Basilisk over the others because it does something the SM artillery does not. A Thunderfire cannon, even if all current balance issues are fixed, fills a different role, a role SM's don't natively have an equivalent to because conventional long range heavy artillery is not a feature of their army, but is a defining aspect of the Guard. Different strengths and weaknesses interact differently in different armies.

As SM's do not natively have access to this capability, Soup offers that possibility, and thus there is the incentive to cherrypick.

Unit costing imbalances may aggravate that and enhance that problem, but fundamentally it's an issue with the inherent nature of allies.


Why is cherrypicking a problem? Some factions have way more units to choose from than others to begin with. How it is fair that Guard have several times more units to choose from than the Harlequins? For the cherrypicking complaint to make sense all factions should have equal amount of units, with carefully designed strengths and weaknesses that are equally balanced against each other. This is not even remotely the case, so the whole argument is moot.

The game you are looking for is chess. Both players have the same pieces with the same strengths and weaknesses. In 40k each army from a lore point is supposed to have a specific playstyle that functions with the lore. Tau are supposed to be amazing at range with no psychic phase and no CC, Khorne Demons are supposed to kill you up close but have crappy shooting, Nurgle is supposed to be hard to remove, ect. What you are championing for is every army having units that do the same thing at the same efficiency. The end goal of making every army have the same amount of unit choices that do the same things is simply play chess with different looking pieces.

Allowing things like imperium and chaos to cherry pick across multitudes of codexes with no downsides crushes codexes like tau that will never have an army that is meant to do what a BA smashcaptian does


But the whole faction strengths and weaknesses spiel is not really present in most larger armies:
- Tau have kroot for CC
- Guard have Ogryns for CC, and Scions for mobility
- Eldar have fast and slow units, and fragile and tough units
- Orks are pretty well rounded with options: horde vs elite and shooting vs CC
- Necrons in theory are also well rounded, with a mix of fast and slow units, shooting and CC
- Nids, again, are well rounded.
etc...
If it's a major faction, it's got the tools it needs. The factions have skews, but they don't really lack those other options. So when Tau go up against pure Custodes, the Custodes struggle because they lack strong long range shooting, but since Custodes are designed to ally with other armies it's fine.


   
Made in ch
The Dread Evil Lord Varlak





Slayer-Fan123 wrote:
Not Online!!! wrote:
Slayer-Fan123 wrote:
Not Online!!! wrote:
That's because you're behaving like an Eldar player from 6th-7th edition. In fact almost all the Guard players here are simply because their army functions. That's nice, but if it's broken it's broken. You've had your fun. Now back to the points.

1. The point was literally that internal balance is always the primary issue. Like, you completely ignored it to say you don't get it? It was blatantly obvious what point I was making. Seriously. Reading comprehension, dude.
2. They will have units that perform almost the same role though, and not every army needs the role to function. Obviously Tau don't need a Slamguinus to function, do they? Therefore it's Slamguinus proving he's an issue.
3. So if those certain units like Predators are going above Rule Of 3, it doesn't matter because the Predator isn't broken. You need to look at the fundamental issues with the unit in discussion. Math proved there was an issue with Infantry whether you like it or not. Math doesn't care about your feelings.
4. CP doesn't matter when discussing unit merit. Simple as that. The beginning of the edition showed that when we had only the three Stratagems to use, and people called for the nerfing of Roboute and Conscripts and Stormravens RATHER than blaming the Ally system like you're choosing to do now.
5. Yeah you might've been better off with using Disintegrator Ravagers, except that the weapon itself is the issue. Or should we just deny that too and blame Doom?
Also I probably had the wrong stats for the Mandrake weapon. Assault 2 S3 AP-1 yes? Even with the math you provided, giving a percentage rather than the points killed is pretty dishonest. 50% sounds nasty when 20 dudes died in the first place, but at that low a number 2 Marines more dying is hardly an issue.
Also who cares if nothing else buffs them?

There are plenty of reasons to not play soup assuming balance was actually achieved. More units to target with your Stratagems, more synergy units for the HQ dudes, etc. Of course with how cheap Commanders and Infantry are who cares right?

Roffle that adhominem
I really like how you try so hard, yet fail so misserably. Infantery is a non issue, what kills atm are Knights, Vehicles and in the case of Chaos psykers /HQ (especially Daemonprinces)

Neither are infantry now are they and even the supposedly so evil and addmittedly good Leman russ has fallen out of favour in many tournaments. I wonder why?

"Hey ignore THIS broken unit! Look at the other broken unit!"

OR, and hear me out, you can focus on all of them at once.

Also accusing people of fallacies and not following up is a classic move for people that want to appear smart but don't want to refute the points presented. I disagree with the poster and we can have a discussion. If you have nothing to add, don't post "lol fallacy" and not follow up with anything.


Oh i don't know, if you actually would've taken the time before, were i and multiple other have allready explained it to you and actually tried to understand the points presented to you wouldn't need to base yourself on cheap shots like the Eldar player 5-6th edition remark which still is an ad hominem btw. so excusme for calling you out.

It's literally the same exact attitude and manner though. You blame a host of other things without getting the core issues. Riptide Wing being broken didn't stop Aspect Host and Scatterbikes and Wraithknights from being ridiculous. Yet they wanted their stuff untouched. At least the majority of Tau players could admit Riptides were silly though.


I don't play any of the factions named, i reiterate, i play Chaos (for which i called out quite alot of bs allready btw) i play r&h an army in such shambles atm that the freaking Ork index looks positively good and I play an Ork mek warband.

I only own the guard codex since R&H is a Chaos hybrid guard thingy therefore i need to know alot of stuff in the AM codex aswell. I play regularly against alot of stuff and no guardsmen at 4 pts are not a problem. Even russes are not a problem, atermis pattern Hellhounds are. In mono guard cp Recycling is a non issue, cp Recycling for knights combined is a monstrositie the likes of taudar of 7th.

Nerfing the freaking guardsmen wont Serve any freaking sense. Castellans will still wipe you.
Nerfing russes wont make BA playable or any other marine for that matter aswell. Giving BA cp and cheap chaff form tying down will however result in stellar victories.

Now is the basic dude with the laserpointer to blame for this?
I don't think so.

Oh and Chaos soup serves to get around the rule of three, a terribly band aid solution in my opinion. This would be the exemple why i dislike the whole cherrypicking aspect of it.

And eldar soup is mainly to get acess to doom as allready pointed out again.

Now excuse me for thinking that allies are fundamentally flawed and want that to be fixed first before all the units because atm we see thanks to allies only the tip of overperforming stuff.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in fi
Courageous Space Marine Captain






 Vaktathi wrote:

Because these units are being designed and balanced to fit in with a certain playstyle and theme,

Citation needed. The same people who designed these units designed the rules which allow them to be allied.

and in other contexts can combine with other stuff not normally available to be something much more powerful, as is plainly evident by the fact that Soup lists dominate everything.

Or this is a symptom of poor internal balance of the factions.

This is an issue where Harlequins aren't really an army, they're a half dozen or so units that should have just been integrated into the Eldar and Dark Eldar books, that got split off into their own distinct faction for its own sake. They're not really a complete army. They really should be treated the way IG treat Stormtroopers, as a wholly incorporated sub-element of another army.

But the current rules allow them to be treated exactly like that! Whyt does it matter in which book the rules physically reside?

Thats not the same thing as SM's taking Basilisks.

If you don't want Space Marines to be taking Basilisks, then give Space Marines tanks which do not suck?


Automatically Appended Next Post:
Dandelion wrote:
But the whole faction strengths and weaknesses spiel is not really present in most larger armies:
- Tau have kroot for CC
- Guard have Ogryns for CC, and Scions for mobility
- Eldar have fast and slow units, and fragile and tough units
- Orks are pretty well rounded with options: horde vs elite and shooting vs CC
- Necrons in theory are also well rounded, with a mix of fast and slow units, shooting and CC
- Nids, again, are well rounded.
etc...
If it's a major faction, it's got the tools it needs. The factions have skews, but they don't really lack those other options. So when Tau go up against pure Custodes, the Custodes struggle because they lack strong long range shooting, but since Custodes are designed to ally with other armies it's fine.

Yes, this!


This message was edited 1 time. Last update was at 2018/09/19 20:45:32


   
 
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