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Made in us
Fresh-Faced New User





Is there an errata of FAQ for kill team? I keep wondering what use the level 1 scout tactic is. As well as an Ork tactic allowing reroll charge. Seems like there needs to be an errata.

Question 2: Can I use my new tactics from my Nids box in Leauge play?
   
Made in gb
Moustache-twirling Princeps




United Kingdom

1: There hasn't been an FAQ yet.
2: Discuss with your TO, but all cards should be legal.
   
Made in us
Satyxis Raider






Seattle, WA

warpig wrote:
Is there an errata of FAQ for kill team? I keep wondering what use the level 1 scout tactic is. As well as an Ork tactic allowing reroll charge. Seems like there needs to be an errata.


Scout tactic allows extra movement in a game where a couple inches can make a big difference. I wouldn't say it blows me away, but it isn't useless. Same with rerolling a charge. A failed charge can cause massive issues to a battle plan. Or allows you to have a better chance at that long charge you want.
   
Made in us
Longtime Dakkanaut




 Mordekiem wrote:
warpig wrote:
Is there an errata of FAQ for kill team? I keep wondering what use the level 1 scout tactic is. As well as an Ork tactic allowing reroll charge. Seems like there needs to be an errata.


Scout tactic allows extra movement in a game where a couple inches can make a big difference. I wouldn't say it blows me away, but it isn't useless. Same with rerolling a charge. A failed charge can cause massive issues to a battle plan. Or allows you to have a better chance at that long charge you want.


You can reroll a charge already with a cp. Everyone can.

The scout tactic and the scout ability do the same thing. They essentially don't have a level 1 tactic because their level 1 ability does the same thing for no CP
   
Made in gb
Deadly Dire Avenger




stratigo wrote:
 Mordekiem wrote:
warpig wrote:
Is there an errata of FAQ for kill team? I keep wondering what use the level 1 scout tactic is. As well as an Ork tactic allowing reroll charge. Seems like there needs to be an errata.


Scout tactic allows extra movement in a game where a couple inches can make a big difference. I wouldn't say it blows me away, but it isn't useless. Same with rerolling a charge. A failed charge can cause massive issues to a battle plan. Or allows you to have a better chance at that long charge you want.


You can reroll a charge already with a cp. Everyone can.

The scout tactic and the scout ability do the same thing. They essentially don't have a level 1 tactic because their level 1 ability does the same thing for no CP


Normally, you can only re-roll one charge per Movement phase though. Having another Tactic with a different name lets you do it twice.

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Fresh-Faced New User




MadSpy wrote:

Normally, you can only re-roll one charge per Movement phase though. Having another Tactic with a different name lets you do it twice.


Except you cannot re-roll a re-roll

Page 20 specifically says this "You can never re-roll a dice more than once"

So the "Swift" passive ability a scout specialist has, that allows you to re-roll advance rolls completely negates the second option of the "Quick march" scout tactic - which allows you to PAY to re-roll the dice when the model advances.
Basically, you'd only ever use the "increase the move characteristic by 2" " option of that tactic

This message was edited 1 time. Last update was at 2018/09/07 12:32:58


 
   
Made in gb
Death-Dealing Dark Angels Devastator




Leeds, UK

j33v3s wrote:
MadSpy wrote:

Normally, you can only re-roll one charge per Movement phase though. Having another Tactic with a different name lets you do it twice.


Except you cannot re-roll a re-roll

Page 20 specifically says this "You can never re-roll a dice more than once"

So the "Swift" passive ability a scout specialist has, that allows you to re-roll advance rolls completely negates the second option of the "Quick march" scout tactic - which allows you to PAY to re-roll the dice when the model advances.
Basically, you'd only ever use the "increase the move characteristic by 2" " option of that tactic


I assume MadSpy is talking about using the re-roll on 2nd model. You aren't able to use the tactic for 2 different models in the same phase.

   
Made in us
Regular Dakkanaut






I find the mental gymnastics people will do to prove there is some teeny tiny minor benefit to what is a GLARINGLY obvious rules oversight hilarious.

This message was edited 1 time. Last update was at 2018/09/07 15:31:20


Currently focusing on Traitor Guard  
   
Made in us
Oozing Plague Marine Terminator





warpig wrote:
Is there an errata of FAQ for kill team? I keep wondering what use the level 1 scout tactic is. As well as an Ork tactic allowing reroll charge. Seems like there needs to be an errata.

Question 2: Can I use my new tactics from my Nids box in Leauge play?


For the Ork one, Ere We Go requires you to reroll both dice. Now, you COULD use a CP reroll on one, but then you've just used your re-roll for the phase. Getting the option to reroll a single dice frees up your Tactical/Strategic reroll choice.
   
Made in us
Satyxis Raider






Seattle, WA

stratigo wrote:
 Mordekiem wrote:
warpig wrote:
Is there an errata of FAQ for kill team? I keep wondering what use the level 1 scout tactic is. As well as an Ork tactic allowing reroll charge. Seems like there needs to be an errata.


Scout tactic allows extra movement in a game where a couple inches can make a big difference. I wouldn't say it blows me away, but it isn't useless. Same with rerolling a charge. A failed charge can cause massive issues to a battle plan. Or allows you to have a better chance at that long charge you want.


You can reroll a charge already with a cp. Everyone can.

The scout tactic and the scout ability do the same thing. They essentially don't have a level 1 tactic because their level 1 ability does the same thing for no CP


The nice thing about differing tactics that do the same thing is a tactic can only be used once per phase. So if two different tactics allow the same thing then different models can benefit from them.

In regards to scout, the tactic gives +2M. helps with advances or regular moves. Anyhting that goes off M. So no, it is not exactly the same thing. I do agree that the the ability to reroll an advance is useless. I'm guessing that was supposed to be somethign else (like re-roll charge) or give scouts the unique ability to reroll a reroll. But RAW, the reroll is useless. but the +2M isn't. Now is it worth a CP? I think there are probably better tactics to spend your CPs on and probably better specialisms to take.
   
Made in si
Foxy Wildborne







 exliontamer wrote:
I find the mental gymnastics people will do to prove there is some teeny tiny minor benefit to what is a GLARINGLY obvious rules oversight hilarious.


Clearly GW does not make mistakes.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in no
Liche Priest Hierophant





Bergen

No, there are a lot of mistaces here and there.

But in this case there are hypotetical senarioes with clear benefits.

   
Made in us
Regular Dakkanaut





None of the points made about 'Ere We Go in this thread are applicable. 'Ere We Go isn't a tactic, it's an ability. Every Ork model gets to re-roll every failed charge for free.
   
Made in se
Regular Dakkanaut




 Nightlord1987 wrote:
warpig wrote:
Is there an errata of FAQ for kill team? I keep wondering what use the level 1 scout tactic is. As well as an Ork tactic allowing reroll charge. Seems like there needs to be an errata.

Question 2: Can I use my new tactics from my Nids box in Leauge play?


For the Ork one, Ere We Go requires you to reroll both dice. Now, you COULD use a CP reroll on one, but then you've just used your re-roll for the phase. Getting the option to reroll a single dice frees up your Tactical/Strategic reroll choice.


Correct me if im wrong, but the tactical reroll requires all applicable dice to be rerolled? For a charge that is both dice or none.

   
Made in es
Swift Swooping Hawk





Soulless wrote:
 Nightlord1987 wrote:
warpig wrote:
Is there an errata of FAQ for kill team? I keep wondering what use the level 1 scout tactic is. As well as an Ork tactic allowing reroll charge. Seems like there needs to be an errata.

Question 2: Can I use my new tactics from my Nids box in Leauge play?


For the Ork one, Ere We Go requires you to reroll both dice. Now, you COULD use a CP reroll on one, but then you've just used your re-roll for the phase. Getting the option to reroll a single dice frees up your Tactical/Strategic reroll choice.


Correct me if im wrong, but the tactical reroll requires all applicable dice to be rerolled? For a charge that is both dice or none.



You are right KT stratagem clearly states it.

Re-roll a single Advance roll, Charge roll ....



This message was edited 1 time. Last update was at 2018/09/08 18:42:55


 
   
 
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