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Made in ro
Regular Dakkanaut





*Reads FAQ*
*Cries in Grey Knight*

Wasn't expecting much but no changes at all sucks hard.


 
   
Made in us
Omnipotent Necron Overlord






 ClockworkZion wrote:
Looks like we made the deadline kids. Panic is over, now we can start a new panic over the actual changes.

Here we go!

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Surprised to see so few Guard changes.
   
Made in gb
Dakka Veteran




Doesn't increasing the Command Point cost of the Imperial Knight stratagems just make the army MORE dependant on Command Point sharing from allied detachments? Did I miss something?
   
Made in ca
Discriminating Deathmark Assassin





Stasis

Tnew rule, the most you can gain is 1 CP per Bettie Round, not turn!

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Yeah CP batteries got kicked in the jimmies which is something that should help the game in the long run.
   
Made in de
Longtime Dakkanaut




Darsath wrote:
Doesn't increasing the Command Point cost of the Imperial Knight stratagems just make the army MORE dependant on Command Point sharing from allied detachments? Did I miss something?


Yes. You will still see Imperial Guard everywhere for the 5/12 extra points. Just less regen.
   
Made in au
Splattered With Acrylic Paint




Wow seriously?

No changes to Grey Knights AT ALL??

*flips table*

Surely this proves they don’t care about GK.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Doesn't the Battle Brother rule kill allies?

BATTLE BROTHERS
All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common. In addition, this keyword
cannot be Chaos, Imperium, Aeldari, Ynnari or Tyranids, unless the Detachment in question is a Fortification Network. This has no
effect on your Army Faction.

It says all units in each detachment. Doesn't that mean you can't have a space marine detachment and a guard detachment?

This message was edited 1 time. Last update was at 2018/09/28 13:48:47


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Dakka Veteran




Sunny Side Up wrote:
Darsath wrote:
Doesn't increasing the Command Point cost of the Imperial Knight stratagems just make the army MORE dependant on Command Point sharing from allied detachments? Did I miss something?


Yes. You will still see Imperial Guard everywhere for the 5/12 extra points. Just less regen.


Yeah this is kind of what i expect we'll see. We might see a different relic run for IG, but Imperial Knights will continue to be reliant on specifically Imperial Guard for the volume of Command Points that make them a lot more powerful. We'll see though.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Disappointed to see no nerf to massed command points being shared, especially now that my elite type armies (that generally have fewer command points to spend) might have to spend 2 CPs to be protected in the first battle round!
   
Made in gb
Dakka Veteran




Sikplex wrote:
Wow seriously?

No changes to Grey Knights AT ALL??

*flips table*

Surely this proves they don’t care about GK.


Nah, same for my Necrons. I guess they want you to pay for Chapter Approved in December for any fixes. Gotta wait 'till then.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Sikplex wrote:
Wow seriously?

No changes to Grey Knights AT ALL??

*flips table*

Surely this proves they don’t care about GK.


Yeah, I was surprised by that. Perhaps they are planning on doing a complete redo in another codex, or in Chapter Approved?


Automatically Appended Next Post:
Darsath wrote:
Sikplex wrote:
Wow seriously?

No changes to Grey Knights AT ALL??

*flips table*

Surely this proves they don’t care about GK.


Nah, same for my Necrons. I guess they want you to pay for Chapter Approved in December for any fixes. Gotta wait 'till then.


Except necrons got a FAQ though. GK received nothing, not even a document. Unless I'm just blind.
Huh, admech, CSM, and Thousand Sons didn't get it either.

This message was edited 3 times. Last update was at 2018/09/28 13:53:09


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Q: Can a unit with the Fortifications Battlefield Role control an
objective marker?
A: Yes, so long as it is considered to be a friendly
unit (such as a Building). Note that this means that
Fortifications like Feculent Gnarlmaws cannot control
objective markers.


So it looks like I need to get a Fortress of Redemption to squat on an objective marker in my deployment zone then.
   
Made in us
Omnipotent Necron Overlord






These changes are garbage.

I will sum them up.

Only 1 command point generated per round max for regen traits (they are basically worthless now) Meanwhile. IG still generate 5 cp and 32 bodies for 180 points.

BA captain is barely touched. Only costs 1 more CP potentially to kill 500 point models for 130 points.

Can't deep strike turn 1 at all anymore. Garbage.

All infiltrate stratagems turned into scout moves. (This might actually be a good change but it just means these armies won't be played anymore - pretty hilarious Admech and Ravengaurd are on the list of MUST NERF)

Moving a unit twice and assaulting turn 1 is totally fine though. Eldar still reign supreme.

Oh and agents of vect goes up 1 CP - I'm sure that will stop it from competely removing some armies from that game still.

Weak changes - GW needs new leadership.


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Dakka Veteran




Q: Can a unit with the Fortifications Battlefield Role control an
objective marker?
A: Yes, so long as it is considered to be a friendly
unit (such as a Building). Note that this means that
Fortifications like Feculent Gnarlmaws cannot control
objective markers.

What a weird rule.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 bullyboy wrote:
Disappointed to see no nerf to massed command points being shared, especially now that my elite type armies (that generally have fewer command points to spend) might have to spend 2 CPs to be protected in the first battle round!


Wouldn't elite type armies get the first battle round anyway, due to their smaller number of units?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka





Definitely surprised more wasn't done about the Guard/Castellan. Nothing really breaking that up, but I will be curious to see how the extra cost mixed with the regen nerf plays out.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 LunarSol wrote:
Definitely surprised more wasn't done about the Guard/Castellan. Nothing really breaking that up, but I will be curious to see how the extra cost mixed with the regen nerf plays out.


They might change it in chapter approved.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Lord of the Fleet






London

Damn, Raven Guard, Alpha Legion and all other "DS during deployment" shenanigans got shafted hard.
   
Made in us
Omnipotent Necron Overlord






 CthuluIsSpy wrote:
Doesn't the Battle Brother rule kill allies?

BATTLE BROTHERS
All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common. In addition, this keyword
cannot be Chaos, Imperium, Aeldari, Ynnari or Tyranids, unless the Detachment in question is a Fortification Network. This has no
effect on your Army Faction.

It says all units in each detachment. Doesn't that mean you can't have a space marine detachment and a guard detachment?

The way I read it this rule didn't change. This is the rule that prevents you from taking multiple armies in the same detachment. You can still take allies in other detachments.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Guard giving extra CP at the start of the game wasn't as much of an issue as them giving 2-3 extra turns of maxed out CP usage due to regeneration.

We couldn't turn 1 deep strike for several editions. It was basically broken the way it worked with being able to charge out of DS and made the completely game into "roll dice, remove models" if you went second and got locked into your deployment zone.

Page 27 – Chaplain Dreadnought
Add the following ability to this datasheet:
‘Dreadnought Character: This model may not be given any relics.‘

Did I miss a broken combo here? Suprised this was even a problem considering how few relics it could even take to start with.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Huh, that's weird. There's a Tau FAQ on the French site, but not the English.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Valkyrie wrote:
Damn, Raven Guard, Alpha Legion and all other "DS during deployment" shenanigans got shafted hard.

To be fair, they were VERY strong and needed a change to be more balanced with the idea of not having players getting mass locked into their deployment zones by a massed alpha strike. You can still kite a single unit into your opponent's lines, but those are usually CP driven or psychic power driven and either way don't usually work on more than 1 unit a turn meaning that you don't get pinned in as hard, making the game less of a passive "roll dice, remove models" simulator for people going second.
   
Made in gb
Lord of the Fleet






London

 CthuluIsSpy wrote:
Huh, that's weird. There's a Tau FAQ on the French site, but not the English.


Working fine on the English for me.

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/warhammer_40000_tau_empire_en-1.pdf
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Darsath wrote:
Q: Can a unit with the Fortifications Battlefield Role control an
objective marker?
A: Yes, so long as it is considered to be a friendly
unit (such as a Building). Note that this means that
Fortifications like Feculent Gnarlmaws cannot control
objective markers.

What a weird rule.

[Laughs in Imperial Fist]
   
Made in gb
Lord of the Fleet






London

 ClockworkZion wrote:
 Valkyrie wrote:
Damn, Raven Guard, Alpha Legion and all other "DS during deployment" shenanigans got shafted hard.

To be fair, they were VERY strong and needed a change to be more balanced with the idea of not having players getting mass locked into their deployment zones by a massed alpha strike. You can still kite a single unit into your opponent's lines, but those are usually CP driven or psychic power driven and either way don't usually work on more than 1 unit a turn meaning that you don't get pinned in as hard, making the game less of a passive "roll dice, remove models" simulator for people going second.


I think a one-use limit would have been better personally, and I say this as an RG player who only ever used it on one unit anyway.
   
Made in gb
Dakka Veteran




 ClockworkZion wrote:
Guard giving extra CP at the start of the game wasn't as much of an issue as them giving 2-3 extra turns of maxed out CP usage due to regeneration.

We couldn't turn 1 deep strike for several editions. It was basically broken the way it worked with being able to charge out of DS and made the completely game into "roll dice, remove models" if you went second and got locked into your deployment zone.


My main point is that Imperial Knights will still require extra Command Points from another source, such as Imperial Guard, to operate at the maximum power that they can. They might not use all their Command Points at once now, and the CP regen is now down, but the army will still need that injection of Command Points to really be operational. I don't really see how this changes things overall.

And yeah, I called out the turn 1 deep strike thing when 8th was revealed.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Valkyrie wrote:
 CthuluIsSpy wrote:
Huh, that's weird. There's a Tau FAQ on the French site, but not the English.


Working fine on the English for me.

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/warhammer_40000_tau_empire_en-1.pdf

They meant a new Tau FAQ.
   
Made in us
Decrepit Dakkanaut





 GuardStrider wrote:
*Reads FAQ*
*Cries in Grey Knight*

Wasn't expecting much but no changes at all sucks hard.


December my friend.
   
 
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