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![[Post New]](/s/i/i.gif) 2018/09/28 14:46:47
Subject: September FAQ Date?
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Archmagos Veneratus Extremis
On the Internet
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Xenomancers wrote:So what you are telling me is - gardsmen are even more important now. LOL.
As a screening unit for Knights (which makes fluff sense) or as a support element (also makes sense when you consider lore) which helps you gain CP. Not so much for the late game CP generation though. Automatically Appended Next Post: Ordana wrote: ClockworkZion wrote:Guard giving extra CP at the start of the game wasn't as much of an issue as them giving 2-3 extra turns of maxed out CP usage due to regeneration.
We couldn't turn 1 deep strike for several editions. It was basically broken the way it worked with being able to charge out of DS and made the completely game into "roll dice, remove models" if you went second and got locked into your deployment zone.
Page 27 – Chaplain Dreadnought
Add the following ability to this datasheet:
‘Dreadnought Character: This model may not be given any relics.‘
Did I miss a broken combo here? Suprised this was even a problem considering how few relics it could even take to start with.
Space Wolves could do some nice stuff with it I believe.
Fair enough. I was just thinking of Vanilla Marines and the like two? options you could give it.
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This message was edited 1 time. Last update was at 2018/09/28 14:48:56
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![[Post New]](/s/i/i.gif) 2018/09/28 14:50:34
Subject: September FAQ Date?
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Fixture of Dakka
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Daedalus81 wrote:
Except that this isn't a moving target. This has been known before this FAQ that GK is getting an overhaul in CA.
So when is CA coming out, next year around spring right?
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2018/09/28 14:51:35
Subject: September FAQ Date?
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Archmagos Veneratus Extremis
On the Internet
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Karol wrote: Daedalus81 wrote:
Except that this isn't a moving target. This has been known before this FAQ that GK is getting an overhaul in CA.
So when is CA coming out, next year around spring right?
Should be December.
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![[Post New]](/s/i/i.gif) 2018/09/28 14:58:04
Subject: Re:September FAQ Date?
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Decrepit Dakkanaut
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Am I reading this right?
With the new tactical reserves any turn 1 abilities can deepstrike models again?
GK spells, DMC, and the like?
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![[Post New]](/s/i/i.gif) 2018/09/28 15:01:45
Subject: Re:September FAQ Date?
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Longtime Dakkanaut
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Daedalus81 wrote:Am I reading this right?
With the new tactical reserves any turn 1 abilities can deepstrike models again?
GK spells, DMC, and the like?
They always could.
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![[Post New]](/s/i/i.gif) 2018/09/28 15:02:48
Subject: September FAQ Date?
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Dakka Veteran
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Nice to see those overpowered Blood Angels get dulled a little.
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![[Post New]](/s/i/i.gif) 2018/09/28 15:03:14
Subject: September FAQ Date?
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Longtime Dakkanaut
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OK... So... posting this before going back and reading the comments...
HOLY  , thank the Emperor i didn't go ahead and expand my Raven Guard strike force in the way i was planning. (essentially using Reivers, terminators and some characters for a turn 1 charge from SftSs) - but i guess Reivers are more dead now than they were before lol.
I'm glad they fixed the Chaos Invuln strat and capped it at 4++.
Vect - lol, still gonna get 2 uses out of it (maybe)
Kinda surprised they didn't also up the cost of Rotate Ion Shields by 1 as well, making it 2CP/4CP.
Question though - With the change to the tactical reserve rule - i take it the current ruling where "if it starts on the table it can still deepstrike anywhere on the table" is still in effect? Would it have been so hard for them to clarify it and add it into this faq ruling?
I'm glad they nerfed CP farming in a reasonable way.
Not sure why there is a serious nerf to Eldar Rangers - as this essentially means they can't deploy turn 1. (unless they intend for them to still be able to arrive turn 1?)
Right... Off to the pub, so i'll try to digest all of this later.
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![[Post New]](/s/i/i.gif) 2018/09/28 15:04:39
Subject: Re:September FAQ Date?
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Archmagos Veneratus Extremis
On the Internet
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Daedalus81 wrote:Am I reading this right?
With the new tactical reserves any turn 1 abilities can deepstrike models again?
GK spells, DMC, and the like?
TACTICAL RESERVES
Instead of being set up on the battlefield during Deployment, many units have the ability to be set up on teleportariums, in high orbit, in ambush,
etc., in order to arrive on the battlefield mid-game as reinforcements. When setting up your army during Deployment for a matched play game, at
least half the total number of units in your army must be set up on the battlefield, and the combined points value of all the units you set up on the
battlefield during Deployment (including those that are embarked within Transports that are set up on the battlefield) must be at least half of your
army’s total points value, even if every unit in your army has an ability that would allow them to be set up elsewhere.
Furthermore, in matched play games, units that are not placed on the battlefield during deployment in order to arrive on the battle mid-game as reinforcements cannot arrive on the battlefield during the first battle round.
Finally, any unit that has not arrived on the battlefield by the end of the third battle round in a matched play game counts as having been destroyed.
(Bolded for emphasis)Yes and no. You can come in on turn 1, but not in matched play.
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This message was edited 1 time. Last update was at 2018/09/28 15:08:46
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![[Post New]](/s/i/i.gif) 2018/09/28 15:07:57
Subject: Re:September FAQ Date?
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Decrepit Dakkanaut
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Sunny Side Up wrote: Daedalus81 wrote:Am I reading this right?
With the new tactical reserves any turn 1 abilities can deepstrike models again?
GK spells, DMC, and the like?
They always could.
Err, durr, I mean warp time after DMC. Not sure where my head was. Having a hard time parsing without the old rules available.
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![[Post New]](/s/i/i.gif) 2018/09/28 15:09:47
Subject: Re:September FAQ Date?
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Longtime Dakkanaut
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ClockworkZion wrote:
(Bolded for emphasis)Yes and no. You can come in on turn 1, but not in matched play.
Yeah. But if you use DMC, Necron-thingy, Da Jump, Gate of Infinity, the-now-slightly-more-expensive-Upon-Wings-of-Fire, Grey Knight Interceptors, etc.., etc. you are setting up on the table, hence the rule seems not applicable to those.
You can be in your opponents face turn 1 with those, at the price of having to deploy on the table.
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![[Post New]](/s/i/i.gif) 2018/09/28 15:10:08
Subject: Re:September FAQ Date?
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Archmagos Veneratus Extremis
On the Internet
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Daedalus81 wrote:Sunny Side Up wrote: Daedalus81 wrote:Am I reading this right?
With the new tactical reserves any turn 1 abilities can deepstrike models again?
GK spells, DMC, and the like?
They always could.
Err, durr, I mean warp time after DMC. Not sure where my head was. Having a hard time parsing without the old rules available.
Looks like it but since you can only beta strike with it they might not see it as a big of an issue as it was as a turn 1 combo.
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![[Post New]](/s/i/i.gif) 2018/09/28 15:18:09
Subject: September FAQ Date?
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Fixture of Dakka
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Well I guess I waited 9 months, I can wait another 3. Although considering the last CA book, maybe GW should just phase GK out and give people money return for their models or something.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2018/09/28 15:20:15
Subject: September FAQ Date?
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Locked in the Tower of Amareo
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After playing against a lot GK for a while, I think GK units are better than marine units.
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![[Post New]](/s/i/i.gif) 2018/09/28 15:21:16
Subject: September FAQ Date?
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Nasty Nob
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Martel732 wrote:After playing against a lot GK for a while, I think GK units are better than marine units.
They might be if you compare them without looking at their points cost.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2018/09/28 15:21:45
Subject: Re:September FAQ Date?
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Powerful Phoenix Lord
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Q1) Some units, like Carnifexes and Leman Russ Battle
Tanks, can contain up to 3 models each, but after they are set
up on the battlefield, they each become individual units. How
many of these models can I include in my army if I’m using the
Organised Events guidelines for, say, a 2,000 point game?
A1) You can include up to 3 units in a 2,000 point game,
meaning you could include up to 9 of these models.
Q3) Are the Daemon Prince datasheet from Codex: Chaos
Space Marines, the Daemon Prince of Nurgle datasheet
from Codex: Death Guard, and the Daemon Prince of
Tzeentch datasheet from Codex: Thousand Sons all
considered different datasheets for the purposes of the Organised
Events guidelines?
A3) Yes.
Well those are both disappointing answers
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![[Post New]](/s/i/i.gif) 2018/09/28 15:22:33
Subject: September FAQ Date?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Karol wrote:Well I guess I waited 9 months, I can wait another 3. Although considering the last CA book, maybe GW should just phase GK out and give people money return for their models or something.
How about a can of Retributor Armour Spray and a free Custodes Codex?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/09/28 15:22:45
Subject: September FAQ Date?
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Archmagos Veneratus Extremis
On the Internet
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Martel732 wrote:After playing against a lot GK for a while, I think GK units are better than marine units.
They are better than vanilla Marines (sans Primaris due to extra attacks and wounds), the problem is that basic Marines suck so hard that people feel Primaris should be the baseline and then we go up from there. Automatically Appended Next Post: Galef wrote:Q1) Some units, like Carnifexes and Leman Russ Battle
Tanks, can contain up to 3 models each, but after they are set
up on the battlefield, they each become individual units. How
many of these models can I include in my army if I’m using the
Organised Events guidelines for, say, a 2,000 point game?
A1) You can include up to 3 units in a 2,000 point game,
meaning you could include up to 9 of these models.
Q3) Are the Daemon Prince datasheet from Codex: Chaos
Space Marines, the Daemon Prince of Nurgle datasheet
from Codex: Death Guard, and the Daemon Prince of
Tzeentch datasheet from Codex: Thousand Sons all
considered different datasheets for the purposes of the Organised
Events guidelines?
A3) Yes.
Well those are both disappointing answers
The first is fine (and only serves to highlight how Marine tanks should come in units of 3 as well) while the second is definitely still an issue.
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This message was edited 1 time. Last update was at 2018/09/28 15:24:28
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![[Post New]](/s/i/i.gif) 2018/09/28 15:26:36
Subject: September FAQ Date?
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Fixture of Dakka
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Jidmah wrote:Karol wrote:Well I guess I waited 9 months, I can wait another 3. Although considering the last CA book, maybe GW should just phase GK out and give people money return for their models or something.
How about a can of Retributor Armour Spray and a free Custodes Codex?
People wouldn't allow me me to do it. Plus am not even sure if custodes haver termintors. all I saw being used is jetbike dudes and someone using recast foot dudes as bases decoration.
They are better than vanilla Marines (sans Primaris due to extra attacks and wounds), the problem is that basic Marines suck so hard that people feel Primaris should be the baseline and then we go up from there.
The only fun games, still lost though, I had were vs a guy with an army made out of primaris starters, up until the deathwatch codex came up. After that it was less fun, and when he added some custodes is stoped being a game, and became me removing models of the table.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2018/09/28 15:46:56
Subject: September FAQ Date?
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Been Around the Block
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Warp Surge can put a unit to 2++(I dont even know which unit this is) so they nerf it hard and cap it to 4++? Seems pretty harsh.
Also they add the cover bonus stratagem, which is cool for many armies, but useless for Daemons.
Guess my Khorne and Slaanesh guys will suffer further.
Edit: Can I summon units turn 1? Seems like it, I didnt hold them back while setting up, they just didnt exist back then.
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This message was edited 1 time. Last update was at 2018/09/28 15:59:35
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![[Post New]](/s/i/i.gif) 2018/09/28 16:02:16
Subject: September FAQ Date?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Cinderspirit wrote:Warp Surge can put a unit to 2++(I dont even know which unit this is) so they nerf it hard and cap it to 4++? Seems pretty harsh.
Also they add the cover bonus stratagem, which is cool for many armies, but useless for Daemons.
Guess my Khorne and Slaanesh guys will suffer further.
It was already capped a 3++ with Empheral Form adding +1 to it. Now it's capped 4++ with Empheral Form still adding +1 to it.
The only units affected are Pink Horrors and characters wearing either the Armour of Scron or the Impossible Robes.
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This message was edited 1 time. Last update was at 2018/09/28 16:02:44
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/09/28 16:05:24
Subject: Re:September FAQ Date?
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Furious Fire Dragon
USA
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Nevermind, I missed the portion in the main FAQ
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This message was edited 1 time. Last update was at 2018/09/28 16:07:37
We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k |
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![[Post New]](/s/i/i.gif) 2018/09/28 16:07:33
Subject: Re:September FAQ Date?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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mokoshkana wrote: Galef wrote:Codex: Craftworlds, pages 91 and 94 – Illic Nightspear and Rangers, Appear Unbidden
Change the last sentence of this ability to read:
‘At the end of any of your Movement phases, this unit can emerge from the webway – set this unit up anywhere on
the battlefield that is more than 9" away from any enemy models.’
Where are you seeing this? I don't see anything about this in the CWE FAQ which I downloaded from warhammer-community. I am looking at version 1.2. Is that the correct version?
It's in the big FAQ
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/09/28 16:17:45
Subject: Re:September FAQ Date?
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Norn Queen
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Jidmah wrote: mokoshkana wrote: Galef wrote:Codex: Craftworlds, pages 91 and 94 – Illic Nightspear and Rangers, Appear Unbidden
Change the last sentence of this ability to read:
‘At the end of any of your Movement phases, this unit can emerge from the webway – set this unit up anywhere on
the battlefield that is more than 9" away from any enemy models.’
Where are you seeing this? I don't see anything about this in the CWE FAQ which I downloaded from warhammer-community. I am looking at version 1.2. Is that the correct version?
It's in the big FAQ
Because it's an errata only for use with the Beta rules. Both are the correct version, it's just the CWE FAQ is for normal play and the Big FAQ is for Beta Matched play.
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![[Post New]](/s/i/i.gif) 2018/09/28 16:18:32
Subject: Re:September FAQ Date?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Sunny Side Up wrote: ClockworkZion wrote:
(Bolded for emphasis)Yes and no. You can come in on turn 1, but not in matched play.
Yeah. But if you use DMC, Necron-thingy, Da Jump, Gate of Infinity, the-now-slightly-more-expensive-Upon-Wings-of-Fire, Grey Knight Interceptors, etc.., etc. you are setting up on the table, hence the rule seems not applicable to those.
You can be in your opponents face turn 1 with those, at the price of having to deploy on the table.
They clarified that those things ignore the Deepstrike limitation, but in a Facebook post. I don't see why they haven't put it into this FAQ. They probably forgot, but it is how is played.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/09/28 16:28:37
Subject: Re:September FAQ Date?
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Longtime Dakkanaut
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Galas wrote:
They clarified that those things ignore the Deepstrike limitation, but in a Facebook post. I don't see why they haven't put it into this FAQ. They probably forgot, but it is how is played.
The FB thing clarified it, but the difference between tactical reserves and reinforcements is there without the FB post. The new beta reserves rule also is explicit that the limitation applies to units set up in reserves during deployment.
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![[Post New]](/s/i/i.gif) 2018/09/28 16:48:09
Subject: Re:September FAQ Date?
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Norn Queen
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Sunny Side Up wrote: Galas wrote: They clarified that those things ignore the Deepstrike limitation, but in a Facebook post. I don't see why they haven't put it into this FAQ. They probably forgot, but it is how is played. The FB thing clarified it, but the difference between tactical reserves and reinforcements is there without the FB post. The new beta reserves rule also is explicit that the limitation applies to units set up in reserves during deployment.
It's almost like writing rules properly gives you a functional game. HOW BOUT DAT!? Glad to see I was vindicated in the end. Now I know how mah boi Konrad felt.
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This message was edited 3 times. Last update was at 2018/09/28 16:49:18
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![[Post New]](/s/i/i.gif) 2018/09/28 16:50:53
Subject: September FAQ Date?
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Been Around the Block
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Jidmah wrote:Cinderspirit wrote:Warp Surge can put a unit to 2++(I dont even know which unit this is) so they nerf it hard and cap it to 4++? Seems pretty harsh.
Also they add the cover bonus stratagem, which is cool for many armies, but useless for Daemons.
Guess my Khorne and Slaanesh guys will suffer further.
It was already capped a 3++ with Empheral Form adding +1 to it. Now it's capped 4++ with Empheral Form still adding +1 to it.
The only units affected are Pink Horrors and characters wearing either the Armour of Scron or the Impossible Robes.
Does it work that way? Then everyone I know played this kind of rule wrong. My understanding was if I have multiple buffs stacking and I somehow would get a better result than the threshhold I will be capped by the threshold. So I can't go above a 4++ with Warp Surge now. Is it really like this: My Daemon has a 5++, now I add Warp Surge, which makes it 4++, and then I add Ephemeral Form and go to a 3++? Feels super wrong. But GW says I could get a 2++, so it must be the right way.
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![[Post New]](/s/i/i.gif) 2018/09/28 16:51:59
Subject: Re:September FAQ Date?
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Longtime Dakkanaut
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Sunny Side Up wrote: Galas wrote:
They clarified that those things ignore the Deepstrike limitation, but in a Facebook post. I don't see why they haven't put it into this FAQ. They probably forgot, but it is how is played.
The FB thing clarified it, but the difference between tactical reserves and reinforcements is there without the FB post. The new beta reserves rule also is explicit that the limitation applies to units set up in reserves during deployment.
This. There is now no longer any possible double interpretation. The old limit of "Deploy in your area" is no more. The new rule is just "If you put a unit in reserves during deployment, then you can't have it turn 1". Automatically Appended Next Post: Cinderspirit wrote: Jidmah wrote:Cinderspirit wrote:Warp Surge can put a unit to 2++(I dont even know which unit this is) so they nerf it hard and cap it to 4++? Seems pretty harsh.
Also they add the cover bonus stratagem, which is cool for many armies, but useless for Daemons.
Guess my Khorne and Slaanesh guys will suffer further.
It was already capped a 3++ with Empheral Form adding +1 to it. Now it's capped 4++ with Empheral Form still adding +1 to it.
The only units affected are Pink Horrors and characters wearing either the Armour of Scron or the Impossible Robes.
Does it work that way? Then everyone I know played this kind of rule wrong. My understanding was if I have multiple buffs stacking and I somehow would get a better result than the threshhold I will be capped by the threshold. So I can't go above a 4++ with Warp Surge now. Is it really like this: My Daemon has a 5++, now I add Warp Surge, which makes it 4++, and then I add Ephemeral Form and go to a 3++? Feels super wrong. But GW says I could get a 2++, so it must be the right way.
You save on a RESULT of 4++, but the robe turns your 3s into 4s.
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This message was edited 1 time. Last update was at 2018/09/28 16:53:16
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![[Post New]](/s/i/i.gif) 2018/09/28 17:01:04
Subject: September FAQ Date?
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Blood-Drenched Death Company Marine
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I wait with bated breath to see what tneva82 will complain about now.
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![[Post New]](/s/i/i.gif) 2018/09/28 17:02:43
Subject: September FAQ Date?
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Powerful Phoenix Lord
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Nice to see the Webway Portal is even MORE useless since you can't even use it at all turn 1. Since it will be dead on turn 2, why bother?
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