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![[Post New]](/s/i/i.gif) 2018/10/07 03:55:37
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Blood-Drenched Death Company Marine
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This thread is a waste of good stupidity.
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![[Post New]](/s/i/i.gif) 2018/10/07 10:14:24
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Longtime Dakkanaut
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w1zard wrote:I really wish people would stop comparing IG to marines and trying to use that as proof that IG is overpowered. Marines are hot garbage and need buffs across the board... IG don't need to be nerfed down to marine levels.
We should really be comparing IG to other upper tier codices like DE/Eldar/Tau/Tyranids.
IG do need nerfs in a few areas (such as infantry squads going to 5 points) but they also need buffs to certain units (chimeras, LR:vanquishers, sentinels), but EVERY codex needs nerfs and buffs to certain units.
If you compare IG to SM or GK, yea IG is going to gak all over them, but it's because SM and GK are BAD, not because IG is too good. If you compare IG to the other upper tier codices the power gap is much more narrow and arguable. IG are being compared to other Imperium armies because those are the armies they are competing with for cheap Battalions for CP.
No other Imperium army can compete with Guard for infantry. Skitarii comes closest and they still lose out massively by having double the cost per model, no synergy with their cheap HQ's and nothing in the world that can compare to Mortars.
The problem with only comparing IG to other top codexes from different factions and concluding that they are fine means that every Imperium army until 9th edition will be Guard + whatever else is currently strongest.
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This message was edited 1 time. Last update was at 2018/10/07 10:15:53
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![[Post New]](/s/i/i.gif) 2018/10/07 11:36:50
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Dakka Veteran
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I seriously can't believe people still bitch about mortars. A full three HS slots full of them get an average of 31.5 Str 4 shots that kill an average of 2.6 marines or 6.8 GEQ per turn. Rule of Three stopped the craziness with bringing 15+ of them to really leverage their cheap cost and on top of that, in ITC they're a huge vulnerability in that they're easy kills for the primary objectives and DBTC (now Butcher's Bill which is even easier to get against these since you only need to kill two units/turn).
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![[Post New]](/s/i/i.gif) 2018/10/07 11:38:35
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Killer Klaivex
The dark behind the eyes.
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Ordana wrote:IG are being compared to other Imperium armies because those are the armies they are competing with for cheap Battalions for CP.
No other Imperium army can compete with Guard for infantry. Skitarii comes closest and they still lose out massively by having double the cost per model, no synergy with their cheap HQ's and nothing in the world that can compare to Mortars.
The problem with only comparing IG to other top codexes from different factions and concluding that they are fine means that every Imperium army until 9th edition will be Guard + whatever else is currently strongest.
And this is exactly why CPs should be limited to the faction that generated them.
Alternatively, make players pick a primary faction (the one with their warlord), and say that they can't use stratagems from other factions and can only include Patrol or Auxiliary Support Detachments for other factions.
Either of these would prevent any Imperium army from including an IG CP battery.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2018/10/07 11:53:53
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Longtime Dakkanaut
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RogueApiary wrote:I seriously can't believe people still bitch about mortars. A full three HS slots full of them get an average of 31.5 Str 4 shots that kill an average of 2.6 marines or 6.8 GEQ per turn. Rule of Three stopped the craziness with bringing 15+ of them to really leverage their cheap cost and on top of that, in ITC they're a huge vulnerability in that they're easy kills for the primary objectives and DBTC (now Butcher's Bill which is even easier to get against these since you only need to kill two units/turn).
31 bolter shots that can reach most of the table and don't need LoS for 100 points.
You understand how no other army can field something that efficient right?
Is it bonkers OP? ..... kinda yeah.
It means for a completely minimal investment I can kill my opponents weaker units and keep my heavy hitters focused on yours.
'But its only 6.8 GEQ' you say. And that's enough I say. I've numerous games simply because my Mortars were plunking away all game and the enemy just ran out of units to capture objectives with.
When the faq nerfed CP regen I went looking around for other battalions to replace my Guard with. And the answer every time was the same, I can get some troops for cheap but nothing can ever replace the 'incidental' damage that mortars do that ends up winning you games. Automatically Appended Next Post: vipoid wrote: Ordana wrote:IG are being compared to other Imperium armies because those are the armies they are competing with for cheap Battalions for CP.
No other Imperium army can compete with Guard for infantry. Skitarii comes closest and they still lose out massively by having double the cost per model, no synergy with their cheap HQ's and nothing in the world that can compare to Mortars.
The problem with only comparing IG to other top codexes from different factions and concluding that they are fine means that every Imperium army until 9th edition will be Guard + whatever else is currently strongest.
And this is exactly why CPs should be limited to the faction that generated them.
Alternatively, make players pick a primary faction (the one with their warlord), and say that they can't use stratagems from other factions and can only include Patrol or Auxiliary Support Detachments for other factions.
Either of these would prevent any Imperium army from including an IG CP battery.
And in one stroke you invalidated every Imperium army except Guard, because none of them can generate the CP they need to function on their own. (most notably BA/IK/Custodes).
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This message was edited 1 time. Last update was at 2018/10/07 11:57:19
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![[Post New]](/s/i/i.gif) 2018/10/07 12:26:29
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Killer Klaivex
The dark behind the eyes.
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Ordana wrote:Either of these would prevent any Imperium army from including an IG CP battery.
And in one stroke you invalidated every Imperium army except Guard, because none of them can generate the CP they need to function on their own. (most notably BA/IK/Custodes).
I don't even know what you people want anymore.
"This is terrible - IG are acting as CP batteries for every Imperium faction!"
'Okay, here are some ways to stop that...'
"This is terrible, IG won't be able to be CP batteries for every Imperium faction!!!"
I give up.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2018/10/07 12:34:49
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Dakka Veteran
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Ordana wrote:RogueApiary wrote:I seriously can't believe people still bitch about mortars. A full three HS slots full of them get an average of 31.5 Str 4 shots that kill an average of 2.6 marines or 6.8 GEQ per turn. Rule of Three stopped the craziness with bringing 15+ of them to really leverage their cheap cost and on top of that, in ITC they're a huge vulnerability in that they're easy kills for the primary objectives and DBTC (now Butcher's Bill which is even easier to get against these since you only need to kill two units/turn).
31 bolter shots that can reach most of the table and don't need LoS for 100 points.
You understand how no other army can field something that efficient right?
Is it bonkers OP? ..... kinda yeah.
It means for a completely minimal investment I can kill my opponents weaker units and keep my heavy hitters focused on yours.
'But its only 6.8 GEQ' you say. And that's enough I say. I've numerous games simply because my Mortars were plunking away all game and the enemy just ran out of units to capture objectives with.
When the faq nerfed CP regen I went looking around for other battalions to replace my Guard with. And the answer every time was the same, I can get some troops for cheap but nothing can ever replace the 'incidental' damage that mortars do that ends up winning you games.
Automatically Appended Next Post:
vipoid wrote: Ordana wrote:IG are being compared to other Imperium armies because those are the armies they are competing with for cheap Battalions for CP.
No other Imperium army can compete with Guard for infantry. Skitarii comes closest and they still lose out massively by having double the cost per model, no synergy with their cheap HQ's and nothing in the world that can compare to Mortars.
The problem with only comparing IG to other top codexes from different factions and concluding that they are fine means that every Imperium army until 9th edition will be Guard + whatever else is currently strongest.
And this is exactly why CPs should be limited to the faction that generated them.
Alternatively, make players pick a primary faction (the one with their warlord), and say that they can't use stratagems from other factions and can only include Patrol or Auxiliary Support Detachments for other factions.
Either of these would prevent any Imperium army from including an IG CP battery.
And in one stroke you invalidated every Imperium army except Guard, because none of them can generate the CP they need to function on their own. (most notably BA/IK/Custodes).
If your opponent let your mortars live to plink away for a whole game, either you were already winning hard and he couldn't split off enough assets to kill 9 T3/2W/5+ models, you weren't playing ITC rules so he wasn't incentivized to go after them for easy VP, or he's bad.
At what point cost would mortars be 'balanced'? There's an upper ceiling of 7 points, because at 8 points or above you would just take Heavy Bolters. I saw one idiot in this thread call for 10 point mortars, which would be hilarious in that you may as well just delete them from the game at that price. Which is one of the biggest problems with the current points system, there isn't enough granularity because the majority of infantry models and weapons are crammed into 8 or 9 points of design space. The game would really benefit from doubling the cost of everything and then adjusting with the extra room.
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![[Post New]](/s/i/i.gif) 2018/10/07 12:40:32
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Longtime Dakkanaut
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vipoid wrote: Ordana wrote:And in one stroke you invalidated every Imperium army except Guard, because none of them can generate the CP they need to function on their own. (most notably BA/IK/Custodes).
I don't even know what you people want anymore.
"This is terrible - IG are acting as CP batteries for every Imperium faction!"
'Okay, here are some ways to stop that...'
"This is terrible, IG won't be able to be CP batteries for every Imperium faction!!!"
I give up.
Probably because this thread has more then 1 person talking and different people see different problems and different solutions.
Here is my position.
cheap battalions to bring additional CP is needed for many elite armies to be viable because they are only viable through their use of Stratagems.
If you want to get rid of outside CP you need to redesign most, if not all, of the codexes.
This is not happening, so getting rid of outside CP is bad.
Currently the only option for outside CP is Guard. This is undesireable.
So lets make other armies a viable option compared to Guard.
Buffing everyone else to be as good as Guard is probably a bad thing for the game if your not Imperial and again takes a redesign of all codexes.
So bring the bad elements of Guard down a bit, buff some other armies in little ways to close the gap and see where the game is then.
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This message was edited 1 time. Last update was at 2018/10/07 12:41:29
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![[Post New]](/s/i/i.gif) 2018/10/07 12:45:16
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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The Dread Evil Lord Varlak
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31 bolter shots that can reach most of the table and don't need LoS for 100 points.
You understand how no other army can field something that efficient right?
Is it bonkers OP? ..... kinda yeah.
It means for a completely minimal investment I can kill my opponents weaker units and keep my heavy hitters focused on yours.
'But its only 6.8 GEQ' you say. And that's enough I say. I've numerous games simply because my Mortars were plunking away all game and the enemy just ran out of units to capture objectives with.
When the faq nerfed CP regen I went looking around for other battalions to replace my Guard with. And the answer every time was the same, I can get some troops for cheap but nothing can ever replace the 'incidental' damage that mortars do that ends up winning you games.
Liar
There is a army list that can pull even more Mortars then IG and add up CP for Chaos. but then again "No other army can field something that efficent" seems to have gone to your head.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/10/07 12:48:02
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Longtime Dakkanaut
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RogueApiary wrote: Ordana wrote:RogueApiary wrote:I seriously can't believe people still bitch about mortars. A full three HS slots full of them get an average of 31.5 Str 4 shots that kill an average of 2.6 marines or 6.8 GEQ per turn. Rule of Three stopped the craziness with bringing 15+ of them to really leverage their cheap cost and on top of that, in ITC they're a huge vulnerability in that they're easy kills for the primary objectives and DBTC (now Butcher's Bill which is even easier to get against these since you only need to kill two units/turn).
31 bolter shots that can reach most of the table and don't need LoS for 100 points.
You understand how no other army can field something that efficient right?
Is it bonkers OP? ..... kinda yeah.
It means for a completely minimal investment I can kill my opponents weaker units and keep my heavy hitters focused on yours.
'But its only 6.8 GEQ' you say. And that's enough I say. I've numerous games simply because my Mortars were plunking away all game and the enemy just ran out of units to capture objectives with.
When the faq nerfed CP regen I went looking around for other battalions to replace my Guard with. And the answer every time was the same, I can get some troops for cheap but nothing can ever replace the 'incidental' damage that mortars do that ends up winning you games.
Automatically Appended Next Post:
vipoid wrote: Ordana wrote:IG are being compared to other Imperium armies because those are the armies they are competing with for cheap Battalions for CP.
No other Imperium army can compete with Guard for infantry. Skitarii comes closest and they still lose out massively by having double the cost per model, no synergy with their cheap HQ's and nothing in the world that can compare to Mortars.
The problem with only comparing IG to other top codexes from different factions and concluding that they are fine means that every Imperium army until 9th edition will be Guard + whatever else is currently strongest.
And this is exactly why CPs should be limited to the faction that generated them.
Alternatively, make players pick a primary faction (the one with their warlord), and say that they can't use stratagems from other factions and can only include Patrol or Auxiliary Support Detachments for other factions.
Either of these would prevent any Imperium army from including an IG CP battery.
And in one stroke you invalidated every Imperium army except Guard, because none of them can generate the CP they need to function on their own. (most notably BA/IK/Custodes).
If your opponent let your mortars live to plink away for a whole game, either you were already winning hard and he couldn't split off enough assets to kill 9 T3/2W/5+ models, you weren't playing ITC rules so he wasn't incentivized to go after them for easy VP, or he's bad.
At what point cost would mortars be 'balanced'? There's an upper ceiling of 7 points, because at 8 points or above you would just take Heavy Bolters. I saw one idiot in this thread call for 10 point mortars, which would be hilarious in that you may as well just delete them from the game at that price. Which is one of the biggest problems with the current points system, there isn't enough granularity because the majority of infantry models and weapons are crammed into 8 or 9 points of design space. The game would really benefit from doubling the cost of everything and then adjusting with the extra room.
Firstly there is a world outside the US that doesn't play ITC.
Secondly, I play Custodes bikes. My opponents tend to be busy not dying to 10 bikes in their face to worry about 9 mortars at the edge of the board outside of range AND LoS of their weapons. If your shooting your basilisk, Hiveguard or whatever at my Mortars rather then the bikes in your face I will thank you.
Thirdly. Why cant a Mortar cost more or the same as a Heavy Bolter? It has more range and ignores LoS. Its a trade of in safety compared to damage and considering their role in my army I would take atleast some 10 point mortars over 8 point Heavy Bolters. Automatically Appended Next Post: Not Online!!! wrote: 31 bolter shots that can reach most of the table and don't need LoS for 100 points.
You understand how no other army can field something that efficient right?
Is it bonkers OP? ..... kinda yeah.
It means for a completely minimal investment I can kill my opponents weaker units and keep my heavy hitters focused on yours.
'But its only 6.8 GEQ' you say. And that's enough I say. I've numerous games simply because my Mortars were plunking away all game and the enemy just ran out of units to capture objectives with.
When the faq nerfed CP regen I went looking around for other battalions to replace my Guard with. And the answer every time was the same, I can get some troops for cheap but nothing can ever replace the 'incidental' damage that mortars do that ends up winning you games.
Liar
There is a army list that can pull even more Mortars then IG and add up CP for Chaos. but then again "No other army can field something that efficent" seems to have gone to your head.
(I assume you mean Renegades) A good old forge world. Probably why its banned in so many places around the world.
My point still stands.
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This message was edited 1 time. Last update was at 2018/10/07 12:51:40
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![[Post New]](/s/i/i.gif) 2018/10/07 12:53:30
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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The Dread Evil Lord Varlak
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Your point doesn't stand. Infact you even lied more: FW is a offical GW branch and very much allowed in all GW stores and even in Tournaments. so before you dig your hole ever deeper i reccomend you stop.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/10/07 12:57:23
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Longtime Dakkanaut
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Not Online!!! wrote:Your point doesn't stand. Infact you even lied more: FW is a offical GW branch and very much allowed in all GW stores and even in Tournaments. so before you dig your hole ever deeper i reccomend you stop.
Large parts of Europe don't allow Forge World.
Here is the ETC rulespack incase you want to argue more. Note how it says "Forgeworld is not allowed"
https://www.glasshammergaming.co.uk/Downloads/ETC2018_40K8thedition_RULESPACK_vFINALDRAFT.pdf
But sure, have it your way. Lets limit ourselves to Imperium since that's what most of the discussion in this thread is about.
Does anything come close to the efficiency of Mortar teams?
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This message was edited 1 time. Last update was at 2018/10/07 12:58:52
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![[Post New]](/s/i/i.gif) 2018/10/07 13:00:06
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Dakka Veteran
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Ordana wrote:RogueApiary wrote: Ordana wrote:RogueApiary wrote:I seriously can't believe people still bitch about mortars. A full three HS slots full of them get an average of 31.5 Str 4 shots that kill an average of 2.6 marines or 6.8 GEQ per turn. Rule of Three stopped the craziness with bringing 15+ of them to really leverage their cheap cost and on top of that, in ITC they're a huge vulnerability in that they're easy kills for the primary objectives and DBTC (now Butcher's Bill which is even easier to get against these since you only need to kill two units/turn).
31 bolter shots that can reach most of the table and don't need LoS for 100 points.
You understand how no other army can field something that efficient right?
Is it bonkers OP? ..... kinda yeah.
It means for a completely minimal investment I can kill my opponents weaker units and keep my heavy hitters focused on yours.
'But its only 6.8 GEQ' you say. And that's enough I say. I've numerous games simply because my Mortars were plunking away all game and the enemy just ran out of units to capture objectives with.
When the faq nerfed CP regen I went looking around for other battalions to replace my Guard with. And the answer every time was the same, I can get some troops for cheap but nothing can ever replace the 'incidental' damage that mortars do that ends up winning you games.
Automatically Appended Next Post:
vipoid wrote: Ordana wrote:IG are being compared to other Imperium armies because those are the armies they are competing with for cheap Battalions for CP.
No other Imperium army can compete with Guard for infantry. Skitarii comes closest and they still lose out massively by having double the cost per model, no synergy with their cheap HQ's and nothing in the world that can compare to Mortars.
The problem with only comparing IG to other top codexes from different factions and concluding that they are fine means that every Imperium army until 9th edition will be Guard + whatever else is currently strongest.
And this is exactly why CPs should be limited to the faction that generated them.
Alternatively, make players pick a primary faction (the one with their warlord), and say that they can't use stratagems from other factions and can only include Patrol or Auxiliary Support Detachments for other factions.
Either of these would prevent any Imperium army from including an IG CP battery.
And in one stroke you invalidated every Imperium army except Guard, because none of them can generate the CP they need to function on their own. (most notably BA/IK/Custodes).
If your opponent let your mortars live to plink away for a whole game, either you were already winning hard and he couldn't split off enough assets to kill 9 T3/2W/5+ models, you weren't playing ITC rules so he wasn't incentivized to go after them for easy VP, or he's bad.
At what point cost would mortars be 'balanced'? There's an upper ceiling of 7 points, because at 8 points or above you would just take Heavy Bolters. I saw one idiot in this thread call for 10 point mortars, which would be hilarious in that you may as well just delete them from the game at that price. Which is one of the biggest problems with the current points system, there isn't enough granularity because the majority of infantry models and weapons are crammed into 8 or 9 points of design space. The game would really benefit from doubling the cost of everything and then adjusting with the extra room.
Firstly there is a world outside the US that doesn't play ITC.
Secondly, I play Custodes bikes. My opponents tend to be busy not dying to 10 bikes in their face to worry about 9 mortars at the edge of the board outside of range AND LoS of their weapons. If your shooting your basilisk, Hiveguard or whatever at my Mortars rather then the bikes in your face I will thank you.
Thirdly. Why cant a Mortar cost more or the same as a Heavy Bolter? It has more range and ignores LoS. Its a trade of in safety compared to damage and considering their role in my army I would take atleast some 10 point mortars over 8 point Heavy Bolters.
Automatically Appended Next Post:
Not Online!!! wrote: 31 bolter shots that can reach most of the table and don't need LoS for 100 points.
You understand how no other army can field something that efficient right?
Is it bonkers OP? ..... kinda yeah.
It means for a completely minimal investment I can kill my opponents weaker units and keep my heavy hitters focused on yours.
'But its only 6.8 GEQ' you say. And that's enough I say. I've numerous games simply because my Mortars were plunking away all game and the enemy just ran out of units to capture objectives with.
When the faq nerfed CP regen I went looking around for other battalions to replace my Guard with. And the answer every time was the same, I can get some troops for cheap but nothing can ever replace the 'incidental' damage that mortars do that ends up winning you games.
Liar
There is a army list that can pull even more Mortars then IG and add up CP for Chaos. but then again "No other army can field something that efficent" seems to have gone to your head.
(I assume you mean Renegades) A good old forge world. Probably why its banned in so many places around the world.
My point still stands.
Because the extra strength, AP, and consistent number of shots all easily trump an extra 12" of range and the indirect ability? 48" vs 36" is a marginal gain on anything but Hammer and Anvil and Spearhead Assault and unless your terrain happens to include a bunch of enclosed ruins, getting LOS on one of the three 60mm bases in a mortar squad is not difficult. Those Custodes bikers in your opponent's hands could easily split some bolter fire their way before charging a juicier target.
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![[Post New]](/s/i/i.gif) 2018/10/07 13:01:30
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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The Dread Evil Lord Varlak
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Ordana wrote:Not Online!!! wrote:Your point doesn't stand. Infact you even lied more: FW is a offical GW branch and very much allowed in all GW stores and even in Tournaments. so before you dig your hole ever deeper i reccomend you stop.
Large parts of Europe don't allow Forge World.
But sure, have it your way. Lets limit ourselves to Imperium since that's what most of the discussion in this thread is about.
Does anything come close to the efficiency of Mortar teams?
Source?
Oh wait NVM since the last Tournaments in europe also allowed FW.
And yes there are quite alot of things that are equally broken pts efficency wise: DP's, Leman russes, Ofcourse good ol Knights. You know the commons. Of course can't miss out on Custodes jetbikes and smashcaptains.
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This message was edited 1 time. Last update was at 2018/10/07 13:56:37
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/10/07 13:04:40
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Longtime Dakkanaut
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Not Online!!! wrote:Your point doesn't stand. Infact you even lied more: FW is a offical GW branch and very much allowed in all GW stores and even in Tournaments. so before you dig your hole ever deeper i reccomend you stop.
Do you want to address that R&H are BS 5+ and only a 6+ save unit without orders or regiment traits.
I would say that makes IG mortar teams more efficient
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This message was edited 1 time. Last update was at 2018/10/07 13:05:14
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![[Post New]](/s/i/i.gif) 2018/10/07 13:11:54
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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The Dread Evil Lord Varlak
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Ice_can wrote:Not Online!!! wrote:Your point doesn't stand. Infact you even lied more: FW is a offical GW branch and very much allowed in all GW stores and even in Tournaments. so before you dig your hole ever deeper i reccomend you stop.
Do you want to address that R&H are BS 5+ and only a 6+ save unit without orders or regiment traits.
I would say that makes IG mortar teams more efficient
While we are at it. Milita HWT's are cheaper and sadly the maths goes in their favour for that.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/10/07 13:15:47
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Liche Priest Hierophant
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Yeah Renegade HWTs with Mortars are more efficient 1 on 1 compared to the Guard version. But unlike Guard, the rest of the Renegade units are pretty bad, which is why you don't see them. That and FW has discontinued most of their range (seriously, the only renegade units FW still sells are the vehicles/artillery they shared with Guard/Admech).
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This message was edited 1 time. Last update was at 2018/10/07 13:17:42
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![[Post New]](/s/i/i.gif) 2018/10/07 13:18:04
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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The Dread Evil Lord Varlak
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Matt.Kingsley wrote:Yeah Renegade HWTs with Mortars are more efficient 1 on 1 compared to the Guard version.
But unlike Guard, the rest of the Renegade units are pretty bad, which is why you don't see them.
Thank you.
Except if you ever want indirect fire investing in something like this might make your day.
commander
3x6 HWt's with mortars
pts 169 Automatically Appended Next Post: Ordana wrote:Not Online!!! wrote:Your point doesn't stand. Infact you even lied more: FW is a offical GW branch and very much allowed in all GW stores and even in Tournaments. so before you dig your hole ever deeper i reccomend you stop.
Large parts of Europe don't allow Forge World.
Here is the ETC rulespack incase you want to argue more. Note how it says "Forgeworld is not allowed"
https://www.glasshammergaming.co.uk/Downloads/ETC2018_40K8thedition_RULESPACK_vFINALDRAFT.pdf
But sure, have it your way. Lets limit ourselves to Imperium since that's what most of the discussion in this thread is about.
Does anything come close to the efficiency of Mortar teams?
Because ETC is the only one organizing in europe......
But please go on.
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This message was edited 2 times. Last update was at 2018/10/07 14:01:21
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/10/07 15:03:11
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Fixture of Dakka
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Because ETC is the only one organizing in europe......
Population wise? that is exactly what happens. You would have to be swiss or nord europe to see a lot of events that are lax with FW units being used.
Why not do a simple fix to IG, remove it as a playable solo faction. And give each imperial army to run some of their models. The IG and IG players problem goes away. Other imperial armies get access to CP and CP generation, and don't have to spam scouts etc.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2018/10/07 15:08:54
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Courageous Space Marine Captain
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Karol wrote:
Why not do a simple fix to IG, remove it as a playable solo faction. And give each imperial army to run some of their models. The IG and IG players problem goes away. Other imperial armies get access to CP and CP generation, and don't have to spam scouts etc.
Well, that is about as sensible and fair suggestion than banning soup...
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![[Post New]](/s/i/i.gif) 2018/10/07 17:07:10
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Decrepit Dakkanaut
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Matt.Kingsley wrote:Yeah Renegade HWTs with Mortars are more efficient 1 on 1 compared to the Guard version.
But unlike Guard, the rest of the Renegade units are pretty bad, which is why you don't see them.
That and FW has discontinued most of their range (seriously, the only renegade units FW still sells are the vehicles/artillery they shared with Guard/Admech).
How many points are they? I doubt they really are, especially once you include the Regiment traits into the matter (though that's not a top many of them).
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/10/07 17:18:25
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Gore-Soaked Lunatic Witchhunter
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Crimson wrote:Karol wrote:
Why not do a simple fix to IG, remove it as a playable solo faction. And give each imperial army to run some of their models. The IG and IG players problem goes away. Other imperial armies get access to CP and CP generation, and don't have to spam scouts etc.
Well, that is about as sensible and fair suggestion than banning soup...
Or you could give Marines their own Chapter Auxiliaries the way Chaos Marines have Cultists... without deleting Guard as a standalone book, maybe?
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![[Post New]](/s/i/i.gif) 2018/10/07 17:22:18
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Ordana wrote:
And in one stroke you invalidated every Imperium army except Guard, because none of them can generate the CP they need to function on their own. (most notably BA/IK/Custodes).
100% Hogwash, they can be built and play as their own armies without IG support. They may not be as top tier competitive without an IG CP battery crutch, but they will absolutely function.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2018/10/07 18:33:51
Subject: Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Decrepit Dakkanaut
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Tell that to Deathwatch, Grey Knights, Imperial Knights, most Space Marine builds that even work a moderate amount, Custodes...
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/10/07 21:01:39
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Longtime Dakkanaut
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Ordana wrote:IG are being compared to other Imperium armies because those are the armies they are competing with for cheap Battalions for CP.
No other Imperium army can compete with Guard for infantry. Skitarii comes closest and they still lose out massively by having double the cost per model, no synergy with their cheap HQ's and nothing in the world that can compare to Mortars.
The problem with only comparing IG to other top codexes from different factions and concluding that they are fine means that every Imperium army until 9th edition will be Guard + whatever else is currently strongest.
Skitarii rangers are only 7 ppm not double the cost of guardsmen.... Anyway I've already said guard infantry need to go to 5 points, that will make them mathematically about as efficient as fire warriors.
As for mortars, if you think removing 7 GEQ models or 3 tac marines a turn for 100 points is "broken OP" even if they can do it outside of LOS, I don't know what to tell you... consider that 100 points of scouts can kill 6 GEQ with just bolter fire.
Ordana wrote:...because none of them can generate the CP they need to function on their own.
Guard have a lot of CPs, but they are balanced internally by having their stratagems be lackluster. The other factions have less CP, but are balanced by having their stratagems be strong. Guard providing CP to factions with strong stratagems is a problem with soup, not a problem with guard.
I'm not advocating banning soup, but I am advocating tweaking the soup rules instead of nerfing singular factions across the board for being problematic when combined with units from other codices. Nerfing singular factions for being too good in soup is a good way of making them useless OUTSIDE of soup.
Mono-guard are strong, but they aren't winning tournaments left and right. Even in a tournament that banned soup and only allowed mono lists, guard still wouldn't be undisputed top dogs, as DE/Eldar have strong mono-codices, as well as Tau/Tyranids/AdMech having generally weaker codices with a few strong builds that can compete.
Karol wrote:Why not do a simple fix to IG, remove it as a playable solo faction. And give each imperial army to run some of their models. The IG and IG players problem goes away. Other imperial armies get access to CP and CP generation, and don't have to spam scouts etc.
The sad part is, I cannot tell if you are being sarcastic or not because I am sure there are people (in this thread) that genuinely think that way.
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This message was edited 4 times. Last update was at 2018/10/07 21:12:24
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![[Post New]](/s/i/i.gif) 2018/10/07 21:11:48
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Courageous Space Marine Captain
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w1zard wrote:Anyway I've already said guard infantry need to go to 5 points, that will make them mathematically about as efficient as fire warriors.
Then we are in agreement. That's exactly what most people who think Guard needs to be nerfed want. Nothing more drastic.
Guard have a lot of CPs, but they are balanced internally by having their stratagems be lackluster. The other factions have less CP, but are balanced by having their stratagems be strong.
There is zero reason to believe that this is intentional at all. Some factions get good stratagems, some get bad, it is random failure by the writers to balance things. Also, Guard has some pretty decent stratagems, and they definitely have better ones than vanilla marines.
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This message was edited 1 time. Last update was at 2018/10/07 21:13:35
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![[Post New]](/s/i/i.gif) 2018/10/07 21:18:00
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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The Dread Evil Lord Varlak
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Crimson wrote:w1zard wrote:Anyway I've already said guard infantry need to go to 5 points, that will make them mathematically about as efficient as fire warriors.
Then we are in agreement. That's exactly what most people who think Guard needs to be nerfed want. Nothing more drastic.
Guard have a lot of CPs, but they are balanced internally by having their stratagems be lackluster. The other factions have less CP, but are balanced by having their stratagems be strong.
There is zero reason to believe that this is intentional at all. Some factions get good stratagems, some get bad, it is random failure by the writers to balance things. Also, Guard has some pretty decent stratagems, and they definitely have better ones than vanilla marines.
Ehhhhhh that really depends. Half the IG stratagems are basically worthless since they are too specific. (grenadiers for exemple.
I do belive that this is the idea the writers had planned to balance mass cp armies and on a Mono playing field it actually kinda works but soup literally throws that idea out the window.
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This message was edited 1 time. Last update was at 2018/10/07 21:18:37
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/10/07 21:19:28
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Longtime Dakkanaut
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A couple of decent ones, and a whole lot of situational or 'meh' ones. Certainly nothing like the custodes or knights stratagems.
Crimson wrote:...and they definitely have better ones than vanilla marines.
https://tenor.com/view/jontron-cancer-stop-gif-8350300
For the last time... VANILLA MARINES ARE GARBAGE IN 8TH EDITION AND NEED AN ENTIRELY REWRITTEN CODEX TO BE VIABLE OUTSIDE OF GIMMICKY BUILDS FOCUSED AROUND SPECIAL CHARACTERS, STOP USING THEM AS A MEASURING STICK FOR BALANCE.
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This message was edited 9 times. Last update was at 2018/10/07 21:27:27
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![[Post New]](/s/i/i.gif) 2018/10/07 21:50:32
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Lone Wolf Sentinel Pilot
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Not Online!!! wrote: Crimson wrote:w1zard wrote:Anyway I've already said guard infantry need to go to 5 points, that will make them mathematically about as efficient as fire warriors.
Then we are in agreement. That's exactly what most people who think Guard needs to be nerfed want. Nothing more drastic.
Guard have a lot of CPs, but they are balanced internally by having their stratagems be lackluster. The other factions have less CP, but are balanced by having their stratagems be strong.
There is zero reason to believe that this is intentional at all. Some factions get good stratagems, some get bad, it is random failure by the writers to balance things. Also, Guard has some pretty decent stratagems, and they definitely have better ones than vanilla marines.
Ehhhhhh that really depends. Half the IG stratagems are basically worthless since they are too specific. (grenadiers for exemple.
I do belive that this is the idea the writers had planned to balance mass cp armies and on a Mono playing field it actually kinda works but soup literally throws that idea out the window.
I wouldn't throw grenadiers under the bus. Is a tank too close to your 10-man scion squad that's just outfitted for chaff clearing? Ten krak grenades in the shooting phase, plus an order like Take Aim, or Elimination Protocol Sanctioned.
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2018/10/07 22:08:29
Subject: Re:Post FAQ Prediction - Astra Militarum Will Continue To Be Blamed
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Pestilent Plague Marine with Blight Grenade
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vipoid wrote:
I don't even know what you people want anymore.
"This is terrible - IG are acting as CP batteries for every Imperium faction!"
'Okay, here are some ways to stop that...'
"This is terrible, IG won't be able to be CP batteries for every Imperium faction!!!"
I give up.
Dakka in a nutshell.
"Nerf every army except the one that I use"
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This message was edited 1 time. Last update was at 2018/10/07 22:08:57
"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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