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Inquisition desperately wants another release. Their problem is theyve not been expanded. They were introduced as a small section in their chamver militants book (malleus/grey knights, hereticus/sororitas). I would like to see it go back to that. It irks me to no end how tricky it is to make a proper witch hunter force using matched play rules.
Id like to see inquisition to be able to join their respective chamber militants without disrupting strats etc.
Giantwalkingchair wrote: Inquisition desperately wants another release. Their problem is theyve not been expanded. They were introduced as a small section in their chamver militants book (malleus/grey knights, hereticus/sororitas). I would like to see it go back to that. It irks me to no end how tricky it is to make a proper witch hunter force using matched play rules.
Id like to see inquisition to be able to join their respective chamber militants without disrupting strats etc.
Yeah that would be a fun release. Inquisition with tempestus scions instead of stormtroopers, access to a nice mish mash of a bunch of different Imperium vehicles, Jakaeros and Crusaders. Letting them all team up with Deathwatch, Gray Knights, and Sisters would just be a real treat, and a nice shot in the arm for those factions.
In Warp Transit to next battlefield location, Destination Unknown
I would love to see an entire codex on fortifications and terrain scenery after they cover Orks, GSC, and Imperial Agents. So far, 8th edition rules for fortifications and terrain has been lackluster and a patchwork to begin with.
Cowards will be shot! Survivors will be shot again!
That would remove most of the unique flavour of the other Space Marine chapters. That would make a lot of people really angry.
Why? Most of the restrictions are completely arbitrary anyway. Why are the Blood Angels the only ones who ever thought of putting their Librarians in dreadnoughts or giving their tactical marines flamers? (I think Blood Ravens would like to do the former and Salamanders the latter.) Why cannot Dark Angels have Centurions? (Apart from having some aesthetic standards.) Just make most stuff available to everybody, and let the players decide the flavour of their own chapter by choosing the units and gear they think fits their theme.
Some options should be available to all chapters. Some Shouldn't. Dark angels have unique terminators, bikes, speeders and planes. Blood Angels have Unique Jump Marines, Apothecaries, and Tanks. Space wolves have an entirely different structure, wolves and flyers. To have all of those in one book, plus all the new Primaris stuff, plus all the characters would leave you with a text book.
techsoldaten wrote: Hoping GW releases GSC then "cleans up" some of the earlier Codexes like Grey Knights, Space Marines, Chaos Space Marines.
It's been a long time coming for Orks and GSC, I can't wait to see what they get. But I'm really curious about what GW does to address Codex creep, seems like the design team is aware of problems.
I am almost sure that SM and CSM will get replaced. CSM will likely become "black Legion" and SM will become Primaris. I think they are trying to get as far away from having generic armies as possible, so that they can maximize their IP protections.
I'm expecting something similar. CSM will become "Black Legion" or probably just "Heretic Astartes" with each legion as a faction trait. Leaves the big 4 god legions to be covered by their own books.
The name Space Marines will be phased out surely over time and just become "Primaris Astartes" or something.
"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
That would remove most of the unique flavour of the other Space Marine chapters. That would make a lot of people really angry.
Why? Most of the restrictions are completely arbitrary anyway. Why are the Blood Angels the only ones who ever thought of putting their Librarians in dreadnoughts or giving their tactical marines flamers? (I think Blood Ravens would like to do the former and Salamanders the latter.) Why cannot Dark Angels have Centurions? (Apart from having some aesthetic standards.) Just make most stuff available to everybody, and let the players decide the flavour of their own chapter by choosing the units and gear they think fits their theme.
Yeah, Salamanders not being able to put Heavy Flamers on basic Tac and Dev squads is duuuumb considering their unique strategem only effects flame weapons.
That would remove most of the unique flavour of the other Space Marine chapters. That would make a lot of people really angry.
Why? Most of the restrictions are completely arbitrary anyway. Why are the Blood Angels the only ones who ever thought of putting their Librarians in dreadnoughts or giving their tactical marines flamers? (I think Blood Ravens would like to do the former and Salamanders the latter.) Why cannot Dark Angels have Centurions? (Apart from having some aesthetic standards.) Just make most stuff available to everybody, and let the players decide the flavour of their own chapter by choosing the units and gear they think fits their theme.
Some options should be available to all chapters. Some Shouldn't. Dark angels have unique terminators, bikes, speeders and planes. Blood Angels have Unique Jump Marines, Apothecaries, and Tanks. Space wolves have an entirely different structure, wolves and flyers. To have all of those in one book, plus all the new Primaris stuff, plus all the characters would leave you with a text book.
what you'd get is something like Index Imperium 1 except thicker, . which was a little... glitchy for some of the more specialist chapters (Space Wolves got a TON of errata for example)
Opinions are not facts please don't confuse the two
Potentially
FW Indexes. (DKoK , R&H, Elysians, Eldar Corsairs, etc.)
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Ratius wrote: Surely one couldnt fill out a full codex assassins?
Unless they invent new types of them, chuck in some vehicles and more options?
It's been done twice before. The first time it was for sale, the second time it came free with White Dwarf. Four units, 24 pages. The Codex Starstriders and Codex Gellerpox in the Rogue Trader box are about the same size as the old Codex Assassins was.
As for folding all the Space Marines in to one codex, ...
the Blood Angels and Dark Angels are basically Codex chapters with a couple of extra data sheets; just include the datasheets for those in the Codex and give them Dark Angels or Blood Angels instead of the <Chapter> keyword.
Space Wolves ... more complex, but basically, Grey hunters are a Tactical Squad that can have a second special weapon instead of a heavy weapon. Blood Claws are Assault Marines with a larger squad maximum and Long Fangs are Devastators with a smaller maximum squad size. Thunderwolf cavalry, Wolf Priests and Fenrisian Wolves are unique units. Wolf Guard Battle Leaders can be represented by simply giving squad sergeants the option to take Terminator armour.
It's not going to happen, because of all the moaning from people who think "character" = "rules", and also because it would make the Codex much thicker - and expensive - than the others, but my Space Wolves army was somehow still playable in 3rd edition before the Codex Space Wolves booklet came out.
This message was edited 2 times. Last update was at 2018/10/24 08:00:24
Voss wrote: GW seems rather dedicated to Chaos Undivided not being a thing in any way anymore. Which is a shame, as it was the most interesting approach.
That most fantasy writers take an absurdly absolute monotheistic approach to polytheism is incredibly annoying.
That's weird because the design of the Daemons codex strongly favors multi-god army lists over mono god lists.
Giantwalkingchair wrote: Inquisition desperately wants another release. Their problem is theyve not been expanded. They were introduced as a small section in their chamver militants book (malleus/grey knights, hereticus/sororitas). I would like to see it go back to that. It irks me to no end how tricky it is to make a proper witch hunter force using matched play rules.
Id like to see inquisition to be able to join their respective chamber militants without disrupting strats etc.
I think this might actually be a good solution to many of GK's problems.
Make Ordo Maleus part of the GK codex (again)
Make Ordo Hereticus part of the Sisters codex
Make Ordo Xenos part of Deathwatch codex
Give all of them an INQUISITION keyword so people can combine them into a pure inquisition force.
Voss wrote: GW seems rather dedicated to Chaos Undivided not being a thing in any way anymore. Which is a shame, as it was the most interesting approach.
That most fantasy writers take an absurdly absolute monotheistic approach to polytheism is incredibly annoying.
That's weird because the design of the Daemons codex strongly favors multi-god army lists over mono god lists.
How did you come to that conclusion? The is no upside to mixing daemons of multiple gods right now.
This message was edited 1 time. Last update was at 2018/10/24 08:40:33
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/10/24 08:54:13
Subject: Re:So whos left for an update / rerelease
I think there's a somewhat blurry line between what can stand as a faction on its own and what should. It's probably to do with the amount of individuality a proposed faction can bring to the table. For instance, I quite like Dark Angels, Blood Angels and Space Wolves being their own factions as distinct from Space Marines. I also like Genestealer Cults being distinct from Tyranids, and I love that Death Guard and Thousand Sons got their own factions; bring on World Eaters and Emperor's Children, I say. I don't however, think that splitting Ad Mech and Skitarii up was ever justifiable. I also think there's a better argument for Imperial Agents to be maintained as its own thing rather than split up into micro factions, at least for now. I would even suggest that Grey Knights, Deathwatch and Sisters could justifiably be wrapped up together, but I don't play any of those armies, so my utmost apologies if that triggers any who do. All that's to say that any faction could become its own thing depending on how much work Games-Workshop puts into giving them their own flavour. I would go so far as to suggest that all 18 chapters now have enough of a distinct background that they all have the potential to work with their own codex, lack of cool new models not withstanding. I would even suggest that the same goes for particular guard regiments - Codex: Death Korps of Krieg, anyone? Again, I'm not suggesting that any of these are good ideas for now, but they could potentially work in the future.
As for who's next? I think you probably got the likely candidates right, OP.
This message was edited 1 time. Last update was at 2018/10/24 08:56:48
Giantwalkingchair wrote: Inquisition desperately wants another release. Their problem is theyve not been expanded. They were introduced as a small section in their chamver militants book (malleus/grey knights, hereticus/sororitas). I would like to see it go back to that. It irks me to no end how tricky it is to make a proper witch hunter force using matched play rules.
Id like to see inquisition to be able to join their respective chamber militants without disrupting strats etc.
I think this might actually be a good solution to many of GK's problems.
Make Ordo Maleus part of the GK codex (again)
Make Ordo Hereticus part of the Sisters codex
Make Ordo Xenos part of Deathwatch codex
Give all of them an INQUISITION keyword so people can combine them into a pure inquisition force.
Voss wrote: GW seems rather dedicated to Chaos Undivided not being a thing in any way anymore. Which is a shame, as it was the most interesting approach.
That most fantasy writers take an absurdly absolute monotheistic approach to polytheism is incredibly annoying.
That's weird because the design of the Daemons codex strongly favors multi-god army lists over mono god lists.
How did you come to that conclusion? The is no upside to mixing daemons of multiple gods right now.
No, just no. Inquisition needs to be it's own thing. I do not want it to go back to the awkward 5th edition days and have weird unit taxes to take inquisition. When they do the book they need the ability to take an Inquisitor by him/herself.
That there hasn’t been a Salamanders codex in the past is surprising.
If GW is going to insist on doing the likes of Space Wolves as a separate codex, I really think they should do one for each of the founding chapters (White Scars, Raven Guard, Salamanders, etc.). At the least it would let them fill out more details on the successor chapters for each.
Of course, that’d also be fuel for doing various Imperial Guard Codexes too, like the old Catachan codex. I wouldn’t be opposed to that, but that could be a lot of mini-dexe’s right there. Maybe softbound pamphlet-style releases geared more towards Kill Team with some 40K tweaks/tricks/treats?
...And then you get into the Eldar Craftworlds, Tyranid Hive Fleets, Necron Dynasties and so on. Mini-dexes could be an interesting sideline, say some 80% fluff, 15% Kill Team crunch and 5% 40K crunch.
Then again, we might all have been better off if there had just been a single Space Marine codex and no chapter-specific books at all...
This message was edited 1 time. Last update was at 2018/10/24 17:13:56
Ratius wrote: Surely one couldnt fill out a full codex assassins?
Unless they invent new types of them, chuck in some vehicles and more options?
Did in previous editions plus there are other Temples to explore than the well known 4.
To be fair, if all the marine stuff was in one book, it be as thick as a text book and likely annoying to navigate.
Not really - only include the actual unqiue units not just the ones with Wolf or Blood or Dark in front and make them available to all -given that we have dozens of Chapters whose "unique" units will be similar to "snowflake" ones and can be represented.
Cavalry, Lone Scouts, Librarian Dreadnoughts, Emperor's Champions etc - add in Sniper teams, Tech Marine Dreadnoughts. etc etc
The massive bloat came form having to find new units for the oh so super special Chapters and ignoring the rest.
That would remove most of the unique flavour of the other Space Marine chapters. That would make a lot of people really angry. And the resulting codex would still be waaay too large to be practical. The current SM codex is already stretching it (it is already double the size of my DE codex).
Sticking the word Wolf, Dark or Blood in front of a unit name is (IMO) not unique flavour its just lazy crappy writing
No one loses anything - the oh so special units are either available to all or rolled into existing units which just have a few more options.
So Tac Marines can have two special weapons, not just a special and a Heavy and the option to take chainswords - oh look no need for Grey Hunters and also those Chapters which operate similar units can also be represented, maybe add in a rule for Veteran Champions . Its really not hard.
I would think the Only "unique" non character units in Space Wolves are: Wulfen the rest are likely to have analogues in other Chapters.
The Imperial Guard have far far more variety in their backgroud and units - how many Codexes do they have?
This message was edited 1 time. Last update was at 2018/10/24 20:24:54
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Wulfen, thunderwolves, Fenrisian Wolves, Unique flyers, different characters.
The other thing to keep in mind with combining the marine codexs is it's not just adding units. A codex has Background, Artwork, color pallets and the model showcase. A combined Marine Codex would be massive and I don't feel like spending 200 dollars for three armies I don't play.
I've seen a few people around the interwebs saying they think we'll get a Slaanesh Daemons book, but there's no precedent for such a thing in 40K. Is this just wishful thinking or is there something meaty behind it?
That would remove most of the unique flavour of the other Space Marine chapters. That would make a lot of people really angry.
Why? Most of the restrictions are completely arbitrary anyway. Why are the Blood Angels the only ones who ever thought of putting their Librarians in dreadnoughts or giving their tactical marines flamers? (I think Blood Ravens would like to do the former and Salamanders the latter.) Why cannot Dark Angels have Centurions? (Apart from having some aesthetic standards.) Just make most stuff available to everybody, and let the players decide the flavour of their own chapter by choosing the units and gear they think fits their theme.
THANK you. Consolidating the Angels into the main codex helps remove bloat. All Chapters only need 2-3 unique units anyway.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
I've seen a few people around the interwebs saying they think we'll get a Slaanesh Daemons book, but there's no precedent for such a thing in 40K. Is this just wishful thinking or is there something meaty behind it?
Emperors children will get their legion dex maybee it will be along the line of the khornate daemonkin
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2018/10/24 20:49:46
Subject: Re:So whos left for an update / rerelease
HoundsofDemos wrote: Wulfen, thunderwolves, Fenrisian Wolves, Unique flyers, different characters.
The other thing to keep in mind with combining the marine codexs is it's not just adding units. A codex has Background, Artwork, color pallets and the model showcase. A combined Marine Codex would be massive and I don't feel like spending 200 dollars for three armies I don't play.
Wulfen are vaugely unique - but Chapters like the Black Dragons won't be far off.
Thunder Wolves are just Marines rding Beast - hardly unique
Unique flyers -the stats can represent a range of flyers available to different Chapters
Characters I already said as much - pity other First Founding Chapters get sweet FA.
Much of the super unique background takes up less and less space and is often very very poor - oh look here the murder dreadnought from muder world
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
robbienw wrote: Expand sisters of silence into a full army with some new units like they did with custodes!
Would be cool too.
Love to see them expand both codexes and include all the FW units - same with Ad Mech
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
That's weird because the design of the Daemons codex strongly favors multi-god army lists over mono god lists.
How did you come to that conclusion? The is no upside to mixing daemons of multiple gods right now.
There is plenty of upside to mixing daemons. Have you ever tried running a pure Khorne daemons list? Or pure Tzeentch? Going mono god basically cripples your list when running pure daemons. Khorne has no shooting, psychic or screening. Tzeentch has no CC and not enough damage output in general. Nurgle lacks range. I can't imagine what a pure Slaanesh daemons list looks like but it can't be good. The daemons codex pretty much only works when allying different gods together or allying with CSM. There simply aren't enough tools in the toolbox for mono god lists to work.
This message was edited 1 time. Last update was at 2018/10/24 22:01:26
robbienw wrote: Expand sisters of silence into a full army with some new units like they did with custodes!
Would be cool too.
Love to see them expand both codexes and include all the FW units - same with Ad Mech
It's actually extremely likely too. If you go to the "explore the factions" page on GW's site you'll see SoS are considered a separate faction, and so far each faction listed has gotten a codex. Imperial Agents is another faction and so are Ynnari. I expect all three to get some new models by the time their codexes get released.