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Made in us
Omnipotent Necron Overlord






 Arachnofiend wrote:
I'm pretty sure GW doesn't use a strict formula, and if they do then doing so is misguided. Any formula would require too many false assumptions and fail to account for how stats actually interact with the game.

LOL - you realize the stat formula he is suggesting literally does that. It accounts for the average of how stats interact in the game. Literally. That is what it does.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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Except it doesn't.
   
Made in us
Fixture of Dakka





"These things never existed at the same time. DE was pretty far gone once 7.5 codex came out. 7.5 was basically another edition that only a few armies got codex for."
But their head-to-head isn't relevant to the question. The question is how to reconcile these two claims you stake to be true:

-At the point when Kabs in transports were OP, Kabs were OP because their transports were undercosted
-At the point when Tacs in transports were OP, Tacs were not OP because their transports were undercosted

I'd argue that they can't both be true.
   
Made in us
Locked in the Tower of Amareo




It's more complicated than that. Obj sec tacs were firing OP grav cannons from the firing ports of FREE obj sec rhinos.

Were BA tacs in rhinos firing heavy flamers OP? If only.
   
Made in us
Loyal Necron Lychguard





 Xenomancers wrote:
 Arachnofiend wrote:
I'm pretty sure GW doesn't use a strict formula, and if they do then doing so is misguided. Any formula would require too many false assumptions and fail to account for how stats actually interact with the game.

LOL - you realize the stat formula he is suggesting literally does that. It accounts for the average of how stats interact in the game. Literally. That is what it does.

I'm surprised to see you agreeing with the idea that Devastators should pay significant points for their WS advantage.
   
Made in pl
Fixture of Dakka




 Daedalus81 wrote:
Karol wrote:
But then again, so is a BA marine fist costing the same as an IG dudes powerfist.


Marine fist is 12. IG is 8.


I thought they cost the same because of catachans. If they are cheaper then this is even stranger.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Mighty Vampire Count






UK

Karol wrote:
 Daedalus81 wrote:
Karol wrote:
But then again, so is a BA marine fist costing the same as an IG dudes powerfist.


Marine fist is 12. IG is 8.


I thought they cost the same because of catachans. If they are cheaper then this is even stranger.


Well unless you are a Catachan then you are Strength 6 - any way for a marine to get more than 4 strength?

I AM A MARINE PLAYER

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www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
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East Bay, Ca, US

Karol wrote:
 Daedalus81 wrote:
Karol wrote:
But then again, so is a BA marine fist costing the same as an IG dudes powerfist.


Marine fist is 12. IG is 8.


I thought they cost the same because of catachans. If they are cheaper then this is even stranger.


The answer is imperial guard are undercosted. They have been since the jump.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in it
Longtime Dakkanaut





Karol wrote:
 Daedalus81 wrote:
Karol wrote:
But then again, so is a BA marine fist costing the same as an IG dudes powerfist.


Marine fist is 12. IG is 8.


I thought they cost the same because of catachans. If they are cheaper then this is even stranger.


The cost of weapons is based on the faction stats, mostly WS and BS. IG have lower WS, so melee weapons cost less.
   
Made in nl
Been Around the Block




Spoletta wrote:
Karol wrote:
 Daedalus81 wrote:
Karol wrote:
But then again, so is a BA marine fist costing the same as an IG dudes powerfist.


Marine fist is 12. IG is 8.


I thought they cost the same because of catachans. If they are cheaper then this is even stranger.


The cost of weapons is based on the faction stats, mostly WS and BS. IG have lower WS, so melee weapons cost less.


That doesn’t make sense imo, because you’re already paying for the stat.
   
Made in us
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What would please me greatly is if Land Speeders dropped in price.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
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Spoletta wrote:
Karol wrote:
 Daedalus81 wrote:
Karol wrote:
But then again, so is a BA marine fist costing the same as an IG dudes powerfist.


Marine fist is 12. IG is 8.


I thought they cost the same because of catachans. If they are cheaper then this is even stranger.


The cost of weapons is based on the faction stats, mostly WS and BS. IG have lower WS, so melee weapons cost less.


The cost different is likely from strength. The Catachan S boost is not considered in cost, because they can't assume people will take Catachans.



Automatically Appended Next Post:
Gryphonne wrote:

That doesn’t make sense imo, because you’re already paying for the stat.


Not entirely true. Weapons are separate, but melee weapons canbe especially state dependent. It's no different than MT paying higher prices for guns, because they're BS3.

This message was edited 1 time. Last update was at 2018/11/14 18:57:22


 
   
Made in us
Omnipotent Necron Overlord






 Arachnofiend wrote:
 Xenomancers wrote:
 Arachnofiend wrote:
I'm pretty sure GW doesn't use a strict formula, and if they do then doing so is misguided. Any formula would require too many false assumptions and fail to account for how stats actually interact with the game.

LOL - you realize the stat formula he is suggesting literally does that. It accounts for the average of how stats interact in the game. Literally. That is what it does.

I'm surprised to see you agreeing with the idea that Devastators should pay significant points for their WS advantage.

Not exactly what I am saying. Tacs and devs should pay the approximate same cost for the WS stat. The stat is equally useless on both of them though. I also think that game play should be taken into account. Just that something like this formula should be the base cost for all models in the game. Then through play testing we could figure out if any adjustments needed to be made based on game play experience. In this exact example I think you will fine almost the exact same use for the WS stat. Attacking back after being charged - why should devs pay less for that ability? It actaully has more value on a dev than a tac because if a dev unit clears an attacker in CC they can should heavies after. Tacs do that all they do is shoot bolters.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
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On moon miranda.

Gryphonne wrote:
Spoletta wrote:
Karol wrote:
 Daedalus81 wrote:
Karol wrote:
But then again, so is a BA marine fist costing the same as an IG dudes powerfist.


Marine fist is 12. IG is 8.


I thought they cost the same because of catachans. If they are cheaper then this is even stranger.


The cost of weapons is based on the faction stats, mostly WS and BS. IG have lower WS, so melee weapons cost less.


That doesn’t make sense imo, because you’re already paying for the stat.
It makes sense as the platform is only one part of the ultimate whole, and the context changes with different weapons. A powerfist delivering S8 has more value than a powerfist delivering S6. Same reason a Dread pays a dramatically higher points cost for what is effectively the same piece of equipment.

This is not entirely covered in the base cost of the model, it can't take into account every potential enhancement applied to it. While GW doesn't get into great depth with this, we do see this breakdown on armywide scales where there are clear gaps between average stats.

GW applied this costing theory to several IG codex books throughout many editions.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Omnipotent Necron Overlord






 Insectum7 wrote:
What would please me greatly is if Land Speeders dropped in price.

That would please me. ESP LSS.
I have 5 LST and 6 LSS. I miss them lots.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
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Utah

Need a delete button.

This message was edited 1 time. Last update was at 2018/11/14 19:47:54


 
   
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Attempts and rate of success for attempts are not identical.
   
Made in us
Decrepit Dakkanaut





PuppetSoul wrote:
Spoletta wrote:

Exploding 6's equals +0,33 BS.


I get where you're pulling that number from, but it's wrong.

Exploding 6s grant 17% more attacks. It does not matter what those additional attacks hit on, so long as they hit on the same numbers as the original attack: if you get 17% more attacks, it's the equivalent of hitting 17% more often (an additional BS).

It's actually slightly better than a BS in practical application, because extra attacks which can't be locked out by stacking -to hit are more valuable than an additional BS in any situation where the -to hit would set you below BS6. Not going to come up that often, but still a reality.


I think you're confusing exploding attacks that give you another attack from those that generate extra hits.

This message was edited 1 time. Last update was at 2018/11/14 19:43:17


 
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
Attempts and rate of success for attempts are not identical.

Heavy 6 exploding 6's has identical statistical value to heavy 7 without exploding 6's. Heavy 6 exploding 6's though has practical advantages because it has a higher potential damage.


Automatically Appended Next Post:
 Daedalus81 wrote:
PuppetSoul wrote:
Spoletta wrote:

Exploding 6's equals +0,33 BS.


I get where you're pulling that number from, but it's wrong.

Exploding 6s grant 17% more attacks. It does not matter what those additional attacks hit on, so long as they hit on the same numbers as the original attack: if you get 17% more attacks, it's the equivalent of hitting 17% more often (an additional BS).

It's actually slightly better than a BS in practical application, because extra attacks which can't be locked out by stacking -to hit are more valuable than an additional BS in any situation where the -to hit would set you below BS6. Not going to come up that often, but still a reality.


I think you're confusing exploding attacks that give you another attack from those that generate extra hits.

That is what he is describing yes. I always though exploding 6's ment (proc on 6) you could always change what the proc is.

This message was edited 1 time. Last update was at 2018/11/14 19:45:43


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





Outside of to hit modifiers or other events happening on 6s, or scenarios where less variability is preferred, or scenarios with rerolls or...

Well, that's a lot of scenarios where Heavy 7 and Heavy 6 exploding 6s aren't identical.
   
Made in us
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Bharring wrote:
Outside of to hit modifiers or other events happening on 6s, or scenarios where less variability is preferred, or scenarios with rerolls or...

Well, that's a lot of scenarios where Heavy 7 and Heavy 6 exploding 6s aren't identical.

Yeah ofc - this game has a lot of strange modifier issues. If the proc is unmodified though that really helps.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Fixture of Dakka







Spoletta wrote:
Indeed the problem here is a matter of terms. "Exploding dice" is tipically referred to something like the Tesla rule, where a 6 generates 2 hits. In that case, it is indeed an additional point of BS.
Dakkadakkadakka is not truly an "Exploding dice", it's less powerfull and the effect depends on the BS of the model.


I think that depends on your context - in most games I've played which involve an "exploding dice" rule, you first pick the shrapnel out of your hair, then roll an additional die (which may or not be able to explode as well).

Double hits on a maximum roll isn't a standard use for "exploding dice", as far as I can tell.


Automatically Appended Next Post:
Martel732 wrote:
Attempts and rate of success for attempts are not identical.


Whatever happened to your promise that you were going away until 9th edition rolled around?

This message was edited 1 time. Last update was at 2018/11/14 20:34:01


2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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Got bored.
   
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Shrieking Traitor Sentinel Pilot




USA

Okay, got something I want from CA:

Decrease in points for Tau crisis suits, I don't think that was mentioned, they could certainly use it.

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
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Locked in the Tower of Amareo




Agreed. Are suits BS 3+ or 4+?
   
Made in ch
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Martel732 wrote:
Agreed. Are suits BS 3+ or 4+?

4+ for supposed veterans that is terrible aim.

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GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
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GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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OMG. I thought that suits were caught up in GW's woody for overcosting BS 3+.

Suits are iconic and should be usable.
   
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Tau Markerlights are a bit like Necron Resurrection Protocols: The rules writers expected you to always get fair usage out of them, and so all of the points costings based around them are dumb. Tau significantly less so, but still stuck hoping your enemy isn't slathering their army in -1 or more to hit.

This message was edited 2 times. Last update was at 2018/11/14 22:43:47


 
   
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Martel732 wrote:
OMG. I thought that suits were caught up in GW's woody for overcosting BS 3+.

Suits are iconic and should be usable.


They've always been BS4+ or the equivalent, though, so it's not really a big deal. Crisis suits just cost too much (and are horrifically slow in 8E, but I don't see CA fixing that).

This message was edited 1 time. Last update was at 2018/11/14 23:06:52


 
   
Made in us
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Then they should clearly be charged for BS 4+ output. Not what they are now.

The mistake with marines does get repeated many times in other codices, and this is proof. Xenos are just more insulated, because not every unit ends up being tainted by one miscosting. It's just a unit no one uses.
   
 
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