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![[Post New]](/s/i/i.gif) 2018/10/29 15:58:01
Subject: Why does gamesworkshop hate orks so much?
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Shadowy Grot Kommittee Memba
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I think most of the negative opinions on the ork stuff comes from two things: 1, we don't know all the small rule changes within the datasheets, and 2, we DO know all the changes to points.
We know GW did go out of their way to nerf straight green tides, at least by points. but here's the stuff we do know got changed (so far) with no points changes:
-Stormboyz got the ability to deep strike, and move 6" automatically with their advance rule (statistically worse but more reliable)
-Kommandos now get free tankbusta bombs per 5, and now add 1 to wound in cc against any target in a terrain piece.
-Boyz get a tankbusta bomb per 10
-Nobz get double choppa as a loadout option
-Killa Kanz get 2 new weapon options
-Gorkanauts get 18 shots on their main gun
-Morkanauts get another improved main gun we don't yet know
-Battlewagons have 2 new variants that cost 20 points less than the current base point cost (which are locked into 'ard case). One shoots twice if it moves under half, the other gets +D6 attacks on the charge and on a 4+ causes mortal wounds. Also, the deffrolla now sports AP-2 and 2 damage.
-Flash gitz get improved gun profiles with S6 and D2, also 4+ armor
-Trakktor kannon and KMK both get statline improvements, huge in the case of the trakktor
This is just what we know so far to be the case. You can look at flyers all day and go "WTF GEEDUBS" but you have no idea whether stats changed, like almost everything else inthe codex has.
To me, this codex looks like a labor of love with some obnoxious meddling from a legal department all too necessarily involved in the playing of the game.
If the absolutely horsegak restrictions of legal precedent set in the chapterhouse debacle weren't in place, you wouldn't see no model no rules. Thank your local 3rd party knockoff manufacturer for that policy and thank the UK courts for upholding it.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/10/29 16:23:13
Subject: Why does gamesworkshop hate orks so much?
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Mekboy on Kustom Deth Kopta
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I think there are some interesting things in the new codex. personally I am going to try running 3 BW full of big choppa nobz, covered by an index big mek with kff on a bike for that 5++ on the BW. I do agree the book is weak, but at least some of our options went from terribad to average. I think the book is going to be in the lower middle tier and will be surprised to see any real placement in tournaments. They will still be able to take local tournaments, but nothing major.
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![[Post New]](/s/i/i.gif) 2018/10/29 17:06:10
Subject: Re:Why does gamesworkshop hate orks so much?
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Archmagos Veneratus Extremis
On the Internet
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I'm starting to think that it's a feature, not a bug, that they overpriced the Stompa. Likely so no one actually buys the dang thing anymore and finds out how annoying it is to build.
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![[Post New]](/s/i/i.gif) 2018/10/29 17:18:00
Subject: Re:Why does gamesworkshop hate orks so much?
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Mekboy on Kustom Deth Kopta
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ClockworkZion wrote:
I'm starting to think that it's a feature, not a bug, that they overpriced the Stompa. Likely so no one actually buys the dang thing anymore and finds out how annoying it is to build.
I found it quite enjoyable to build. everything lined up properly and a lot of the large pieces made it a pretty simple kit... the GW plastic ones that is, now the forgeworld ones are... iffy.
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![[Post New]](/s/i/i.gif) 2018/10/29 18:26:45
Subject: Why does gamesworkshop hate orks so much?
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Swift Swooping Hawk
UK
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I think the issue is that in general 40k players still have not realised how 8th edition works. They look at stat lines and points costs and then make all their judgements based on those and cry that the sky is falling.
From what we've seen of the new stratagems and Kulturs there's some potentially really filthy stuff in the Ork 'dex and even then there's a lot of really cool, really fluffy stuff too. People cry about 7 pt orks when really that's arguably still too cheap for what they offer and other factions are massive screwed over by obscenely overcosted troops choices. They also don't consider the sheer POWER of the re-worked ere' we go rule; giving every single unit with it a free command point re-roll in the charge phase and then you combine this with things like the Evil Sunz trait, Da Jump, Endless Green Tide (of traitors) stratagem the 90 boy list is actually stronger now than it was before despite the points increase.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2018/10/29 18:28:31
Subject: Why does gamesworkshop hate orks so much?
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Loyal Necron Lychguard
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Bosskelot wrote:Yeah GW sure do love Eldar so much that's why the range has more outdated/old models than Orks at this point.
A bit of dissonance that comes from the rules team and the models team being separate groups. People in the rules team are really passionate about Eldar, people in the models team... well obviously not so much.
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![[Post New]](/s/i/i.gif) 2018/10/29 18:53:48
Subject: Why does gamesworkshop hate orks so much?
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Insect-Infested Nurgle Chaos Lord
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Karol wrote:Who knows maybe the desing team is super small, like 5 people and 4 of them play eldar of some sort. This way the eldar rules they crank up are at worse good as ally to other eldar lists. While other stuff is just copy pasted to save time working on some more eldar stuff. They also seem to have a huge fetish as big kits go. They try to give them very good rules when they come out. They can nerf them later on, but I don't think there were many big models that entered the game being not worth buying. 
The GW design team nowadays is huge, like really huge compared to in the past.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2018/10/30 00:35:23
Subject: Why does gamesworkshop hate orks so much?
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Decrepit Dakkanaut
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Arachnofiend wrote: Bosskelot wrote:Yeah GW sure do love Eldar so much that's why the range has more outdated/old models than Orks at this point.
A bit of dissonance that comes from the rules team and the models team being separate groups. People in the rules team are really passionate about Eldar, people in the models team... well obviously not so much.
I presume you're basing this on a dev's statement rather than how you perceive the eldar codexes have been handled?
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![[Post New]](/s/i/i.gif) 2021/12/30 04:12:37
Subject: Why does gamesworkshop hate orks so much?
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Fresh-Faced New User
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the_scotsman wrote:I think most of the negative opinions on the ork stuff comes from two things: 1, we don't know all the small rule changes within the datasheets, and 2, we DO know all the changes to points.
We know GW did go out of their way to nerf straight green tides, at least by points. but here's the stuff we do know got changed (so far) with no points changes:
-Stormboyz got the ability to deep strike, and move 6" automatically with their advance rule (statistically worse but more reliable)
-Kommandos now get free tankbusta bombs per 5, and now add 1 to wound in cc against any target in a terrain piece.
-Boyz get a tankbusta bomb per 10
-Nobz get double choppa as a loadout option
-Killa Kanz get 2 new weapon options
-Gorkanauts get 18 shots on their main gun
-Morkanauts get another improved main gun we don't yet know
-Battlewagons have 2 new variants that cost 20 points less than the current base point cost (which are locked into 'ard case). One shoots twice if it moves under half, the other gets + D6 attacks on the charge and on a 4+ causes mortal wounds. Also, the deffrolla now sports AP-2 and 2 damage.
-Flash gitz get improved gun profiles with S6 and D2, also 4+ armor
-Trakktor kannon and KMK both get statline improvements, huge in the case of the trakktor
This is just what we know so far to be the case. You can look at flyers all day and go " WTF GEEDUBS" but you have no idea whether stats changed, like almost everything else inthe codex has.
To me, this codex looks like a labor of love with some obnoxious meddling from a legal department all too necessarily involved in the playing of the game.
If the absolutely horsegak restrictions of legal precedent set in the chapterhouse debacle weren't in place, you wouldn't see no model no rules. Thank your local 3rd party knockoff manufacturer for that policy and thank the UK courts for upholding it.
Nobz with dual choppaz sound interesting, 5 strength 5 attacks per model could be fun but the lack of AP would make me hesitate to go for it. Would there be any reason to do this or is one better off going for the classic big choppa instead?
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![[Post New]](/s/i/i.gif) 2018/10/30 04:17:25
Subject: Why does gamesworkshop hate orks so much?
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Decrepit Dakkanaut
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Javadog wrote:
Nobz with dual choppaz sound interesting, 5 strength 5 attacks per model could be fun but the lack of AP would make me hesitate to go for it. Would there be any reason to do this or is one better off going for the classic big choppa instead?
Well...it's the cost of two boyz with 5/6 the attacks (well, 5/8 for a mob of 30), but +1S and better armor. 2 damage weapons could hurt though so they need to be in something unlike boyz who can suffer casualties a little more easily.
Boyz can be made S5 (Goff) and will benefit more from force multipliers like Ghaz or Warpath.
So, really it might be up to preference.
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This message was edited 1 time. Last update was at 2018/10/30 04:17:56
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![[Post New]](/s/i/i.gif) 2018/10/30 04:21:11
Subject: Why does gamesworkshop hate orks so much?
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Legendary Master of the Chapter
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I mean their rules are pretty cool and have amazing synergy, those games that show off the stompa were pretty narly.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2018/10/30 04:25:46
Subject: Why does gamesworkshop hate orks so much?
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Pestilent Plague Marine with Blight Grenade
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Grimtuff wrote:Karol wrote:Who knows maybe the desing team is super small, like 5 people and 4 of them play eldar of some sort. This way the eldar rules they crank up are at worse good as ally to other eldar lists. While other stuff is just copy pasted to save time working on some more eldar stuff. They also seem to have a huge fetish as big kits go. They try to give them very good rules when they come out. They can nerf them later on, but I don't think there were many big models that entered the game being not worth buying. 
The GW design team nowadays is huge, like really huge compared to in the past.
Yep. Gone are the days where a codex was written by one person with "input" by other designers.
Each codex is a collaborative effort now. Some turn out better than others - this is nothing new.
Models wise, most of the elder range is over 20 years old so you can't exactly claim favouritism there..
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2018/10/30 08:29:40
Subject: Why does gamesworkshop hate orks so much?
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Regular Dakkanaut
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I would be quite happy with the Ork Buggy and Warbike of similar vintage, if they got Eldar rules.
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![[Post New]](/s/i/i.gif) 2018/10/30 10:39:43
Subject: Why does gamesworkshop hate orks so much?
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Moustache-twirling Princeps
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Really - what options? They said on Twitch they're losing the kustom mega-blastas.
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![[Post New]](/s/i/i.gif) 2018/10/30 11:34:51
Subject: Why does gamesworkshop hate orks so much?
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Shadowy Grot Kommittee Memba
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beast_gts wrote:
Really - what options? They said on Twitch they're losing the kustom mega-blastas.
They have Kan Klawz and Drillas which are both 0 points and have different profiles. I thought they also got Dred Saws but as another user on the news thread pointed out that's most likely a new cheaper melee weapon option for Deff Dreads. So, amend my statement to "Killa Kanz and Deff Dreads get 1 new weapon option each".
I believe the Kan Klaw is the current AP-2 D3 weapon and the Drilla is AP-4 D2. Automatically Appended Next Post: Javadog wrote:the_scotsman wrote:I think most of the negative opinions on the ork stuff comes from two things: 1, we don't know all the small rule changes within the datasheets, and 2, we DO know all the changes to points.
We know GW did go out of their way to nerf straight green tides, at least by points. but here's the stuff we do know got changed (so far) with no points changes:
-Stormboyz got the ability to deep strike, and move 6" automatically with their advance rule (statistically worse but more reliable)
-Kommandos now get free tankbusta bombs per 5, and now add 1 to wound in cc against any target in a terrain piece.
-Boyz get a tankbusta bomb per 10
-Nobz get double choppa as a loadout option
-Killa Kanz get 2 new weapon options
-Gorkanauts get 18 shots on their main gun
-Morkanauts get another improved main gun we don't yet know
-Battlewagons have 2 new variants that cost 20 points less than the current base point cost (which are locked into 'ard case). One shoots twice if it moves under half, the other gets + D6 attacks on the charge and on a 4+ causes mortal wounds. Also, the deffrolla now sports AP-2 and 2 damage.
-Flash gitz get improved gun profiles with S6 and D2, also 4+ armor
-Trakktor kannon and KMK both get statline improvements, huge in the case of the trakktor
This is just what we know so far to be the case. You can look at flyers all day and go " WTF GEEDUBS" but you have no idea whether stats changed, like almost everything else inthe codex has.
To me, this codex looks like a labor of love with some obnoxious meddling from a legal department all too necessarily involved in the playing of the game.
If the absolutely horsegak restrictions of legal precedent set in the chapterhouse debacle weren't in place, you wouldn't see no model no rules. Thank your local 3rd party knockoff manufacturer for that policy and thank the UK courts for upholding it.
Nobz with dual choppaz sound interesting, 5 strength 5 attacks per model could be fun but the lack of AP would make me hesitate to go for it. Would there be any reason to do this or is one better off going for the classic big choppa instead?
Take up fewer transport slots, better strength, amazing synergy with the new Loot It stratagem (trukk dies, congratulations your Nobz are now Primaris Marines with melee stats that make Reivers green with envy) and 5 points cheaper than the big choppa option. 14ppm for 5 S5 attacks, or 19ppm for 3 S7 AP-1 D2 attacks.
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This message was edited 1 time. Last update was at 2018/10/30 11:37:03
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/10/30 13:38:43
Subject: Why does gamesworkshop hate orks so much?
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Lesser Daemon of Chaos
The deck of the Widower
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Is there a link to the battle report everyone is referencing? I can't seem to find a battle with that outcome.
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![[Post New]](/s/i/i.gif) 2018/10/30 20:50:44
Subject: Why does gamesworkshop hate orks so much?
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Shas'la with Pulse Carbine
Eastern Fringe
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Erm... they don't.
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The first rule of unarmed combat is: don’t be unarmed. |
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