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2018/11/06 15:08:24
Subject: CODEX ORKS -strategies and tactics in 8th.
Bonebreaka is a 159 point monstrous creatures that happens to be transporting nobz.
+1. You can't underestimate the bonebreaker. It does more average damage in CC then a gorkanaut, moves faster, and transports twice as many things. Plus its half the cost!
The hitting on 2+ is really the key here. If the Gork was 2+ in CC, it would balance back out, but the 3+ hurts the gork's 18 attacks at str 8, vs the bonebreakers average 9 with a 2+ at Str 9.
This message was edited 1 time. Last update was at 2018/11/06 15:08:42
Bonebreaka is a 159 point monstrous creatures that happens to be transporting nobz.
+1. You can't underestimate the bonebreaker. It does more average damage in CC then a gorkanaut, moves faster, and transports twice as many things. Plus its half the cost!
The hitting on 2+ is really the key here. If the Gork was 2+ in CC, it would balance back out, but the 3+ hurts the gork's 18 attacks at str 8, vs the bonebreakers average 9 with a 2+ at Str 9.
Agreed, I've only had the chance to play with the new codex once in a small game so far but that bonebreaka is insane. I've always loved the deffrolla battlewagon so I'm stoked about that, the imagery of it all is just perfect for a mad max fan such as myself.
Not really sure what to put in them though, since I'll be running 2. Obvious answer is Nobsquads I guess but that'll end up being quite a few points. They are good enough to stand on their own without being a transport IMO so even a 12-man boyz squad could work. I really want to squeeze in as many of the new buggies as I can so I need to find some point savings somehwere
2018/11/06 15:35:44
Subject: CODEX ORKS -strategies and tactics in 8th.
are you allowed to put say, an evil sunz big mek with da redder armour(from an evil sunz detatchment), inside a blood axes bonebreaka(from a blood axes detatchment)?...because that sounds kinda spicy...
This message was edited 1 time. Last update was at 2018/11/06 15:36:32
...it's good to be green!
2018/11/06 15:39:15
Subject: CODEX ORKS -strategies and tactics in 8th.
ZoBo wrote: are you allowed to put say, an evil sunz big mek with da redder armour(from an evil sunz detatchment), inside a blood axes bonebreaka(from a blood axes detatchment)?...because that sounds kinda spicy...
Nope, since the transports take <CLAN> infantry. Also, with limited playtesting I'm not sure if I dig the rezmkka armour. It should definitely go in the bonebreaka but still, not sure
This message was edited 2 times. Last update was at 2018/11/06 15:40:15
2018/11/06 15:43:17
Subject: CODEX ORKS -strategies and tactics in 8th.
Blackie wrote: 12 Nobz or 10 Nobz + 2 Runts are very expensive if embarked in a Bonebreaka. The vehicle becomes priority target and it's not going to reach combat in a single battle. I'd rather put Nobz in a trukk and boyz in Bonebreakas.
10 nobz are the same cost as 20 boyz. I think we need to start to think different of our nobz, so they are no longer a centerpiece death star unit, but more like a concentrated boyz unit. A single battlewagon will never reach anything (and thus the additional points for bonebreaka and deff rolla are wasted anyways), but if there are multiples of them, some buggies, dreads or even a naut, you'll find the wagon will have no difficulties bringing its nobz somewhere - and if it dies early, nobz can still make it into combat since they are not priority targets for multi-damage weapons.
I'm not sure that a standard Battlewagon is a pure tax compared to a Bonebreaka. The Battlewagon can also have a Deff Rolla so basically it trades that average of +3/4 attacks with a transport capacity of +8 bodies and a cost of -20 points. 6 attacks with the Rolla aren't garbage compared to 9-10 with the same weapon, that can also be just 7 with a bad roll on the D6.
My experience with wagons is that they usually don't get to roll anything before getting degrades at least once. At that point it's down to d6 attacks, which makes the investment of 19 points in the deff rolla not worth it. The bonebreaka will go to 2d6 after the first degradation, which will reliably turns into 5-9 attacks, which is still a huge amount when you consider that most models in the game get no more than 4.
I agree about the Skarboyz suggestion but since my army is painted as Goffs I'd like to use that stratagem a lot. At least for the first weeks I'm going WYSIWYG with the kultur choice.
If you're running goffs just load wagons with 20 boyz and make them scarboyz, units of 10 will cost you too many CP. Bring Thrakka, banner and/or weird boyz along and just do the traditional battlewagon bash with them.
Fluffy as hell too, the goff army on Castorel Novem pretty much looked exactly like this, as did Thrakka's blitz brigades on Armageddon.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/11/06 15:45:00
Subject: CODEX ORKS -strategies and tactics in 8th.
ZoBo wrote: are you allowed to put say, an evil sunz big mek with da redder armour(from an evil sunz detatchment), inside a blood axes bonebreaka(from a blood axes detatchment)?...because that sounds kinda spicy...
Nope, since the transports take <CLAN>< infantry. Also, with limited playtesting I'm not sure if I dig the rezmkka armour. It should definately go in the bonebreaka but still, not sure
oh yeah...darn...because that would've been nasty...the turn after the initial charge, getting the D3MW on a 4+, falling back, charging again for the +D6 attacks...repeat...oof
...it's good to be green!
2018/11/06 16:04:59
Subject: CODEX ORKS -strategies and tactics in 8th.
Bonebreaka is a 159 point monstrous creatures that happens to be transporting nobz.
+1. You can't underestimate the bonebreaker. It does more average damage in CC then a gorkanaut, moves faster, and transports twice as many things. Plus its half the cost!
The hitting on 2+ is really the key here. If the Gork was 2+ in CC, it would balance back out, but the 3+ hurts the gork's 18 attacks at str 8, vs the bonebreakers average 9 with a 2+ at Str 9.
Agreed, I've only had the chance to play with the new codex once in a small game so far but that bonebreaka is insane. I've always loved the deffrolla battlewagon so I'm stoked about that, the imagery of it all is just perfect for a mad max fan such as myself.
Not really sure what to put in them though, since I'll be running 2. Obvious answer is Nobsquads I guess but that'll end up being quite a few points. They are good enough to stand on their own without being a transport IMO so even a 12-man boyz squad could work. I really want to squeeze in as many of the new buggies as I can so I need to find some point savings somehwere
I'm facing a similar problem. I have four battlewagons, but even with counting some pain boyz and meks as killsaw nobs, I don't have enough to fill more than two bonebreakas. The only other option I can think of is burnas, but they got zero buffs and weren't stellar before the codex dropped.
It's surprising how little pure combat units we have
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/11/06 16:21:42
Subject: CODEX ORKS -strategies and tactics in 8th.
i have 5 battlewagons and i could easily fill them with stuff. Problem is theres no way im putting that in a 2k list lol....
2 Bonebreakas w/ 10 nobz and 3 regular wagons with boyz/manzftw.
Speaking of Nobz, are they actually replacing BOTH slugga/choppa for an item from their wargear list or is it one for one item? That feels really weird removing their slugga for a bigchoppa or pk...at the same token a squad of bigchoppas + kustom shootas sounds dope (considering bigchoppas went down 2pts, kustoms are 2pts, winwin lol)
This message was edited 1 time. Last update was at 2018/11/06 16:23:02
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2018/11/06 16:33:28
Subject: CODEX ORKS -strategies and tactics in 8th.
Vineheart01 wrote: Speaking of Nobz, are they actually replacing BOTH slugga/choppa for an item from their wargear list or is it one for one item? That feels really weird removing their slugga for a bigchoppa or pk...at the same token a squad of bigchoppas + kustom shootas sounds dope (considering bigchoppas went down 2pts, kustoms are 2pts, winwin lol)
You can also have big choppa+choppa for three S7 AP-1 attacks and one additional S5 attack, similar to daemon princes with swords/axes. Being able to drop a mediocre shooting weapon for a free additional attack is probably one of best things about nobz now.
I have quite a few AOBR nobz with dual choppas (used to be count-as big choppas), those will be my ablative nobz now.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/11/06 16:45:14
Subject: CODEX ORKS -strategies and tactics in 8th.
im really only semi-competitive, more gearing towards fun than optimum. As a result i dont want mix clans since all my crap is either Bad Moonz already, unpainted, or SUPER old paintjobs i need to touch up anyway.
Giving Bad Moonz Nobz a kustomshoota gives them pretty decent dakka for 20pts. I just love the idea of them jumping out of a Bonebreaka with gunz a blazin' and axes a swingin' lol Generally if it isnt total dead weight, if the model is cool i'll find a way to use it. Usually not in a conventional way.
This message was edited 1 time. Last update was at 2018/11/06 16:46:13
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2018/11/06 16:56:05
Subject: CODEX ORKS -strategies and tactics in 8th.
Vineheart01 wrote: i have 5 battlewagons and i could easily fill them with stuff.
Problem is theres no way im putting that in a 2k list lol....
2 Bonebreakas w/ 10 nobz and 3 regular wagons with boyz/manzftw.
Speaking of Nobz, are they actually replacing BOTH slugga/choppa for an item from their wargear list or is it one for one item? That feels really weird removing their slugga for a bigchoppa or pk...at the same token a squad of bigchoppas + kustom shootas sounds dope (considering bigchoppas went down 2pts, kustoms are 2pts, winwin lol)
choppas and sluggas are both in the "you can take two" section of the nob weapons list...so, yeah, you throw away the stock slugga and choppa...and then if you want, say, a choppa and a big choppa, I guess you get a big choppa, and...a new choppa instead of the old one?
...it's good to be green!
2018/11/06 16:58:29
Subject: CODEX ORKS -strategies and tactics in 8th.
Vineheart01 wrote: im really only semi-competitive, more gearing towards fun than optimum.
As a result i dont want mix clans since all my crap is either Bad Moonz already, unpainted, or SUPER old paintjobs i need to touch up anyway.
Giving Bad Moonz Nobz a kustomshoota gives them pretty decent dakka for 20pts. I just love the idea of them jumping out of a Bonebreaka with gunz a blazin' and axes a swingin' lol Generally if it isnt total dead weight, if the model is cool i'll find a way to use it. Usually not in a conventional way.
Just remember that kustom shootas are index only on nobz now. That alone makes me not want to konvert any. If you already have them built like that then it's obviously no big deal though
2018/11/06 17:07:43
Subject: CODEX ORKS -strategies and tactics in 8th.
Coh Magnussen wrote: Just to verify -- we can choose 2 from list A AND 1 from list B, right?
I think it's 2 from A OR 1 from B
...honestly I'm kinda surprised the big choppa isn't also in the "take one" list, they're supposed to be big 2-hander weapons, right?
biker nob, plus a couple sculpts from the nobz box has 1 handed big choppas.
Balance, F that, models = rules.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/11/06 17:43:15
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
Any ideas why the relic da killy klaw is better than Ghaz's killa klaw?
And why does Ghaz's WL trait not have an extra point of STR like the generic one?
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough".
2018/11/06 17:51:39
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
There was a discussion earlier about homemade deffrollas and someone asked about if toilet paper tube would look ok. This is my homemade deffrolla with TP tube. I used the old rouge trader battlewagon wheels in the ends. The supports are made from lascannon sponsons and space marine missile launchers. The various chains are old cheepo jewelry/necklaces.
Standing with my enemies, hung on my horns. With haste and reverie, killing with charm. I play, I'm sick and tame, drawing the hordes. I wait, and show the lame, the meaning of harm. The skulls beneath my feet, like feathers in sand. I graze among the graves, a feeling of peace.
2125/06/26 01:33:00
Subject: CODEX ORKS -strategies and tactics in 8th.
Weirdboy
Gorkanaut
Mek gunz x 3 traktor kannons
Morkanaut KFF
BM w/ SAG BM w/ SAG gretchen x 10
gretchen x 10
gretchen x 10
the 2nd list is what im leaning towards to have more fire support in the traktor kannons. Both lists have the Gork and Mork, which i bought and used throughout 7th so now im going to enjoy their time in the sun, and then 3 bonebreakas to test out their strength.
Which of these do you think would be better against various factions?
2018/11/06 18:41:09
Subject: CODEX ORKS -strategies and tactics in 8th.
Something:
you dont need to limit yourself to a single smash boss. You can kinda run 3
Boss Killa Klaw: 4x S12 -3 D3 attacks, reroll to W
Boss PK Brutal but Kunning: 4x S12 -3 DD3+1 reroll to H (negates -1 kinda)
Boss HeadChoppa 4x S8 -2 D2
Any1 notice we lost the extra D3 attacks on the headchoppa?
This message was edited 1 time. Last update was at 2018/11/06 18:41:32
2018/11/06 18:46:33
Subject: CODEX ORKS -strategies and tactics in 8th.
In my oppinion, boyz should not be riding in battlewagons unless they are goff scarboyz. For all other clans, you can get just as much killing power from a much more survivable unit of nobz, which also fit into a bonebreaka.
The awesome part about a bonebreaka is the transport pulling its own weight, so it's not pure tax on the unit like the trukk or basic battlewagons are.
In general, boyz have not changed much from the index, and back then charging 20 out of a wagon was very underwhelming.
12 Nobz or 10 Nobz + 2 Runts are very expensive if embarked in a Bonebreaka. The vehicle becomes priority target and it's not going to reach combat in a single battle. I'd rather put Nobz in a trukk and boyz in Bonebreakas.
I'm not sure that a standard Battlewagon is a pure tax compared to a Bonebreaka. The Battlewagon can also have a Deff Rolla so basically it trades that average of +3/4 attacks with a transport capacity of +8 bodies and a cost of -20 points. 6 attacks with the Rolla aren't garbage compared to 9-10 with the same weapon, that can also be just 7 with a bad roll on the D6.
I agree about the Skarboyz suggestion but since my army is painted as Goffs I'd like to use that stratagem a lot. At least for the first weeks I'm going WYSIWYG with the kultur choice.
Depending on opponent and what rest of your army can do teleport bonebreaka and next turn out. Obviously not if you expect to be surrounded and taken out but can work. Though teleport nobs does almost same anyway often enough
Automatically Appended Next Post:
lolman1c wrote: Guys!I have the perfect Snake bites list! 4 weirdboys and 240boyz! It's the only way!
Then not find opponent allowing 4 weirdboys. Plus that army will get shot to pieces
This message was edited 1 time. Last update was at 2018/11/06 18:49:13
2024 painted/bought: 109/109
2018/11/06 18:49:37
Subject: CODEX ORKS -strategies and tactics in 8th.
Dr.Duck wrote: Something:
you dont need to limit yourself to a single smash boss. You can kinda run 3
Boss Killa Klaw: 4x S12 -3 D3 attacks, reroll to W
Boss PK Brutal but Kunning: 4x S12 -3 DD3+1 reroll to H (negates -1 kinda)
Boss HeadChoppa 4x S8 -2 D2
Any1 notice we lost the extra D3 attacks on the headchoppa?
Or alternatively,
Boss Killa Klaw
Deffkilla Wartrike with Might Makes Right
Zhardsnark Da Rippa with Pain Klaw
All 5+ attacks, all S8+, all no -1 to hit.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/11/06 18:59:02
Subject: CODEX ORKS -strategies and tactics in 8th.
Dr.Duck wrote: Something:
you dont need to limit yourself to a single smash boss. You can kinda run 3
Boss Killa Klaw: 4x S12 -3 D3 attacks, reroll to W
Boss PK Brutal but Kunning: 4x S12 -3 DD3+1 reroll to H (negates -1 kinda)
Boss HeadChoppa 4x S8 -2 D2
Any1 notice we lost the extra D3 attacks on the headchoppa?
Did headchoppa have extra attacks ever?
Btw notice from game today(br later). If you don't have better use for da jump first turn hiding lootas out of los and them plus more dakka can be brutal. Didn't get to use it(had 1cp left after t1) but realized it would have been so good when had to da jump lootas around. If you are facing tons of shooting even grot screen might not be enough. Especially if you have just 30 or so grots
2024 painted/bought: 109/109
2018/11/06 19:05:35
Subject: CODEX ORKS -strategies and tactics in 8th.
Dr.Duck wrote: Something:
you dont need to limit yourself to a single smash boss. You can kinda run 3
Boss Killa Klaw: 4x S12 -3 D3 attacks, reroll to W
Boss PK Brutal but Kunning: 4x S12 -3 DD3+1 reroll to H (negates -1 kinda)
Boss HeadChoppa 4x S8 -2 D2
Any1 notice we lost the extra D3 attacks on the headchoppa?
Did headchoppa have extra attacks ever?
Btw notice from game today(br later). If you don't have better use for da jump first turn hiding lootas out of los and them plus more dakka can be brutal. Didn't get to use it(had 1cp left after t1) but realized it would have been so good when had to da jump lootas around. If you are facing tons of shooting even grot screen might not be enough. Especially if you have just 30 or so grots
That's real kunnin'! I think a lot of us had sort of picked up that you can move the lootas if you aim to throw More Dakka on them anyways but never thought about da jumping them. Or tellyporting
2018/11/06 19:10:06
Subject: CODEX ORKS -strategies and tactics in 8th.
Well neither had i but then all stuff in sight was dead. Alive stuff were behind los blocking terrain. 5" didn't get anywhere so tried longshot da jump. 6 to hit but nevertheless 8wounds to doomsday ark. Though should have went for command barge.
One bonus is high freedom on where to go. Enemy deployment zone has empty area he can't get fast? Unlikely event but if happens go ahead! Could even be worth losing them eventually if it pulls nasty unit out of position(after you shot something)
2024 painted/bought: 109/109
2018/11/06 19:11:14
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
Hi excited for getting back into orks with my Freebooters, maybe I could get a few opinions on loadouts though
Dead-Shiny Shoota
What unit does this go best on?
I've got a little minigun I'm itching to stick on something :p It's probably not optimal but the idea of an Assault 12 shoota appeals to me
Meganobz
What sort of loadout is ideal here? How many saws to klaws, and how many skorchas?
Also do you teleport them, footslog them with grot-fodder, or drive them in something?
Nobz (Trukk)
What sort of loadout is ideal here? Specifically the ratio of Big-Choppa, Kustom-Shoota (1 handed two points?), and Skorcha (two handed?)
Big-Gunz (Kannons)
How are they comparing now to Mek-Gunz vs MEQ, do they still get an independent krew of grots?
The tracktor is obviously a go to vs eldar now, but are kannons ranking any higher against KMK?
Cheers!
This message was edited 1 time. Last update was at 2018/11/06 19:16:00
2018/11/06 19:12:29
Subject: CODEX ORKS -strategies and tactics in 8th.
Dr.Duck wrote: Something:
you dont need to limit yourself to a single smash boss. You can kinda run 3
Boss Killa Klaw: 4x S12 -3 D3 attacks, reroll to W
Boss PK Brutal but Kunning: 4x S12 -3 DD3+1 reroll to H (negates -1 kinda)
Boss HeadChoppa 4x S8 -2 D2
Any1 notice we lost the extra D3 attacks on the headchoppa?
Or alternatively,
Boss Killa Klaw
Deffkilla Wartrike with Might Makes Right
Zhardsnark Da Rippa with Pain Klaw
All 5+ attacks, all S8+, all no -1 to hit.
These are good too. Thing the boss with kill claw would only have 4 attacks tho.
Automatically Appended Next Post:
CaffeineIsGood wrote: Hi excited for getting back into orks with my Freebooters, maybe I could get a few opinions on loadouts though
Dead-Shiny Shoota
What unit does this go best on?
I've got a little minigun I'm itching to stick on something :p It's probably not optimal but the idea of an Assault 12 shoota appeals to me
Meganobz
What sort of loadout is ideal here? How many saws to klaws, and how many skorchas?
Is teleporting them even where they shine? Or is it better to have them attracting fire with grots
Nobz (Trukk)
What sort of loadout is ideal here? Specifically the ratio of Big-Choppa, Kustom-Shoota (1 handed two points?), and Skorcha (two handed?)
Big-Gunz (Kannons)
How are they comparing now to Mek-Gunz vs MEQ, do they still get an independent krew of grots?
The tracktor is obviously a go to vs eldar now, but are kannons ranking any higher against KMK?
Cheers!
The questiong for the Shiny Shoota what can you put it on? warboss? Mek? and they need to be close enough to beable to use it.
Meganobs I think should be Ported in or transported in something ported. Or transported in something fairly durable and can garrentee it gets there T2.
I like choppa stabba for nobs. 3 S5 -2 attacks and 1 extra S5 attacks for 17pts a model is pretty nice. Big choppas are decent to.
This message was edited 1 time. Last update was at 2018/11/06 19:16:15
2018/11/06 19:18:56
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
that....that is an EPIC conversion idea. They'd be complete crap as they'd have no melee and sluggas suck but it would be epic to see a bunch of nobz in a cowboy hat and leather hide vests/chaps.
However its worth noting the base footboss has two sluggas on top of the other stuff....
This message was edited 3 times. Last update was at 2018/11/06 19:22:23
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2018/11/06 19:25:31
Subject: CODEX ORKS -strategies and tactics in 8th.
In my oppinion, boyz should not be riding in battlewagons unless they are goff scarboyz. For all other clans, you can get just as much killing power from a much more survivable unit of nobz, which also fit into a bonebreaka.
The awesome part about a bonebreaka is the transport pulling its own weight, so it's not pure tax on the unit like the trukk or basic battlewagons are.
In general, boyz have not changed much from the index, and back then charging 20 out of a wagon was very underwhelming.
12 Nobz or 10 Nobz + 2 Runts are very expensive if embarked in a Bonebreaka. The vehicle becomes priority target and it's not going to reach combat in a single battle. I'd rather put Nobz in a trukk and boyz in Bonebreakas.
I'm not sure that a standard Battlewagon is a pure tax compared to a Bonebreaka. The Battlewagon can also have a Deff Rolla so basically it trades that average of +3/4 attacks with a transport capacity of +8 bodies and a cost of -20 points. 6 attacks with the Rolla aren't garbage compared to 9-10 with the same weapon, that can also be just 7 with a bad roll on the D6.
I agree about the Skarboyz suggestion but since my army is painted as Goffs I'd like to use that stratagem a lot. At least for the first weeks I'm going WYSIWYG with the kultur choice.
Depending on opponent and what rest of your army can do teleport bonebreaka and next turn out. Obviously not if you expect to be surrounded and taken out but can work. Though teleport nobs does almost same anyway often enough
Automatically Appended Next Post:
lolman1c wrote: Guys!I have the perfect Snake bites list! 4 weirdboys and 240boyz! It's the only way!
Then not find opponent allowing 4 weirdboys. Plus that army will get shot to pieces