Switch Theme:

CODEX ORKS -strategies and tactics in 8th.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Locked in the Tower of Amareo





 Weazel wrote:
tneva82 wrote:
 Wunzlez wrote:
I updated my battlescribe recently and are my eyes deceiving me, or did they miss out Runtherds completely?


For me it's in no force org slot part. Dunno why.


Probably because they don't take a force organization slot if your army includes Gretchin.


Ah that explains. Had missed that rule as haven't yet fielded runtherd in new codex.

Not sure I actually like that rule...Those would have been nice brigade elite slot fillers :-/

2024 painted/bought: 109/109 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Tankbustas are pretty legit now no matter the clan. 10 Evil Sunz Bustas getting 9 hits without even using More Dakka in my last game. Still undecided tho if I should take two units of 10 in Trukks or a unit of 20 in a Wagon...

7000+
3500
2000 
   
Made in it
Waaagh! Ork Warboss




Italy

 TedNugent wrote:
daismith906 wrote:
Always wanted to do a defwing style lost back in the day

Is it a viable option now with this codex?


Better than the Dark Angels codex.

Death Skulls can get objective secured meganobs.

Their biggest downside is their clownish slowness. Evil sunz make up for this by making deep striking them viable, as well as making them faster than terminators due to their +1 to run and +1 to charge.

So evil sunz makes arguably the best meganobz, but death skulls MANz have objective secured - eg you could make a true Deffwing list composed entirely of Mega Armor, provided a few grots to fill out mandatory troops choices.


Evils sunz are faster and with more reliable charge but if you don't cut up screeners that faction bonus isn't that good. Goffs ones can deal more damage, Death Skulls have a 6++ and Snakebits have 6+ FNP which also help if you're fielding tons of them. I'm playing Goffs mostly and their kultur bonus is good on them, but I also tried 3x5 Snakebite Meganobz and loved them. Also their transport (bonebreakas in my list) get 6+ FNP which makes the army quite more resilient. In fact I usually play Black Heart with my Drukhari mostly because of that 6+ FNP on vehicles which people underestimate (and overrate expensive situational things like Agents of Vect) but it's a huge bonus when you have 40+ W of vehicles on the table.


Automatically Appended Next Post:
 Weazel wrote:
Tankbustas are pretty legit now no matter the clan. 10 Evil Sunz Bustas getting 9 hits without even using More Dakka in my last game. Still undecided tho if I should take two units of 10 in Trukks or a unit of 20 in a Wagon...


2x10 in trukks are way more efficient. 2 trukks are more resilient than a BW and you can fire from different positions which helps a lot since rokkits only have 24'' range.

This message was edited 1 time. Last update was at 2018/11/12 08:28:32


 
   
Made in gb
Norn Queen






tneva82 wrote:
Ah that explains. Had missed that rule as haven't yet fielded runtherd in new codex.

Not sure I actually like that rule...Those would have been nice brigade elite slot fillers :-/
If that wasn't the exact reason for the change I'll eat my hat.
   
Made in ca
Waaagh! Warbiker





 BaconCatBug wrote:
tneva82 wrote:
Ah that explains. Had missed that rule as haven't yet fielded runtherd in new codex.

Not sure I actually like that rule...Those would have been nice brigade elite slot fillers :-/
If that wasn't the exact reason for the change I'll eat my hat.


Arent the meks even cheaper tho?
   
Made in fi
Locked in the Tower of Amareo





 Dr.Duck wrote:
 BaconCatBug wrote:
tneva82 wrote:
Ah that explains. Had missed that rule as haven't yet fielded runtherd in new codex.

Not sure I actually like that rule...Those would have been nice brigade elite slot fillers :-/
If that wasn't the exact reason for the change I'll eat my hat.


Arent the meks even cheaper tho?


Less universally useful though especially if you aren't allowed to use index with deathskull kmb combo. Mek on it's own isn't all that gold. Runtherd meanwhile would be great to keep morale on the now mandatory grots.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






PiñaColada wrote:
Ehm, so maybe a dumb question but I never actually used our flyers so.. Can a burna-bommer drop bombs on a unit that is engaged in close combat? I'm guessing no, but might as well ask.

Yes, since it's not a shooting attack. It's basically just like psychic power, explosion, aura or stratagem dealing mortal wounds.

Also, if it flies off the board, does it explode on a 4+?

It does, but you can only do that if there is no way to move your bommer without flying off. It only explodes when it's forced to move off the board due to its minimum movement speed.

This message was edited 1 time. Last update was at 2018/11/12 09:30:05


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




 Jidmah wrote:
PiñaColada wrote:
Ehm, so maybe a dumb question but I never actually used our flyers so.. Can a burna-bommer drop bombs on a unit that is engaged in close combat? I'm guessing no, but might as well ask.

Yes, since it's not a shooting attack. It's basically just like psychic power, explosion, aura or stratagem dealing mortal wounds.

Also, if it flies off the board, does it explode on a 4+?

It does, but you can only do that if there is no way to move your bommer without flying off. It only explodes when it's forced to move off the board due to its minimum movement speed.

Cool, thanks! Regarding the flying of the board thing I'm thinking experienced players could force it upon you. Say you get T1 and you manage to bomb a juicy target, like a max unit of dark reapers but to do that you had to fly pretty far downfield into your opponents deployment zone at an angle. Which would be fine if your opponent were to blow up the plane since it'd do massive damage but if they ignore it, you only have one way you could turn and fly out next time. Couldn't your opponent simply flood that area with loosely placed bases to ensure that your base can't fit anywhere? If they manage to do that, an explosion would at least be a bit of a moral victory..

Hopefully you understand what I mean, it's a bit clunky to explain rather than show.
   
Made in fi
Locked in the Tower of Amareo





Local tournament coming up on saturday. 1750, asked to be casual and indeed my first list was already rejected for being too powerful. Complained about spam so guess 6 mek guns(of various types) was too much. Anyway redesigning list came up with this. Hopefully I can get flash gits painted in time.

Battallion: evil suns

warboss(da killa klaw, kunning but brutal, kustom shoota)
weirdboy(fist of gork)
30xboyz(19xchoppa&slugga, 10xshoota, nob w/power klaw)
30xboyz(29xchoppa&slugga, nob w/big choppa)
10xgrots
6xwarbikes(nob w/power klaw)
5xflash git

Battalion: death skulls

2xweirdboy(da jump)
2x10 gretchin
16xgretchin
10xtank busta
15xloota
battlewagon
KMK

Okay apart from grots not much spam there and if grots are going to be problem will be last time I attend their tournaments. Another spamish is 3 weirdboys but yeah again if somebody throws problem with that...Anyway tank bustas and flash gits are defaulting on battlewagon but I could consider throwing tank bustas around in with da jump(or lootas depending on game needs). Could I btw redeploy tank bustas OUT of battlewagon with the warlord trait? Say I'm expecting BW to blow up in T1 and I don't get 1st turn but need good AT so could redeploy them out of LOS for da jumping into position.

Maybe warlord should be on one da jump weirdboy on principle warboss is likely wanting to go into combat? Though my weirdboys have annoying habit of perilling themselves to death...

Boys into tellyporta, lootas, tank bustas, flashgits and KMK blowing things up.

2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran




Any chance you could post the first list you came up with for the tournament?
Additionally, do you know what other factions are being represented at this tournament?
Getting complained about 6 MekGunz (which is barely one full force org slot when it comes down to it) is worrysome - it tells me that someone has a grudge against Orks, more than anything (based on current information).
Curious, is there an entry fee for this tournament, or is it free?

This message was edited 1 time. Last update was at 2018/11/12 10:21:41


 
   
Made in fi
Locked in the Tower of Amareo





fe40k wrote:
Any chance you could post the first list you came up with for the tournament?
Additionally, do you know what other factions are being represented at this tournament?
Getting complained about 6 MekGunz (which is barely one full force org slot when it comes down to it) is worrysome - it tells me that someone has a grudge against Orks, more than anything (based on current information).
Curious, is there an entry fee for this tournament, or is it free?



Battalion: Evil sun
warboss(warlord: Kunning but brutal, kustom shoota, da killa klaw) 80
weirdboy(da jump) 62

30xork boyz(nob w/power klaw) 223
30xork boyz(nob w/big choppa) 215
10xgretchin

Battalion: Death skull

warboss(big choppa, kustom shoota) 72
weirdboy(da jump) 62

runtherd(squig hound, grabba stick) 35

10xgrots 30
10xgrots 30
10xgrots 30
10xgrots 30
10xgrots 30

10xtank busta 170
15xloota 255
chinork warkopta(skorcha) 91

Spearhead: evil sun

weirdboy(fist of gork) 62
2xmek gun(traktor kannon) 90
2xmek gun(traktor kannon) 90
2xmek gun(smasha gun) 62

total: 1749

As you can see not THAT much different(I'm getting hard pressed to think how to dilute list further without breaking WYSIWYG on clan colours keeping in mind what I have painted to what clan). I asked why and was told "avoid spamming" so since spamming stuff was grots and mek guns I figured mek guns were the issue.

No idea about other factions.

Small fee.

This message was edited 1 time. Last update was at 2018/11/12 10:25:51


2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







Ork lists rejected from events for being too strong. What a time to be alive!

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 BaconCatBug wrote:
tneva82 wrote:
Ah that explains. Had missed that rule as haven't yet fielded runtherd in new codex.

Not sure I actually like that rule...Those would have been nice brigade elite slot fillers :-/
If that wasn't the exact reason for the change I'll eat my hat.


Yet AM continues to field 20pt Platoon Commanders in Elite slots that are actually useful... Yay for balance and consistency.

7000+
3500
2000 
   
Made in si
Foxy Wildborne







Man you have one full unit of Mek Gunz, totalling under 250 pts. That's like saying a unit of 3 Centurions is spam.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in fi
Locked in the Tower of Amareo





 lord_blackfang wrote:
Man you have one full unit of Mek Gunz, totalling under 250 pts. That's like saying a unit of 3 Centurions is spam.


Well i don't agree with his definitions but it is what it is. I could have understood complain better if i had say bad moons rather than death skulls or 3xdeff dreads rather than boy unit etc but this one felt rather mild. Knight list could be serious issue.

Well on flip side motivation to paint flash gits

2024 painted/bought: 109/109 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

tneva82 wrote:
 lord_blackfang wrote:
Man you have one full unit of Mek Gunz, totalling under 250 pts. That's like saying a unit of 3 Centurions is spam.


Well i don't agree with his definitions but it is what it is. I could have understood complain better if i had say bad moons rather than death skulls or 3xdeff dreads rather than boy unit etc but this one felt rather mild. Knight list could be serious issue.

Well on flip side motivation to paint flash gits


It's a "casual" tournament and Knights are allowed... what?

7000+
3500
2000 
   
Made in gb
Norn Queen






Sounds like a badly run tournament tbh
   
Made in fi
Locked in the Tower of Amareo





 Weazel wrote:
tneva82 wrote:
 lord_blackfang wrote:
Man you have one full unit of Mek Gunz, totalling under 250 pts. That's like saying a unit of 3 Centurions is spam.


Well i don't agree with his definitions but it is what it is. I could have understood complain better if i had say bad moons rather than death skulls or 3xdeff dreads rather than boy unit etc but this one felt rather mild. Knight list could be serious issue.

Well on flip side motivation to paint flash gits


It's a "casual" tournament and Knights are allowed... what?


Well i don't know what other factions are out there but no faction was banned. Then again pure knights are less issue than knight soup.

2024 painted/bought: 109/109 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

tneva82 wrote:
 Weazel wrote:
tneva82 wrote:
 lord_blackfang wrote:
Man you have one full unit of Mek Gunz, totalling under 250 pts. That's like saying a unit of 3 Centurions is spam.


Well i don't agree with his definitions but it is what it is. I could have understood complain better if i had say bad moons rather than death skulls or 3xdeff dreads rather than boy unit etc but this one felt rather mild. Knight list could be serious issue.

Well on flip side motivation to paint flash gits


It's a "casual" tournament and Knights are allowed... what?


Well i don't know what other factions are out there but no faction was banned. Then again pure knights are less issue than knight soup.


Well our biannual tournaments are pretty competitive yet we have banned all superheavies since some of them (i.e. Knights) are just plain stupid and broken. I would never attend a "casual" tournament that allowed Knights in any capacity.

7000+
3500
2000 
   
Made in es
Krazy Grot Kutta Driva




Friendly and casual tournament where you can play Knights but not anti-tank artillery, hahahhaahahaahahahaha

Orks 5000p 
   
Made in fi
Locked in the Tower of Amareo





Kebabcito wrote:
Friendly and casual tournament where you can play Knights but not anti-tank artillery, hahahhaahahaahahahaha


Mind you I don't have any evidence either way are knights allowed or not. I only know names of players. Not specific lists, not even factions. Though if there's knight soup out there(the worse kind of list. Pure knights I'm not that worried as I can deal with at least 1 and objectives should allow me to win anyway. Pure knights aren't even competive option in 8th) I'm going to have some words with the organizer.

2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran




I’ll be honest - your second list doesn’t look that strong, in a powergamey sense.

The two strongest parts are 60 Boyz, and 6 Mek Gunz. That’s not excessive in any sense.

If the tournament was free, sure, play nice and try to build a casual list - but, if they’re going to charge a fee; feth them for telling you how to play. If your opponent can’t deal with 60 Boyz/6 Mek Gunz, they’ve got bigger issues.

This message was edited 2 times. Last update was at 2018/11/12 11:43:07


 
   
Made in fi
Locked in the Tower of Amareo





fe40k wrote:
I’ll be honest - your second list doesn’t look that strong, in a powergamey sense.


It wasn't intended as such.

2024 painted/bought: 109/109 
   
Made in it
Waaagh! Ork Warboss




Italy

tneva82 wrote:
Local tournament coming up on saturday. 1750, asked to be casual and indeed my first list was already rejected for being too powerful. Complained about spam so guess 6 mek guns(of various types) was too much. Anyway redesigning list came up with this. Hopefully I can get flash gits painted in time.

Battallion: evil suns

warboss(da killa klaw, kunning but brutal, kustom shoota)
weirdboy(fist of gork)
30xboyz(19xchoppa&slugga, 10xshoota, nob w/power klaw)
30xboyz(29xchoppa&slugga, nob w/big choppa)
10xgrots
6xwarbikes(nob w/power klaw)
5xflash git

Battalion: death skulls

2xweirdboy(da jump)
2x10 gretchin
16xgretchin
10xtank busta
15xloota
battlewagon
KMK

Okay apart from grots not much spam there and if grots are going to be problem will be last time I attend their tournaments. Another spamish is 3 weirdboys but yeah again if somebody throws problem with that...Anyway tank bustas and flash gits are defaulting on battlewagon but I could consider throwing tank bustas around in with da jump(or lootas depending on game needs). Could I btw redeploy tank bustas OUT of battlewagon with the warlord trait? Say I'm expecting BW to blow up in T1 and I don't get 1st turn but need good AT so could redeploy them out of LOS for da jumping into position.

Maybe warlord should be on one da jump weirdboy on principle warboss is likely wanting to go into combat? Though my weirdboys have annoying habit of perilling themselves to death...

Boys into tellyporta, lootas, tank bustas, flashgits and KMK blowing things up.


Really nice one and the Kunnin' trait is interesting, I've never tried it yet.

Why not two trukks instead of a BW though? Same points basically, but you could spread out your two shooty units, which both suffer from having short range, and two trukks are even more resilient overall than a single wagon. The only downside is the +1 drops but you already have lots of drops anyway. Maybe with no armored stuff on the table deep striking bustas and putting gitz in cover shielded by grots could be a better solution.

 
   
Made in us
Nasty Nob





United States

I'm a bit lax on rules this edition since we have been an index army for soo long. I wanted to ask a few questions here in the comfort of an ork family before I went to YMDC;

-A Bonebreaka and three Deff Dreadz get into an assault with three units of enemy infantry. After resolving the Bonebreaka's attacks, one of my Deff Dreadz involved in the assaults is no longer within an inch of an enemy before and after piling in. Can the Deff Dread consolidate? Can it consolidate within 1" of a unit it did not declare an assault with? Can it use the 'Pile In' stratagem to have a fight phase with a unit it just consolidated to within 1" of that was not origionally part of an assault?

Does difficult terrain exist in any form at all?

What are you favorite and most interesting tellyporta stratagem combos? I personally like the Goff Gorkanaught with Ramming Speed and the squad of three Deff Dreadz. I have yet to tellyport 10 meganobz, I really think a Warpath+Da Jumped squad of Skarboyz have lots of potential versus targets that might offer troublesome overwatch versus armored targets. Sadly I didn't get to actually jump my Skarboyz this weekend.

EDIT7; Does Ghaz absolutely have to use the Goff Clan trait? Does any <clan> warlord get to use anything other than their respective clan trait? This is per a black boxed rule at the bottom of the warlord trait table, I forget the page.

This message was edited 2 times. Last update was at 2018/11/12 12:21:52


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

whaaat?

60 boyz, 60 grots, 10 tankbustas, 15 lootas, 2 warbosses, 3 weirdboyz, a runtherd, a chinork, 6 mek gunz....that doesn't sound too 'ard at all by any means!...what kind of weedy gits are the other players/TO's??

...I just played a "friendly/casual" tournament on saturday...1500-point games...there were at least a couple that brought a knight, a world eaters bezerker-heavy army, nids with a pair of flyrants...that's just what I managed to catch a glimpse of, as I was busy playing the whole time...but I'd say there would've been at least a couple of those 1500-point lists that could've handily binned that 1750 list that was rejected o_O

This message was edited 1 time. Last update was at 2018/11/12 12:27:32


...it's good to be green!  
   
Made in us
Regular Dakkanaut




Are big Warbiker Nobz squads viable?
   
Made in us
Regular Dakkanaut





I was working on scratch-building some grot cuttas, planning to run them as oldschool buggies or skorchas, and then the codex dropped. I suppose I could still run them as index buggies/skorchas, but would it make mores sense to try to model them up as one of the new buggies? I was thinking a harpoon launcher would work nicely as a grabba-klaw if they wanted to be deff-killa trikes (they do have 3 wheels, after all), or I could do some sort of wind-powered shokk-jump contraption on top of the mast.

So the question becomes, which of the new buggies (or old buggies) is actually worth running 3 of?

I could mix-and-match, but I figured it'd be better to make them all the same since they are all going to look quite similar even if I outfit them with different gubbinz (a land-sailboat is still a land-sailboat, after all).

This message was edited 1 time. Last update was at 2018/11/12 12:28:43


 
   
Made in fi
Locked in the Tower of Amareo





 Blackie wrote:
Really nice one and the Kunnin' trait is interesting, I've never tried it yet.


Logic behind it being deploy lootas/tank bustas normally but if I lose 2nd turn evacuate one or both out of LOS and then move/da jump out as needed. Lootas da jumping isn't that bad if I can use more dakka strategem to hit on 5+ ANYWAY. Now albeit I don't know what terrain is going to be like at this tournament(never even heard of this organizer. Maybe new one? At least their gaming location is new one) so maybe I don't have suitable terrain but we'll see on the spot. That's the theory at least for the trait.

Can't use the trike as no way I can get that painted in time or at least I would need to drop flashgits(and frankly flashgits are faster to paint than vehicles for me) especially as ATM I'm on slight fever.

Why not two trukks instead of a BW though? Same points basically, but you could spread out your two shooty units, which both suffer from having short range, and two trukks are even more resilient overall than a single wagon. The only downside is the +1 drops but you already have lots of drops anyway. Maybe with no armored stuff on the table deep striking bustas and putting gitz in cover shielded by grots could be a better solution.


a) this was supposed to be casual so casual tax. I wasn't even aiming to go for blood throat list(if I were death skulls would be bad moons for sure! Albeit I have to still paint them and as I forgot 4 to my dad's place so can't touch them for 2 weeks even on best painting speed I could summon up to 9 of those. 11 if bits comes in time and I assemble+paint them as well).
b) I don't have 2 trukks in death skull colours. Hell I don't even have ONE. I have 1 evil sun so guess that could take care of flash gits but no blue trukks and taking my goff trukk is pushing count as too much for me. It's too obviously clan specific colour scheme. I have unpainted trukk or two but again fewer+need to paint flashgit+I'm slow painting vehicles=good luck painting things to saturday.


Automatically Appended Next Post:
 Rismonite wrote:

-A Bonebreaka and three Deff Dreadz get into an assault with three units of enemy infantry. After resolving the Bonebreaka's attacks, one of my Deff Dreadz involved in the assaults is no longer within an inch of an enemy before and after piling in. Can the Deff Dread consolidate? Can it consolidate within 1" of a unit it did not declare an assault with? Can it use the 'Pile In' stratagem to have a fight phase with a unit it just consolidated to within 1" of that was not origionally part of an assault?


If it charged it can activate including piling in etc and fight if it gets within 1" of somebody it declared charge. If you end up within 1" of unit you did NOT declare charge you are in combat(so they can attack you) but can't attack them.

Does difficult terrain exist in any form at all?


-2 to charge distances level.


What are you favorite and most interesting tellyporta stratagem combos? I personally like the Goff Gorkanaught with Ramming Speed and the squad of three Deff Dreadz. I have yet to tellyport 10 meganobz, I really think a Warpath+Da Jumped squad of Skarboyz have lots of potential versus targets that might offer troublesome overwatch versus armored targets. Sadly I didn't get to actually jump my Skarboyz this weekend.


Evil sun gorkanaut(reliable even without ramming speed and orks are hard pressed for CP's anyway). 3 deff dreads will kick ass with that one though. Skarboyz suffer from 9" charge out of DS being unreliable. Fail that, you are dead.


EDIT7; Does Ghaz absolutely have to use the Goff Clan trait? Does any <clan> warlord get to use anything other than their respective clan trait? This is per a black boxed rule at the bottom of the warlord trait table, I forget the page.


Yes named characters have to use specified traits and for Ghazz that's the goff clan trait


Automatically Appended Next Post:
 ZoBo wrote:
whaaat?

60 boyz, 60 grots, 10 tankbustas, 15 lootas, 2 warbosses, 3 weirdboyz, a runtherd, a chinork, 6 mek gunz....that doesn't sound too 'ard at all by any means!...what kind of weedy gits are the other players/TO's??


I was bit of "huh?" myself. could have understood it better if deathskulls were bad moons but as I deliberately went for deathskulls to tone down list(and not give pressure painting lootas seeing I already had pressure of painting mek guns) I was bit "huh?". Will be interesting to see what kind of lists DO get through filter. If I see knight soup then I'm going to have some serious questions to the organizer.


Automatically Appended Next Post:
Coh Magnussen wrote:
I was working on scratch-building some grot cuttas, planning to run them as oldschool buggies or skorchas, and then the codex dropped. I suppose I could still run them as index buggies/skorchas, but would it make mores sense to try to model them up as one of the new buggies? I was thinking a harpoon launcher would work nicely as a grabba-klaw if they wanted to be deff-killa trikes (they do have 3 wheels, after all), or I could do some sort of wind-powered shokk-jump contraption on top of the mast.

So the question becomes, which of the new buggies (or old buggies) is actually worth running 3 of?

I could mix-and-match, but I figured it'd be better to make them all the same since they are all going to look quite similar even if I outfit them with different gubbinz (a land-sailboat is still a land-sailboat, after all).


Skrapjet would be king, then the shokkjump dragsta. HQ one is decent but not spammable for 3.

This message was edited 4 times. Last update was at 2018/11/12 12:36:07


2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





tneva82 wrote:
Skrapjet would be king, then the shokkjump dragsta. HQ one is decent but not spammable for 3.


Thanks! I'm having a hard time coming up with a reasonable way to model these as a skrapjet, but SJD is for sure doable.
   
 
Forum Index » 40K General Discussion
Go to: