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Made in nl
Jovial Plaguebearer of Nurgle





Well nice to see the Scrapjet got even better. It's the only buggy I'm considering buying multiple of at this point. Over 20 PL with a transport is weird but I guess you can finally fill the thing with Nobz now, risky as that is.
Shame they didn't add anything to the gunwagon though. I really want a tank-like vehicle for Orks but at bs5+ I'm not going to bother with it.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Funnily enough, Looted Wagons were generally the Ork version of a battle tank, as long as you configure that way. I think they had a way of going to 4+ to hit, but I can't remember.
The good news is that you'll get rules for it in Chapter Approved.
The bad news is that its open and narrative play only.

Anyway, 5+ to hit isn't that bad on the Gunwagon.
Remember that you can shoot twice and you still get dakkadakkadakka.

So rather than 33% chance to hit you get a 57% chance to hit, which is better than BS4+. And that's without DDD.

This message was edited 4 times. Last update was at 2018/11/19 18:25:13


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Locked in the Tower of Amareo





Wonder what's the fuss is about that battlewagon thing. Eldars can do same thing for vehicle for 1 CP...Okay one could arque orks have better transport and better contents for it but they do it for half the CP and it's been possible for over a year.

2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran




I totally missed that, despite some being a modifier, and open topped transferring them; stratagems don’t transfer to units inside.
Ok, sounds fine - but that means I can’t “long uncontrolled bursts" a Chinork and it’s contents now.
Ffs GW, you always kill the only fun things I want to do.

No Chinork+shooty unit
No battlewagon+shooty unit
No Gretchin kultur
No monster hunter+Gretchin+fight twice
Ill think of more; but no fun combinations allowed

This message was edited 2 times. Last update was at 2018/11/19 18:28:14


 
   
Made in us
Shadowy Grot Kommittee Memba






fe40k wrote:
I totally missed that, despite some being a modifier, and open topped transferring them; stratagems don’t transfer to units inside.
Ok, sounds fine - but that means I can’t “long uncontrolled bursts" a Chinork and it’s contents now.
Ffs GW, you always kill the only fun things I want to do.

No Chinork+shooty unit
No battlewagon+shooty unit
No Gretchin kultur
No monster hunter+Gretchin+fight twice
Ill think of more; but no fun combinations allowed


Yeah, because THAT was definitely the intended rules interaction for Long, Uncontrolled Bursts... I feel exactly as much sympathy for you as I do for anyone who ran out and bought 60 meganobz because they thought they were getting a 2++ with Loot It.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Dakka Veteran




the_scotsman wrote:
fe40k wrote:
I totally missed that, despite some being a modifier, and open topped transferring them; stratagems don’t transfer to units inside.
Ok, sounds fine - but that means I can’t “long uncontrolled bursts" a Chinork and it’s contents now.
Ffs GW, you always kill the only fun things I want to do.

No Chinork+shooty unit
No battlewagon+shooty unit
No Gretchin kultur
No monster hunter+Gretchin+fight twice
Ill think of more; but no fun combinations allowed


Yeah, because THAT was definitely the intended rules interaction for Long, Uncontrolled Bursts... I feel exactly as much sympathy for you as I do for anyone who ran out and bought 60 meganobz because they thought they were getting a 2++ with Loot It.


I’m sorry, is a +1 to hit (when shooting at units with FLY) a modifier?
I’m sorry, does "open topped" explicitly state that modifiers transfer to passengers?
   
Made in us
Krazed Killa Kan






 ZoBo wrote:
whoa!...I'm quite surprised by this...get stuffin' those battlewagons lads!

"Q: When using the Tellyporta Stratagem on a Transport,
do I include the Power Rating of units embarked inside when
calculating if the Power Rating is 20 or less?
A: No"


Sigh. 10 man unit of evil sun meganobs?

Wait, wait, 9 meganobs, plus a painboy and a warboss, lol.

This message was edited 1 time. Last update was at 2018/11/19 18:40:41


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in si
Foxy Wildborne







 CthuluIsSpy wrote:
Yep, the new ruling is pretty weird.
Like, you can either teleport in 10 mega nobz for 20PL or Battlewagon + 10 meganobz for 8PL.

Its the only real change in the FAQ that I disagree with, because it's counter intuitive.


It's not a change. There is no way to interpret RAW as the passengers counting towards the limit. Just people feeling like they should.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Shadowy Grot Kommittee Memba






fe40k wrote:
the_scotsman wrote:
fe40k wrote:
I totally missed that, despite some being a modifier, and open topped transferring them; stratagems don’t transfer to units inside.
Ok, sounds fine - but that means I can’t “long uncontrolled bursts" a Chinork and it’s contents now.
Ffs GW, you always kill the only fun things I want to do.

No Chinork+shooty unit
No battlewagon+shooty unit
No Gretchin kultur
No monster hunter+Gretchin+fight twice
Ill think of more; but no fun combinations allowed


Yeah, because THAT was definitely the intended rules interaction for Long, Uncontrolled Bursts... I feel exactly as much sympathy for you as I do for anyone who ran out and bought 60 meganobz because they thought they were getting a 2++ with Loot It.


I’m sorry, is a +1 to hit (when shooting at units with FLY) a modifier?
I’m sorry, does "open topped" explicitly state that modifiers transfer to passengers?


Yep. And the Meganob 2++ was also completely legal RAW.

And now they're both gone, and amazingly, a lot of people saw that coming.

How do you figure people saw that coming?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Locked in the Tower of Amareo





 TedNugent wrote:
 ZoBo wrote:
whoa!...I'm quite surprised by this...get stuffin' those battlewagons lads!

"Q: When using the Tellyporta Stratagem on a Transport,
do I include the Power Rating of units embarked inside when
calculating if the Power Rating is 20 or less?
A: No"


Sigh. 10 man unit of evil sun meganobs?

Wait, wait, 9 meganobs, plus a painboy and a warboss, lol.


Then enjoy enemy surrounding your battlewagon and killing whole thing. Why not just tellyport the meganobz right away, charge in T2 rather than T3 and ensure no way opponent to kill BW and 10 mega nobz by just destroying battlewagon

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





Just to be sure I understand the grot shield clarification -- 1 multi-damage wound = either full damage to the target (if you roll a 1), or a single dead grot (on a 2+)?
   
Made in se
Rogue Grot Kannon Gunna






Q: Do Stratagems used on a Transport affect units embarked
within that transport? For example, if I use More Dakka! on
a Battlewagon, do any units embarked inside benefit from it?
In addition, can you use Stratagems on units embarked within
a transport (e.g. can you use Showin’ Off on a Bad Moons
Infantry unit embarked within a Battlewagon)?
A: No to both.


Do this mean no extra stikkbomb for the bustas in a vehicle?
   
Made in fi
Locked in the Tower of Amareo





Coh Magnussen wrote:
Just to be sure I understand the grot shield clarification -- 1 multi-damage wound = either full damage to the target (if you roll a 1), or a single dead grot (on a 2+)?


Precisely. Before lascannon hits, wounds and rolls 4 damage. You rolled 4 dice, for each 2+ you remove grot. Now you roll 1 dice. On 2+ grot dies, on 1 normal hit on whatever it was wounding. If it's W1 model just that goes very much splat.

Makes 30 strong grot screens with runtherd/warboss nearby better screen than before. 10 strong squads less likely to benefit much though few less orks dying.

2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine





Was hoping for stratagems on trukk-mounted shooters...specifically DDD5 Lootas and Tankbustas. My main beef with this ruling is forcing them to get out before the transport moved, making their range 8" from the trukk's starting point.

Oh well, a bridge too far, I guess. Do any other armies have restrictions on stratagems on mounted units, or is it just Orks?

Great FAQ otherwise.
   
Made in gb
Norn Queen






Can someone make a new thread so they can keep the OP updated? I wanna talk about the FAQ in the new thread

Also I was vindicated, they fixed the Loot It stratagem. You're all [REDACTED] welcome. t(=n=)t [ B A Z I N G A ] < This is a joke please no ban

This message was edited 1 time. Last update was at 2018/11/19 19:13:12


 
   
Made in us
Shadowy Grot Kommittee Memba






 BaconCatBug wrote:
Can someone make a new thread so they can keep the OP updated? I wanna talk about the FAQ in the new thread

Also I was vindicated, they fixed the Loot It stratagem. You're all [REDACTED] welcome. t(=n=)t [ B A Z I N G A ]


Well, I have a unit analysis and kultur analysis, and I was planning on continuing for relics, strats and warlord traits. If that's a good enough starting point, I can keep an OP updated.

I'm also fine with Jidmah doing it, or whoever.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Sneaky Kommando





tneva82 wrote:
Coh Magnussen wrote:
Just to be sure I understand the grot shield clarification -- 1 multi-damage wound = either full damage to the target (if you roll a 1), or a single dead grot (on a 2+)?


Precisely. Before lascannon hits, wounds and rolls 4 damage. You rolled 4 dice, for each 2+ you remove grot. Now you roll 1 dice. On 2+ grot dies, on 1 normal hit on whatever it was wounding. If it's W1 model just that goes very much splat.

Makes 30 strong grot screens with runtherd/warboss nearby better screen than before. 10 strong squads less likely to benefit much though few less orks dying.
Yeah, although now you don't get to make your armour save with the target unit before you roll to remove a grot. Used to be wound->save->roll damage->roll 1 grot save per damage, now it's wound->grot save->armour save->damage, unless I'm missing something. No more KFF saves before losing a grot any more.

Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah, but it says "you can roll a d6..." for the grot shield. Meaning its not mandatory.
Random bolter shot hit your MANz? Armorsave it.
Lascannon hit your MANz? Toss a grot on a 2+.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Boosting Ultramarine Biker




Thinking of starting Goff army and will be able to get my hands on a bout 70 Boyz. Was going to split them into 1x unit of 30 and 2x units of 20. My question is, should I make the 30slugga and Choppa and the 2x 20s have Shootas or the other way around?

 
   
Made in us
Regular Dakkanaut





Cool, I like that clarification. It also makes sense thematically... toss a grot in front of the shot! If it soaks it, great. If not, roll your armor. I guess the KFF "should" apply to the grot as well, but overall, it works well in my head .
   
Made in us
Battlewagon Driver with Charged Engine





What is the precise definition of "Attack Sequence?" If you are hit with multiple multi-damage wounds in a shooting attack, are they all stopped by 1 dead grot, or is it 1 grot per wound?

   
Made in gb
Ork Boy Hangin' off a Trukk





the_scotsman wrote:
I feel exactly as much sympathy for you as I do for anyone who ran out and bought 60 meganobz because they thought they were getting a 2++ with Loot It.


There was absolutely no-one that seriously thought that they were going to allow for 2++ meganobz.
   
Made in fi
Locked in the Tower of Amareo





 office_waaagh wrote:
tneva82 wrote:
Coh Magnussen wrote:
Just to be sure I understand the grot shield clarification -- 1 multi-damage wound = either full damage to the target (if you roll a 1), or a single dead grot (on a 2+)?


Precisely. Before lascannon hits, wounds and rolls 4 damage. You rolled 4 dice, for each 2+ you remove grot. Now you roll 1 dice. On 2+ grot dies, on 1 normal hit on whatever it was wounding. If it's W1 model just that goes very much splat.

Makes 30 strong grot screens with runtherd/warboss nearby better screen than before. 10 strong squads less likely to benefit much though few less orks dying.
Yeah, although now you don't get to make your armour save with the target unit before you roll to remove a grot. Used to be wound->save->roll damage->roll 1 grot save per damage, now it's wound->grot save->armour save->damage, unless I'm missing something. No more KFF saves before losing a grot any more.


True so slight nerf though as pointed next it's not mandatory so you can use it or not as needed. I can live with that. It's still overall buff I would say and most of all it's faster to resolve. I instantly hated rolling 9-10 times 2 dice for that. ARGH! And I think it was only thing in game that worked like that...

2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







 Vineheart01 wrote:
yeah, but it says "you can roll a d6..." for the grot shield. Meaning its not mandatory.
Random bolter shot hit your MANz? Armorsave it.
Lascannon hit your MANz? Toss a grot on a 2+.


Losng a grot is still preferable to a 1/6 chance to lose a MAN

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in fi
Locked in the Tower of Amareo





Coh Magnussen wrote:
Cool, I like that clarification. It also makes sense thematically... toss a grot in front of the shot! If it soaks it, great. If not, roll your armor. I guess the KFF "should" apply to the grot as well, but overall, it works well in my head .


It would be bit harder to write it so that KFF applies when KFF should apply. Now it was mega illogical that grots could have 2+/5++...


Automatically Appended Next Post:
 lord_blackfang wrote:
 Vineheart01 wrote:
yeah, but it says "you can roll a d6..." for the grot shield. Meaning its not mandatory.
Random bolter shot hit your MANz? Armorsave it.
Lascannon hit your MANz? Toss a grot on a 2+.


Losng a grot is still preferable to a 1/6 chance to lose a MAN


1/6 to lose 1/3 of a meganob but yeah it's option that you can use as to what is most beneficitial. If you don't use it you would lose mega nob rather than 15 grots(18 bolters to kill mega nob, if grot screens that's 15 dead grot and 3 hits to mega nobz).

This message was edited 1 time. Last update was at 2018/11/19 19:31:39


2024 painted/bought: 109/109 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Meganobz have 3w each though. A bolter shot isn't going to kill it.

Anyway, I thought of something fun to do with grot shields.
As the only requirement for activating the grot shield is that a unit has to be hit by a ranged attack, you can totally use it against overwatch.

With a bit of careful positioning, you can redirect overwatch fire that would have been lethal against your boyz to grots instead.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Sneaky Kommando





 Vineheart01 wrote:
yeah, but it says "you can roll a d6..." for the grot shield. Meaning its not mandatory.
Random bolter shot hit your MANz? Armorsave it.
Lascannon hit your MANz? Toss a grot on a 2+.
Yeah, against a lascannon it's better than it was hands down. But if you're trying to absorb a high volume of anti-infantry shooting the grot screen is going to disappear a lot faster than it used to. Lootas in cover or under a KFF getting hit with bolter fire, for example, the grots won't benefit from the save any more. Grot shield is better against multi-damage shooting than it was but worse against bolters etc, so it's not the straight improvement it appears to be at first glance. Not complaining or anything, just an observation.

Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! 
   
Made in fi
Locked in the Tower of Amareo





Especially handy vs valiant the bloody lot of automatic S7 multi damage flamer with nob/mega nob squad. Might even be worth spending 2CP to put up squad of grots into tellyporta if you face that one...

2024 painted/bought: 109/109 
   
Made in gb
Norn Queen






 JimOnMars wrote:
What is the precise definition of "Attack Sequence?" If you are hit with multiple multi-damage wounds in a shooting attack, are they all stopped by 1 dead grot, or is it 1 grot per wound?

It's now the exact same rule as T'au Saviour Protocols. Your Manz get hit and wounded by a Lascannon, you then roll to see if a grot eats it BEFORE ROLLING TO SAVE, if they do the entire hit is eaten even though it's D6 damage. If a grot fails to eat it, you go though the save>Inflict Damage sequence as normal.


Automatically Appended Next Post:
I'm glad to see they actually gave Goffs a proper warlord trait now.

This message was edited 4 times. Last update was at 2018/11/19 19:36:21


 
   
Made in us
Shadowy Grot Kommittee Memba






Sluggaloo wrote:
the_scotsman wrote:
I feel exactly as much sympathy for you as I do for anyone who ran out and bought 60 meganobz because they thought they were getting a 2++ with Loot It.


There was absolutely no-one that seriously thought that they were going to allow for 2++ meganobz.


and yet, there appears to be someone who is salty that a stratagem that requires you to use it on a vehicle with fly does not apply to infantry models embarked on an obscure FW transport.

Takes all sorts I guess.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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