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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I mean, nothing stops that wave of bolters from shooting the grots first so they cant take the lascannon shots afterwords other than how "optimal" your opponent is trying to be and doesnt want to overkill something.
15 bolters should delete a 10man grot squad without even trying. But theres those people that dont want to overkill because its "wasteful" and will fire at the manz anyway - big mistake...

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Norn Queen






 Vineheart01 wrote:
I mean, nothing stops that wave of bolters from shooting the grots first so they cant take the lascannon shots afterwords other than how "optimal" your opponent is trying to be and doesnt want to overkill something.
15 bolters should delete a 10man grot squad without even trying. But theres those people that dont want to overkill because its "wasteful" and will fire at the manz anyway - big mistake...
You know that you don't need a big single unit for grot shields. You can use any Grots in range, regardless of what unit they are in. If you have 4x10 grot units in front of you, you have 40 grots available as shields.

This message was edited 1 time. Last update was at 2018/11/19 19:47:46


 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

A great FAQ overall, but the Scrapjet is strange.

‘Grot Gunner: Add 1 to hit rolls for attacks made with this model’s twin big shoota.’

Is it for one Twin Big Shoota or both..? Only the other is manned by a Grot so I guess RAI is you get it on only the one but I'm not a rules lawyer so could be either way I suppose.

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on the forum. Obviously

 Weazel wrote:
A great FAQ overall, but the Scrapjet is strange.

‘Grot Gunner: Add 1 to hit rolls for attacks made with this model’s twin big shoota.’

Is it for one Twin Big Shoota or both..? Only the other is manned by a Grot so I guess RAI is you get it on only the one but I'm not a rules lawyer so could be either way I suppose.


Probably both, for simplicity's sake.
Maybe the grot hops from gun to gun. Seems like a greenskin thing to do.

This message was edited 1 time. Last update was at 2018/11/19 19:51:48


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Norn Queen






Yeah that is a very strange errata. It kind of doesn't make sense because it has 2 twin big shootas, so to refer to "a" twin big shooter doesn't make sense. It would need to say "one of". Unless of course in Ork "Shoota" is like "Sheep" and the plural of Shoota is Shoota.

This message was edited 1 time. Last update was at 2018/11/19 19:52:21


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Considering other buggies have a random single weapon at +1 to hit (+2 for dragsta because eyeball squig) i imagine its for 1 twinbigshoota not both.
So 6 shots are 4+ now. Not amazing but buffs are buffs lol. I already consider it one of the best buggies.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine





 CthuluIsSpy wrote:
 Weazel wrote:
A great FAQ overall, but the Scrapjet is strange.

‘Grot Gunner: Add 1 to hit rolls for attacks made with this model’s twin big shoota.’

Is it for one Twin Big Shoota or both..? Only the other is manned by a Grot so I guess RAI is you get it on only the one but I'm not a rules lawyer so could be either way I suppose.


Probably both, for simplicity's sake.
Maybe the grot hops from gun to gun. Seems like a greenskin thing to do.

Maybe there is a 2nd grot, tucked up between the engine and the fuselage. He fires by looking through the turbofan blades.
   
Made in gb
Ork Boy Hangin' off a Trukk





the_scotsman wrote:
Sluggaloo wrote:
the_scotsman wrote:
I feel exactly as much sympathy for you as I do for anyone who ran out and bought 60 meganobz because they thought they were getting a 2++ with Loot It.


There was absolutely no-one that seriously thought that they were going to allow for 2++ meganobz.


and yet, there appears to be someone who is salty that a stratagem that requires you to use it on a vehicle with fly does not apply to infantry models embarked on an obscure FW transport.

Takes all sorts I guess.


Aye, though considering both rulings were technically legaI RAW, and that the chinokrk cheese is much more counterable... I do feel for the guy (it just would have meant that the chinork would be targeted first turn every game, problem solved). Even HamCatBacon knew 2++ MANz had an expiry date today.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 BaconCatBug wrote:
 Vineheart01 wrote:
I mean, nothing stops that wave of bolters from shooting the grots first so they cant take the lascannon shots afterwords other than how "optimal" your opponent is trying to be and doesnt want to overkill something.
15 bolters should delete a 10man grot squad without even trying. But theres those people that dont want to overkill because its "wasteful" and will fire at the manz anyway - big mistake...
You know that you don't need a big single unit for grot shields. You can use any Grots in range, regardless of what unit they are in. If you have 4x10 grot units in front of you, you have 40 grots available as shields.


realistically though unless your MANz were footslogging how you gonna have more than 1 unit of grots infront of them? Can only Da Jump 1 unit a turn.
I dont even think i want MANz in transports at all now. Tellyport, or not at all

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Norn Queen






 Vineheart01 wrote:
 BaconCatBug wrote:
 Vineheart01 wrote:
I mean, nothing stops that wave of bolters from shooting the grots first so they cant take the lascannon shots afterwords other than how "optimal" your opponent is trying to be and doesnt want to overkill something.
15 bolters should delete a 10man grot squad without even trying. But theres those people that dont want to overkill because its "wasteful" and will fire at the manz anyway - big mistake...
You know that you don't need a big single unit for grot shields. You can use any Grots in range, regardless of what unit they are in. If you have 4x10 grot units in front of you, you have 40 grots available as shields.


realistically though unless your MANz were footslogging how you gonna have more than 1 unit of grots infront of them? Can only Da Jump 1 unit a turn.
I dont even think i want MANz in transports at all now. Tellyport, or not at all
What you do is put Manz in a battlewagon with 10 grots. That way when the Battlewagon dies, you can have grots die to the disembark instead of Manz
   
Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:
 Weazel wrote:
A great FAQ overall, but the Scrapjet is strange.

‘Grot Gunner: Add 1 to hit rolls for attacks made with this model’s twin big shoota.’

Is it for one Twin Big Shoota or both..? Only the other is manned by a Grot so I guess RAI is you get it on only the one but I'm not a rules lawyer so could be either way I suppose.


Probably both, for simplicity's sake.
Maybe the grot hops from gun to gun. Seems like a greenskin thing to do.


FAQ uses singular term though rather than plural so unless we assume GW messed up singular/plural it would be 1 big shoota.

Still rather silly they manage to make faq about that need a faq!

2024 painted/bought: 109/109 
   
Made in gb
Norn Queen






tneva82 wrote:
 CthuluIsSpy wrote:
 Weazel wrote:
A great FAQ overall, but the Scrapjet is strange.

‘Grot Gunner: Add 1 to hit rolls for attacks made with this model’s twin big shoota.’

Is it for one Twin Big Shoota or both..? Only the other is manned by a Grot so I guess RAI is you get it on only the one but I'm not a rules lawyer so could be either way I suppose.


Probably both, for simplicity's sake.
Maybe the grot hops from gun to gun. Seems like a greenskin thing to do.


FAQ uses singular term though rather than plural so unless we assume GW messed up singular/plural it would be 1 big shoota.

Still rather silly they manage to make faq about that need a faq!
For all we know Shoota is like Sheep, both singular and plural. Honestly it's one step forward, two steps back with GW

This message was edited 1 time. Last update was at 2018/11/19 19:59:29


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 BaconCatBug wrote:
tneva82 wrote:
 CthuluIsSpy wrote:
 Weazel wrote:
A great FAQ overall, but the Scrapjet is strange.

‘Grot Gunner: Add 1 to hit rolls for attacks made with this model’s twin big shoota.’

Is it for one Twin Big Shoota or both..? Only the other is manned by a Grot so I guess RAI is you get it on only the one but I'm not a rules lawyer so could be either way I suppose.


Probably both, for simplicity's sake.
Maybe the grot hops from gun to gun. Seems like a greenskin thing to do.


FAQ uses singular term though rather than plural so unless we assume GW messed up singular/plural it would be 1 big shoota.

Still rather silly they manage to make faq about that need a faq!
For all we know Shoota is like Sheep, both singular and plural. Honestly it's one step forward, two steps back with GW


No, there's a plural form.
The gorkanaut and morkanaut have "2 twin big shootas"
I guess GW done goofed, or they thought they were being clear. I guess we need a bit more clarification.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Norn Queen






I could see it being only a single one of the shootas, they just need to write at a year 6 level first.
   
Made in es
Krazy Grot Kutta Driva




I got 4 power left, 2 mek gunz or 5x lootas?

Some people talk so good about bad moon lootas, but I'm not sure about this

Orks 5000p 
   
Made in us
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The Manz loot it nerf (I'd play it as they ignored one point of AP not a 2++) makes me swing back more towards normal nobx since they're so cheap and can still utilise both loot it and grot shield. I'll miss 3W but they just feel like a better deal now..

Just a 2+ seem to fall short when playing eldar & tyranids I feel, but maybe there are some kunnin tricks I'm missing from my play to make 'em work
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Kebabcito wrote:
I got 4 power left, 2 mek gunz or 5x lootas?

Some people talk so good about bad moon lootas, but I'm not sure about this


Bad moon lootas have a 63% chance to hit. They would get a 33% chance to hit otherwise. That's pretty good.
However, Mek Gunz are the better choice overall. Their power-levels are much too low for what they provide.
2 mek guns will give you 12 wounds worth of models with harder hitting guns. You won't shoot as often, but you will hit harder.
If you use smasha guns you will pay less points than with lootas, because of how over priced lootas are. Or maybe smasha guns are too cheap.

This message was edited 1 time. Last update was at 2018/11/19 20:14:17


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut





With a bit of careful positioning, you can redirect overwatch fire that would have been lethal against your boyz to grots instead.


I did this vs tau this weekend. Lost a unit of grots, but the boyz were unscathed.

   
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on the forum. Obviously

 greggles wrote:
With a bit of careful positioning, you can redirect overwatch fire that would have been lethal against your boyz to grots instead.


I did this vs tau this weekend. Lost a unit of grots, but the boyz were unscathed.


Working as intended. A grot's life is hard

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Shadowy Grot Kommittee Memba






 CthuluIsSpy wrote:
Kebabcito wrote:
I got 4 power left, 2 mek gunz or 5x lootas?

Some people talk so good about bad moon lootas, but I'm not sure about this


Bad moon lootas have a 63% chance to hit. They would get a 33% chance to hit otherwise. That's pretty good.
However, Mek Gunz are the better choice overall. Their power-levels are much too low for what they provide.
2 mek guns will give you 12 wounds worth of models with harder hitting guns. You won't shoot as often, but you will hit harder.
If you use smasha guns you will pay less points than with lootas, because of how over priced lootas are. Or maybe smasha guns are too cheap.


...Are you sure about that? I get 45.2% chance with reroll 1s, then DDD on the 6s, then reroll 1s on those DDD shots.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Locked in the Tower of Amareo





Kebabcito wrote:
I got 4 power left, 2 mek gunz or 5x lootas?

Some people talk so good about bad moon lootas, but I'm not sure about this


5 lootas is too few. If you go for lootas you go for 15 or none. When you have 15 of them they can literally one shot Magnus if you go first and there's pretty much nothing Tzeentch CAN do to stop it as you can always da jump them to new position(without interfering your hit chance) if Magnus has initially out of LOS.

However with 5 lootas strategems are too inefficient to be worth it. Without strategems mek guns pack better punch. With 15 lootas though you can pinpoint 30 S7 -1 D2 hits anywhere you want. With same point smasha guns you would get 11 hits which isn't as much of a punch against several targets. Of course against targets where better AP is more of a thing smasha gun helps.

edit: And yes I know that's lots of CP's(4 to be specific) so isn't best options always. But I'm just saying if you take bad moon lootas you take them in big and with intention of using those cp's as without cp's the unit kind of loses it's point. If you don't want to use cp(though more dakka can be situationally be dropped. It's not automatic) because you feel they are better off elsewhere then clearly no lootas to the army!

This message was edited 1 time. Last update was at 2018/11/19 20:25:59


2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




the_scotsman wrote:
 CthuluIsSpy wrote:
Kebabcito wrote:
I got 4 power left, 2 mek gunz or 5x lootas?

Some people talk so good about bad moon lootas, but I'm not sure about this


Bad moon lootas have a 63% chance to hit. They would get a 33% chance to hit otherwise. That's pretty good.
However, Mek Gunz are the better choice overall. Their power-levels are much too low for what they provide.
2 mek guns will give you 12 wounds worth of models with harder hitting guns. You won't shoot as often, but you will hit harder.
If you use smasha guns you will pay less points than with lootas, because of how over priced lootas are. Or maybe smasha guns are too cheap.


...Are you sure about that? I get 45.2% chance with reroll 1s, then DDD on the 6s, then reroll 1s on those DDD shots.

BS5+ with bad moons and DDD result in a 46.5% chance to hit. If you're at 45% you're probably forgetting that the DDD shots also get to reroll 1's
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

the_scotsman wrote:
 CthuluIsSpy wrote:
Kebabcito wrote:
I got 4 power left, 2 mek gunz or 5x lootas?

Some people talk so good about bad moon lootas, but I'm not sure about this


Bad moon lootas have a 63% chance to hit. They would get a 33% chance to hit otherwise. That's pretty good.
However, Mek Gunz are the better choice overall. Their power-levels are much too low for what they provide.
2 mek guns will give you 12 wounds worth of models with harder hitting guns. You won't shoot as often, but you will hit harder.
If you use smasha guns you will pay less points than with lootas, because of how over priced lootas are. Or maybe smasha guns are too cheap.


...Are you sure about that? I get 45.2% chance with reroll 1s, then DDD on the 6s, then reroll 1s on those DDD shots.


Did you subtract from 1? You are normally supposed to subtract from 1. I tend not to factor in DDD, because that gives me a head ache, and that just gives you extra shots anyway.
The formula I used is 1-(0.66*0.83*0.66)

The first 0.66 refers to chance of failing the 5+ to hit, and the 0.83 refers to the chance of not rolling a one, and the second 0.66 refers to not hitting again.
1-(0.36) = 0.64 = 64%
I may have made a rounding error during my initial calculation, but close enough.

Now, my math is probably off, but that's what I read on calculating probability with rerolls.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in es
Krazy Grot Kutta Driva




Thanks you all guys.

My plan is to use my CP in boyz with tellyporta and stuff, so I will probably go SAG + 2 mek gunz in deployment zone shooting every phase.

If I go SAG and not lootas, probably will go Deathskullz.

This message was edited 1 time. Last update was at 2018/11/19 20:33:06


Orks 5000p 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

tneva82 wrote:
Kebabcito wrote:
I got 4 power left, 2 mek gunz or 5x lootas?

Some people talk so good about bad moon lootas, but I'm not sure about this


5 lootas is too few. If you go for lootas you go for 15 or none. When you have 15 of them they can literally one shot Magnus if you go first and there's pretty much nothing Tzeentch CAN do to stop it as you can always da jump them to new position(without interfering your hit chance) if Magnus has initially out of LOS.

However with 5 lootas strategems are too inefficient to be worth it. Without strategems mek guns pack better punch. With 15 lootas though you can pinpoint 30 S7 -1 D2 hits anywhere you want. With same point smasha guns you would get 11 hits which isn't as much of a punch against several targets. Of course against targets where better AP is more of a thing smasha gun helps.

edit: And yes I know that's lots of CP's(4 to be specific) so isn't best options always. But I'm just saying if you take bad moon lootas you take them in big and with intention of using those cp's as without cp's the unit kind of loses it's point. If you don't want to use cp(though more dakka can be situationally be dropped. It's not automatic) because you feel they are better off elsewhere then clearly no lootas to the army!


Idk, 10 seem like a good number too, but only if they are all lootas. There is no point in taking spannas. They are more than a loota and they don't have the range.
GW really screwed up pricing them. Burna boys also get spannas, which are the exact same as in a loota squad, but they are like, half the price because of the weird 8th pricing system.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Mekboy on Kustom Deth Kopta






 Vineheart01 wrote:
I mean, nothing stops that wave of bolters from shooting the grots first so they cant take the lascannon shots afterwords other than how "optimal" your opponent is trying to be and doesnt want to overkill something.
15 bolters should delete a 10man grot squad without even trying. But theres those people that dont want to overkill because its "wasteful" and will fire at the manz anyway - big mistake...


Provided the tabel has enough terrain and given how small grot models are one could keep them as much as possible between the manz and threats but out of LOS from major threats to them. IE in a vaccum or 1 dev squad and one tac squad. try and keep grots between the devs and manz while staying out of los of the tac marines. so sure... please choose to las cannon my grots and bolter my manz.

10000 points 7000
6000
5000
5000
2000
 
   
Made in fi
Locked in the Tower of Amareo





Well guess 10 could work somewhat if you are strung on points. But 5 is way too little. Without strategems the mek guns will be better but 2/4CP(plus possibly 1 more to reroll that 1 on shot count) would be super expensive for 5 lootas. Even for 10 can be bit expensive especially if you don't go first and thus likely suffer casualties. It's question of balancing points and CP efficiency.

2024 painted/bought: 109/109 
   
Made in us
Shadowy Grot Kommittee Memba






 CthuluIsSpy wrote:
the_scotsman wrote:
 CthuluIsSpy wrote:
Kebabcito wrote:
I got 4 power left, 2 mek gunz or 5x lootas?

Some people talk so good about bad moon lootas, but I'm not sure about this


Bad moon lootas have a 63% chance to hit. They would get a 33% chance to hit otherwise. That's pretty good.
However, Mek Gunz are the better choice overall. Their power-levels are much too low for what they provide.
2 mek guns will give you 12 wounds worth of models with harder hitting guns. You won't shoot as often, but you will hit harder.
If you use smasha guns you will pay less points than with lootas, because of how over priced lootas are. Or maybe smasha guns are too cheap.


...Are you sure about that? I get 45.2% chance with reroll 1s, then DDD on the 6s, then reroll 1s on those DDD shots.


Did you subtract from 1? You are normally supposed to subtract from 1. I tend not to factor in DDD, because that gives me a head ache, and that just gives you extra shots anyway.
The formula I used is 1-(0.66*0.83*0.66)

The first 0.66 refers to chance of failing the 5+ to hit, and the 0.83 refers to the chance of not rolling a one, and the second 0.66 refers to not hitting again.
1-(0.36) = 0.64 = 64%
I may have made a rounding error during my initial calculation, but close enough.

Now, my math is probably off, but that's what I read on calculating probability with rerolls.


No, you're using compound probability when this is additive.

What I did was:

1 shot times .33 = .33 base hit chance.
1 shot times .18 *.33 = reroll 1s hit chance.
1 shot times .18 *.33 = DDD extra hit chance.
1 shot times .18*.18*.33 = DDD Reroll 1s hit chance.

Add those together to get the overall probability of hitting with those rerolls. You do not do compound probability with simultaneous events like rerolls of a percentage of dice in a single roll.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Locked in the Tower of Amareo





 G00fySmiley wrote:
 Vineheart01 wrote:
I mean, nothing stops that wave of bolters from shooting the grots first so they cant take the lascannon shots afterwords other than how "optimal" your opponent is trying to be and doesnt want to overkill something.
15 bolters should delete a 10man grot squad without even trying. But theres those people that dont want to overkill because its "wasteful" and will fire at the manz anyway - big mistake...


Provided the tabel has enough terrain and given how small grot models are one could keep them as much as possible between the manz and threats but out of LOS from major threats to them. IE in a vaccum or 1 dev squad and one tac squad. try and keep grots between the devs and manz while staying out of los of the tac marines. so sure... please choose to las cannon my grots and bolter my manz.


That's...Pretty custom terrain keeping in mind all the raised pistols and swords grots have. Raised arms knife is not THAT much shorter than meganob seeing tip of the knife is enough for whole squad to be seen.


Automatically Appended Next Post:
the_scotsman wrote:
1 shot times .33 = .33 base hit chance.
1 shot times .18 *.33 = reroll 1s hit chance.
1 shot times .18 *.33 = DDD extra hit chance.
1 shot times .18*.18*.33 = DDD Reroll 1s hit chance.

Add those together to get the overall probability of hitting with those rerolls. You do not do compound probability with simultaneous events like rerolls of a percentage of dice in a single roll.


What that 0.18 is? 1/6(say odds of getting extra shot) is 16.6666666666....6 so not even 17%.

This message was edited 1 time. Last update was at 2018/11/19 20:50:52


2024 painted/bought: 109/109 
   
Made in us
Shadowy Grot Kommittee Memba






tneva82 wrote:
 G00fySmiley wrote:
 Vineheart01 wrote:
I mean, nothing stops that wave of bolters from shooting the grots first so they cant take the lascannon shots afterwords other than how "optimal" your opponent is trying to be and doesnt want to overkill something.
15 bolters should delete a 10man grot squad without even trying. But theres those people that dont want to overkill because its "wasteful" and will fire at the manz anyway - big mistake...


Provided the tabel has enough terrain and given how small grot models are one could keep them as much as possible between the manz and threats but out of LOS from major threats to them. IE in a vaccum or 1 dev squad and one tac squad. try and keep grots between the devs and manz while staying out of los of the tac marines. so sure... please choose to las cannon my grots and bolter my manz.


That's...Pretty custom terrain keeping in mind all the raised pistols and swords grots have. Raised arms knife is not THAT much shorter than meganob seeing tip of the knife is enough for whole squad to be seen.


Automatically Appended Next Post:
the_scotsman wrote:
1 shot times .33 = .33 base hit chance.
1 shot times .18 *.33 = reroll 1s hit chance.
1 shot times .18 *.33 = DDD extra hit chance.
1 shot times .18*.18*.33 = DDD Reroll 1s hit chance.

Add those together to get the overall probability of hitting with those rerolls. You do not do compound probability with simultaneous events like rerolls of a percentage of dice in a single roll.


What that 0.18 is? 1/6(say odds of getting extra shot) is 16.6666666666....6 so not even 17%.


Sorry, I had it mixed up - on my calculator i divided by 6.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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