Switch Theme:

Which Knight to build?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Fresh-Faced New User




Hi all,

Im expanding my 7th ed Knight army. I have to finish building a Warden/Crusader and want to know which is better. I haven't even looked at the new book.

I have a Paladin, Errant, Crusader and a Castellan.

With that lineup of knights, should i build this last one as a Warden or Crusader?
Thanks!
   
Made in us
Steadfast Ultramarine Sergeant






No gallant?

Paladin and Gallant were my first 2 knights

I guess I'd go with a Warden of those 2 choices
   
Made in us
Willing Inquisitorial Excruciator




I'd recommend reading up on how to magnetize your Knights. That way you can swap the configurations whenever you'd like.
   
Made in au
Fresh-Faced New User




I guess the question is better put, would you rather 2 Crusaders or 1 Crusader and 1 Warden?

   
Made in fi
Locked in the Tower of Amareo





None. Or rather all. Magnets easy and gives you all. Good for inevitable gw nerfs one to death and makes another king moment

2024 painted/bought: 109/109 
   
Made in au
Calm Celestian




Br0n50n wrote:
I guess the question is better put, would you rather 2 Crusaders or 1 Crusader and 1 Warden?

One of each. If you aren't interested in the extra work.

   
Made in gb
Lord of the Fleet






London

Magnetise it.
   
Made in gb
Horrific Hive Tyrant





Yet another vote for magnets here! Knights are relatively easy to magnetise too.

If you really don't want to, the two best Knights are Crusader and Gallant imo. Either be ranged threat or be a melee threat, you'll get more out of specialisation than generalisation.

If you've already decided against Gallant then go for another Crusader.

But still magnetise it
   
Made in gb
Norn Queen






Pins and Magnets are the way to go.
   
Made in us
Longtime Dakkanaut




Magnetizing was shockingly easy. 30 bucks in magnets, some purchases from 3rd party and ebay, and my Renegades Box and a Canis Rex box I can run my 3 knights as any type of knight, with any variety of Carapace weapon. (except twin autocannon, just have 2 of them)

Reality is you are playing a game that has a built in rebalance 3 times a year, between the big FAQ's and the CA. Not planning for future options isn't just silly, it is actively dumb.
   
Made in au
Towering Hierophant Bio-Titan





Some people like cinematic posing, Magnetizing isn't always ideal.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Norn Queen






 SHUPPET wrote:
Some people like cinematic posing, Magnetizing isn't always ideal.
You just haven't used enuf magnetz
   
Made in us
Monster-Slaying Daemonhunter





I don't use magnets, and don't see the point.

I made it possible to convert one of my Leman Russ tanks between loadouts, both primary and secondary, and it wasn't worth the effort because I only ever run it in a single configuration between loadouts.


That said, as for the knights, I'd make it as the one with 2 guns [avenger cannon and battle cannon].

This message was edited 1 time. Last update was at 2018/11/06 15:37:59


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Norn Queen






 Inquisitor Lord Katherine wrote:
I don't use magnets, and don't see the point.

I made it possible to convert one of my Leman Russ tanks between loadouts, both primary and secondary, and it wasn't worth the effort because I only ever run it in a single configuration between loadouts.


That said, as for the knights, I'd make it as the one with 2 guns [avenger cannon and battle cannon].
Because Leman Russes only have 2 good configs and haven't been beaten to death with the Nerf Bat. Knights have multiple useful builds and are GWs new whipping boy.
   
Made in gb
Horrific Hive Tyrant





 Inquisitor Lord Katherine wrote:
I don't use magnets, and don't see the point.

I made it possible to convert one of my Leman Russ tanks between loadouts, both primary and secondary, and it wasn't worth the effort because I only ever run it in a single configuration between loadouts.


That said, as for the knights, I'd make it as the one with 2 guns [avenger cannon and battle cannon].


It depends on the unit. I'm so glad I magnetised my Knight because I can go Crusader or Gallant, both of which are viable.

Right now Leman Russes, the Battlecannon is almost always the right choice, with a couple of others ok, and everything else trash. So magnetising won't help much. However, you'll be glad if next edition the Eradicator or something turns out to be the clear meta choice!
   
Made in pl
Fixture of Dakka




meleti wrote:
I'd recommend reading up on how to magnetize your Knights. That way you can swap the configurations whenever you'd like.

Isn't magnetizing a bit of a WAAC thing to do? You don't pick the unit you like the looks off, but try to mini max and cover your butt in case future nerfs one knight over another.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Horrific Hive Tyrant





Karol wrote:
meleti wrote:
I'd recommend reading up on how to magnetize your Knights. That way you can swap the configurations whenever you'd like.

Isn't magnetizing a bit of a WAAC thing to do? You don't pick the unit you like the looks off, but try to mini max and cover your butt in case future nerfs one knight over another.


Absolutely not!

There's a visceral joy to swapping out the arms. I sometimes just catch myself doing just that for the fun of it.
   
Made in gb
Thrall Wizard of Tzeentch





Karol wrote:
meleti wrote:
I'd recommend reading up on how to magnetize your Knights. That way you can swap the configurations whenever you'd like.

Isn't magnetizing a bit of a WAAC thing to do? You don't pick the unit you like the looks off, but try to mini max and cover your butt in case future nerfs one knight over another.




Never before have a i read such an awful point of view on this site.
   
Made in au
Fresh-Faced New User




Ok cool, magnets are the way to go obviously.

Any links to some useful guides that you have used and worked?
   
Made in us
Omnipotent Necron Overlord






The only magnet you really need on a knight is for the carapace weapon on top.

The arms come right off without magnets or glue. Just don't glue down the shoulder pads (they wedge in pretty nice).

So I'd say build the crusader.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Monster-Slaying Daemonhunter





 Stux wrote:
 Inquisitor Lord Katherine wrote:
I don't use magnets, and don't see the point.

I made it possible to convert one of my Leman Russ tanks between loadouts, both primary and secondary, and it wasn't worth the effort because I only ever run it in a single configuration between loadouts.


That said, as for the knights, I'd make it as the one with 2 guns [avenger cannon and battle cannon].


It depends on the unit. I'm so glad I magnetised my Knight because I can go Crusader or Gallant, both of which are viable.

Right now Leman Russes, the Battlecannon is almost always the right choice, with a couple of others ok, and everything else trash. So magnetising won't help much. However, you'll be glad if next edition the Eradicator or something turns out to be the clear meta choice!


It's been set up as the same way since 5th edition. Actually, it's vanquisher cannon-lascannon, and I have the alternate barrel element to use the battle cannon bit [it's actually really easy to set up for swappable Battle Cannon or Vanquisher Cannon without magnets], but I like the look of my converted gun barrel, and nobody had cared yet. I did the same thing with the Wyvern/Hydra, but then I also found I never used it as a Hydra. Also, when it comes to Leman Russes, buying another one is an entirely effective plan if the loadout one is modelled with isn't exactly the most useful [though that may be a "I have money" thing].

Back to Imperial Knights, you can magnetize it, but you don't have to despite the fact that everybody jumps to it. I'm not the only one who's experience with magnets has been that the effort was a waste of time, most of the people I know personally have one magnetized instance of a model and many unmagnetized fixed-loadout instances. Anyway, it's not a big deal, if it's what you want to do go ahead, but I don't think magnetizing is essential, even for big models.

This message was edited 3 times. Last update was at 2018/11/06 21:44:40


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Horrific Hive Tyrant





If there's one model that deserves magnets it's Knights though. I agree it's not necessary for every model.
   
Made in gb
Longtime Dakkanaut




Karol wrote:
meleti wrote:
I'd recommend reading up on how to magnetize your Knights. That way you can swap the configurations whenever you'd like.

Isn't magnetizing a bit of a WAAC thing to do? You don't pick the unit you like the looks off, but try to mini max and cover your butt in case future nerfs one knight over another.

If you genuinely believe that magnetising the configuration of a £100 model is WAAC thing to do, we are playing a different game.
   
Made in au
Towering Hierophant Bio-Titan





Karol wrote:
meleti wrote:
I'd recommend reading up on how to magnetize your Knights. That way you can swap the configurations whenever you'd like.

Isn't magnetizing a bit of a WAAC thing to do? You don't pick the unit you like the looks off, but try to mini max and cover your butt in case future nerfs one knight over another.

It's time to step away from the keyboard for a while.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Longtime Dakkanaut




But side note as to why my knights are magnetised.
Transport and storage. Much easier when you can break them down instead of dealing with 1 solid model
   
 
Forum Index » 40K General Discussion
Go to: