Switch Theme:

General rule queries  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Dakka Veteran





Hey guys me and my buddies played our first game of 8th tonight and just had a view questions on the rules.

1. When a unit can ignore a wound and I use a weapon that does 3 damage, if he succeeds in the wound saving roll, does it remove all 3 wounds or does he roll for each wound inflicted by a single wound roll?

2. Really silly question but, in the fight phase when picking units to fight after the charging units go first. If A and B are fighting each other, and C and D are off fighting somewhere else, and my opponent picks A to fight next, after he has resolved his attacks do I attack with B or do I go on to choose C? and resolve B later?

3. Do cover saves class as armor when -Ap is involved.

4. During pile in. Can the opposing player whos turn it isnt, pile in during his turn to attack in my turn.. makes sense to me.

5. Can a transport disembark whilst in melee combat.

I think that is it for now, thankyou for anyone willing to answer any of these questions! Thanks

   
Made in gb
Been Around the Block






1- Your roll a dice for each wound inflicted. For instance: Death Guard have Disgustingly Resilient which lets them ignore wounds on a 5 or more. If they fail 1 armour save against a damage 3 weapon, they would roll 3 times for Disgustingly Resilient.

2- All units which have charged attack first, with the controlling player choosing the order. After these units can attack, players alternate attacking with other eligible units, starting with the player who's turn it is. You can pick your units in any order you wish, so long as they are eligible to fight.

3- Cover grants you a +1 to your save rolls, and is taken into account with AP. For instance; a Space Marine has a 3+ Save, in cover they would successfully save on rolls of a 2+ (2+1 =3); if they were shot with a gun with AP-1 while in cover, they would successfully save on a 3+ (3+1-1=3).

4- When a unit is chosen to fight in the fight phase, each model in the unit may make a pile in move. This happens for both your units and your opponent's units. The same applies for consolidation, at the end of a units activation.

5- Yes, as long as there is space to place the disembarking models.

Hope this helps!

Cap'n Bargutsa's Krakenmaw Tribe: 4.5k of Ogors

Court of the Drowned Throne: In progress Flesh Eater Courts

Legions of the Novkha Dynasty: 2k of Necrons 
   
Made in gb
Norn Queen






 Fentlegen wrote:
1- Your roll a dice for each wound inflicted. For instance: Death Guard have Disgustingly Resilient which lets them ignore wounds on a 5 or more. If they fail 1 armour save against a damage 3 weapon, they would roll 3 times for Disgustingly Resilient.

2- All units which have charged attack first, with the controlling player choosing the order. After these units can attack, players alternate attacking with other eligible units, starting with the player who's turn it is. You can pick your units in any order you wish, so long as they are eligible to fight.

3- Cover grants you a +1 to your save rolls, and is taken into account with AP. For instance; a Space Marine has a 3+ Save, in cover they would successfully save on rolls of a 2+ (2+1 =3); if they were shot with a gun with AP-1 while in cover, they would successfully save on a 3+ (3+1-1=3).

4- When a unit is chosen to fight in the fight phase, each model in the unit may make a pile in move. This happens for both your units and your opponent's units. The same applies for consolidation, at the end of a units activation.

5- Yes, as long as there is space to place the disembarking models.

Hope this helps!
Rather than retyping out the correct answers, I will just chime in and say that Fentlegen has it correct except for a technical point on the saves.

Cover and AP modify the To Save roll, not the Save characteristic. A Space Marine in cover has a 3+ save on a D6+1, while A Space Marine in cover hit by an AP-1 weapon has a 3+ save on D6+1-1. Also keep in mind a "natural" 1 will always fail, so even if you had +3 to your save from somewhere, rolling a 3+ save on a D6+3, you'd still fail on a 1. Yes, it's slightly pedantic but it is important. It's a shortcut (and imho a bad habit) to say "You're saving on 4's" when hit by an AP-1 weapon.

This message was edited 2 times. Last update was at 2018/11/11 01:47:28


 
   
Made in gb
Dakka Veteran





Hey fellas just had a couple other queries.

Thankyou for clearing up the other questions I had, massive help!

1. When a unit is shooting, if the front 2 models are in range, but the other 10 arent, can only 2 models from the unit fire?

2. If a unit has LOS, but 3 models out of the unit do not, can they not fire? (I'm positive they cannot but couldn't find anything that said this explicitly.

3. Cover. If a unit is in cover to 7/10 of the firing unit, but not to the other 3, is the cover roll disabled for the entirety of the saves from that unit, or do you roll separately, so the 3 units with LOS out of cover, do not have the +1 to the saves made against them. Sorry if this was poorly written.

Thanks again guys
   
Made in gb
Horrific Hive Tyrant





 Alphabet wrote:
Hey fellas just had a couple other queries.

Thankyou for clearing up the other questions I had, massive help!

1. When a unit is shooting, if the front 2 models are in range, but the other 10 arent, can only 2 models from the unit fire?

2. If a unit has LOS, but 3 models out of the unit do not, can they not fire? (I'm positive they cannot but couldn't find anything that said this explicitly.

3. Cover. If a unit is in cover to 7/10 of the firing unit, but not to the other 3, is the cover roll disabled for the entirety of the saves from that unit, or do you roll separately, so the 3 units with LOS out of cover, do not have the +1 to the saves made against them. Sorry if this was poorly written.

Thanks again guys


1.
Only the models that are in range may shoot.

Note that you check when you first choose the unit to shoot with, not when you resolve the actual shots. So if the target is no longer in range due to models killed by other members of the same unit, you do still get to shoot.

2.
Only the models that have LoS to the target can shoot.

Same as above, you check line of sight when first picking the unit to shoot. If the opponent removes all visible models as casualties and you still have shooting attacks to make with the same unit you can still shoot even though you can no longer see the target.

3.
Line of sight and cover are generally not related. You have cover if you are on terrain that grants cover, you just have to be on it.

A unit only only gets cover if every model is at least touching the relevant terrain. However if the models that were not on the terrain are removed as casualties then the rest of the unit immediately benefits from cover.

This message was edited 1 time. Last update was at 2018/11/13 10:11:09


 
   
Made in de
Nihilistic Necron Lord






Germany

 Stux wrote:

3.
Line of sight and cover are generally not related. You have cover if you are on terrain that grants cover, you just have to be on it.

A unit only only gets cover if every model is at least touching the relevant terrain. However if the models that were not on the terrain are removed as casualties then the rest of the unit immediately benefits from cover.



Only true for INFANTRY. In addition, any other units must be at 50% obscured from the shooting model view. It doesnt matter what obscures the target. Only that its obscured counts.
   
Made in gb
Horrific Hive Tyrant





 p5freak wrote:
 Stux wrote:

3.
Line of sight and cover are generally not related. You have cover if you are on terrain that grants cover, you just have to be on it.

A unit only only gets cover if every model is at least touching the relevant terrain. However if the models that were not on the terrain are removed as casualties then the rest of the unit immediately benefits from cover.


Only true for INFANTRY. In addition, any other units must be at 50% obscured from the shooting model view. It doesnt matter what obscures the target. Only that its obscured counts.


Yes, that's why I said generally, but it is important to note.

This message was edited 1 time. Last update was at 2018/11/13 10:55:42


 
   
Made in gb
Dakka Veteran





Just thought. I hadn't seen it mentioned, but does a weapon double the strength of a models toughness still insta kill, regardless of wounds?
   
Made in nl
Longtime Dakkanaut





 Alphabet wrote:
Just thought. I hadn't seen it mentioned, but does a weapon double the strength of a models toughness still insta kill, regardless of wounds?
no
   
Made in gb
Norn Queen






 Alphabet wrote:
Just thought. I hadn't seen it mentioned, but does a weapon double the strength of a models toughness still insta kill, regardless of wounds?
In short, no, Instant Death is no longer a thing. It's been replaced by the ability for the majority of high strength weapons to do multiple damage instead.
   
Made in gb
Excited Doom Diver





 Alphabet wrote:
Just thought. I hadn't seen it mentioned, but does a weapon double the strength of a models toughness still insta kill, regardless of wounds?
As others have said, no, the instant-death rule has been replaced with the damage mechanic.

However, it's also worth pointing out that the Wound chart has flattened significantly - having S>=2T is mechanically relevant, as this is the point at which you wound on 2+ instead of 3+.
   
Made in gb
Dakka Veteran





I have a question regarding the SW fenrisian great axe scythe.. it reads 'Make 2 hit rolls for each attack made with this weapon
instead of 1'..

Does this mean I get 8 attacks, or does it mean I roll two dice per attack and if both roll to hit I still get only the one attack?


Automatically Appended Next Post:
Am I also right in thinking I can have the Fenrisian axe and shield with a heavy flamer?

This message was edited 1 time. Last update was at 2018/12/06 23:00:13


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Alphabet wrote:
I have a question regarding the SW fenrisian great axe scythe.. it reads 'Make 2 hit rolls for each attack made with this weapon
instead of 1'..

Does this mean I get 8 attacks, or does it mean I roll two dice per attack and if both roll to hit I still get only the one attack?


Automatically Appended Next Post:
Am I also right in thinking I can have the Fenrisian axe and shield with a heavy flamer?


To the first, two hit rolls means two chances of hitting.

So, if your dread has 4 attacks, you make 8 hit rolls, potentially getting 8 wounds.
If you have a nearby buffer giving him +1 Attack, you make 10 hit rolls.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Dakka Veteran





Thanks for that bud!
   
Made in gb
Dakka Veteran





I'm not sure if this is explicitly stated, but if it is I have not spotted it. With transport vehicles, could I, for instance, use a 9 man grey hunter squad and a wolf lord in a drop pod. Or two 5 man squads of grey hunters in a Rhino.

TLDR; can multiple units use a transport.
   
Made in gb
Smokin' Skorcha Driver




London UK

Yes multiple units can use a transport if they are allowed to use that transport. Eg primaris marines can't use a rhino not even the primaris rhino.

The only restriction is that you can't exceed the transport capacity.
   
Made in gb
Horrific Hive Tyrant





 Nithaniel wrote:
Yes multiple units can use a transport if they are allowed to use that transport. Eg primaris marines can't use a rhino not even the primaris rhino.

The only restriction is that you can't exceed the transport capacity.


Some transports do also restrict the number of units (Tyranid Tyranocyte for example), though Space Marine ones do not. At least I can't think of any Space Marine examples.
   
Made in gb
Dakka Veteran





Cheers fellas! Helpful as ever.
   
Made in no
Grisly Ghost Ark Driver





 BaconCatBug wrote:
 Fentlegen wrote:
1- Your roll a dice for each wound inflicted. For instance: Death Guard have Disgustingly Resilient which lets them ignore wounds on a 5 or more. If they fail 1 armour save against a damage 3 weapon, they would roll 3 times for Disgustingly Resilient.

2- All units which have charged attack first, with the controlling player choosing the order. After these units can attack, players alternate attacking with other eligible units, starting with the player who's turn it is. You can pick your units in any order you wish, so long as they are eligible to fight.

3- Cover grants you a +1 to your save rolls, and is taken into account with AP. For instance; a Space Marine has a 3+ Save, in cover they would successfully save on rolls of a 2+ (2+1 =3); if they were shot with a gun with AP-1 while in cover, they would successfully save on a 3+ (3+1-1=3).

4- When a unit is chosen to fight in the fight phase, each model in the unit may make a pile in move. This happens for both your units and your opponent's units. The same applies for consolidation, at the end of a units activation.

5- Yes, as long as there is space to place the disembarking models.

Hope this helps!
Rather than retyping out the correct answers, I will just chime in and say that Fentlegen has it correct except for a technical point on the saves.

Cover and AP modify the To Save roll, not the Save characteristic. A Space Marine in cover has a 3+ save on a D6+1, while A Space Marine in cover hit by an AP-1 weapon has a 3+ save on D6+1-1. Also keep in mind a "natural" 1 will always fail, so even if you had +3 to your save from somewhere, rolling a 3+ save on a D6+3, you'd still fail on a 1. Yes, it's slightly pedantic but it is important. It's a shortcut (and imho a bad habit) to say "You're saving on 4's" when hit by an AP-1 weapon.


By your wording, it sound like your saying cover would effectively improve invul saves, which it does not, to my knowledge.
   
Made in gb
Horrific Hive Tyrant





That's only because the cover rules explicitly say they can't benefit the roll for invuln saves.
   
Made in gb
Norn Queen






torblind wrote:
By your wording, it sound like your saying cover would effectively improve invul saves, which it does not, to my knowledge.
Except the rules for cover explicitly say the bonus doesn't apply to invulnerable saves or work in the Fight Phase.

This message was edited 1 time. Last update was at 2018/12/23 18:07:59


 
   
Made in no
Grisly Ghost Ark Driver





Right, so if he had included that in his wording, when clarifying this rule, I couldn't have made that claim.
   
Made in gb
Dakka Veteran





I am away from a rule book and neither me or any buddies have used a combi weapon this edition as we are reasonably new to it. Is combi still a one use weapon? And if so, does that apply to the combi bolter? Meaning it only has one shot after using its two shots?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Alphabet wrote:
I am away from a rule book and neither me or any buddies have used a combi weapon this edition as we are reasonably new to it. Is combi still a one use weapon? And if so, does that apply to the combi bolter? Meaning it only has one shot after using its two shots?


Combi-Bolter is exactly the same as a Storm Bolter or Twin Bolter.

Combi-[SPECIAL] work like so:

You may fire either the Bolter part or the [SPECIAL] part as much as you want. You may also fire both together, but if you do, they both take a -1 hit penalty.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Dakka Veteran





Cannot believe I didn't know that.. Always saw people loving combi weapons. Now I know why! Thankyou very much.
   
 
Forum Index » 40K You Make Da Call
Go to: