Switch Theme:

Custodes relic BS.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut




 Valkyrie wrote:
 Xenomancers wrote:
I think you guys are missing the point. I am upset about the relic being over the top. A 3++ save relic is sufficient - it doesn't need to also reroll charges. I actually let him get away with doing a double reroll because on double 1's you would pick up both dice and reroll every time if you have a reroll charge.

Hes my friend I'm not going to punish him for a simple mistake like that. What is stupid is this relic. 3++ save does not need anything special on top of it. I actaully killed it no problem with a bunch of bolt rifles and a taurox with gatling cannon and auto cannons.


Then he's not the problem, the problem is you letting him ignore a fundamental rule that's been in place since 4th and letting him reroll everything until he makes the charge.


Are we really criticising someone for deciding not to be TFG? You realise the guy rolled double-1 for the initial charge, right? He's obviously going to want to use the relic reroll with that. Xenomancer did exactly what I (and I assume a large number of other people) would have done and allowed his opponent to go back and rectify an obvious mistake because he forgot about a rule that probably rarely comes up. The fact he rolled one dice first, then the second dice after that isn't relevant when the outcome is the same either way. It sounds like the game hadn't moved on to the Fight phase yet either so there's absolutely nothing affected by letting his opponent use the rule he's just remembered about.
   
Made in gb
Witch Hunter in the Shadows





 Stux wrote:
Did you know that Custodes actually have another relic that IS just a 3++ ?
And also storm shields, but GW at least had the restraint not to give them that option on bikes (or rather, didn't have room for them on the sprue).
   
Made in gb
Lord of the Fleet






London

Slipspace wrote:
 Valkyrie wrote:
 Xenomancers wrote:
I think you guys are missing the point. I am upset about the relic being over the top. A 3++ save relic is sufficient - it doesn't need to also reroll charges. I actually let him get away with doing a double reroll because on double 1's you would pick up both dice and reroll every time if you have a reroll charge.

Hes my friend I'm not going to punish him for a simple mistake like that. What is stupid is this relic. 3++ save does not need anything special on top of it. I actaully killed it no problem with a bunch of bolt rifles and a taurox with gatling cannon and auto cannons.


Then he's not the problem, the problem is you letting him ignore a fundamental rule that's been in place since 4th and letting him reroll everything until he makes the charge.


Are we really criticising someone for deciding not to be TFG? You realise the guy rolled double-1 for the initial charge, right? He's obviously going to want to use the relic reroll with that. Xenomancer did exactly what I (and I assume a large number of other people) would have done and allowed his opponent to go back and rectify an obvious mistake because he forgot about a rule that probably rarely comes up. The fact he rolled one dice first, then the second dice after that isn't relevant when the outcome is the same either way. It sounds like the game hadn't moved on to the Fight phase yet either so there's absolutely nothing affected by letting his opponent use the rule he's just remembered about.


Honestly that's nowhere near what TFG is. You re-roll once, and it still doesn't come up with what you want. While it's nice that he bent the rules and allowed another re-roll, to not do so is not TFG behaviour and if the Custodian did make the charge you can't then complain that the Relic is broken. It doesn't guarantee a charge, as shown in the OP, it can still fail.
   
Made in gb
Longtime Dakkanaut




 Valkyrie wrote:
Slipspace wrote:
 Valkyrie wrote:
 Xenomancers wrote:
I think you guys are missing the point. I am upset about the relic being over the top. A 3++ save relic is sufficient - it doesn't need to also reroll charges. I actually let him get away with doing a double reroll because on double 1's you would pick up both dice and reroll every time if you have a reroll charge.

Hes my friend I'm not going to punish him for a simple mistake like that. What is stupid is this relic. 3++ save does not need anything special on top of it. I actaully killed it no problem with a bunch of bolt rifles and a taurox with gatling cannon and auto cannons.


Then he's not the problem, the problem is you letting him ignore a fundamental rule that's been in place since 4th and letting him reroll everything until he makes the charge.


Are we really criticising someone for deciding not to be TFG? You realise the guy rolled double-1 for the initial charge, right? He's obviously going to want to use the relic reroll with that. Xenomancer did exactly what I (and I assume a large number of other people) would have done and allowed his opponent to go back and rectify an obvious mistake because he forgot about a rule that probably rarely comes up. The fact he rolled one dice first, then the second dice after that isn't relevant when the outcome is the same either way. It sounds like the game hadn't moved on to the Fight phase yet either so there's absolutely nothing affected by letting his opponent use the rule he's just remembered about.


Honestly that's nowhere near what TFG is. You re-roll once, and it still doesn't come up with what you want. While it's nice that he bent the rules and allowed another re-roll, to not do so is not TFG behaviour and if the Custodian did make the charge you can't then complain that the Relic is broken. It doesn't guarantee a charge, as shown in the OP, it can still fail.

The custodes player rolled his two dice, failed and knew he needed to re-roll, he didn't know his relic aswell as giving a 3++ also allowed him to reroll charges, so instead if using his free reroll of both dice he paid a CP to reroll 1 dice.
Was presumably checking his codex so when Xeno came back he allowed to reroll the second of the two dice. Hr didn't reroll the same dice twice. In a tournament fine raw don't allow it but against someone learning their army it's just allowing them to correct a mistake a more experienced player wouldn't have made.

Dawn eagles are quite strong and charictors on dawn eagles with the same inevitable relics are basically OP.
The nerf to fly has helpped a bit but it nerfef a lot of collateral damage in the process of addressing an issue that could have been addressed at a more targeted and finessed changes.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Slipspace wrote:
GW really, really needs to stop handing out such good protection to so many characters, I agree. They also need to take a long, hard look at many of their relics because it's laughable how bad some of them are in comparison to others. The Shield Captain is the perfect example of a unit that's gone completely too far in one direction. You don't need T6, W7, 2+ save and a 3++ on top of the protection of being a character and the possibility of a 5+++, that's just insane and leaves very little valid counterplay. Dakka doesn't work because of the high Toughness and low-volume high-damage stuff doesn't work because of the 3++. The major difference between the Shield captain and the Smashcaptain is that the BA Captain is T4 with W5 so you actually can just hose him down with small arms once he's obliterated his target.


Agreed. And this is on top of characters being virtually impossible to target to begin with.

Honestly, I think even 4++ saves should be rare - rather than being the norm.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Shadowy Grot Kommittee Memba






 skchsan wrote:
Can't reroll a reroll. He had you there.

It's either he rerolls a single dice via Command Reroll or reroll both dice from his relic.

Also, Custodes has a special save against MW, so no, not as effective (maybe a tad bit more useful) as you think it is.


it's like a 6+. I've played against them with psychic heavy armies, it might as well not be there.


Automatically Appended Next Post:
 vipoid wrote:
Slipspace wrote:
GW really, really needs to stop handing out such good protection to so many characters, I agree. They also need to take a long, hard look at many of their relics because it's laughable how bad some of them are in comparison to others. The Shield Captain is the perfect example of a unit that's gone completely too far in one direction. You don't need T6, W7, 2+ save and a 3++ on top of the protection of being a character and the possibility of a 5+++, that's just insane and leaves very little valid counterplay. Dakka doesn't work because of the high Toughness and low-volume high-damage stuff doesn't work because of the 3++. The major difference between the Shield captain and the Smashcaptain is that the BA Captain is T4 with W5 so you actually can just hose him down with small arms once he's obliterated his target.


Agreed. And this is on top of characters being virtually impossible to target to begin with.

Honestly, I think even 4++ saves should be rare - rather than being the norm.


Yes, but you could also rephrase this and say "the main difference between a custode biker captain and a smashcaptain is that the custode biker captain gets 5 S6 AP-3 D3 damage attacks that reroll wounds, and that the Smashcaptain gets 5 S8 AP-3 flat 4 damage attacks with +1 to wound, who can also fight twice and gain D3 attacks such that he can reasonably one-round a knight."

This message was edited 1 time. Last update was at 2018/11/20 12:58:12


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Regular Dakkanaut




the_scotsman wrote:
 skchsan wrote:
Can't reroll a reroll. He had you there.

It's either he rerolls a single dice via Command Reroll or reroll both dice from his relic.

Also, Custodes has a special save against MW, so no, not as effective (maybe a tad bit more useful) as you think it is.


it's like a 6+. I've played against them with psychic heavy armies, it might as well not be there.


Automatically Appended Next Post:
 vipoid wrote:
Slipspace wrote:
GW really, really needs to stop handing out such good protection to so many characters, I agree. They also need to take a long, hard look at many of their relics because it's laughable how bad some of them are in comparison to others. The Shield Captain is the perfect example of a unit that's gone completely too far in one direction. You don't need T6, W7, 2+ save and a 3++ on top of the protection of being a character and the possibility of a 5+++, that's just insane and leaves very little valid counterplay. Dakka doesn't work because of the high Toughness and low-volume high-damage stuff doesn't work because of the 3++. The major difference between the Shield captain and the Smashcaptain is that the BA Captain is T4 with W5 so you actually can just hose him down with small arms once he's obliterated his target.


Agreed. And this is on top of characters being virtually impossible to target to begin with.

Honestly, I think even 4++ saves should be rare - rather than being the norm.


Yes, but you could also rephrase this and say "the main difference between a custode biker captain and a smashcaptain is that the custode biker captain gets 5 S6 AP-3 D3 damage attacks that reroll wounds, and that the Smashcaptain gets 5 S8 AP-3 flat 4 damage attacks with +1 to wound, who can also fight twice and gain D3 attacks such that he can reasonably one-round a knight."


And the shield captain is reliant upon charging to have his re-rolls to wound, charge him with a rhino or some other semi durable unimportant unit and his offensive output falls off pretty sharpish.

If your'e looking for effective weapons vs this guy (as with all custodes), you should be looking at the medium to heavy weapons like auto cannons, heavy bolters, knight gatling cannons and missile launchers. Things that arent paying out of the nose for AP (anything past 1 ap becomes less efficient), Multi damage is the more important stat here.
   
Made in us
Longtime Dakkanaut




secretForge wrote:

If your'e looking for effective weapons vs this guy (as with all custodes), you should be looking at the medium to heavy weapons like auto cannons, heavy bolters, knight gatling cannons and missile launchers. Things that arent paying out of the nose for AP (anything past 1 ap becomes less efficient), Multi damage is the more important stat here.


Translation: Helverins.
   
Made in gb
Fresh-Faced New User




Sterling191 wrote:
secretForge wrote:

If your'e looking for effective weapons vs this guy (as with all custodes), you should be looking at the medium to heavy weapons like auto cannons, heavy bolters, knight gatling cannons and missile launchers. Things that arent paying out of the nose for AP (anything past 1 ap becomes less efficient), Multi damage is the more important stat here.


Translation: Helverins.

As a Custodes player, I can confirm that both Predator Autocannons and Helverins are things that fill me with dread!
   
Made in gb
Norn Queen






Jarval wrote:
Sterling191 wrote:
secretForge wrote:

If your'e looking for effective weapons vs this guy (as with all custodes), you should be looking at the medium to heavy weapons like auto cannons, heavy bolters, knight gatling cannons and missile launchers. Things that arent paying out of the nose for AP (anything past 1 ap becomes less efficient), Multi damage is the more important stat here.


Translation: Helverins.

As a Custodes player, I can confirm that both Predator Autocannons and Helverins are things that fill me with dread!
My only regret is that the Mechanicum didn't slap autocannons into the sponsons!
   
Made in gb
Longtime Dakkanaut




Jarval wrote:
Sterling191 wrote:
secretForge wrote:

If your'e looking for effective weapons vs this guy (as with all custodes), you should be looking at the medium to heavy weapons like auto cannons, heavy bolters, knight gatling cannons and missile launchers. Things that arent paying out of the nose for AP (anything past 1 ap becomes less efficient), Multi damage is the more important stat here.


Translation: Helverins.

As a Custodes player, I can confirm that both Predator Autocannons and Helverins are things that fill me with dread!
Except you can still hide the dawn eagle three behind anything else due to "Charictor" and neither of those can shoot at them.
   
Made in gb
Regular Dakkanaut




Ice_can wrote:
Jarval wrote:
Sterling191 wrote:
secretForge wrote:

If your'e looking for effective weapons vs this guy (as with all custodes), you should be looking at the medium to heavy weapons like auto cannons, heavy bolters, knight gatling cannons and missile launchers. Things that arent paying out of the nose for AP (anything past 1 ap becomes less efficient), Multi damage is the more important stat here.


Translation: Helverins.

As a Custodes player, I can confirm that both Predator Autocannons and Helverins are things that fill me with dread!
Except you can still hide the dawn eagle three behind anything else due to "Charictor" and neither of those can shoot at them.


At which point, you're actually complaining about soup, because in a custode army, you actually want to be shooting almost anything else (because everything else has more damage output/point with less durability/point)
   
Made in us
Longtime Dakkanaut




Ice_can wrote:
Jarval wrote:

As a Custodes player, I can confirm that both Predator Autocannons and Helverins are things that fill me with dread!
Except you can still hide the dawn eagle three behind anything else due to "Charictor" and neither of those can shoot at them.


Then you're playing your Helverins wrong. Raven Helverins are damn near flyers in their capacity to put their guns on whatever they damn well please.
   
Made in us
Omnipotent Necron Overlord






Jarval wrote:
Sterling191 wrote:
secretForge wrote:

If your'e looking for effective weapons vs this guy (as with all custodes), you should be looking at the medium to heavy weapons like auto cannons, heavy bolters, knight gatling cannons and missile launchers. Things that arent paying out of the nose for AP (anything past 1 ap becomes less efficient), Multi damage is the more important stat here.


Translation: Helverins.

As a Custodes player, I can confirm that both Predator Autocannons and Helverins are things that fill me with dread!

You know you get a 2+ save in cover against them right?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut




 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.

Null Zone is garbage and you can't throw mortal wounds at characters so easily if they're screened.

Plus Jetbikes have enough speed to charge your Librarian and knock it out in a round. Are you a troll or something?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




 Xenomancers wrote:

You know you get a 2+ save in cover against them right?


You know Helverins reliably put out close to ten shots per turn with AP and it only takes three of them to go through to kill a zoom cappy right?

This message was edited 1 time. Last update was at 2018/11/20 16:14:29


 
   
Made in us
Omnipotent Necron Overlord






Sterling191 wrote:
 Xenomancers wrote:

You know you get a 2+ save in cover against them right?


You know Helverins reliably put out close to ten shots per turn with AP and it only takes two of them to go through to kill a zoom cappy right?

Yeah they are great but they just arent great against 2+ saves in cover. They average 8 shots btw. Their biggest weakness is they can't fall back and shoot.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka






Slayer-Fan123 wrote:
 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.

Null Zone is garbage and you can't throw mortal wounds at characters so easily if they're screened.

Plus Jetbikes have enough speed to charge your Librarian and knock it out in a round. Are you a troll or something?


Welcome to a page ago, please go read what we all said, it locks down your important units so a MELEE INVUL CHARACTER cant assassinate your important stuff. You know there are also many DE players with 10-20 Grots? Talos? Wracks? with a 4++ too right? It helps against them as well. If you feel its bad then dont use it.

Also stratagems can deal MW's, even if its just a few, many times you need that little extra damage to kill something.

This character you speak of melee'ed his tank... idk about you but if a character is meleeing my back field tank, then i can easily kill it off, even if its a 3++, there is no screens.

   
Made in us
Omnipotent Necron Overlord






Slayer-Fan123 wrote:
 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.

Null Zone is garbage and you can't throw mortal wounds at characters so easily if they're screened.

Plus Jetbikes have enough speed to charge your Librarian and knock it out in a round. Are you a troll or something?

More likely a user of custode jetbikes lol. In any case he's still got a 2+ save so it's not like Nullzone is an auto kill ether. Need Ap-3 to bring him to a 5+.


Automatically Appended Next Post:
 Amishprn86 wrote:
Slayer-Fan123 wrote:
 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.

Null Zone is garbage and you can't throw mortal wounds at characters so easily if they're screened.

Plus Jetbikes have enough speed to charge your Librarian and knock it out in a round. Are you a troll or something?


Welcome to a page ago, please go read what we all said, it locks down your important units so a MELEE INVUL CHARACTER cant assassinate your important stuff. You know there are also many DE players with 10-20 Grots? Talos? Wracks? with a 4++ too right? It helps against them as well. If you feel its bad then dont use it.

Also stratagems can deal MW's, even if its just a few, many times you need that little extra damage to kill something.

This character you speak of melee'ed his tank... idk about you but if a character is meleeing my back field tank, then i can easily kill it off, even if its a 3++, there is no screens.

Not if it fails it's charge.

This message was edited 1 time. Last update was at 2018/11/20 16:19:39


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka






If it fails his charge then you have nothing to worry about....... kill the 1 screen it might have then shoot it off the table, its only 7 wounds.

   
Made in us
Omnipotent Necron Overlord






 Amishprn86 wrote:
If it fails his charge then you have nothing to worry about....... kill the 1 screen it might have then shoot it off the table, its only 7 wounds.

Can't really fail charge when you get an icing on top reroll charge relic that ALSO gives you a 3++. It's dumb. Theres an actual relic in the codex that gives a 3++ and nothing else. How can 1 also give reroll charges? Don't say well only jetbike can take it...Only the best option can take the best relic? That's almost the opposite of how it should work.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka






Then its not a failed charge.... first you say when it fails then your saying its not failing. What is it a fail or a success?

FYI, Harlequins has a 3++ cant overwatch, is that too good too?
What about DE 4++/4+++? In which they can also re-roll charges

There are lots of good relics for characters.

If you are going to complain about melee relics, why not get more bubble wrap and MW bombs then?

   
Made in us
Ultramarine Chaplain with Hate to Spare






I'm a bit shocked by the timing here. Those 3++ Custodes Captains with extra rules bling have been around for months now. I might be the only local Imperial player who doesn't run bike-borne Shield Captains.

The fact that they can't fly over models when they charge now is a big help. Also, iirc their save vs. Mortal Wounds is only a save vs. Psychic Powers. Mortals dealt outside of the psychic phase can't be stopped.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut




 Amishprn86 wrote:
Then its not a failed charge.... first you say when it fails then your saying its not failing. What is it a fail or a success?

FYI, Harlequins has a 3++ cant overwatch, is that too good too?
What about DE 4++/4+++? In which they can also re-roll charges

There are lots of good relics for characters.

If you are going to complain about melee relics, why not get more bubble wrap and MW bombs then?

Well when that Harlequin is already as good as a Jetbike Captain for the price let me know!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka






Slayer-Fan123 wrote:
 Amishprn86 wrote:
Then its not a failed charge.... first you say when it fails then your saying its not failing. What is it a fail or a success?

FYI, Harlequins has a 3++ cant overwatch, is that too good too?
What about DE 4++/4+++? In which they can also re-roll charges

There are lots of good relics for characters.

If you are going to complain about melee relics, why not get more bubble wrap and MW bombs then?

Well when that Harlequin is already as good as a Jetbike Captain for the price let me know!


A Suit of Knives 3++ character has the potential to kill a 30man Ork unit within even attacking... Is that strong enough for you? Sure you need a power/stratagem to help, but can a captain do that? And its less than 100pts.

   
Made in nl
Crazed Spirit of the Defiler




Before you start talking about nerfing invul saves you might want to reduce the ridiculous overwatch a properly equipped Russ can puke out with Defensive Gunners and the general lethality of shooting (and also assault while we're at it). Models need that 3++ to prevent them from being shot off the board instantly by a 4d3 overcharged plasma + lascannon Russ Executioner that is unchargeable by anything lighter than a Relic Contemptor thanks to Defensive Gunners (or chaff hordes like Boyz or Cultists but you need to be lucky enough to have brought an army that has those units).

And yes I'm -y because my toughest beatsticks get dropped by overwatch on a frighteningly consistent basis.

This message was edited 3 times. Last update was at 2018/11/20 17:26:30


 
   
Made in us
Decrepit Dakkanaut




 Amishprn86 wrote:
Slayer-Fan123 wrote:
 Amishprn86 wrote:
Then its not a failed charge.... first you say when it fails then your saying its not failing. What is it a fail or a success?

FYI, Harlequins has a 3++ cant overwatch, is that too good too?
What about DE 4++/4+++? In which they can also re-roll charges

There are lots of good relics for characters.

If you are going to complain about melee relics, why not get more bubble wrap and MW bombs then?

Well when that Harlequin is already as good as a Jetbike Captain for the price let me know!


A Suit of Knives 3++ character has the potential to kill a 30man Ork unit within even attacking... Is that strong enough for you? Sure you need a power/stratagem to help, but can a captain do that? And its less than 100pts.

You mean the Relic where you had to roll a 1 to hit them and then you roll a 2+ for the mortal wound?

So is this 30 Ork Boyz an average or just a BS number you came up with? I'm gonna go with the latter.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





No, its in the majority of cases when used in the way he's describing. The number comes from the max size unit - in theory, any size unit that can get into CC would be similarly impacted.

With -4-to-hit, the Orkz roll a 1 to hit 5 out of 6 times. Then mortal wound 5 out of 6 times. For every 7 attacks they make, they kill 5 of their own Boyz. So if they have 2+ attacks/model, it is highly unlikely that any of the models survive.

Now, pulling off a -4-to-hit actually takes quite a bit, so it's very gimmicky and not competitive. But that 30-man squad is probably dead.
   
Made in us
Omnipotent Necron Overlord






Pandabeer wrote:
Before you start talking about nerfing invul saves you might want to reduce the ridiculous overwatch a properly equipped Russ can puke out with Defensive Gunners and the general lethality of shooting (and also assault while we're at it). Models need that 3++ to prevent them from being shot off the board instantly by a 4d3 overcharged plasma + lascannon Russ Executioner that is unchargeable by anything lighter than a Relic Contemptor thanks to Defensive Gunners (or chaff hordes like Boyz or Cultists but you need to be lucky enough to have brought an army that has those units).

And yes I'm -y because my toughest beatsticks get dropped by overwatch on a frighteningly consistent basis.

Anyone that uses grinding advance in overwatch is cheating you.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





I don't think people realize how terrifying Overwatch is to many of the lighter CC units in the game.
   
 
Forum Index » 40K General Discussion
Go to: