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![[Post New]](/s/i/i.gif) 2018/12/03 14:25:43
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Well, most Tau models have multiple guns, so I'd assume they shoot one with a gun or two then shoot the other with a gun or two. If you have multiple weapons, you can target more than one unit.
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![[Post New]](/s/i/i.gif) 2018/12/03 15:15:30
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Shadowy Grot Kommittee Memba
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flandarz wrote:Well, most Tau models have multiple guns, so I'd assume they shoot one with a gun or two then shoot the other with a gun or two. If you have multiple weapons, you can target more than one unit.
Riptides indeed have only one big gun, which is what the commenter is talking about here. There's no pair of small extra guns to my knowledge that could remove a second gun.
Indeed, they could remove 2 KMK's per turn...if they could target 2 with the gun. fortunately they can only remove 1.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/12/03 15:19:10
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Ah. Fair enough then.
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![[Post New]](/s/i/i.gif) 2018/12/03 15:40:29
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Longtime Dakkanaut
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so my nephew bought a few boxes of boys, a couple of Trucks and a battlewagon and a speed freaks Box and some of the newer buggies. Not sure what ones.
Is it Possible to build a semi competitve List with Vehicals ? he wants to do an army constructed using vehicals and boys for an RTT he is going to next month...will be his fist one.
I dont know much about Orks so i wasnt much help. Figured i would ask here. What else h might want to pick up and sort of what a 2000 point list would look like.
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![[Post New]](/s/i/i.gif) 2018/12/03 15:40:58
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Big Mek in Kustom Dragster with Soopa-Gun
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Riptide can take a Fusion but hes gotta be 18" away, it could do serious harm to a Mekgun too.
But that 18" range means he's just ASKING to get charged, so not likely.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2018/12/03 15:54:06
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Krazy Grot Kutta Driva
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zedsdead wrote:so my nephew bought a few boxes of boys, a couple of Trucks and a battlewagon and a speed freaks Box and some of the newer buggies. Not sure what ones.
Is it Possible to build a semi competitve List with Vehicals ? he wants to do an army constructed using vehicals and boys for an RTT he is going to next month...will be his fist one.
I dont know much about Orks so i wasnt much help. Figured i would ask here. What else h might want to pick up and sort of what a 2000 point list would look like.
An Big Mek with custom force field goes always great with that many vehicles. Best would be if he makes an conversion out of one of his speed freaks bikers, so the mek can keep up with all the vehicles
Also he should fill out at least 2 Battalions or 1 brigade, so he should add some gretchin and HQ's.
Deathkilla Wartrike, 1-3 wyrdboys and an warboss work great.
That should get him near 2000 points allready, he can fill up with mekgunz for example.
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![[Post New]](/s/i/i.gif) 2018/12/03 16:30:27
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2018/12/03 16:17:38
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Longtime Dakkanaut
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Grotrebel wrote: zedsdead wrote:so my nephew bought a few boxes of boys, a couple of Trucks and a battlewagon and a speed freaks Box and some of the newer buggies. Not sure what ones.
Is it Possible to build a semi competitve List with Vehicals ? he wants to do an army constructed using vehicals and boys for an RTT he is going to next month...will be his fist one.
I dont know much about Orks so i wasnt much help. Figured i would ask here. What else h might want to pick up and sort of what a 2000 point list would look like.
An Big Mek with custom force field goes always great with that many vehicles. Best would be if he makes an conversion out of one of his speed freaks bikers, so the mek can keep up with all the vehicles
Also he should fill out at least 2 Battalions or 1 brigade, so he should add some gretchin and HQ's.
Deathkilla Wartrike, 1-3 wyrdboys and an warboss work great.
That should get him near 2000 points allready, he can fill up with mekgunz for example.
Thanks !!!
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![[Post New]](/s/i/i.gif) 2018/12/03 17:16:54
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Shadowy Grot Kommittee Memba
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zedsdead wrote:so my nephew bought a few boxes of boys, a couple of Trucks and a battlewagon and a speed freaks Box and some of the newer buggies. Not sure what ones.
Is it Possible to build a semi competitve List with Vehicals ? he wants to do an army constructed using vehicals and boys for an RTT he is going to next month...will be his fist one.
I dont know much about Orks so i wasnt much help. Figured i would ask here. What else h might want to pick up and sort of what a 2000 point list would look like.
He wants to do Boyz and vehicles, that's great!
I'd go with this setup:
Evil sunz tactics
One big unit of boyz (ideally 30, but, whatever you got works). You can do two units of boyz and use "mob up" to combine them turn 1, just to fill two troops slots.
The rest of your troops as 10-man gretchins squads
Some form of KFF, either Big Mek on bike, or if he doesn't have the index, a wazbom blastajet
One weirdboy, to jump the boyz turn 1 - I like the Weirdnob Shaman from Fantasy more than the weirdboy model, because it's plastic and a fun sculpt.
Deffkilla Wartrike
Then go nuts with vehicles and bikes!
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/12/03 17:42:01
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Battlewagon Driver with Charged Engine
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greggles wrote:https://www.warhammer-community.com/2018/12/03/3rd-dec-war-zone-vigilus-a-new-theatre-of-wargw-homepage-post-2/
Looks like a bunch of ork formations are showing up.
Dreadmob, Kult of Speed, Stompa, and Blitz Brigade.
Also, da souped up shokka! 2d6 shots SAG? Yes please!
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![[Post New]](/s/i/i.gif) 2018/12/03 18:03:32
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Wicked Warp Spider
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PiñaColada wrote: greggles wrote:https://www.warhammer-community.com/2018/12/03/3rd-dec-war-zone-vigilus-a-new-theatre-of-wargw-homepage-post-2/
Looks like a bunch of ork formations are showing up.
Dreadmob, Kult of Speed, Stompa, and Blitz Brigade.
Also, da souped up shokka! 2d6 shots SAG? Yes please!
Will it be available for everyone, or only within the formations?
Nevermind, found the leak. It's formation-specific.
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This message was edited 1 time. Last update was at 2018/12/03 18:04:30
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2018/12/03 18:07:30
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Regular Dakkanaut
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I'm 95% certain I can make out the words "Shoot Twice" in that Dread Waaagh! strategem. Could be neat having an extra fire twice strategem, though the list of units will likely be limited to, well, Meks and Dredd units. Still, could be fun on that 2d6 SAG.
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![[Post New]](/s/i/i.gif) 2018/12/03 18:30:36
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Battlewagon Driver with Charged Engine
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Raulengrin wrote:I'm 95% certain I can make out the words "Shoot Twice" in that Dread Waaagh! strategem. Could be neat having an extra fire twice strategem, though the list of units will likely be limited to, well, Meks and Dredd units. Still, could be fun on that 2d6 SAG.
Sure looks like it. I think it costs 2CP as well but it could be a 3 I guess. Although I doubt that since it only works on dreads (and possibly meks, that word could be squeezed in on the second row of text)
Edit: Actually it might just be a dread waaagh unit
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This message was edited 1 time. Last update was at 2018/12/03 18:31:37
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![[Post New]](/s/i/i.gif) 2018/12/03 19:43:24
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Lead-Footed Trukkboy Driver
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This new Shokk Attack Gun is utterly crazy... If my Deathskulls can use it, my SAG will annihilate pretty much any target.
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2018/12/03 20:01:07
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Battlewagon Driver with Charged Engine
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Nym wrote:This new Shokk Attack Gun is utterly crazy... If my Deathskulls can use it, my SAG will annihilate pretty much any target.
I wouldn't go that far. Even with deffskulls, you are looking at about 2 wounds, and maybe 10 damage or so. Enough to wipe out a small vehicle, or wound a tank or knight.
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![[Post New]](/s/i/i.gif) 2018/12/03 20:25:43
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Fresh-Faced New User
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I dunno about you, but I would consider 10 damage per turn against light vehicles for 80 points pretty good and it is a character too.
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This message was edited 1 time. Last update was at 2018/12/03 20:26:16
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![[Post New]](/s/i/i.gif) 2018/12/03 20:37:54
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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I noticed that the 'attackers' have a Stratagem that is basically a better version of EGT.
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![[Post New]](/s/i/i.gif) 2018/12/03 20:42:05
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Battlewagon Driver with Charged Engine
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Rockfish wrote:I dunno about you, but I would consider 10 damage per turn against light vehicles for 80 points pretty good and it is a character too.
Yea, after thinking a bit that's a bit better than smasha guns, for less cost, although it takes CP to run the formation.
As you point out, character status is huge, and 60 range isn't bad either. stick him in a corner behind everything else and he'll plink all game.
Strange that orks are rapidly becoming one of the best gunlines.
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![[Post New]](/s/i/i.gif) 2018/12/03 20:58:02
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Rogue Grot Kannon Gunna
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Kaiyanwang wrote:PiñaColada wrote: greggles wrote:https://www.warhammer-community.com/2018/12/03/3rd-dec-war-zone-vigilus-a-new-theatre-of-wargw-homepage-post-2/
Looks like a bunch of ork formations are showing up.
Dreadmob, Kult of Speed, Stompa, and Blitz Brigade.
Also, da souped up shokka! 2d6 shots SAG? Yes please!
Will it be available for everyone, or only within the formations?
Nevermind, found the leak. It's formation-specific.
Care to link?
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![[Post New]](/s/i/i.gif) 2018/12/03 21:25:19
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Fresh-Faced New User
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JimOnMars wrote:Rockfish wrote:I dunno about you, but I would consider 10 damage per turn against light vehicles for 80 points pretty good and it is a character too.
Yea, after thinking a bit that's a bit better than smasha guns, for less cost, although it takes CP to run the formation.
As you point out, character status is huge, and 60 range isn't bad either. stick him in a corner behind everything else and he'll plink all game.
Strange that orks are rapidly becoming one of the best gunlines.
If like the other formations it is a 1CP to get the detachment modifier, its not even too bad as orks have a reasonable ability to get CP. 1CP for that alone is worth it and if anything else in the formation is good that's a bonus.
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![[Post New]](/s/i/i.gif) 2018/12/03 21:44:09
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Big Mek in Kustom Dragster with Soopa-Gun
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yeah but ork gunlines is still sheer number of shots as opposed to highly accurate shots.
So its the better gunline. Black out the sun with our dakka!
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2018/12/03 22:10:58
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Rockfish wrote: JimOnMars wrote:Rockfish wrote:I dunno about you, but I would consider 10 damage per turn against light vehicles for 80 points pretty good and it is a character too.
Yea, after thinking a bit that's a bit better than smasha guns, for less cost, although it takes CP to run the formation.
As you point out, character status is huge, and 60 range isn't bad either. stick him in a corner behind everything else and he'll plink all game.
Strange that orks are rapidly becoming one of the best gunlines.
If like the other formations it is a 1CP to get the detachment modifier, its not even too bad as orks have a reasonable ability to get CP. 1CP for that alone is worth it and if anything else in the formation is good that's a bonus.
That would be 2CP if you want another relic as well
Still, not bad.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/12/03 22:13:30
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Wicked Warp Spider
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Emicrania wrote: Kaiyanwang wrote:PiñaColada wrote: greggles wrote:https://www.warhammer-community.com/2018/12/03/3rd-dec-war-zone-vigilus-a-new-theatre-of-wargw-homepage-post-2/
Looks like a bunch of ork formations are showing up.
Dreadmob, Kult of Speed, Stompa, and Blitz Brigade.
Also, da souped up shokka! 2d6 shots SAG? Yes please!
Will it be available for everyone, or only within the formations?
Nevermind, found the leak. It's formation-specific.
Care to link?
Do you really want BoLS linked?
Here
http://www.belloflostsouls.net/2018/12/40k-specialist-detachment-teasers-first-look-at-formations-2-0.html
Just below For the Orks, we get a look at the Dread Waagh! Specialist Detachment.
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Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2018/12/04 06:31:06
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Locked in the Tower of Amareo
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flandarz wrote:Well, most Tau models have multiple guns, so I'd assume they shoot one with a gun or two then shoot the other with a gun or two. If you have multiple weapons, you can target more than one unit.
Which doesn't change that the weapon talked here would shoot and kill 1 gun, not 2 like claimed. Only way to do that would be splitting shots of 1 gun which is illegal. Ergo, by cheating. Same thing with say gorkanaut and it's 18 shot gun. You can't split those shots either. All 18 goes to 1 target.
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This message was edited 1 time. Last update was at 2018/12/04 06:31:47
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 0037/12/04 08:06:55
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Regular Dakkanaut
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Perhaps the OP was thinking the two guns were a unit? Did not realise they became one model units once dropped?
Nothing to see here, move along, please. :-)
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![[Post New]](/s/i/i.gif) 2018/12/04 08:53:05
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Rogue Grot Kannon Gunna
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Thank you for the link, I love how BOLS is like this scandal magazine from the '90, where they talk for pages and pages and they never say anything substantial...
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![[Post New]](/s/i/i.gif) 2018/12/04 09:41:01
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Battlewagon Driver with Charged Engine
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To be fair, all this info was from warhammer community. Linking to a BoLS article wasn't exactly the only way to relay that info.
Back on topic, I really want to use that souped-up shokker but I don't use dreads so I doubt that formation would be any benefit other than that relic to me. We've seen what the blitz brigade is, but there hasn't been any rumours on kult of speed right?
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![[Post New]](/s/i/i.gif) 2018/12/04 11:30:40
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/12/04 15:05:35
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Bonkers Buggy Driver with Rockets
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I personally cant wait for the new detachments to become available.
I've recently been kicking around the idea of a nob heavy list. What is the consensuses doing a nob heavy list? Almost like an iron jaw 40k list?
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2018/12/04 15:16:18
Subject: No more muckin' about - Proppa Ork Tactics Thread (8th edition codex post FAQ)
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Been Around the Block
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Nob heavy could work, not super competitive but reckon you'd get some results. Trouble is they all need a delivery system, either Trukk, BW, Tellyporta or Da Jump. As soon as they lose their transport they are sitting ducks to a huge percentage of enemy shooting that you'll come across.
Could still work with a load of Mek Gunz / Lootas and Grot shields sitting in the back.
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