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Made in gb
Regular Dakkanaut




UK

Yes, it would be better to have two, five Git units if you do not use strategems on them. Two Kaplan’s, two opportunities for GunCrazy Show Off.

If you intend to Loot the destroyed Trukk, then one unit would be cheaper on CP, and if you intend to Charge them, it would be two Charge rolls to make.

I add Ammo Runts to my Gitz in a Trukk, to soak up casualties from the Trukk being destroyed.
   
Made in de
Regular Dakkanaut




Jep same. 5+ ammo runt two times should be a good idea to max the output without strats
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree, if you don't plan to use Da Jump or Tellyport on them, 2x5 is superior to 1x10, even if it's just for the fact that they can be in two different.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




anyone else see the recent teaser picture they released on facebook? Looks like an Ork Boot for sure.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Longtime Dakkanaut




T1nk4bell wrote:
A question :
Isn't it better to use 2x5 flash gitz in a truck than 1x10 because of two captains, and two times rolling for shoot again?
( don't use strats on them because I use it for other units)


You net .5 more hits from having 2 kaptins (ignoring explosions, which will obviously shift the math a bit). You're really banking on making that Showin' Off roll.

I think it really depends on your opponent.

Loot it can really help their survivability and it's wasted on a 5 man unit (or at least half as efficient).
More dakka can also really help in a pinch against an army that can stack -hit modifiers like Eldar.

So it's roughly:
Full benefits from Stratagems (Loot it, More Dakka)

vs

~.5 hit and double the chance of getting another round of shooting of 15 shots.
And potentially a partner for Freeboota kultur proc.

Think it's just a judgment call, it's definitely a useful idea against some armies. If you get that double proc off (which might also trigger the freeboota trait if they are both on the board).
   
Made in de
Regular Dakkanaut




Jep the point is I don't use Strategems on my flash gitz because I use it on other units.
   
Made in ca
Longtime Dakkanaut




T1nk4bell wrote:
Jep the point is I don't use Strategems on my flash gitz because I use it on other units.


For sure. I would say better is hard to say, as even having the option of using stratagems is good even if other units get priority, but it's interesting tech. It can provide subtle benefits (and problems).

Morale is more of an issue, but the enemy has to split fire on you, you can potentially pop a transport and have the 2nd unit shoot inside, it helps fill out a spearhead detachment in smaller point games, etc, etc.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

There's one Stratagem that (in my opinion) has no better targets than Flash Gitz: Loot It. If your Trukk gets popped, and you can make it to Cover with your Disembark, you're looking at an effective 2+ against Ranged attacks, for the (relatively) low cost of 62 (or so) points and 1 CP. My preferred load-out for a Trukk is 8 Gitz, 1 Kaptin, 2 Ammo Runts, and Badrukk. Keep it under a KFF when you deploy it, then move up to center board, wait for it to pop, and enjoy some decent durability (for Orkz).
   
Made in de
Regular Dakkanaut




You can't get two ammo runt with 8 gits and a kaptain. 9r you mean se ammo runt from baddruk.

Ye loot it is rly nice on flash gitz for sure. In cover they are rly good there

This message was edited 1 time. Last update was at 2019/12/24 20:24:42


 
   
Made in ca
Longtime Dakkanaut




 flandarz wrote:
There's one Stratagem that (in my opinion) has no better targets than Flash Gitz: Loot It. If your Trukk gets popped, and you can make it to Cover with your Disembark, you're looking at an effective 2+ against Ranged attacks, for the (relatively) low cost of 62 (or so) points and 1 CP. My preferred load-out for a Trukk is 8 Gitz, 1 Kaptin, 2 Ammo Runts, and Badrukk. Keep it under a KFF when you deploy it, then move up to center board, wait for it to pop, and enjoy some decent durability (for Orkz).


I'm inclined to do this but without Baddruk. He's really good, but man, I find Ork lists get so tight when you flesh out the whole army.

Considering the normal 3 bats we take, we're already (typically) taking a Bike Boss, a KFF Mek, 2 Weirdboys, and 2 Shock attack guns. I guess you could just swap out a weirdboy for Baddruk, but I love warpath too much.

Spending another 84-88 points on an HQ that isn't for a required slots seems tough. It's also a rotten shame his aura doesn't work while they are mounted as well.


Automatically Appended Next Post:
T1nk4bell wrote:
You can't get two ammo runt with 8 gits and a kaptain. 9r you mean se ammo runt from baddruk


Yeah, that's what he's doing.

This message was edited 2 times. Last update was at 2019/12/24 20:25:14


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Well, I run mechanized, so I don't need Weirdboyz as much as Infantry lists do. So including Badrukk isn't a huge investment for me.

And yeah. Badrukk has one, and the Gitz do too.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






In my experience, especially mech lists need a weird boy or two, as some units are night impossible to remove without mortal wounds.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




Agreed, and you probably still have some grots you can da jump onto objectives or a warboss/wartrike you want to buff with fists of gork. Besides they're cheap HQs, weirdboys are tough to live without in any ork list IMO
   
Made in ca
Longtime Dakkanaut




PiñaColada wrote:
Agreed, and you probably still have some grots you can da jump onto objectives or a warboss/wartrike you want to buff with fists of gork. Besides they're cheap HQs, weirdboys are tough to live without in any ork list IMO


Legit good, not great. It would be nice to have a bit bulkier psychic dudes. Any Snipers basically wreck them.

But it’s hard to fit more than 6 HQs imo without starting to sacrifice other units you need.

So who gets dropped for baddruk? Interesting question.
   
Made in de
Regular Dakkanaut




Hmm if I play 3 sag meks I got never sniper on a wyrdboy
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I do usually bring along a Weirdboy, but he mostly just kinda hangs back and drops the odd Smite every so often. If I'm fielding Badrukk, I'll bring 3 SAGs (1 with SSAG), Badrukk, a Weirdboy, and a KFF Mek. That's my 6, and they're all relatively cheap.
   
Made in ca
Longtime Dakkanaut




I was curious if you mech players went with 3 bats or did 2 bats plus outrider or spearhead.

Seems like when I’ve brewed lists 3 bats seems really limiting. Saving 152 points minimum on Grots plus an HQ seems nice.
   
Made in us
Battlewagon Driver with Charged Engine




I'm a brigade man myself, with an occasional airwing thrown in. Double/triple brigades put too many points in HQs for my liking
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tulun wrote:
I was curious if you mech players went with 3 bats or did 2 bats plus outrider or spearhead.

Seems like when I’ve brewed lists 3 bats seems really limiting. Saving 152 points minimum on Grots plus an HQ seems nice.


Stil experimenting, but it feels like 2 bats plus airwing feels best so far, saving yet another tax HQ. Deff skulls brigade seems nice in theory, but you really don't want any of the elites besides Grotznik.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
tulun wrote:
I was curious if you mech players went with 3 bats or did 2 bats plus outrider or spearhead.

Seems like when I’ve brewed lists 3 bats seems really limiting. Saving 152 points minimum on Grots plus an HQ seems nice.


Stil experimenting, but it feels like 2 bats plus airwing feels best so far, saving yet another tax HQ. Deff skulls brigade seems nice in theory, but you really don't want any of the elites besides Grotznik.


Makes sense to me. Our HQs aren’t taken with much joy outside the SSAG.

Have you done 2 Wazbom / Dakkajet? I have one of each, wonder if I should snag a 3rd for an air wing.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tulun wrote:
 Jidmah wrote:
tulun wrote:
I was curious if you mech players went with 3 bats or did 2 bats plus outrider or spearhead.

Seems like when I’ve brewed lists 3 bats seems really limiting. Saving 152 points minimum on Grots plus an HQ seems nice.


Stil experimenting, but it feels like 2 bats plus airwing feels best so far, saving yet another tax HQ. Deff skulls brigade seems nice in theory, but you really don't want any of the elites besides Grotznik.


Makes sense to me. Our HQs aren’t taken with much joy outside the SSAG.

Have you done 2 Wazbom / Dakkajet? I have one of each, wonder if I should snag a 3rd for an air wing.


I'm thinking 2 Burna bommers + Wazbomm actually. For 5 points their skorcha missiles are actually a good deal, and I love to wipe the smug face from elimimator's faces when they realize they are taking 4+ saves. Plus marines feature lots of immobile units nowadays, so parking them on top of a TF cannon or two might be a viable strategy to keep them safe.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I definetly prefer BM dakkajet + DS wazboom.

Bommers are able to drop the bombs mostly t2 and I prefer maximum dakka t1.

BM dakkajet with18 shots 6/-1/1 hitting on 4+ with reroll of 1, especially with more dakka and showin off strat to fire twice = nice devastation of enemy troops hiden behind the buildings t1.

10k p fullpaint orks finally ready to krump!!!

https://instagram.com/mektomsug 
   
Made in de
Regular Dakkanaut




Dakka Jets can't fire twice dude
And with more dakka and BA moonz we talking about 5 dmg average against primaris without cover.

Without more dakka it's 4 dmg ( two dead primaris)
Not worth taking VS Marines.

Take 3 wazbom vs Marines will be better
As deffskullz alone each smasha kill 1-2 Marines average.
Than you have 6xd3 kmk shots with three hit and wound and dmg rerolls

It's about 3 dakka Jets = 6 dead primaris vs wazbom 9+ average and the wazbom is far better VS Vehikel useble

This message was edited 4 times. Last update was at 2019/12/26 13:17:42


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

It' s infantry only, you' re right! Damn!

Wazboom is great, no discuss. But to clean 1W guardsman and other sim stuff, is the WB little bit overkill.

I dont use boyz so dakkajet is my primary GEQ cleaner.

10k p fullpaint orks finally ready to krump!!!

https://instagram.com/mektomsug 
   
Made in ca
Longtime Dakkanaut




Yeah fair. Wazboms seem legit good in the marine matchup and are overkill in others.

I love Dakkajets, though. If you focus fire, they are BS4 or BS5 after damaged.

Burna Bomber seems to be a take to screw over eliminators lol. I think you’d generally want a DJ or Wazbom usually. Wazbom can also wreck eliminators. If you forgo the KFF, they are actually really cheap.

I gotta say I love this air wing idea. Subtracting 2 HQs and 3 grot squads saves you at minimum 214 points and probably closer to 230-250 ( as you probably can drop your KFF Mek and still want weirdboys). Air wing will probably cost you 430-460 points. Spend 210-240 points for 3 jets? Heck yes.

We also have that one cheap stratagem for our flyers to screw over fly units. 1 CP for +1 BS...

This message was edited 1 time. Last update was at 2019/12/26 14:40:20


 
   
Made in de
Regular Dakkanaut




 Tomsug wrote:
It' s infantry only, you' re right! Damn!

Wazboom is great, no discuss. But to clean 1W guardsman and other sim stuff, is the WB little bit overkill.

I dont use boyz so dakkajet is my primary GEQ cleaner.


For clean up geq dakka gets are more than awesome
   
Made in ca
Longtime Dakkanaut




Big trakk plus super skorcha and 6 FG is 314 points.

Trukk plus 10 gits and 2 runts is 312 points.

Big trakk gets 4D3 auto hitting heavy flamer attacks, with death skull is over 6 wounds a round against T5 or less. I think that outpaces 4FG and also gets around any negative hit modifiers the enemy can screw you with.

Big trakk has better movement, 5 more wounds, and is less hurt by degradation. It doesn’t have ramshackle though.

That seems better, no?

This message was edited 1 time. Last update was at 2019/12/26 17:19:21


 
   
Made in de
Regular Dakkanaut




4d3 Auto hits =8 average. After Wounding t4-5=. 5 wounds after save = let's say a primaris = 2,6 dmg or better about one primaris.
You drop 4 flash gitz for that = 1,7 dead primaris
   
Made in ca
Longtime Dakkanaut




Make it a DS, it’s like... 5.57 wounds?

Which is about 1.73 dead primaris on a 3+ save. AP-2.

On a 2+ Save that’s 1.3 dead primaris.

This message was edited 1 time. Last update was at 2019/12/26 19:49:40


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Tomsug wrote:
It' s infantry only, you' re right! Damn!

Wazboom is great, no discuss. But to clean 1W guardsman and other sim stuff, is the WB little bit overkill.

I dont use boyz so dakkajet is my primary GEQ cleaner.


That's the reason I'm trying burna bommers right now. I have no trouble clearing GEQ with my mech army, but they struggle with hordes. In addition burna bommer is really good at clearing out scouts though, and bomb+shooting can also take away ~3 models from a unit of 5 primaris marines.
I never had an issue with finding a target T1, and it's 11 points cheaper than a dakkajet. Plus I like how it forces the enemy to move, something they don't really want to do against orks.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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