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![[Post New]](/s/i/i.gif) 2020/02/04 21:37:21
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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tulun wrote:Let’s just hope it’s a mixed MA kit. I’d love if the MA warboss makes a return if he ain’t super competitive.
Super unlikely. For one there would be rumours for that effect. For 2nd unless they want to totally retcon and screw fluff remember two things a) orks the bigger the stronger better ork you are b) ghaz is stated to be exceptionally large for an ork.
So if same model would make MA warboss either it would have to be significantly smaller than Ghaz or basically random warboss would be just as big as exceptionally large ghazkhul and as a result pretty much equally powerfull...completely neutering what makes Ghaz so special. He's biggest meanest ork. If every random MA warboss is equally big and mean...
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/04 21:48:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah Ghaz is supposed to be quite a bit larger than a warboss. They'd need to release a proper kit for the warboss, which woudl sell like freakin' hotcakes if it was decently priced and offered options for footboss, megaboss, jumpboss, and dakkaboss (proppa big gunz for shootin') - bikerboss would be a bit difficult to mold into a single kit but woudl be nice too.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/02/04 21:52:02
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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that flexible kit isn't on the cards though with current GW. Also footboss and mega armoured ones wouldn't likely be feasible to make one kit that doesn't make basically 2...
But warboss with proper options ala sisters of battle canoness would be fun. MA boss would be another kit preferably with plenty of options as well. Before would have thought "options, HAH!" but sisters got throwback to actually having wargear options so maybe it's not so hopeless after all... Automatically Appended Next Post: So. Tau got access to "no DS within 12" in psychic awakening book making life of da jump/tellyporta boyz even harder.
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This message was edited 1 time. Last update was at 2020/02/04 22:11:47
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/04 22:17:45
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Specifically for ghostkeels though so its limited on who can use it.
Theres literally 0 tau in my area so i have no idea how common ghostkeels are. I know when i had tau still i used them all the dang time in 7th lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/02/04 22:21:39
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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True. There's that. And no idea either but maybe with this they might start to show up bit more?
Still something to keep in mind. They can also make overwatches even nastier with 9" ranges for the overwatch support range.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/04 22:48:51
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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tneva82 wrote:True. There's that. And no idea either but maybe with this they might start to show up bit more?
Still something to keep in mind. They can also make overwatches even nastier with 9" ranges for the overwatch support range.
Unless they get it as another trait, they don't overwatch on a 5+ anymore, though. So, maybe not the end of the world. Automatically Appended Next Post: But yes. Looking more and more like they want to limit deepstrike -> charging stuff.
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This message was edited 1 time. Last update was at 2020/02/04 22:54:29
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![[Post New]](/s/i/i.gif) 2020/02/05 01:04:39
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Current GW is not going to give you a kit with lots of options for characters, the trend is very much towards making you buy two different models if you want, say, a big mek with SAG vs KFF. They're definitely not gonna give us a warboss that can be built as MA or normal, much less as a biker too. Definitely not Ghazz and normal warboss in one kit, either.
If you look on the bright side, it just gives you even more incentive to be propa orky and kitbash stuff yourself. At least as long as they still allow that...
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This message was edited 2 times. Last update was at 2020/02/05 01:07:15
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![[Post New]](/s/i/i.gif) 2020/02/05 04:14:57
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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yukishiro1 wrote:Current GW is not going to give you a kit with lots of options for characters, the trend is very much towards making you buy two different models if you want, say, a big mek with SAG vs KFF. They're definitely not gonna give us a warboss that can be built as MA or normal, much less as a biker too. Definitely not Ghazz and normal warboss in one kit, either.
If you look on the bright side, it just gives you even more incentive to be propa orky and kitbash stuff yourself. At least as long as they still allow that...
Well weapon options appear to be back as a possibility as well. Canoness has several pistols, melee weapons and heads as an options
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/05 08:35:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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DA also got a dual kit that can build into a character and a regular master.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/02/05 21:00:26
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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GW is a bit odd recently. Sometimes they give no optiions like our buggies. Sometimes they give more than you'd expect like the dark angels Lazarus model. its possible we could get an unnamed warlord class hq from the ghaz kit.
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![[Post New]](/s/i/i.gif) 2020/02/05 21:07:42
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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cody.d. wrote:GW is a bit odd recently. Sometimes they give no optiions like our buggies. Sometimes they give more than you'd expect like the dark angels Lazarus model. its possible we could get an unnamed warlord class hq from the ghaz kit.
That would either have to be most creative kit ever or gw deciding to say major screw you fluff. Ghaz is supposed to be exceptionally big ork. And in orks size is might. So suddenly random warlords are equally strong and powerful as Ghaz? Seems silly even for GW
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![[Post New]](/s/i/i.gif) 2020/02/05 21:13:37
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy on Kustom Deth Kopta
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tneva82 wrote:tulun wrote:Let’s just hope it’s a mixed MA kit. I’d love if the MA warboss makes a return if he ain’t super competitive.
Super unlikely. For one there would be rumours for that effect. For 2nd unless they want to totally retcon and screw fluff remember two things a) orks the bigger the stronger better ork you are b) ghaz is stated to be exceptionally large for an ork.
So if same model would make MA warboss either it would have to be significantly smaller than Ghaz or basically random warboss would be just as big as exceptionally large ghazkhul and as a result pretty much equally powerfull...completely neutering what makes Ghaz so special. He's biggest meanest ork. If every random MA warboss is equally big and mean...
Its for fluff reasons that having no current MA Warboss makes absolutely zero sense. Why would a boss let his Nobs take better armour (and potentially weapons) than himself?
There could be other warbosses of a similar size to Ghaz, perhaps not as big but not necessarily far off.
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![[Post New]](/s/i/i.gif) 2020/02/06 00:14:34
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Been out of the loop for a while, saw Ghazzy is getting a new model! Any rumors on when? The leak said something about the Saga of the Beast? Couldnt find anything on what exactly that is though...
EDIT: Nvm looks like its our PA book
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This message was edited 1 time. Last update was at 2020/02/06 00:15:15
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![[Post New]](/s/i/i.gif) 2020/02/06 08:22:01
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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cody.d. wrote:GW is a bit odd recently. Sometimes they give no optiions like our buggies. Sometimes they give more than you'd expect like the dark angels Lazarus model. its possible we could get an unnamed warlord class hq from the ghaz kit.
I highly doubt so. Ghaz is a highly detailed center-piece model, representing the biggest ork in the 41st century, and he probably comes with Makari. You can't turn that into something by simply swapping heads like you can with Lazarus or the Canoness. Not to mention that the other warboss models would look like a joke next to a MA warboss that's the size of a dread.
What I meant is that a MA warboss could come with a sprue that allows for multiple options and maybe build into a named character like Nazdregg who is wearing power armour iirc.
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![[Post New]](/s/i/i.gif) 2020/02/06 08:54:13
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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Jidmah wrote:
What I meant is that a MA warboss could come with a sprue that allows for multiple options and maybe build into a named character like Nazdregg who is wearing power armour iirc.
That would be cool!
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![[Post New]](/s/i/i.gif) 2020/02/06 21:17:05
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Gargantuan Gargant
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While a fair bit of the recent "make your own doctrines mix-and-match" seem fairly uninspired (just basically parts of the original ones), I'm debating how they're going to do this for Orks. I can see us getting a GREAT WAAAGH! option instead of choosing Klanz and that it replaces the Klan keywords, and thus it gets to reflect how you can actually mix up different aspects of Klan traits without you being restricted. It ties in with Ghazzy leading the biggest WAAAGH! as well. Depending on if they would want to port over the AoS Big WAAAGH! style rules, our benefit for being run as a pure Ork army could be WAAAGH! points that gives us buffs depending on how many we have. I really like what they did with Scions, so if we get that kind of detail that would be really nice.
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![[Post New]](/s/i/i.gif) 2020/02/06 21:50:55
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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that would make more sense but they arent going to go through the hassle of thinking of something new for a non-imperial army that big. Guarantee we get kustom kultures, ghazzy, 1-2 relics, 1-2 stratagems, 1-2 new traits and thats that. At best they call it "Kustom Waaagh!" and not "Kustom Kulture"
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This message was edited 1 time. Last update was at 2020/02/06 21:57:18
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/02/06 22:02:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy on Kustom Deth Kopta
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Expect the minimum. Ghaz is already more than expected, for me.
The one thing I really hope they do, just to justify the purchase to myself, is make Ghaz cross-Clan. I can see it going either way at the minute.
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![[Post New]](/s/i/i.gif) 2020/02/06 22:30:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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If GW is even SLIGHTLY paying attention to ork behavior in tournaments they'll know that if they dont unlock Ghaz he probably wont sell very well since a lot of people wont justify the (guessing but probably accurate) $60 pricetag for him when they really wont ever use him cause Goff sucks.
Nobody uses Goffs. Or Snakebites/Bloodaxes either but different point.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/02/07 00:38:02
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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I suspect he will be unlocked but won’t benefit from a clan trait unless goff. So he will simply be better as goff.
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![[Post New]](/s/i/i.gif) 2020/02/07 00:40:11
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Humming Great Unclean One of Nurgle
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gungo wrote:I suspect he will be unlocked but won’t benefit from a clan trait unless goff. So he will simply be better as goff.
That’s fine. He’s good enough as-is if he wasn’t locked to Goffs.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/02/07 00:50:38
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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JNAProductions wrote:gungo wrote:I suspect he will be unlocked but won’t benefit from a clan trait unless goff. So he will simply be better as goff.
That’s fine. He’s good enough as-is if he wasn’t locked to Goffs.
I don’t think he’s worth 235 points even without Goff lock.
He’s need to come down or get stronger to realistically be good. Of course he’s definitely getting a new data sheet so this is a bit moot.
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![[Post New]](/s/i/i.gif) 2020/02/07 00:51:25
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Humming Great Unclean One of Nurgle
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Fair-I’ve not used him at all.
He seems decent, but I did forget that price tag.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/02/07 03:45:04
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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Currently as he is, not really that useful. His entire point is melee, and melee characters are hard to use if they arent jumppack users. Kinda why i wish the Waaagh Banner was way cheaper because a purely melee boon shoudlnt cost the same as a shooty boon, it should be way cheaper. If characters could "follow" a unit as they charge it wouldnt be as big of an issue. This is the main reason i dropped painboyz, the number of times i left him in the dirt because his charge failed annoyed me. He could get a needed makeover where he has purpose outside of melee, but of course melee is inevitable so when it happens he's ready to krump. I"d find it kinda odd if they gave him a bigger model and even gave him his grot buddy...and didnt change his rules.
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This message was edited 2 times. Last update was at 2020/02/07 03:50:24
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/02/07 04:30:25
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:Currently as he is, not really that useful. His entire point is melee, and melee characters are hard to use if they arent jumppack users. Kinda why i wish the Waaagh Banner was way cheaper because a purely melee boon shoudlnt cost the same as a shooty boon, it should be way cheaper. If characters could "follow" a unit as they charge it wouldnt be as big of an issue. This is the main reason i dropped painboyz, the number of times i left him in the dirt because his charge failed annoyed me.
He could get a needed makeover where he has purpose outside of melee, but of course melee is inevitable so when it happens he's ready to krump. I"d find it kinda odd if they gave him a bigger model and even gave him his grot buddy...and didnt change his rules.
Can you imagine if they gave him the Chapter Master ability, and he could make the entire army re-roll all hits?
He might show up in every list.
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![[Post New]](/s/i/i.gif) 2020/02/07 08:08:48
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tulun wrote:Can you imagine if they gave him the Chapter Master ability, and he could make the entire army re-roll all hits? He might show up in every list. I don't think that's a "might" In any case we know Makari is going to be carrying Thrakka's boss pole (Da Lucky Stikk) around, so it's fairly safe to assume that the grot will be providing some sort of aura. Worst case, it's just the Waaagh! Banner aura.
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This message was edited 1 time. Last update was at 2020/02/07 08:09:15
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/02/07 09:38:47
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Am I the only one expecting more than 1 model?
Ghazz will come. We know for sure. But the chances of getting a new kff mek are extremely high. Remember the rumour engine of an ork boot? Remeber how kff mek came back from death in CA19? I bet we get a new big mek mini. Automatically Appended Next Post: Rule wise. Kutom kultures are almost guaranteed. However, what i would love to see if the waagh reworked. The concept has such potential that a simple buffing aura seems a wasted chance.
Imagine a Waagh rule, army wide, that gives buffs as the game progresses (the waagh gets momentum) ala DE (drukhary) style. I would argue that it makea more sense for orka than DE.
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This message was edited 1 time. Last update was at 2020/02/07 09:43:50
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![[Post New]](/s/i/i.gif) 2020/02/07 10:23:30
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Orkimedez_Atalaya wrote:Rule wise. Kutom kultures are almost guaranteed. However, what i would love to see if the waagh reworked. The concept has such potential that a simple buffing aura seems a wasted chance.
I don't think it's guaranteed. There have been a couple of variants being handed out to non-marine factions:
- additional warlord trait, psychic power and relic for existing sub-factions
- build your own sub-faction
- warlord traits for regular units (biomorphs, tank ace)
The only guaranteed thing is that we will get a pile of stratagems and a name generator.
In addition, I think any custom culture would struggle to compete with deff skullz.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/02/07 12:25:17
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Jidmah wrote:Orkimedez_Atalaya wrote:Rule wise. Kutom kultures are almost guaranteed. However, what i would love to see if the waagh reworked. The concept has such potential that a simple buffing aura seems a wasted chance.
I don't think it's guaranteed. There have been a couple of variants being handed out to non-marine factions:
- additional warlord trait, psychic power and relic for existing sub-factions
- build your own sub-faction
- warlord traits for regular units (biomorphs, tank ace)
The only guaranteed thing is that we will get a pile of stratagems and a name generator.
In addition, I think any custom culture would struggle to compete with deff skullz.
This
PA isn’t a new codex don’t expect reworked rules or point reductions.
At best you get new strategems that make certain units better.
I expect ghaz and the big Mek w kff and not a whole lot more.
The big Mek rules will be exactly the same.
Ghaz will get a new profile.
Most of the relics, warlord traits and strategems won’t be that great.
Because strategems don’t fix overpriced or to weak units... strategems are great at buffing shooting (orks already have some of the best shooting strats), great at deep striking (orks already have decent deepstriking strats) and strats are good at protecting units from shooting by making units harder to hit (orks already have one of the best w grot shielding).
So even if you look at every other armies strats and try to figure out what varient Gw could give us to help our army. At best I find the dark elf strat counter strategem which is cute but doesn’t help our units, and the -1 to hit from shooting if 12in away strat. That might help boy blobs charge across the field. It won’t help our mech lists which have a lot of small model count units.
Sadly we need profile changes or extreme updates like the super sag did to the SAG... we need our expensive units to have more invul saves, we need grot vehicles and units to benefit from clan traits even if Mek guns get raised in points. We need built in rules like the old bike dust cloud that made our bikes and buggies harder to hit...if our warbikers were like elder jet bikes with -2 to hit and had more shots they would be better. And ghaz should reroll all hits (or even 1s) in melee time any unit he is within range of. But we aren’t getting a codex update.
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![[Post New]](/s/i/i.gif) 2020/02/07 12:25:29
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Locked in the Tower of Amareo
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Non marine that didn'' get custom traits...are there? Don't recall. Those who didn't get are ones who logically wouldn't like tson and grey knights but those are marines.
Eldar, de, tyranids, tau, gsc, ig. Non marines, custom regiment@whatever Automatically Appended Next Post: gungo wrote:
Because strategems don’t fix overpriced or to weak units... strategems are great at buffing shooting (orks already have some of the best shooting strats), great at deep striking (orks already have decent deepstriking strats) and strats are good at protecting units from shooting by making units harder to hit (orks already have one of the best w grot shielding).
Lootas went from overpriced trash nobody plays to autotake with codex with stratagems.
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This message was edited 1 time. Last update was at 2020/02/07 12:27:50
2024 painted/bought: 109/109 |
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