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![[Post New]](/s/i/i.gif) 2020/03/15 02:29:32
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Does the current meta that revolves around killing Primaris make him more attractive? Knights are relatively rare now, and the IH castle has been nerfed, so I imagine there's gonna be more S5 AP-2 D2 weaponry and less anti-armor. Fielded in a vehicle heavy list, Ghaz is either going to draw a lot of that damage to himself and improve their durability or be ignored while your opponent deals with the vehicles in their face. So, my guess, is that Ghaz won't show up much in Infantry lists (despite that being the place his buffs want him to be) and instead may improve the viability of our mech lists.
And no problem, Gungo. We all get fired up about things we're passionate about, myself included. I may want Ghaz to be decent so much that it's clouding my vision, but I DO believe he can find a niche in a competitive list. Likely as a Distraction Carnifex, to be fair.
And it ain't like I don't understand that the game is fairly centered on being cost effective in regards to taking out your opponent rather than being cost efficient in regards to surviving your opponent's attacks.
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![[Post New]](/s/i/i.gif) 2020/03/15 02:34:24
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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gungo wrote:It’s kinda early but how can you make him work
Goff detachment
Ghaz
Weird boy
Makari
2x skar boys blobs
1x Gretchen
Desthskull detwchment
Teleport ghaz in
Da. Jump skar boy unit 1
My issue is how do I get Makari in range for that fnp for the skar boys
You can tellyport mulitple units, the 1 stratagem per phase is only in turn-phases, deployment is an exception so you can spam it till you hit the reserves restriction assuming you got enough cp.
Not sure if you wanna dump 2 more cp for makari though but its a thing.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/03/15 02:35:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Krazed Killa Kan
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Vineheart01 wrote:The ultimate advantage he has over a Brutal Killa Klaw boss is Ghaz is that rude w/o being the warlord.
Which is always a bonus, both for SSAG keeping Big Killa Boss and not immediately handing Slay the Warlord after the warboss kills something (or heavily hurts it)
Our melee focused traits are disgusting, but the warboss.....far from it so they dont get used often.
Big downside is no +1 to charge.
gungo wrote:
My issue is how do I get Makari in range for that fnp for the skar boys
You don't. It's only a 6+ anyway.
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This message was edited 1 time. Last update was at 2020/03/15 02:38:29
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/03/15 02:37:24
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Vineheart01 wrote:gungo wrote:It’s kinda early but how can you make him work
Goff detachment
Ghaz
Weird boy
Makari
2x skar boys blobs
1x Gretchen
Desthskull detwchment
Teleport ghaz in
Da. Jump skar boy unit 1
My issue is how do I get Makari in range for that fnp for the skar boys
You can tellyport mulitple units, the 1 stratagem per phase is only in turn-phases, deployment is an exception so you can spam it till you hit the reserves restriction assuming you got enough cp.
Not sure if you wanna dump 2 more cp for makari though but its a thing.
Some units deploy together but are separate units once deployed I had hoped Makari was like this for a single teleport but it’s doubtful. This would have been a useful list.
Allowing your deathskulls to take less focus as ghaz plus skarz would be a nice distraction but those boys don’t survive well enough without fnp/ kff.
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This message was edited 1 time. Last update was at 2020/03/15 02:40:57
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![[Post New]](/s/i/i.gif) 2020/03/15 02:40:07
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Since you can't Tellyport Ghaz in until T2, you could always run Makari up in a Transport (with some Nobz or Manz as support). Makari should be pretty hard to remove, even if the Transport is destroyed, as long as he has a bodyguard around him.
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![[Post New]](/s/i/i.gif) 2020/03/15 02:40:22
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Big Mek in Kustom Dragster with Soopa-Gun
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That sadly no, he's a separate unit so gotta spend 4CP if you wanna do that with him around. edit; DERP wait actually no you cant. Makari has Gretchin, he cant be tellyported. Frak lol
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This message was edited 1 time. Last update was at 2020/03/15 02:40:46
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/03/15 02:45:02
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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TedNugent wrote: Vineheart01 wrote:The ultimate advantage he has over a Brutal Killa Klaw boss is Ghaz is that rude w/o being the warlord.
Which is always a bonus, both for SSAG keeping Big Killa Boss and not immediately handing Slay the Warlord after the warboss kills something (or heavily hurts it)
Our melee focused traits are disgusting, but the warboss.....far from it so they dont get used often.
Big downside is no +1 to charge.
gungo wrote:
My issue is how do I get Makari in range for that fnp for the skar boys
You don't. It's only a 6+ anyway.
The problem is 30 boys die to a stiff breeze now... they need survivability
Makari appears cheaper then a pain boy and more useful if you run goffs. Also only way to give ghaz fnp. However if he can’t port w ghaz he’s useless in that list.
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This message was edited 2 times. Last update was at 2020/03/15 02:48:47
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![[Post New]](/s/i/i.gif) 2020/03/15 02:48:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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They'll die to a stiff breeze regardless. Even with a 5++ and a 6+++, you'll lose enough Boyz to either wipe them, or to require you to use the "auto pass morale" Stratagem and EGT them back to full size.
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![[Post New]](/s/i/i.gif) 2020/03/15 03:07:46
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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You can Da Jump him and land him with Ghaz if you really need to.
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![[Post New]](/s/i/i.gif) 2020/03/15 03:42:03
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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Unless Ghaz get some specific strategem that affects his movement, I don't really see him as really competitive.
It would be very fluffy if you can teleport him around during the game, but I don't really see that happening. Maybe we'll get a psychic power for double movement, like thousand sons, that would help, if he can advance and charge.
Well it was cool seeing the rules, now lets wait and see. Previews shouldn't be long now. Automatically Appended Next Post: Vineheart01 wrote:
edit; DERP wait actually no you cant. Makari has Gretchin, he cant be tellyported. Frak lol
Being gretchin doesn't matter for the tellyporta. You can telly kans or mekgunz if you want to. Or a unit of gretchin, but that would be the stupidest thing ever Automatically Appended Next Post: Btw have you guys noticed that ghazzy's datasheet is/looks like a card? That smells like a boxed set...
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This message was edited 2 times. Last update was at 2020/03/15 03:54:35
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![[Post New]](/s/i/i.gif) 2020/03/15 03:57:33
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Gruxz wrote:
Being gretchin doesn't matter for the tellyporta. You can telly kans or mekgunz if you want to. Or a unit of gretchin, but that would be the stupidest thing ever
You're wrong here. Gretchin cannot be affected by Ork stratagems. Why do you think Tellyporta would be allowed?
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![[Post New]](/s/i/i.gif) 2020/03/15 04:10:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Hissing Hybrid Metamorph
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Here’s my probably terrible idea. Ghaz and a unit of 2 dreads in the Tellyporta. Manz in a Bonebreaka and 2 units of Nobz in Trukks. Blob of 30 Boyz and a Weirdboy with Da Jump. Speed trukks and Bonebreaka up, then tellyport Ghaz and his Dreads, and da jump the boyz in.
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![[Post New]](/s/i/i.gif) 2020/03/15 04:57:28
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Do we know a points cost?
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![[Post New]](/s/i/i.gif) 2020/03/15 05:06:09
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Fresh-Faced New User
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Not yet, people are estimating 280ish based on his power level
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![[Post New]](/s/i/i.gif) 2020/03/15 05:06:47
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Gargantuan Gargant
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Having mixed feelings overall over the new rules. While I'm glad he has something to mitigate him being targeted, I feel like he's a few tweaks shy of crossing semi-competitive to competitive. I'll try him out first to see if he can work, but I think the real question is how accurate the PL is to some extent. It's too bad that his reroll 1's to hit only applies for Goffs, as that would at least give some more incentive for him to combine with other Klans. Maybe re-roll ones to hit and wound for Goffs, and just reroll ones to hit for other Klans?
On the plus side, there's actual incentive to bring a Goff Painboy, since the Medi-Squig stratagem is the only way to heal him atm.
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This message was edited 1 time. Last update was at 2020/03/15 05:12:36
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![[Post New]](/s/i/i.gif) 2020/03/15 07:41:52
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Growlin' Guntrukk Driver with Killacannon
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I don' t see Ghazzy' s warlord trait and /or strategem. There is definitely something. And without traits/strategems, there is nothing to judge. Don' t close a bill without the barman.
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![[Post New]](/s/i/i.gif) 2020/03/15 07:48:17
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Longtime Dakkanaut
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Thayme wrote:Not yet, people are estimating 280ish based on his power level
I think this is what will make him not viable. If he was sub 200 points he would probably be meta relevant. At 230+ its getting very expensive. At 280 its becoming a joke.
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![[Post New]](/s/i/i.gif) 2020/03/15 08:13:27
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Tomsug wrote:I don' t see Ghazzy' s warlord trait and /or strategem. There is definitely something. And without traits/strategems, there is nothing to judge. Don' t close a bill without the barman.
I covered this earlier in the thread, you never see a characters warlord trait on their datasheet. Named characters are forced to take a specific one, but where that's detailed is the same place as the codex describes the actual warlord traits (page 132 in the ork codex for example)
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![[Post New]](/s/i/i.gif) 2020/03/15 08:22:23
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy on Kustom Deth Kopta
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I've just read like 3 pages of possible tactica ideas and strategies you guys are cooking up, meanwhile me and PinaColada are sitting here with smiles on our faces because Ghaz can be taken in our Evil Sunz Speed Freeks lists
Ghaz doesn't look to be super competitive, but I'm not surprised and to be honest I don't care. I've played with sub-optimal units all edition, no point changing that now!
Edit - if you want to footslog him, I'd say a Medi-Squig Goff Painboy is mandatory. Might not be all that bad though, the Painboy should be relatively easy to hide behind Ghazzy's IMMENSE CHONK.
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This message was edited 1 time. Last update was at 2020/03/15 08:26:02
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![[Post New]](/s/i/i.gif) 2020/03/15 08:37:49
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Battlewagon Driver with Charged Engine
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Now, if only they give Killa Kanz something in PA I can surround Ghaz with them and footslog them all up the board. Beccause his reroll 1's should work on them right? They'd be Goff Ork, just wouldn't get the kultur.
Max a unit, warpath it. Pray it does something
Edit: Try that once and then go back to pure ES (excluding Ghaz) because red is the only colour for me
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This message was edited 1 time. Last update was at 2020/03/15 08:40:25
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![[Post New]](/s/i/i.gif) 2020/03/15 09:07:06
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Nasty Nob
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I Believe that they have written these rules solely with the thought of facing Ragnar in single combat, backed up by a space wolf army. Which makes sense from their perspective.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2020/03/15 09:26:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Mekboy on Kustom Deth Kopta
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PiñaColada wrote:Edit: Try that once and then go back to pure ES (excluding Ghaz) because red is the only colour for me  A man of kultur!
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![[Post New]](/s/i/i.gif) 2020/03/15 09:36:28
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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I join the club of the sceptical. Certainly, the run and charge aura will be FAQed.
Mork's gaze should have been s6. 4 supashootas. That or higher RoF. 16 maybe. Or maybe give +1 to hit at half range.
Klaw is nice and all. He has a respectable number of attacks. 6 base at -5 (yes, I am assuming he will be your warlord).
Biggest issue is the monster key word IMHO. I am not entirely sure GW saw all the limitations they were imposing on him. At least at that speculated point cost.
Goff aura locked also sucks. Ascension should have overrided it. Whatever. A reroll to would would have been more useful.
Also annoyed he didn't get a targeting thingy ala flashgit. He has it modelled in the metallic skull!
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This message was edited 1 time. Last update was at 2020/03/15 09:38:14
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![[Post New]](/s/i/i.gif) 2020/03/15 09:46:54
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Rogue Grot Kannon Gunna
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Calm your titties and wait for the strats. Otherwise you look like the guy hoarding TP at Costco. Automatically Appended Next Post: We might get multiple WL. Dedicated spells to jump him or gate him. Better WL specific trait. Better Relics.
Calm
Down.
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This message was edited 1 time. Last update was at 2020/03/15 09:48:02
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![[Post New]](/s/i/i.gif) 2020/03/15 10:15:32
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Stabbin' Skarboy
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My biggest gripe with him being a Monster is that he looses out on so much stuff, some key stratagems, painboys, his own waaagh, da jump, he cant even move through and up ruins. His combat is about on par if a little better than a boss with da killa klaw and brutal but kunnin. His shootings is... well its Orkz what did we expect. And Makari... I was atleast hoping they would bake in the standard Waaagh banner into his 6+++ FNP ability but I guess not.
I love Ghaz's model but I dont see a way of using him that doesnt involve teleporting him in. And any vehicle that he fails to charge will simply out pace him.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/03/15 11:21:28
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Yellin' Yoof
Southern Indiana
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I want run him in a Goff dread list, sure not super competitive, but just think how awesome it would be to stomp up the field with a gorkanaut and morkanaut alongside him. Chonky boys unite!
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DieHard 40K player. Primary Army: Goff/Deffskull Orks 18,000+ pts (And Growing Still, slowly)
Secondary army: Mentor Legion Space Marines, 4000 or so (heading for about 7-8000)
Tertiary army: Tau , eh bout 1750 or so, (someday 2-3000) |
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![[Post New]](/s/i/i.gif) 2020/03/15 11:29:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Stabbin' Skarboy
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To be honest though, Ghaz is definitely up there for one of the most premium 1v1 character duellists out there theoretically. A Smash Captain will all his attacks and potential damage will only every do 4 wounds to Ghaz, and there is no point in ever popping fight again when you die against Ghaz as has already taken his 4 wound limit. Unless you are locked in combat with something else along with the big boss. He can go toe to toe with anyone, Guilliman, A knight, Kharn, Draigo, etc and come out of it generally on top. His weakness is getting him there and having those perfect engagements. You might be able to catch a player off guard and krump a character here and there but generally I think people will avoid getting in a duel with Ghaz.
Like Ragnar vs Ghaz isnt even a fair fight now (and it wasnt really fair before). Ragnar has no chance of decapitating Ghaz if he has atleast 5 wounds left, whilst he could still one shot Wolf Boi (even if he pops transhuman).
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This message was edited 3 times. Last update was at 2020/03/15 11:31:22
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/03/15 11:35:18
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Just be careful with overwatch, that's a different phase from the fight phase.
I'm probably going to chuck him in my buggies list to replace the deep striking deff dreads. Forcing the enemy to divert 4 damage each turn (and losing overkill) is pretty neat for a distraction carnifex. Might even bring back the painboy on bike to medi-squig him every turn, it's not like I have lots of use for my CP in that list anyways.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/03/15 12:05:15
Subject: No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Rogue Grot Kannon Gunna
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Isn't The Painboy on bike a legend?
Also ATM, without seeing anything else with strats and relics, I can immagine tinkering a chonky united with Morks/gorkanaut + deff dread with a shooting base of mek gunz/FG/Lootas.
Or a 20 Manz list that bullies objectives and midfield.
He doesn't need any KFF so he can simply DS midfield T2 in cover and works as force multiplier. I don't think slingshot him is the right move. Like people using G-man as a killing machine, that is a trap. He's a reactive unit that is there mostly to attract firepower and distract the enemy.
I have some expectations on the stratagems to allow us to enanche our survivability and ofc that they will faq him in order to advance and charge. I don't think he will be able to sit in veichles. Also I hope the new FW codex are gonna be announced in the end of march so we might get something interesting with chinork and/or Meka Dredd
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![[Post New]](/s/i/i.gif) 2020/03/15 12:36:21
Subject: Re:No more muckin' about - Proppa Ork Tactics Thread [Lists in spoilers or we'll krump ya]
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Regular Dakkanaut
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with chinork and/or Meka Dredd
Chinork will unfortunately go to legends, since the model is no longer sold...
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