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Made in gb
Regular Dakkanaut




@Bosskelot, agreed! Either a few pages back or the other thread on the same topic, I mentioned 4 attacks - necron characters shouldn't be combat monsters, but they are currently pathetic. When their role as support is a bit lack luster for the points it makes it all the more painful.

Kinda hoping that the lack of point drops for many of our other problem entries means a change in the FAQ... But probably unlikely. Still, ca2018 was better than most expected

This message was edited 1 time. Last update was at 2019/01/08 18:02:17


 
   
Made in gb
Freaky Flayed One



United Kingdom

I stand by my suggestion to make Gloom Prisms a wargear choice for Crpyteks and give all Gloom Prisms a flat -2 to Warp Charge rolls within 24"
   
Made in us
Been Around the Block





I'm still legitimately surprised that Necron Warriors don't have Fearless by default. It'd fit the fluff of them (mostly mindless and fearless robots, compared to Immortals who have more brains), and it would be one hell of a buff.

Yeah, they have L10. But considering how the granting-fearless warlord trait is mandatory with warrior swarms, I think that points to an issue.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I like the gloom prism idea for Crypteks.

Also....i blew an opponent's mind when he found out they only had 1 melee attack. Overlords only have 3 is criminal. 4 would make a great deal more sense.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Decrepit Dakkanaut




I'm fine with Overlords at 3 attacks. They only get a penalty with one weapon so it's fine.

I'm NOT cool with Destroyer Lords having a low WS3+ though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Slayer-Fan123 wrote:
I'm fine with Overlords at 3 attacks. They only get a penalty with one weapon so it's fine.


Yeah, Overlords having 3 attacks doesn't bother me.

What does bother me is that they don't have a ranged option with more than 12" range.

Could we not have an option to add a Gauss Blaster to the Warscythe, like Pariahs used to have?


Slayer-Fan123 wrote:
I'm NOT cool with Destroyer Lords having a low WS3+ though.


Same.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Dakka Veteran





When you think about it, a Cryptek with a cloak isn't really any better than a tech priest enginseer apart from having 4" more movement but costs a whopping 55 points more.
   
Made in gb
Freaky Flayed One





Cynista wrote:
When you think about it, a Cryptek with a cloak isn't really any better than a tech priest enginseer apart from having 4" more movement but costs a whopping 55 points more.


"But he makes your Immortals' RP activate on a 4+!"
"The ones you just wiped off the map?"

This message was edited 1 time. Last update was at 2019/01/09 00:16:45


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Slayer-Fan123 wrote:
I'm fine with Overlords at 3 attacks. They only get a penalty with one weapon so it's fine.

I'm NOT cool with Destroyer Lords having a low WS3+ though.


Well, in theory its because they can reroll 1s....like Space Marine characters, which have a WS of 2+.
GW can be dumb sometimes.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Freaky Flayed One



United Kingdom

 Werekill wrote:
I'm still legitimately surprised that Necron Warriors don't have Fearless by default. It'd fit the fluff of them (mostly mindless and fearless robots, compared to Immortals who have more brains), and it would be one hell of a buff.

Yeah, they have L10. But considering how the granting-fearless warlord trait is mandatory with warrior swarms, I think that points to an issue.


I remember reading a take on Necrons and morale and how fleeing models represent models being strategically beamed back to the tombworld from a battle that is going unfavourably... but I don't really buy it.

It would be amazing if just generally, Necrons had fearless across the board. Even with the more sentient units like Lychguard, their core protocols would really prevent them from fleeing.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

dapperbandit wrote:
 Werekill wrote:
I'm still legitimately surprised that Necron Warriors don't have Fearless by default. It'd fit the fluff of them (mostly mindless and fearless robots, compared to Immortals who have more brains), and it would be one hell of a buff.

Yeah, they have L10. But considering how the granting-fearless warlord trait is mandatory with warrior swarms, I think that points to an issue.


I remember reading a take on Necrons and morale and how fleeing models represent models being strategically beamed back to the tombworld from a battle that is going unfavourably... but I don't really buy it.

It would be amazing if just generally, Necrons had fearless across the board. Even with the more sentient units like Lychguard, their core protocols would really prevent them from fleeing.


What if you can choose to remove a weakened unit from the field to their tomb world to undergo repairs, and the leadership stat determines how many successfully teleport away?
Say during the morale phase you have a unit that's on the verge of being deleted. You can elect to immediately remove it and place it on the tomb world where it receives repairs (on a 4+ because come on, its a factory), but you still have to roll to see how many successfully withdraws before being destroyed.
I'm not sure how to go about it though.
Maybe you use the unmodified ld of 10, but you roll 3d6 and for every point over 10, you permantly lose a model as its destroyed by gunfire, self-destructs to prevent capture, experiences catastrophic teleportation failure, etc.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Freaky Flayed One




My take post CA is that Necrons are in a MUCH better place than they were before. The biggest issues though now is that we have a lot of issues popping through invulnerable saves. Outside of C'tans, we really don't have many ways to generate mortal wounds. However, every army needs a weakness and it isn't as prevalent as the weakness Tau have.

Our anti-tank is much better now that DDAs are way cheaper. They can put in a LOT of work, but yes it is very swingy.

All in all I feel we are now a solidly middle-tier army, very good for beginners and casuals who want to get into the game and learn to paint.
   
 
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