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A skirmish game would be interesting to see, and fairly enticing. I don;t fancy full AOS though as the games I played when it was released didn't do much for me. A skirmish level one which can be modified as required is much more doable.
Between Skirmish and Kill Team, I think I'm all in on skirmish these days. Don't have the time/energy to paint massive armies any more, so small games that give me a flavour of a faction with a good mix of model types is great.
Shadespire, especially season two has been brilliant for this.
I bought a Mordheim style table from Esceneorama a while back... time to crack on with that in preparation perhaps.
...and you will know me by the trail of my lead...
I really don't want to wait until January to find out what this is. I don't know whether to be excited or not, but depending on how it plays out, it could be potentially the most important product that GW puts out for me. So yeah, there's a lot riding on it and it is all based on a single word in the preview section of a White Dwarf.
Yeah, it's just that it happens to be inconvenient to me, is all. These days I get most of my work done in anticipation of something so I'm ready (or at least well on my way) when it happens.
Nehekhara lives! Sort of!
Why is the rum always gone?
theharrower wrote: I knew about this for awhile. Didn’t expect it to be announced so soon. From what I’ve heard, a detailed rule set like Kill Team, but with more of a focus on campaigns.
Even more focus?
The Kill Team campaign rules are quite in depth anyway. So it’d be interesting to see what that means.
What’s your source for knowing? (As much as you can say if it’s one of those types of keep quiet ones).
A lot of people have been saying they’d expect an AoS one, but never seen any source saying more than that yet..
Albino Squirrel wrote: I'm sure if this was some big new thing, they wouldn't have just casually mentioned it being in the next White Dwarf before mentioning it anywhere else. Probably just a version 2.0 of the skirmish book.
Have they announced anything for 2019 yet? We know some things are coming, like Moonclan, but I don’t think they’ve announced any actual products for the new year. It’s about time for AoS to get a major release (last one was 2.0). That being said, January is probably not the best month to launch a new product line (those seem to happen Jun-Jul mostly), so it probably is just a supplement... unless Jun-Jul 2019 has an even bigger release planned.
SoB, Genestealer Cults are announced. Vigilus campaign.
Not sure aside from that though. Not for AoS either, but I’m less up on the rumours for it..
This message was edited 1 time. Last update was at 2018/12/06 10:44:55
I want to believe in this release, but the way Kill Team was done actually worries me quite a lot.
In KT, the wargear choice is exactly the same as in normal 40K, there is no way to equip your guys in non-standard fashions. You can't have guardsmen with pistol/CCW, or give them better armor, or pay for grenades, etc.
I believe it's designed so you don't end up with models that would be invalid in 40K. And the campaign system is pretty lackluster; you don't earn gold with each successive game, and therefore can't buy additional wargear for existing members.
The game ends up being pretty good, but it's really meant as a skirmish version of 40K, where you most often play a single game and move one. It's really not designed to be about a warband that grows with successive games (like Mordheim or Necromunda).
I suspect this new version of Skirmish will be similar. A way to play with a handful of existing models, equipped the way they would in a normal AoS game.
If it's done right, it will probably be fun like KT is, but personally I'm yearning for a new Mordheim-type game.
The advancement in Kill Team is by experience, not by gear - your guys get better, but they keep their favourite gun - and as with 40k, a lot of the stuff that would have been wargear is done via Tactics now anyway.
Allowing models to swap equipment around is a simple house-rule, though; I'm surprised no-one's gone with it. I think I'll add that to our next campaign.
If you want a Mordheim-alike in the Mortal Realms, you'd be best served writing one yourself.
Someone referred to this as" another specialist game that will be out of stock forever." So what is happening there is this; the product that GW sells to game stores is called "trade" as opposed to "direct." Trade consists of all of the product lines that can fit in a tiny GW store. They limit independents to this stock as well. Direct is only available from GW at their online store. When they do a new game release, if it is not a 40K or AOS product, it gets a "splash" release, meaning that it is available for a limited time before it gets moved to direct. For independents this can be a pain in the butt because they build up a following for a particular game or army, and then the game or army units are moved from trade to direct. It creates bad blood as independents get the ball rolling, but GW then takes the revenue stream. GW has listened to the concerns of independents and we can now order from direct using a retailer password at a lesser discount, and then we are reimbursed in product on our next order for the difference. It's still a pain in the Butt, but to be fair, few retailers have the resources to completely stock all of the products made by GW.
Smellingsalts wrote: Trade consists of all of the product lines that can fit in a tiny GW store. They limit independents to this stock as well. Direct is only available from GW at their online store.
Independent stores can get 'Direct Only' products but not at their usual discount. Some independent stores will offer 'Direct Only' products, but from what I've seen most do not.
Nothing to see here
This message was edited 1 time. Last update was at 2018/12/06 21:08:17
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Smellingsalts wrote: Trade consists of all of the product lines that can fit in a tiny GW store. They limit independents to this stock as well. Direct is only available from GW at their online store.
Independent stores can get 'Direct Only' products but not at their usual discount. Some independent stores will offer 'Direct Only' products, but from what I've seen most do not.
fresus wrote: I want to believe in this release, but the way Kill Team was done actually worries me quite a lot.
In KT, the wargear choice is exactly the same as in normal 40K, there is no way to equip your guys in non-standard fashions. You can't have guardsmen with pistol/CCW, or give them better armor, or pay for grenades, etc.
I believe it's designed so you don't end up with models that would be invalid in 40K. And the campaign system is pretty lackluster; you don't earn gold with each successive game, and therefore can't buy additional wargear for existing members.
The game ends up being pretty good, but it's really meant as a skirmish version of 40K, where you most often play a single game and move one. It's really not designed to be about a warband that grows with successive games (like Mordheim or Necromunda).
I suspect this new version of Skirmish will be similar. A way to play with a handful of existing models, equipped the way they would in a normal AoS game.
If it's done right, it will probably be fun like KT is, but personally I'm yearning for a new Mordheim-type game.
I'd like to see a situation where models in a force can simply be armed with any options that come in their box, rather than unit-wide builds like AoS.
For instance, a force built from a box of Liberators could have a pretty wide range of options, as long as any individual Stormcast from that box can have any Liberator option.
It's boring for mono-build boxes, but some of the multiple option builds could give more of a Mordheim-feel.
I want the ability to build a colorful, varied force like my Stormcast that I built for an indie version of AoS skirmish:
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
I'd like to see a situation where models in a force can simply be armed with any options that come in their box, rather than unit-wide builds like AoS.
For instance, a force built from a box of Liberators could have a pretty wide range of options, as long as any individual Stormcast from that box can have any Liberator option.
It's boring for mono-build boxes, but some of the multiple option builds could give more of a Mordheim-feel.
I want the ability to build a colorful, varied force like my Stormcast that I built for an indie version of AoS skirmish:
You mean like this?
You can play that game now, it's called Warhammer AoS Skirmish (2017)
Well, other than the unecessary snark, thanks for the info; I haven't played Skirmish, I was incorrectly thinking it was more restrictive than that for some reason.
This message was edited 1 time. Last update was at 2018/12/07 00:47:08
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
AegisGrimm wrote: Well, other than the unecessary snark, thanks for the info; I haven't played Skirmish, I was incorrectly thinking it was more restrictive than that for some reason.
My apology if that sound a little aggressive to you, didn't mean it.
Back to Skirmish, the 2017's biggest problem is lazy rule writing that didn't make additional rule for AoE damage per unit abilities, and since each model is a unit, A Knight Azyros or a Branchwych can completely wipe out a whole war band with their abilities.
This message was edited 1 time. Last update was at 2018/12/07 01:18:42
Sqorgar wrote:I really don't want to wait until January to find out what this is. I don't know whether to be excited or not, but depending on how it plays out, it could be potentially the most important product that GW puts out for me. So yeah, there's a lot riding on it and it is all based on a single word in the preview section of a White Dwarf.
What is the single word? For me the single word I want to see is "Bottle" or three words "done by Bottle".
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
AndrewGPaul wrote: The advancement in Kill Team is by experience, not by gear - your guys get better, but they keep their favourite gun - and as with 40k, a lot of the stuff that would have been wargear is done via Tactics now anyway.
Allowing models to swap equipment around is a simple house-rule, though; I'm surprised no-one's gone with it. I think I'll add that to our next campaign.
If you want a Mordheim-alike in the Mortal Realms, you'd be best served writing one yourself.
Exactly this.
The way campaigns work in KT is quite in depth.
They just don’t upgrade people the same as Necro and Mordheim, which I guess Fresus is getting at.
But the way the do upgrade people is still good none the less, you just don’t change their weapons at all.
I’d consider this if it is similar to KT. I haven’t delved into AoS, but on this small scale I would consider it.