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Made in us
Powerful Ushbati





United States

https://www.warhammer-community.com/2018/12/06/6th-dec-faction-focus-sisters-of-battlegw-homepage-post-1/

Seems legit! I'm liking this so far.

Blessed Bolts seems powerful!
   
Made in ca
Regular Dakkanaut





Eastern Ontario

Blessed Bolts do, indeed, seem really nice. A unit with a good number of storm bolters would have some kick with that.

Hope is the first step on the road to disappointment. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Well, Penitent Engines just became hideous!

   
Made in us
Regular Dakkanaut




 Mad Doc Grotsnik wrote:
Well, Penitent Engines just became hideous!


If it's still 7" movement, T6 7W 4+ save then it's still hideously bad, it'll never make it into melee.

But they implied there's more changed with it that they're not sharing, so maybe it moves faster now or can advance and charge or charges 3d6, who knows.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Even a point change could be enough with the current abilities but yeah, if it's still 100+ pts for one then I don't care what it does in CC it's never getting there and it's not cheap enough to run as a secondary threat that takes pressure off the rest of your army.

This message was edited 1 time. Last update was at 2018/12/06 16:51:54


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Roarin' Runtherd




Is it just me or does the new acts of faith system just look worse? I dont know how many models with acts of faith a typical army runs, but it looks like it went from "very reliably get to shoot/fight/move/whatever an extra time with one unit per turn" to "maybe you might get to do something extra if you roll ok or stacked modifiers very carefully." It just looks worse.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Looks like something you need to manage. Seems good to me. Especially being able to use as many as you want in a turn is pretty great.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Tail-spinning Tomb Blade Pilot






Since the BoSL is in, hopefully the Cloak of St. Aspira is too, for nostaligia's sake at least.

Not really surprised that BoSL is a relic now. I'll have to find something to do with all the metal Sister Superiors I converted to have them! Hopefully once the new models are out, here will be some nice plastic arms I can repurpose for the task.

Anyone think Penitent Engines might actually not suck now? I'd have to dig those out from wherever they were so rightly buried for years...

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in us
Krazed Killa Kan






ManTube wrote:
Is it just me or does the new acts of faith system just look worse? I dont know how many models with acts of faith a typical army runs, but it looks like it went from "very reliably get to shoot/fight/move/whatever an extra time with one unit per turn" to "maybe you might get to do something extra if you roll ok or stacked modifiers very carefully." It just looks worse.


Seems like it could cause some very large damage swings which is generally not great for the game. It all just seems like ramping up the alpha strike capability of the army (same thing happens with all the other faction releases) to output more damage to remove models from the board faster and faster.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Powerful Ushbati





United States

Lanlaorn wrote:
 Mad Doc Grotsnik wrote:
Well, Penitent Engines just became hideous!


If it's still 7" movement, T6 7W 4+ save then it's still hideously bad, it'll never make it into melee.

But they implied there's more changed with it that they're not sharing, so maybe it moves faster now or can advance and charge or charges 3d6, who knows.


I'm sure there will be a way to deepstrike it.
   
Made in us
Roarin' Runtherd




 Hulksmash wrote:
Looks like something you need to manage. Seems good to me. Especially being able to use as many as you want in a turn is pretty great.


Still seems like a straight downgrade. Lists might have 7 to 10 faith points, and I cant be the only one to have rolled 7 to 10 dice and not get a single five or six. Hopefully others will be easier to use than a five. Would be more interesting tactically if they were very reliable but more limited.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I mean, considering it's a fight twice option (normally 3cp) and just by taking a specific order it's a 4+ that's exactly the same as having a banner dude do it now. So not a downgrade. Especially if it's 2 squads you want to have do it now

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Tail-spinning Tomb Blade Pilot






ManTube wrote:
Still seems like a straight downgrade. Lists might have 7 to 10 faith points, and I cant be the only one to have rolled 7 to 10 dice and not get a single five or six. Hopefully others will be easier to use than a five. Would be more interesting tactically if they were very reliable but more limited.


Might depend on how efficient is it to run a Simulacrum Imperialis and/or Dialogus to make the roll better. If it's a nominal cost, might it be possibly better than before?

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in de
Witch Hunter in the Shadows



Aachen

 H wrote:
ManTube wrote:
Still seems like a straight downgrade. Lists might have 7 to 10 faith points, and I cant be the only one to have rolled 7 to 10 dice and not get a single five or six. Hopefully others will be easier to use than a five. Would be more interesting tactically if they were very reliable but more limited.


Might depend on how efficient is it to run a Simulacrum Imperialis and/or Dialogus to make the roll better. If it's a nominal cost, might it be possibly better than before?


I'd assume you could push it to either a 3+ or a 4+ rerollable with the support characters and the correct order, AND you can spread it via CP once it goes off. And you get more the more sisters you bring, which encourages bringing more sisters, and staying monofaction. I'm looking forward to it, even though i was really happy to get rid of the orders roll on my Guard

I wonder if faith points are like CP or if they regenerate each turn

This message was edited 2 times. Last update was at 2018/12/06 17:39:27


 
   
Made in us
Tail-spinning Tomb Blade Pilot






nekooni wrote:
I'd assume you could push it to either a 3+ or a 4+ rerollable with the support characters and the correct order, AND you can spread it via CP once it goes off. And you get more the more sisters you bring, which encourages bringing more sisters, and staying monofaction. I'm looking forward to it, even though i was really happy to get rid of the orders roll on my Guard

I wonder if faith points are like CP or if they regenerate each turn


I think it'd be a little broken if they regenerated. But maybe we can hope for some kind of "Martyrdom" system, where if things with it die, they grant a Faith Point back? Perhaps in just Characters or something so it isn't broken.

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in us
Roarin' Runtherd




 Hulksmash wrote:
I mean, considering it's a fight twice option (normally 3cp) and just by taking a specific order it's a 4+ that's exactly the same as having a banner dude do it now. So not a downgrade. Especially if it's 2 squads you want to have do it now


Yeah, acts of faith as they are are quite strong, and maybe in their current form, giving stratagem as well might start to be ridiculous. This may be a necessary balancing effort. I just wish it was more of a "limited resource for you to use carefully to get the extra punch you needed, where and when you needed it" rather than a "ok chuck a bunch of dice and hope for hot rolls, maybe you'll get lucky and get two turns worth of actions in one, or maybe you'll just do poorly and get little to nothing." Id prefer something you could actually plan for.
   
Made in de
Witch Hunter in the Shadows



Aachen

 H wrote:
nekooni wrote:
I'd assume you could push it to either a 3+ or a 4+ rerollable with the support characters and the correct order, AND you can spread it via CP once it goes off. And you get more the more sisters you bring, which encourages bringing more sisters, and staying monofaction. I'm looking forward to it, even though i was really happy to get rid of the orders roll on my Guard

I wonder if faith points are like CP or if they regenerate each turn


I think it'd be a little broken if they regenerated. But maybe we can hope for some kind of "Martyrdom" system, where if things with it die, they grant a Faith Point back? Perhaps in just Characters or something so it isn't broken.


Well, if they don't this would be VERY underwhelming. Imagifiers seem to be gone (instead being good old Simulacrums again), those added one Act of Faith on a 4+ each turn. Celestine added 1 Act of Faith each turn. And then you got one Act of Faith on a 2+ each turn.

That's about 10 Acts of Faith in a game, with Celestine and just one Imagifier, on an army that usually didn't exceed 30 actual Sisters on the table.
That's 3 FP in the new system. If they regenerate each turn you end up with about 12 FPs, which is assuming best case still just 10 Acts of Faith (if you somehow manage to push each test to a 2+).
Which seems a bit weak, tbh, until you realize you can scale this up by being monofaction, bringing more sisters to the table to get more FP.

I hope i didn't miscalculate this too badly :-D

This message was edited 1 time. Last update was at 2018/12/06 18:31:54


 
   
Made in us
Tail-spinning Tomb Blade Pilot






nekooni wrote:
Well, if they don't this would be VERY underwhelming. Imagifiers seem to be gone (instead being good old Simulacrums again), those added one Act of Faith on a 4+ each turn. Celestine added 1 Act of Faith each turn. And then you got one Act of Faith on a 2+ each turn.

That's about 10 Acts of Faith in a game, with Celestine and just one Imagifier, on an army that usually didn't exceed 30 actual Sisters on the table.
That's 3 FP in the new system. If they regenerate each turn you end up with about 12 FPs, which is assuming best case still just 10 Acts of Faith (if you somehow manage to push each test to a 2+).
Which seems a bit weak, tbh, until you realize you can scale this up by being monofaction, bringing more sisters to the table to get more FP.

I hope i didn't miscalculate this too badly :-D


Well, to be honest, I have only played one game of 8th edition and it was with my Necrons. To be further honest, I barely even have a grasp on the whole "Detachment" system, so who am I to say what might be good or not in the grand scheme of things. My Sisters haven't seen the light of a table since 5th Edition, so I'm not even sure what their current rules even are.

I'm just happy that there are new rules and plausibly some new models. I don't even really care if the new rules are all that great, just as long as they are somewhat competitive, since I'm likely to only ever likely to play friendly games when I do manage to get to play.

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in de
Witch Hunter in the Shadows



Aachen

 H wrote:

I'm just happy that there are new rules and plausibly some new models. I don't even really care if the new rules are all that great, just as long as they are somewhat competitive, since I'm likely to only ever likely to play friendly games when I do manage to get to play.

The current Index rules are decent enough to play them in any friendly games - if you're interested in dusting off your sisters I highly recommend doing so, they're fun to play.
   
Made in us
Tail-spinning Tomb Blade Pilot






nekooni wrote:
The current Index rules are decent enough to play them in any friendly games - if you're interested in dusting off your sisters I highly recommend doing so, they're fun to play.


It is no lack of desire, but 11 hour work days, 6 kids, a wife, new house, and selling our old house, not to mention the necessary step of actually unpacking, organizing and fixing my models (since it's been 3 moves since they have been used) there are a lot of hurdles to jump to get to the point of actually being able to play.

I'm just glad GW are following through with what they said they would do. Hell, if we (as an entire community) do conduct our feedback in a semi-productive manner, maybe GW would consider some way to use this sort of system of testing rules more? Who knows, but I like this step and at least the rules don't appear horrible so far, even though it's nearly impossible to grasp the whole from such a small preview.

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in us
Crazed Zealot



Somewhere

I get the argument that perhaps AoF going off might need to be harder because of the sheer number of them PLUS the stratagem would be bonkers, but I still don't like how they've done it. There's a 33% chance to get my Seraphim 24" across the board turn 1 (supposing they keep that AoF), which isn't good enough to count on. I'd be on-board if they had us roll 2 dice and take the highest. That would at least take the sting out of failing.

Also. I'm glad I stocked up on Storm Bolter girls! XD

This message was edited 1 time. Last update was at 2018/12/07 03:32:38


Witch Hunter  
   
Made in de
Witch Hunter in the Shadows



Aachen

madhatter00o wrote:
I get the argument that perhaps AoF going off might need to be harder because of the sheer number of them PLUS the stratagem would be bonkers, but I still don't like how they've done it. There's a 33% chance to get my Seraphim 24" across the board turn 1 (supposing they keep that AoF), which isn't good enough to count on. I'd be on-board if they had us roll 2 dice and take the highest. That would at least take the sting out of failing.

Also. I'm glad I stocked up on Storm Bolter girls! XD


Again - we don't know the devotion value of that AoF, and it's very likely there will be AoFs with a base of 4+.
And you can push it to get the move to improve further.
   
Made in us
Loyal Necron Lychguard





ManTube wrote:
Is it just me or does the new acts of faith system just look worse? I dont know how many models with acts of faith a typical army runs, but it looks like it went from "very reliably get to shoot/fight/move/whatever an extra time with one unit per turn" to "maybe you might get to do something extra if you roll ok or stacked modifiers very carefully." It just looks worse.

Kinda seems like they're trying to make it more like psychic powers. The kicker will be if it turns out you can do something with the new Acts you couldn't with the old.
   
Made in si
Foxy Wildborne







ManTube wrote:
Is it just me or does the new acts of faith system just look worse? I dont know how many models with acts of faith a typical army runs, but it looks like it went from "very reliably get to shoot/fight/move/whatever an extra time with one unit per turn" to "maybe you might get to do something extra if you roll ok or stacked modifiers very carefully." It just looks worse.



I don't understand why these stupid accounting minigames aren't just rolled into Stratagems.

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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Witch Hunter in the Shadows



Aachen

 lord_blackfang wrote:
ManTube wrote:
Is it just me or does the new acts of faith system just look worse? I dont know how many models with acts of faith a typical army runs, but it looks like it went from "very reliably get to shoot/fight/move/whatever an extra time with one unit per turn" to "maybe you might get to do something extra if you roll ok or stacked modifiers very carefully." It just looks worse.



I don't understand why these stupid accounting minigames aren't just rolled into Stratagems.


Because then it would scale even worse than it does right now. Stratagems are fixed to one per phase. Orders and acts of faith aren't since they're as integral to the faction as eg reroll auras are to Marines.

I don't want to play chesshammer where each faction works the same.

This message was edited 1 time. Last update was at 2018/12/07 09:57:52


 
   
 
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