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Made in gb
Witch Hunter in the Shadows





 Captain Joystick wrote:
*Worried Laughter*
No need for concern. Not as if the current system is getting any really heavy usage in games.
   
Made in gb
Mighty Vampire Count






UK

For the workblocked
Good to see an artcle like this:

In our inaugural Battle Sister Bulletin, we took a look at some of the concept art that inspired the development of the range’s iconography. This time, we’re taking a look at their rules development…

When Chapter Approved 2018 first hit the shelves, we asked you – our lovely community – to get your Adepta Sororitas on the battlefield and send us your feedback to help our rules team make them as fun and exciting to play as possible. And you have!

First of all, if you were one of the many hobbyists that sent us your feedback, thank you very much for your help. Now that the worldwide playtest stage is over, the rules team are now in a position to write the finished version of the codex. That being the case, any feedback sent in from today onwards is unlikely to be of use to the development process, so for now, just relax and enjoy playing games with your beta rules as normal!

Of all the feedback we received, there were three main areas in the beta codex that most people felt needed improvement.

Army-wide abilities are always an integral part of any faction’s rules, as they affect not just one, but most (if not all) of the units within it. That being the case, it’s especially important that they reflect how the army fights while giving the faction a unique edge in battle. In the case of the Adepta Sororitas, many of their units are able to manifest Acts of Faith, representing the divine will of the Emperor lending aid to his loyal subjects in battle.

In the beta rules, each Act of Faith requires a Test of Faith roll to be passed in order for them to take effect. According to your feedback, the reliance on luck for the Acts of Faith to kick in has led to some games where these rules didn’t quite have the impact that players felt they should.

The Plan: The rules team are looking to rebuild the Acts of Faith system from the ground up to ensure they are both more reliable, and can be used to impact key moments in the battle – just as acts of divine intervention should. You will be as the Emperor Himself, bestowing blessings on your units as and when they are most needed.

Exorcist Missile Launcher

The Exorcist missile launcher is a devastating weapon, as its profile in the beta codex certainly suggests.Despite having the potential to inflict a whopping 36 wounds, many of you felt that the random number of shots it fires hampers its effectiveness on the battlefield. Should you roll a low number of shots, then fail some or all of the hit rolls for your precious few attacks, it can feel a little disappointing.

The Plan: The rules team are looking at how we can make this iconic, missile-launching organ a more consistent damage-dealing addition to your army. They have a few ideas already – heretics beware!

Celestian Squads

These veteran Battle Sisters are the fighting elite of the Adepta Sororitas, acting as the loyal bodyguards and sworn protectors of senior members of their Order. Even though they can be equipped with a selection of powerful wargear, your collective feedback made it clear that they struggle to compete with the other Elites choices in the army.

The Plan: The rules team will look to add a thematic new ability or two to the Celestians to help them have more of an impact on the battlefield without sacrificing their role as sworn guardians of their Order. After all, just because Celestians are protectors first and foremost doesn’t mean they can’t dish out some serious pain!



I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Very happy they acknowledge the lack of reliability makes the Beta Faith system not work based on feedback. We all will get to be the God-Emperor of Mankind (on a budget).
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 alextroy wrote:
Very happy they acknowledge the lack of reliability makes the Beta Faith system not work based on feedback. We all will get to be the God-Emperor of Mankind (on a budget).

It works. it's just a little disappointing that hordes are the only way to really get a bang for your buck...butthen, perhaps that is the goal: sell more models.



Automatically Appended Next Post:
Voldrak wrote:
So had a game this weekend.

My list (13CP and 7FP)


Bataillon (Conviction: bloody rose)

Celestine
Canoness - Blade of Admonition - Inferno Pistol - Warlord (Indomitable Belief)

BSS x 5 - Meltaguns x 2
BSS x 5 - Meltaguns x 2
BSS x 10 - Stormbolters x 2 - CS/PP on superior

Celestians x 5 - CS/PP
Repentias x 8
Mistress
Dialogus

Seraphims x 9 - Hand Flamers x2, CS/PP
Seraphims x 9 - Hand Flamers x2, CS/PP

Repressor
Rhino - Extra Stormbolter

Bataillon (bloody rose)

Canoness - Eviscerator - inferno pistol - Brazier
Jacobus

BSS x 5 - Meltaguns x 2
BSS x 5 - Meltaguns x 2
BSS x 10 - Stormbolters x 2 - CS/PP on superior

Exorcists - Hunter Killer Missile
Exorcists - Hunter Killer Missile

Repressor


Vanguard (ebon chalice)

Tadeus the Purifier

Imagifier
Preacher
Preacher

The list was not optimal on points as I wanted to be WYSIWYG as much as possible and I am short on stormbolter models. Nonetheless my strategy was to keep my core together for a 4++ bubble and move from there.

My game was against an IG Catachan player with a pretty standard tank list. 2 x Leman Russes, 2 x Baslisks. Some sentinels, a hellhound, ogryns, bullgryns and plenty of bodies.

My opponent had placed the table before I got to the store and there was a lot of LOS blocking terrain mid-table which should have been good for his artillerie. However I lucked out and got to chose my side of the table. I had an objective advantage and knew he'd have to come to me.

I used the terrain to my advance and blocked LOS and forced him into a combat where I tied most of his units.

Things that worked well:



-Ebon Chalice Imagifier - I had to keep her out of sniper LOS since she was my vessel splasher. Turn one she did +1 to hit and got me a solid shooting phase that killed a hellhound, a sentinel and gutted a few guard squads. Turn 2 everything moved +3 inches to stay mostly out of LOS. Turn 3 everything fought twice, after charging, and decimated his infantry units.

-Seraphims - I used their stratagem twice, it was ok, but they did not have any optimal targets. They acted as a solid thread to his basilisk and leman russes however as he had to focus them down or risk getting tied. I dropped them on turn 2 and 3 and was able to keep the pressure up. Second squad even managed a charge on a sentinel and piled into a leman russ mitigating his shooting for a turn. They did their job.

-Repentias - Kept their ride out of LOS and moved them center of the board. This gave them optimal threat capacity and their charge turn 3 was devastating. They got to fight twice at 4 attacks each. Supported by sisters and a few characters they cleaned 5 bullgryns, 4 ogryns, a command squad, 5 rattlings and several guardsmans. I was really happy with them. Second time fielding them and they obliterate anything they touch if you go twice with them. Make sure to multicharge units that cannot overwatch back to maximize their potential.



I need to work on optimizing points and unit composition, but this was still a fun game.


Things I would change:

Repentia stratagem. The mortal wounds are near useless since they generally overkill what they touch. Besides they have so much potential, you do not want them dying in close combat. Give them a stratagem where they can get a 4+ feel no point until their next turn and I will spend that command point every time instead.

Spirit of the martyr - Its ok, but would be better if you could use at any point during your movement phase. I would like to be able to vessel this one and possibly heal multiple units, tanks etc. The restrictions on movement however means you're rarely in a good position to use this one.

Command Points VS Faith points. - I ended the game with 0 CP, but still had 2 FPs left by the end. I would allow Sacred Rites to work both ways while your warlord is alive. Transforming a FP into a CP and vice versa would give a lot more tactical flexibility. I cannot see that stratagem ever being used otherwise.

Vessel is a crutch of a stratagem. Too much works around it. Why not scale it from the Faith Points themselves? 1 FP and you get to target a unit, spend 2 FP and you get a 3 inch bubble around the unit and for 3 FP you get a 6 inch bubble cascading act of faith? It would give value to have more faith points and make some order convictions and Sacred Rites much more interesting.


The Imagifier still triggers an Act of Faith on a unit on a 4+, even though its Simulacrum Imperialis is useless to anything but itself, correct? Do you then expend a point or is this free? I'm not 100% clear on it, but it seems like it would still be free.

This message was edited 2 times. Last update was at 2019/03/04 18:03:50


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Sister Vastly Superior





 Jancoran wrote:

The Imagifier still triggers an Act of Faith on a unit on a 4+, even though its Simulacrum Imperialis is useless to anything but itself, correct? Do you then expend a point or is this free? I'm not 100% clear on it, but it seems like it would still be free.




Not according to the FAQ for chapter approved.

Q: If I am using the beta Adepta Sororitas codex, but I include
an Imagifier from Index: Imperium 2 in my army, which
rules should I use for its Simulacrum Imperialis ability - those
printed in Index: Imperium 2 or the updated version of that
ability printed in Chapter Approved: 2018 Edition?
A: If you are using the beta codex, you should use the
updated Simulacrum Imperialis rule as printed in
Chapter Approved: 2018 Edition: ‘Add 1 to the result of
Tests of Faith for a unit whilst it includes a model with a
Simulacrum Imperialis.’



So basically, your Imagifier is a character that can carry a Simulacrum and you have to use the new rules for it.

That means that the passion which would normally trigger on a 5 does so on a 4 on her. If she is Ebon Chalice, then she triggers on a 3. It's useless if she's by herself, but with Vessel of the Emperor it can be very powerful.

Without vessel, she's an expensive, and useless, 50 points character.


Adendum: She's actually more expensive than 50 points since you have to dedicate a force org for her unless you want more of your forces to be ebon chalice. In my case she cost 150 points since I got her in a vanguard detachment. It could be done cheaper, but not by much.

This message was edited 1 time. Last update was at 2019/03/04 19:00:17


18 / 3 / 6 since 6th ed. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Voldrak wrote:
 Jancoran wrote:

The Imagifier still triggers an Act of Faith on a unit on a 4+, even though its Simulacrum Imperialis is useless to anything but itself, correct? Do you then expend a point or is this free? I'm not 100% clear on it, but it seems like it would still be free.




Not according to the FAQ for chapter approved.

Q: If I am using the beta Adepta Sororitas codex, but I include
an Imagifier from Index: Imperium 2 in my army, which
rules should I use for its Simulacrum Imperialis ability - those
printed in Index: Imperium 2 or the updated version of that
ability printed in Chapter Approved: 2018 Edition?
A: If you are using the beta codex, you should use the
updated Simulacrum Imperialis rule as printed in
Chapter Approved: 2018 Edition: ‘Add 1 to the result of
Tests of Faith for a unit whilst it includes a model with a
Simulacrum Imperialis.’



So basically, your Imagifier is a character that can carry a Simulacrum and you have to use the new rules for it.

That means that the passion which would normally trigger on a 5 does so on a 4 on her. If she is Ebon Chalice, then she triggers on a 3. It's useless if she's by herself, but with Vessel of the Emperor it can be very powerful.

Without vessel, she's an expensive, and useless, 50 points character.


Adendum: She's actually more expensive than 50 points since you have to dedicate a force org for her unless you want more of your forces to be ebon chalice. In my case she cost 150 points since I got her in a vanguard detachment. It could be done cheaper, but not by much.



So Vessel of the Emperor and Passion on a 3+. Kay. Not a cheap way to go. I think I'd prefer to not pay that and just use a re-roll or something. But I'll do some noodling on it, but it seems unlikely I'd want to do it that way? Hmm. The thing is, in my list i so often use it on my VERY far forward Celestine who is only usually near everyone for a couple turns so... there's that. And the CP cost fo Vessel is sooooo high that the +1 to hit is pretty often what i prefer to use it on. I'm in no danger of reprisal and Bolters are STR 4, instead of 3 if you see what i mean! Sisters Repentia are the big winners I would think. anywho thanks for the answer.

Also... So you DO expend the point to do it yes? It's not a FREE ACT correct?

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in fr
Hallowed Canoness





 Captain Joystick wrote:
The rules team are looking to rebuild the Acts of Faith system from the ground up to ensure they are both more reliable, and can be used to impact key moments in the battle – just as acts of divine intervention should.


*Worried Laughter*

I started playing with Codex Witchunter, and there were Acts of Faith that worked only when you had lots of models in the unit and other that worked only when you had few models in the unit. Trying to pass an Act cost a Point of Faith, you start with a number of points, and you gain more as your units die.
Then came the 5th edition WDex and Acts changed completely and each one was locked to a specific unit. You had a random number of Faith point each turn.
Then came 6th edition. No more Faith point, the acts are once per game per unit.
Then 8th edition index, with one Act of Faith per turn, not unit locked anymore, very rare way to get more.
Then 8th beta codex, with the comeback of Faith points, with a very weird way to count them.
All those version also had different effects for the Acts of Faith. I'm pretty sure that 2nd edition dex had different rules, and the Chapter Approved too!

Why can't GW find a good system for Acts of Faith, that they are happy with?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in au
Repentia Mistress





I am happy with the current AoF system. Just not the AoF themselves.
Just hoping they are listening to good ideas. Don't want to be a victim of sisters being forced t o be horde to make more sales.
   
Made in ca
Fireknife Shas'el






Didn't one edition have AoF happen on Leadership tests? This to me seems ideal - your inspiring leaders bolster the faith of their underlings. Start SoB at Ld8, Celestians and Seraphim at Ld9, and let leaders buff Leadership with auras and relics and warlord traits. The enemy gets a counter with Leadership penalizing abilities (if they have them).

GW seems to be trying way to hard to not use Leadership because Psykers use Leadership.

   
Made in fr
Hallowed Canoness





 John Prins wrote:
Didn't one edition have AoF happen on Leadership tests?

3rd edition, but only for characters not in a unit. Else it was “Roll above number of models in unit” or “Roll below number of models in unit”.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Hybrid Son Of Oxayotl wrote:
 John Prins wrote:
Didn't one edition have AoF happen on Leadership tests?

Else it was “Roll above number of models in unit” or “Roll below number of models in unit”.


I abused that mechanic so much. Hehehe. Loved it.

This message was edited 1 time. Last update was at 2019/03/04 23:07:28


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Hybrid Son Of Oxayotl wrote:
 John Prins wrote:
Didn't one edition have AoF happen on Leadership tests?

3rd edition, but only for characters not in a unit. Else it was “Roll above number of models in unit” or “Roll below number of models in unit”.

Also, all faith checks were leadership for C:CA (the one before C:WH). 2nd ed had a persistent buff that could be applied unit.


Automatically Appended Next Post:
Leadership and over/under were probably sub-optimal. Best way is probably to use faith points and make it autopass. A lot easier to deal with and makes for a finite mechanic.

This message was edited 1 time. Last update was at 2019/03/04 23:25:22


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Made in fr
Hallowed Canoness





It could be interesting to have, like, a once in a game ability that affect ALL your troops. Kind of like a feat in Warmahorde, except without the control range restriction. It would feel more like a big, miraculous moment, and it's likely the best way to have something that scale with the army properly, without being abusable like “Let's get tons of small suicide unit that are just there to get faith point”.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Regular Dakkanaut



Utah

 Giantwalkingchair wrote:

Just hoping they are listening to good ideas. Don't want to be a victim of sisters being forced t o be horde to make more sales.


I think that's why most of us hate the Beta Codex: because it makes Sisters' most competitive build a slow, tedious, gimmicky horde army.
   
Made in us
Badass "Sister Sin"






Camas, WA

PuppetSoul wrote:
I think that's why most of us hate the Beta Codex: because it makes Sisters' most competitive build a slow, tedious, gimmicky horde army.

I don't know that you can really speak for 'most of us' on this one.

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Made in us
Consigned to the Grim Darkness





USA

Glad they were listening, cause they clearly had no damn idea what to do with Celestians.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Open for comment.

++ Brigade Detachment +12CP (Imperium - Adepta Sororitas) [96 PL, 15CP, 2000pts] ++ + No Force Org Slot + Battle-forged CP [3CP] Detachment CP [12CP] Order Convictions: Order: Ebon Chalice

+ HQ +

Canoness [3 PL, 64pts]: Eviscerator, Inferno pistol

Celestine [8 PL, 160pts]

Uriah Jacobus [3 PL, 50pts]

Battle Sister Squad [8 PL, 188pts] . 11x Battle Sister . Battle Sister w/ Simulacrum: Simulacrum Imperialis . Battle Sister w/ Special or Heavy Weapon: Meltagun . Battle Sister w/ Special Weapon: Meltagun . Sister Superior: Bolt pistol, Combi-melta

Battle Sister Squad [8 PL, 188pts] . 11x Battle Sister . Battle Sister w/ Simulacrum: Simulacrum Imperialis . Battle Sister w/ Special or Heavy Weapon: Meltagun . Battle Sister w/ Special Weapon: Meltagun . Sister Superior: Bolt pistol, Combi-melta

Battle Sister Squad [8 PL, 188pts] . 11x Battle Sister . Battle Sister w/ Simulacrum: Simulacrum Imperialis . Battle Sister w/ Special or Heavy Weapon: Meltagun . Battle Sister w/ Special Weapon: Meltagun . Sister Superior: Bolt pistol, Combi-melta

Battle Sister Squad [8 PL, 188pts] . 11x Battle Sister . Battle Sister w/ Simulacrum: Simulacrum Imperialis . Battle Sister w/ Special or Heavy Weapon: Meltagun . Battle Sister w/ Special Weapon: Meltagun . Sister Superior: Bolt pistol, Combi-melta

Battle Sister Squad [8 PL, 188pts] . 11x Battle Sister . Battle Sister w/ Simulacrum: Simulacrum Imperialis . Battle Sister w/ Special or Heavy Weapon: Meltagun . Battle Sister w/ Special Weapon: Meltagun . Sister Superior: Bolt pistol, Combi-melta

Battle Sister Squad [6 PL, 102pts] . 4x Battle Sister . Battle Sister w/ Simulacrum: Simulacrum Imperialis . Battle Sister w/ Special or Heavy Weapon: Meltagun . Sister Superior: Bolt pistol, Combi-melta

Dialogus [1 PL, 30pts]: Warlord, Warlord Trait: 5. Indomitable Belief

Dialogus [1 PL, 30pts] Dialogus [1 PL, 30pts]

Dialogus [1 PL, 30pts] Dialogus [1 PL, 30pts]

Seraphim Squad [4 PL, 67pts] . 2x Seraphim . Seraphim Superior: Bolt pistol, Bolt pistol . Seraphim w/ Special Weapons: 2x Hand Flamers . Seraphim w/ Special Weapons: 2x Hand Flamers

Seraphim Squad [4 PL, 67pts] . 2x Seraphim . Seraphim Superior: Bolt pistol, Bolt pistol . Seraphim w/ Special Weapons: 2x Hand Flamers . Seraphim w/ Special Weapons: 2x Hand Flamers

Seraphim Squad [4 PL, 67pts] . 2x Seraphim . Seraphim Superior: Bolt pistol, Bolt pistol . Seraphim w/ Special Weapons: 2x Hand Flamers . Seraphim w/ Special Weapons: 2x Hand Flamers

Exorcist [7 PL, 131pts]: Hunter-killer missile

Exorcist [7 PL, 131pts]: Hunter-killer missile

Exorcist [7 PL, 131pts]: Hunter-killer missile

++ Total: [96 PL, 15CP, 2000pts] ++ Created with BattleScribe

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 pretre wrote:
PuppetSoul wrote:
I think that's why most of us hate the Beta Codex: because it makes Sisters' most competitive build a slow, tedious, gimmicky horde army.

I don't know that you can really speak for 'most of us' on this one.
You can count me in the most of us. I'd go right back to index if I could.

 
   
Made in us
Hooded Inquisitorial Interrogator




I would 100% much rather play the index.

If I wind up playing the Adepticon Singles I think I'm stuck playing my Sisters as its the only "Competitive" army I really own at the moment and I don't feel like rush painting my death watch or buying something new and barely painting it.
   
Made in us
Badass "Sister Sin"






Camas, WA

Crazy.


Automatically Appended Next Post:

I'm not a fan of huge foot squads, but I'm curious to see what comes out of it. I think you need some credible counter charge in the list though. Arcos or Repentia.

This message was edited 1 time. Last update was at 2019/03/05 16:04:06


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Made in us
Regular Dakkanaut



Utah

Dialogus do not have the Order keyword, therefore sticking Indomitable Belief on her does basically nothing (same for half the relics). The only characters who can carry Indomitable Belief or the Brazzer and have it function are the Canoness, Mistress and Imagifier.

Taking multiple Dialogus is pointless.

Simulacrum is bad on anything other than an Imagifier, especially for Ebon Chalice. You already succeed on most rolls on a 2, and you can't succeed on a 1. You also can only use the +1 invuln strat once per game, so you can't get multiple stormshield squads. The only one that really benefits from it is The Passion, and that is only a real threat on the characters or if you're Vesseling it, meaning either way it'd be targeting a character.

TPT really only works with Bloody Rose, because it causes the Sisters to become a melee swarm that has to be respected: letting it reach you and succeeding on a Passion makes it the equivalent of getting caught by multiple squads of Choppa Boyz, and everything short of T8 goes down to weight of dice.

Taking an Ebon Chalice Imagifier in a patrol of a non-Order character (Celestine, Uriah, etc.) and a single MSU BSS squad fulfills the only purpose Ebon Chalice serves: fielding a target for Vesseling Passion.
   
Made in us
Badass "Sister Sin"






Camas, WA

PuppetSoul wrote:
FOOT SISTERS really only works with Bloody Rose, because it causes the Sisters to become a melee swarm that has to be respected: letting it reach you and succeeding on a Passion makes it the equivalent of getting caught by multiple squads of Choppa Boyz, and everything short of T8 goes down to weight of dice.

I think you can also be successful with Overwatch order as well.

Taking an Ebon Chalice Imagifier in a patrol of a non-Order character (Celestine, Uriah, etc.) and a single MSU BSS squad fulfills the only purpose Ebon Chalice serves: fielding a target for Vesseling Passion.

I disagree with this. One, I dont think using index units as a crutch is a good strategy. Two, passion is not the be all and end all of the list.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in au
Repentia Mistress





Anyone got any advice for vs GSC? Had a bad game against them recently (first time against them) and wasn't expecting the amount of bs. Bikers in my deployment zone turn 1 popping an immo and then moving back into their own deployment again. Blob squads loaded up with stupid amounts of hand flamers popping up 3" away and completely annihilating multiple sister squads. Abominable or abberants or whatever they're called and their reducing damage by 1 (that was a rude surprise after using blessed bolts on them).

I think I responded okay, inexperience vs them considered, had the sense to get rid of or lock down the bikes pretty darn quick and throwing exos into the goliaths while they were a ways off so as to avoid their auto explode nonsense and 12" heavy flamers *salt*
Unfortunately I couldn't recover as I was playing reactive (and my dice were doing their thing by being ice on the table).

Short of deploying further back in my zone and creeping forward to stay out of bike shenanigans range and using the exos to pick off things and taking a vindicare to deal with characters, not sure what else to do.
   
Made in us
Confessor Of Sins






Scranton

 Giantwalkingchair wrote:
Anyone got any advice for vs GSC? Had a bad game against them recently (first time against them) and wasn't expecting the amount of bs. Bikers in my deployment zone turn 1 popping an immo and then moving back into their own deployment again. Blob squads loaded up with stupid amounts of hand flamers popping up 3" away and completely annihilating multiple sister squads. Abominable or abberants or whatever they're called and their reducing damage by 1 (that was a rude surprise after using blessed bolts on them).

I think I responded okay, inexperience vs them considered, had the sense to get rid of or lock down the bikes pretty darn quick and throwing exos into the goliaths while they were a ways off so as to avoid their auto explode nonsense and 12" heavy flamers *salt*
Unfortunately I couldn't recover as I was playing reactive (and my dice were doing their thing by being ice on the table).

Short of deploying further back in my zone and creeping forward to stay out of bike shenanigans range and using the exos to pick off things and taking a vindicare to deal with characters, not sure what else to do.


Arcos eat abberants... screen better so they can't get the 6 inch grenades into your tank first turn... vindicare won't do anything effective since they have a 4+ look out sir on like everything. Take more arcos.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

PuppetSoul wrote:
Dialogus do not have the Order keyword, therefore sticking Indomitable Belief on her does basically nothing (same for half the relics). The only characters who can carry Indomitable Belief or the Brazzer and have it function are the Canoness, Mistress and Imagifier.

Taking multiple Dialogus is pointless.

Simulacrum is bad on anything other than an Imagifier, especially for Ebon Chalice. You already succeed on most rolls on a 2, and you can't succeed on a 1. You also can only use the +1 invuln strat once per game, so you can't get multiple stormshield squads. The only one that really benefits from it is The Passion, and that is only a real threat on the characters or if you're Vesseling it, meaning either way it'd be targeting a character.

TPT really only works with Bloody Rose, because it causes the Sisters to become a melee swarm that has to be respected: letting it reach you and succeeding on a Passion makes it the equivalent of getting caught by multiple squads of Choppa Boyz, and everything short of T8 goes down to weight of dice.

Taking an Ebon Chalice Imagifier in a patrol of a non-Order character (Celestine, Uriah, etc.) and a single MSU BSS squad fulfills the only purpose Ebon Chalice serves: fielding a target for Vesseling Passion.


I originally had Dialogus to easily make a brigade. However after playing them, they have saved me a loooot of Command Points and allowed me a lot more re-rolls than cp would. It’s like having a bunch of free cp’s. Celestine and Battle Sisters has repeatedly benefitt’d from the re-roll. The Passion is infuriatingly difficult to get off. The Canoness has also been the beneficiary many times.

You make a great point on the trait so I’ll switch it.

I don’t get why Simulacrums don’t strike you as good. Absolute reliability seems good when my units total cost is a whopping 188. I don’t like relying on dice but... when I must, I’m pretty into making damn certain stuff works when I tell it to!






Automatically Appended Next Post:
 Giantwalkingchair wrote:
Anyone got any advice for vs GSC? Had a bad game against them recently (first time against them) and wasn't expecting the amount of bs. Bikers in my deployment zone turn 1 popping an immo and then moving back into their own deployment again. Blob squads loaded up with stupid amounts of hand flamers popping up 3" away and completely annihilating multiple sister squads. Abominable or abberants or whatever they're called and their reducing damage by 1 (that was a rude surprise after using blessed bolts on them).

I think I responded okay, inexperience vs them considered, had the sense to get rid of or lock down the bikes pretty darn quick and throwing exos into the goliaths while they were a ways off so as to avoid their auto explode nonsense and 12" heavy flamers *salt*
Unfortunately I couldn't recover as I was playing reactive (and my dice were doing their thing by being ice on the table).

Short of deploying further back in my zone and creeping forward to stay out of bike shenanigans range and using the exos to pick off things and taking a vindicare to deal with characters, not sure what else to do.


I played them today. Tabled them.
They hit super hard but they dont handle the retribution well.

This message was edited 1 time. Last update was at 2019/03/06 07:36:06


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Regular Dakkanaut



Utah

 Giantwalkingchair wrote:
Anyone got any advice for vs GSC?


Max size Seraphim dropping in with Burning Descent decimate their screens and soft units (like the handflamer blob), and then succeeding a charge as OoBR gets nuts (but is highly unlikely... yay Sisters for having poor internal synergy!).

Deploy your foot girls in cover. The handflamer bomb is super effective against T3... but not against 2+. Even if some of your girls are outside of cover, that's fine: don't fastroll the saves, roll saves equal to the number of girls outside of cover until they die, then roll the remaining at 2+.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

In my game against the Genestealer Cults, I just used a hearty screen with 4+ invul saves, then retreated backwards and Vessel of the Emperor = they disappear to a god awful storm of bolters.

Usethe Faith Point and CP's to keep 2 units from ruunning when you need to. that played big i my game where he got his "big round" off and he obliterated 14 of 15 in one squad and 10 and 10 in other squads.34 sisters in one surge. Ouch.

But then they all fell back, formed picket fences, and the remaining units laid waste. The FOLLOWING round the disparate units had to run across to get to me and then got obliterated in turn.

At end of game there was just a mysterious fog where once they had been.

One thing we talked about after the game is that he had those Goliath tanks or whatever they are and it was a super easy decision to go Big Game Hunter with them there. if he had taken one less, I probably would have had to think about it.

I love their Acolytes. Aberrants were real hard to remove but I got it done. LOVED those Sniper Pistol guys. Wow. so good. Definitely will see more of those in lists I'm sure. It's like 65 points of "why wouldn't you".

This was in a game where I literally forgot to bring in my Seraphim. Ugh.

This message was edited 2 times. Last update was at 2019/03/06 20:19:56


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Regular Dakkanaut



Utah

 Jancoran wrote:
LOVED those Sniper Pistol guys. Wow. so good. Definitely will see more of those in lists I'm sure. It's like 65 points of "why wouldn't you".


Helen Kellermorphs. The best part is they're not even 65pts: only 60.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

PuppetSoul wrote:
 Jancoran wrote:
LOVED those Sniper Pistol guys. Wow. so good. Definitely will see more of those in lists I'm sure. It's like 65 points of "why wouldn't you".


Helen Kellermorphs. The best part is they're not even 65pts: only 60.


Well there ya go.


Automatically Appended Next Post:
Updated.

++ Brigade Detachment +12CP (Imperium - Adepta Sororitas) [99 PL, 14CP, 2000pts] ++

+ No Force Org Slot [4 PL, 14CP, 90pts] +

Arco-Flagellants [4 PL, 90pts]: 6x Arco Flagellant [90pts]

Battle-forged CP [3CP]

Detachment CP [12CP]

OPEN THE RELIQUARIES [-1CP]: 1 additional Relic of the Ecclesiarchy [-1CP]

Order Convictions: Order: Ebon Chalice

Use Beta Rules

+ HQ [14 PL, 274pts] +

Canoness [3 PL, 64pts]: Eviscerator [12pts], Inferno pistol [7pts], Relic: Braizer of Eternal Flame

Celestine [8 PL, 160pts]

Uriah Jacobus [3 PL, 50pts]

+ Troops [44 PL, 947pts] +

Battle Sister Squad [8 PL, 179pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [24pts]: Bolt pistol, Combi-melta [15pts]

Battle Sister Squad [8 PL, 179pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [24pts]: Bolt pistol, Combi-melta [15pts]

Battle Sister Squad [8 PL, 179pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [24pts]: Bolt pistol, Combi-melta [15pts]

Battle Sister Squad [8 PL, 179pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [24pts]: Bolt pistol, Combi-melta [15pts]

Battle Sister Squad [8 PL, 172pts]
. 10x Battle Sister [90pts]
. Battle Sister w/ Simulacrum [19pts]: Simulacrum Imperialis [10pts]
. Battle Sister w/ Special or Heavy Weapon [23pts]: Meltagun [14pts]
. Battle Sister w/ Special Weapon [23pts]: Meltagun [14pts]
. Sister Superior [17pts]: Bolt pistol, Combi-flamer [8pts]

Battle Sister Squad [4 PL, 59pts]
. 2x Battle Sister [18pts]
. Battle Sister w/ Special or Heavy Weapon [15pts]: Flamer [6pts]
. Battle Sister w/ Special Weapon [15pts]: Flamer [6pts]
. Sister Superior [11pts]: Bolt pistol, Storm bolter [2pts]

+ Elites [4 PL, 95pts] +

Dialogus [1 PL, 30pts]

Dialogus [1 PL, 30pts]

Mistress of Repentance [2 PL, 35pts]: Relic: Book of St. Lucius, Warlord, Warlord Trait: 5. Indomitable Belief

+ Fast Attack [12 PL, 201pts] +

Seraphim Squad [4 PL, 67pts]
. 2x Seraphim [22pts]
. Seraphim Superior [11pts]: Bolt pistol, Bolt pistol
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]

Seraphim Squad [4 PL, 67pts]
. 2x Seraphim [22pts]
. Seraphim Superior [11pts]: Bolt pistol, Bolt pistol
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]

Seraphim Squad [4 PL, 67pts]
. 2x Seraphim [22pts]
. Seraphim Superior [11pts]: Bolt pistol, Bolt pistol
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]
. Seraphim w/ Special Weapons [17pts]: 2x Hand Flamers [6pts]

+ Heavy Support [21 PL, 393pts] +

Exorcist [7 PL, 131pts]: Hunter-killer missile [6pts]

Exorcist [7 PL, 131pts]: Hunter-killer missile [6pts]

Exorcist [7 PL, 131pts]: Hunter-killer missile [6pts]

++ Total: [99 PL, 14CP, 2000pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 1 time. Last update was at 2019/03/07 16:50:46


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

How are the triple Seraphim working out? Do you drop them all on T2 or spread them out for Burning Descent?

This message was edited 1 time. Last update was at 2019/03/07 23:03:03


   
 
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