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![[Post New]](/s/i/i.gif) 2019/01/21 10:30:01
Subject: New Beta rule - GW Buffs all Marine BOLTERs
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Regular Dakkanaut
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From the February WD:
https://imgur.com/a/3YEDg58
Beta Rule - Bolter Discipline
All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:
The firing model's target is within half the weapon's maximum range.
The firing model remained stationary during its previous Movement phase.
The firing model is a Terminator, Biker ????, Centurion or Vehicle.
Update:
Warhammer-Community Confirmation:
https://www.warhammer-community.com/2019/01/21/21st-jan-introducing-better-beta-boltersgw-homepage-post-4/
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This message was edited 3 times. Last update was at 2019/01/22 09:38:00
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![[Post New]](/s/i/i.gif) 2019/01/21 10:36:17
Subject: New Beta rule - GW Buffs all BOLTERs
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Fixture of Dakka
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Holy crap, I think this just made my Deathwatch A LOT scarier.
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![[Post New]](/s/i/i.gif) 2019/01/21 10:37:32
Subject: New Beta rule - GW Buffs all BOLTERs
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Grim Dark Angels Interrogator-Chaplain
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Ooh. Always double shots for Termies and Bikes is epic.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/01/21 10:37:41
Subject: Re:New Beta rule - GW Buffs all BOLTERs
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Experienced Maneater
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Nice. Nearly no change for Infantry, but makes Bikes and Terminators a lot better for the 12-24" range. Automatically Appended Next Post: Hanskrampf wrote:Nice. Nearly no change for Infantry, but makes Bikes and Terminators a lot better for the 12-24" range.
Edit: Oh wait, it doesn't just shift the Rapid Fire but Bikes/Terminators would make 8 shots in half range? Oo
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This message was edited 1 time. Last update was at 2019/01/21 10:38:45
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![[Post New]](/s/i/i.gif) 2019/01/21 10:40:25
Subject: Re:New Beta rule - GW Buffs all BOLTERs
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Fixture of Dakka
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Let the rejoicing/bitching commence....
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![[Post New]](/s/i/i.gif) 2019/01/21 10:41:32
Subject: New Beta rule - GW Buffs all BOLTERs
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Fresh-Faced New User
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Let me guess - they hitting with nerfbat multiple factions again just to nerf Deathwatch bolterdrill.
EDIT: Sorry, read "all" instead of "any".
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This message was edited 1 time. Last update was at 2019/01/21 10:42:22
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![[Post New]](/s/i/i.gif) 2019/01/21 10:41:58
Subject: Re:New Beta rule - GW Buffs all BOLTERs
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Regular Dakkanaut
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Hanskrampf wrote:
Edit: Oh wait, it doesn't just shift the Rapid Fire but Bikes/Terminators would make 8 shots in half range? Oo
No, they just always get Rapid Fire Bonus at any range.
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This message was edited 1 time. Last update was at 2019/01/21 10:42:32
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![[Post New]](/s/i/i.gif) 2019/01/21 10:44:44
Subject: Re:New Beta rule - GW Buffs all BOLTERs
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Experienced Maneater
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stormcraft wrote: Hanskrampf wrote:
Edit: Oh wait, it doesn't just shift the Rapid Fire but Bikes/Terminators would make 8 shots in half range? Oo
No, they just always get Rapid Fire Bonus at any range.
Oh, yeah. Phew.
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![[Post New]](/s/i/i.gif) 2019/01/21 10:46:05
Subject: New Beta rule - GW Buffs all BOLTERs
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Regular Dakkanaut
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Wolf guard bikers got even better.
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![[Post New]](/s/i/i.gif) 2019/01/21 10:51:29
Subject: New Beta rule - GW Buffs all BOLTERs
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Fresh-Faced New User
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This is a real buff to GK, especially to terminators. Now living a strike squad at a midfield objective is not automatically shooting yourself in a leg.
GK terminators are now way better as objective holders too.
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![[Post New]](/s/i/i.gif) 2019/01/21 10:54:38
Subject: New Beta rule - GW Buffs all BOLTERs
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Pyromaniac Hellhound Pilot
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Hmmm. This does seem to buff the strongest more than the weakest in my opinion. Can't see why you'd run a bolter tac marine with 2 shots at 24 inches when you can have a deathwatch vet with a SS and storm bolter and FOUR SIA shots at 30 inches.
On the whole, good change though.
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2019/01/21 10:57:14
Subject: New Beta rule - GW Buffs all BOLTERs
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Battlefortress Driver with Krusha Wheel
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A little complicated. I'd have just made bolters rapid fire 2 and then made stormbolters rapid fire 4. Automatically Appended Next Post: DoomMouse wrote:Hmmm. This does seem to buff the strongest more than the weakest in my opinion. Can't see why you'd run a bolter tac marine with 2 shots at 24 inches when you can have a deathwatch vet with a SS and storm bolter and FOUR SIA shots at 30 inches.
On the whole, good change though.
Buffs my already buffed sternguard vet squads.... all my vets now fire double -2ap shots at 30" when stood still or 4 when in 15"
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This message was edited 1 time. Last update was at 2019/01/21 10:59:08
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![[Post New]](/s/i/i.gif) 2019/01/21 11:00:39
Subject: New Beta rule - GW Buffs all BOLTERs
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Angered Reaver Arena Champion
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DoomMouse wrote:Hmmm. This does seem to buff the strongest more than the weakest in my opinion. Can't see why you'd run a bolter tac marine with 2 shots at 24 inches when you can have a deathwatch vet with a SS and storm bolter and FOUR SIA shots at 30 inches.
On the whole, good change though.
Feels more like a boost to termies, bikers, and vehicles than the regular marines. They are the ones who are always getting double shots while the marines have to be at half range or stationary. I at least haven't met many stationary Deathwatch marines. Automatically Appended Next Post: Must say I am tempted to test out Deathwing and Ravenwing with these rules.
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This message was edited 1 time. Last update was at 2019/01/21 11:04:06
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![[Post New]](/s/i/i.gif) 2019/01/21 11:04:46
Subject: New Beta rule - GW Buffs all BOLTERs
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Fresh-Faced New User
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Interestingly my friend and I play quite a few games of horde goffs vs marine bikers. There has always been a trade off in that his scout/normal bikers want to get into a 12 inch range to pump out the shots, but it leaves him vulnerable to charges if he can't finish off squads. Not so much with this rule. This makes bikes more attractive for kiting. Plus its a nice boost for all marines as objective campers.
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This message was edited 1 time. Last update was at 2019/01/21 11:05:34
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![[Post New]](/s/i/i.gif) 2019/01/21 11:12:52
Subject: New Beta rule - GW Buffs all BOLTERs
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Battlefortress Driver with Krusha Wheel
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Do do marines now get 4 shots in half range and terminators get 8? Is it basically double the shots of what you would have got?
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![[Post New]](/s/i/i.gif) 2019/01/21 11:16:55
Subject: New Beta rule - GW Buffs all BOLTERs
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Experienced Maneater
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lolman1c wrote:Do do marines now get 4 shots in half range and terminators get 8? Is it basically double the shots of what you would have got?
No, I also misread this at first.
It replaces the normal rules for Rapid Fire completely.
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![[Post New]](/s/i/i.gif) 2019/01/21 11:28:37
Subject: New Beta rule - GW Buffs all BOLTERs
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Battlefortress Driver with Krusha Wheel
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Hanskrampf wrote: lolman1c wrote:Do do marines now get 4 shots in half range and terminators get 8? Is it basically double the shots of what you would have got?
No, I also misread this at first.
It replaces the normal rules for Rapid Fire completely.
Ahh, doesn't matter then. Not as big as a buff i thought it might be. Was hoping my terminators could actually take on a sizeable tyranids horde.
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![[Post New]](/s/i/i.gif) 2019/01/21 11:28:52
Subject: New Beta rule - GW Buffs all BOLTERs
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Longtime Dakkanaut
London
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I do agree Astartes bolters require buffing, not bolters in general. They are fine with sisters or on battle tanks or in the hands of Guardsmen. insert blurb about marine super integration with armour and extensive training to get...
Astartes bolters
Bolters (pistols, storm, regular) -1 to armour save.
Regular bolters become assault 2 (storm bolters assault 4) and have an alt fire mode as elite assault troops. In this mode they become rapid fire 2 (storm bolters rapid fire 4), str 3, ap 0 weapons, to represent them using the mass reactive ammo and auto targeting senses to sow confusion in a charging hordes ranks with airbursts, delayed detonation, shrapnel fragments, etc.
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![[Post New]](/s/i/i.gif) 2019/01/21 11:29:47
Subject: New Beta rule - GW Buffs all BOLTERs
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Fixture of Dakka
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I almost wish Custodes would have gotten this rule too. They need help with hordes.
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![[Post New]](/s/i/i.gif) 2019/01/21 11:33:22
Subject: New Beta rule - GW Buffs all BOLTERs
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Mysterious Techpriest
Fortress world of Ostrakan
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Not sure if I like it. Seems bit too strong for me.
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![[Post New]](/s/i/i.gif) 2019/01/21 11:34:04
Subject: Re:New Beta rule - GW Buffs all BOLTERs
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Growlin' Guntrukk Driver with Killacannon
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My land raider crusader is gratefull. Also this would make sternguard alot better.
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Brutal, but kunning! |
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![[Post New]](/s/i/i.gif) 2019/01/21 11:35:31
Subject: New Beta rule - GW Buffs all BOLTERs
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Never Forget Isstvan!
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GD deathwatch are scary now. FMUDA I hope I don't have to play againgst any in the LVO cause my nids don't stand a chance.
Thinking about it though, I think its too late for new rules at the LVO, I might be safe.
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This message was edited 1 time. Last update was at 2019/01/21 11:36:26
JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG |
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![[Post New]](/s/i/i.gif) 2019/01/21 11:43:34
Subject: New Beta rule - GW Buffs all BOLTERs
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Unshakeable Grey Knight Land Raider Pilot
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I really like that they're finally using Keywords properly to apply the beta rule, a more targeted approach. Bodes well for future balance changes.
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![[Post New]](/s/i/i.gif) 2019/01/21 11:46:20
Subject: New Beta rule - GW Buffs all BOLTERs
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Longtime Dakkanaut
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stormcraft wrote:From the February WD:
https://imgur.com/a/3YEDg58
Beta Rule - Bolter Discipline
All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:
The firing model's target is within half the weapon's maximum range.
The firing model remained stationary during its previous Movement phase.
The firing model is a Terminator, Biker ????, Centurion or Vehicle.
So not all bolters than.
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![[Post New]](/s/i/i.gif) 2019/01/21 11:48:12
Subject: New Beta rule - GW Buffs all BOLTERs
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Waaagh! Ork Warboss
Italy
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Hawky wrote:Not sure if I like it. Seems bit too strong for me.
Me too. Looks definitely too strong.
Some armies have only one answer against the most broken imperium combo, which is the castellan one, to bring hordes. Now if the imperium soup becomes way more effective against hordes without nerfing the huge dude to the ground it's another unfair and unneeded change to buff imperium armies. I understand SM are GW's posterboys but I always have hope
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This message was edited 1 time. Last update was at 2019/01/21 11:48:36
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![[Post New]](/s/i/i.gif) 2019/01/21 11:51:44
Subject: New Beta rule - GW Buffs all BOLTERs
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Longtime Dakkanaut
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Also, looking at it, it doesn't give bolters four shots.
It gives bolters two shots if:
1. They're at half range (normal rapid fire rule)
2. The unit didn't move, making boters shoot twice at 13-24
3. It's a bike or terminator, which now shoots twice (four times for stormbolters) at 13-24.
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![[Post New]](/s/i/i.gif) 2019/01/21 11:51:46
Subject: Re:New Beta rule - GW Buffs all BOLTERs
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Nihilistic Necron Lord
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Now scout bikers get even better, 16 bolter shots at 24", and 22 at 12", 6 of those 22 are S5 (shotguns) at 6".
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![[Post New]](/s/i/i.gif) 2019/01/21 11:54:30
Subject: New Beta rule - GW Buffs all BOLTERs
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Mysterious Techpriest
Fortress world of Ostrakan
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Maybe if it affected Boltguns and Bolt Rifles only, but 8 shot Storm Bolter is too much I think. That or make it more expensive.
My take on this would be that the weapon becomes Rapid Fire 1+1. 2 shots on long range, 3 shots on close range.
//EDIT Hmmm... Alright then. The wording is a bit cheeky.
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This message was edited 1 time. Last update was at 2019/01/21 12:00:50
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![[Post New]](/s/i/i.gif) 2019/01/21 11:57:28
Subject: New Beta rule - GW Buffs all BOLTERs
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Longtime Dakkanaut
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Hawky wrote:Maybe if it affected Boltguns and Bolt Rifles only, but 8 shot Storm Bolter is too much I think. That or make it more expensive.
My take on this would be that the weapon becomes Rapid Fire 1+1. 2 shots on long range, 3 shots on close range.
It just changes the requirements to get the 2nd rapid fire shot. They still max out at the same number as before.
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![[Post New]](/s/i/i.gif) 2019/01/21 12:02:44
Subject: New Beta rule - GW Buffs all BOLTERs
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Fireknife Shas'el
Lisbon, Portugal
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Ravenwing likes this a lot! As also scouts capping objs
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This message was edited 1 time. Last update was at 2019/01/21 12:03:12
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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