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Made in us
Regular Dakkanaut




From the February WD:
https://imgur.com/a/3YEDg58

Beta Rule - Bolter Discipline

All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:

The firing model's target is within half the weapon's maximum range.
The firing model remained stationary during its previous Movement phase.
The firing model is a Terminator, Biker ????, Centurion or Vehicle.

Update:

Warhammer-Community Confirmation:

https://www.warhammer-community.com/2019/01/21/21st-jan-introducing-better-beta-boltersgw-homepage-post-4/


This message was edited 3 times. Last update was at 2019/01/22 09:38:00


 
   
Made in us
Fixture of Dakka





Denison, Iowa

Holy crap, I think this just made my Deathwatch A LOT scarier.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Ooh. Always double shots for Termies and Bikes is epic.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Experienced Maneater






Nice. Nearly no change for Infantry, but makes Bikes and Terminators a lot better for the 12-24" range.


Automatically Appended Next Post:
 Hanskrampf wrote:
Nice. Nearly no change for Infantry, but makes Bikes and Terminators a lot better for the 12-24" range.


Edit: Oh wait, it doesn't just shift the Rapid Fire but Bikes/Terminators would make 8 shots in half range? Oo

This message was edited 1 time. Last update was at 2019/01/21 10:38:45


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Let the rejoicing/bitching commence....
   
Made in ru
Fresh-Faced New User




Let me guess - they hitting with nerfbat multiple factions again just to nerf Deathwatch bolterdrill.

EDIT: Sorry, read "all" instead of "any".

This message was edited 1 time. Last update was at 2019/01/21 10:42:22


 
   
Made in us
Regular Dakkanaut




 Hanskrampf wrote:


Edit: Oh wait, it doesn't just shift the Rapid Fire but Bikes/Terminators would make 8 shots in half range? Oo


No, they just always get Rapid Fire Bonus at any range.

This message was edited 1 time. Last update was at 2019/01/21 10:42:32


 
   
Made in de
Experienced Maneater






stormcraft wrote:
 Hanskrampf wrote:


Edit: Oh wait, it doesn't just shift the Rapid Fire but Bikes/Terminators would make 8 shots in half range? Oo


No, they just always get Rapid Fire Bonus at any range.


Oh, yeah. Phew.
   
Made in de
Regular Dakkanaut





Wolf guard bikers got even better.
   
Made in ru
Fresh-Faced New User




This is a real buff to GK, especially to terminators. Now living a strike squad at a midfield objective is not automatically shooting yourself in a leg.

GK terminators are now way better as objective holders too.
   
Made in gb
Pyromaniac Hellhound Pilot






Hmmm. This does seem to buff the strongest more than the weakest in my opinion. Can't see why you'd run a bolter tac marine with 2 shots at 24 inches when you can have a deathwatch vet with a SS and storm bolter and FOUR SIA shots at 30 inches.

On the whole, good change though.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Battlefortress Driver with Krusha Wheel






A little complicated. I'd have just made bolters rapid fire 2 and then made stormbolters rapid fire 4.


Automatically Appended Next Post:
 DoomMouse wrote:
Hmmm. This does seem to buff the strongest more than the weakest in my opinion. Can't see why you'd run a bolter tac marine with 2 shots at 24 inches when you can have a deathwatch vet with a SS and storm bolter and FOUR SIA shots at 30 inches.

On the whole, good change though.


Buffs my already buffed sternguard vet squads.... all my vets now fire double -2ap shots at 30" when stood still or 4 when in 15"

This message was edited 1 time. Last update was at 2019/01/21 10:59:08


 
   
Made in is
Angered Reaver Arena Champion





 DoomMouse wrote:
Hmmm. This does seem to buff the strongest more than the weakest in my opinion. Can't see why you'd run a bolter tac marine with 2 shots at 24 inches when you can have a deathwatch vet with a SS and storm bolter and FOUR SIA shots at 30 inches.

On the whole, good change though.


Feels more like a boost to termies, bikers, and vehicles than the regular marines. They are the ones who are always getting double shots while the marines have to be at half range or stationary. I at least haven't met many stationary Deathwatch marines.


Automatically Appended Next Post:
Must say I am tempted to test out Deathwing and Ravenwing with these rules.

This message was edited 1 time. Last update was at 2019/01/21 11:04:06


 
   
Made in gb
Fresh-Faced New User





Interestingly my friend and I play quite a few games of horde goffs vs marine bikers. There has always been a trade off in that his scout/normal bikers want to get into a 12 inch range to pump out the shots, but it leaves him vulnerable to charges if he can't finish off squads. Not so much with this rule.

This makes bikes more attractive for kiting. Plus its a nice boost for all marines as objective campers.

This message was edited 1 time. Last update was at 2019/01/21 11:05:34


 
   
Made in gb
Battlefortress Driver with Krusha Wheel






Do do marines now get 4 shots in half range and terminators get 8? Is it basically double the shots of what you would have got?
   
Made in de
Experienced Maneater






 lolman1c wrote:
Do do marines now get 4 shots in half range and terminators get 8? Is it basically double the shots of what you would have got?

No, I also misread this at first.
It replaces the normal rules for Rapid Fire completely.
   
Made in gb
Battlefortress Driver with Krusha Wheel






 Hanskrampf wrote:
 lolman1c wrote:
Do do marines now get 4 shots in half range and terminators get 8? Is it basically double the shots of what you would have got?

No, I also misread this at first.
It replaces the normal rules for Rapid Fire completely.


Ahh, doesn't matter then. Not as big as a buff i thought it might be. Was hoping my terminators could actually take on a sizeable tyranids horde.
   
Made in gb
Longtime Dakkanaut



London

I do agree Astartes bolters require buffing, not bolters in general. They are fine with sisters or on battle tanks or in the hands of Guardsmen. insert blurb about marine super integration with armour and extensive training to get...

Astartes bolters
Bolters (pistols, storm, regular) -1 to armour save.

Regular bolters become assault 2 (storm bolters assault 4) and have an alt fire mode as elite assault troops. In this mode they become rapid fire 2 (storm bolters rapid fire 4), str 3, ap 0 weapons, to represent them using the mass reactive ammo and auto targeting senses to sow confusion in a charging hordes ranks with airbursts, delayed detonation, shrapnel fragments, etc.
   
Made in us
Fixture of Dakka





Denison, Iowa

I almost wish Custodes would have gotten this rule too. They need help with hordes.
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Not sure if I like it. Seems bit too strong for me.


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

My land raider crusader is gratefull. Also this would make sternguard alot better.

Brutal, but kunning!  
   
Made in us
Never Forget Isstvan!






GD deathwatch are scary now. FMUDA I hope I don't have to play againgst any in the LVO cause my nids don't stand a chance.


Thinking about it though, I think its too late for new rules at the LVO, I might be safe.

This message was edited 1 time. Last update was at 2019/01/21 11:36:26


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Made in us
Unshakeable Grey Knight Land Raider Pilot




I really like that they're finally using Keywords properly to apply the beta rule, a more targeted approach. Bodes well for future balance changes.
   
Made in jp
Longtime Dakkanaut





stormcraft wrote:
From the February WD:
https://imgur.com/a/3YEDg58

Beta Rule - Bolter Discipline

All Adeptus Astartes and Heretic Astartes models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid fire bolt weapons used by models with this ability make double the number of attacks if any of the following apply:

The firing model's target is within half the weapon's maximum range.
The firing model remained stationary during its previous Movement phase.
The firing model is a Terminator, Biker ????, Centurion or Vehicle.





So not all bolters than.
   
Made in it
Waaagh! Ork Warboss




Italy

 Hawky wrote:
Not sure if I like it. Seems bit too strong for me.


Me too. Looks definitely too strong.

Some armies have only one answer against the most broken imperium combo, which is the castellan one, to bring hordes. Now if the imperium soup becomes way more effective against hordes without nerfing the huge dude to the ground it's another unfair and unneeded change to buff imperium armies. I understand SM are GW's posterboys but I always have hope

This message was edited 1 time. Last update was at 2019/01/21 11:48:36


 
   
Made in jp
Longtime Dakkanaut





Also, looking at it, it doesn't give bolters four shots.
It gives bolters two shots if:
1. They're at half range (normal rapid fire rule)
2. The unit didn't move, making boters shoot twice at 13-24
3. It's a bike or terminator, which now shoots twice (four times for stormbolters) at 13-24.
   
Made in de
Nihilistic Necron Lord






Germany

Now scout bikers get even better, 16 bolter shots at 24", and 22 at 12", 6 of those 22 are S5 (shotguns) at 6".
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Maybe if it affected Boltguns and Bolt Rifles only, but 8 shot Storm Bolter is too much I think. That or make it more expensive.

My take on this would be that the weapon becomes Rapid Fire 1+1. 2 shots on long range, 3 shots on close range.

//EDIT Hmmm... Alright then. The wording is a bit cheeky.

This message was edited 1 time. Last update was at 2019/01/21 12:00:50



Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in jp
Longtime Dakkanaut





 Hawky wrote:
Maybe if it affected Boltguns and Bolt Rifles only, but 8 shot Storm Bolter is too much I think. That or make it more expensive.

My take on this would be that the weapon becomes Rapid Fire 1+1. 2 shots on long range, 3 shots on close range.


It just changes the requirements to get the 2nd rapid fire shot. They still max out at the same number as before.
   
Made in pt
Fireknife Shas'el




Lisbon, Portugal

Ravenwing likes this a lot! As also scouts capping objs

This message was edited 1 time. Last update was at 2019/01/21 12:03:12


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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