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Ouze wrote: This is one of the games I am more excited about this year, but after MEA I am waiting until the game actually comes out before I get, like, emotionally invested in it.
I've been burned, baby.
Dont buy it, save your money and spend it on a game that is acctualy worth the asking price.
"I've been burned, baby."
Missile locked and launched.
It'll put out the fire. I promise.
#rangercomboftw
Automatically Appended Next Post: I'm fairly close to preordering it right now. I figure I'll wait to see the buzz from early access and lifted embargos.
This message was edited 1 time. Last update was at 2019/02/06 14:26:51
Formosa wrote: looking like EA has taken a massive hit in the stock today :/
Investors call was.
They basically admitted that BFV failed misserably in PR and player retention.
to no ones surprise.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Yeah, they messed up BFV's PR hard (a lot of players were being childish and ridiculous, but the company handled it just as badly).
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
That's because investors are short-sighted ignoramuses who only care about trying to get the next Minecraft or Fortnite.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Formosa wrote: looking like EA has taken a massive hit in the stock today :/
Investors call was.
They basically admitted that BFV failed misserably in PR and player retention.
to no ones surprise.
But blamed it on single player , which bodes poorly for future Bioware games.
Ehhhhhhhh...BF1 actually was well-received with its "War Stories" and BFV did (kinda/sorta rightfully IMO) get slammed for the shorter length of their War Stories compared to BF1's.
There was also the whole nonsense about certain campaigns not being "realistic enough" leading to people trying to organize boycotts.
Tbf i just want EA to be dismantled aswell as acti blizz.
Both are toxic to the health of the industry.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Unfortunately, they'll take a lot of creative people down with them if/when they go. I'd rather they reform.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I'm actually hoping they release more Javelin models. It's perfect for DLC tbh, since most of the time drops are tailored to the javelin you're driving.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I brought it up here as a downgrade could lead to more agressive monetisation of anthem going forward or a stock crash leading to EA not being able to sustain the game in the future, since we are all going to buy the game (I assume) it's good to know what could be down the pipeline, such as the "test" of the $20 skins for the javalins.
I have a XboneX, I felt like it ran just fine. I'm sure it will look way better on a nice PC. I wouldn't mind playing on my PC too, but I prefer sofa gaming for the kinds of games that take a long time to play. Would be nice if they would let you play on both, but I don't think you can.
Ran fine on my PC. Like noticed no problems at all. I don't have a superduper high end PC, either-- would call it midrange I suppose.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Ouze wrote: This is one of the games I am more excited about this year, but after MEA I am waiting until the game actually comes out before I get, like, emotionally invested in it.
I've been burned, baby.
I feel much the same. I haven't preordered a videogame since ME3 (never making that mistake again) and havent played any Bioware games since then
For those that have gotten to play Anthem, thoughts on the combat? It looks fun, and reactions (from what ive seen at least) tend to be split between "flying like Iron Man is awesome" and "combat is boring because enemies are unreactive bullet sponges". I haven't gotten a chance to play it myself but I've seen lots of reactions broadly along these two points and was wondering if anyone had any thoughts on that?
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
Melissia wrote: That's because investors are short-sighted ignoramuses who only care about trying to get the next Minecraft or Fortnite.
I'm fairly convinced this is the biggest problem with the entertainment industry right now.
Everyone is chasing the billion dollar mega hit. No one is content to simply make a tidy game on a respectable budget and take a modest profit, even if it would be far more reliable and effective a business model long term.
Ouze wrote: This is one of the games I am more excited about this year, but after MEA I am waiting until the game actually comes out before I get, like, emotionally invested in it.
I've been burned, baby.
I feel much the same. I haven't preordered a videogame since ME3 (never making that mistake again) and havent played any Bioware games since then
For those that have gotten to play Anthem, thoughts on the combat? It looks fun, and reactions (from what ive seen at least) tend to be split between "flying like Iron Man is awesome" and "combat is boring because enemies are unreactive bullet sponges". I haven't gotten a chance to play it myself but I've seen lots of reactions broadly along these two points and was wondering if anyone had any thoughts on that?
Did you play Mass Effect 3 or Andromeda? The combat is similar there--gunplay is viable, the different types of weapons are viable(only one I was disappointed in was autocannons for the Colossus, but the feedback on them seemed to be getting taken to heart) and abilities once you figure out the interplay between a "primer"(flamethrower, ice grenades, etc) and "detonator"(the Colossus' mortar/railgun, Rangers' missiles, etc) really makes it feel a hell of a lot more fluid and you'll realize why enemies(especially "armored"[yellow health bar] and shielded[blue bar over the red/yellow] might feel like "bulletsponges" if you're not using your abilities as well as guns.
Ouze wrote: This is one of the games I am more excited about this year, but after MEA I am waiting until the game actually comes out before I get, like, emotionally invested in it.
I've been burned, baby.
I feel much the same. I haven't preordered a videogame since ME3 (never making that mistake again) and havent played any Bioware games since then
For those that have gotten to play Anthem, thoughts on the combat? It looks fun, and reactions (from what ive seen at least) tend to be split between "flying like Iron Man is awesome" and "combat is boring because enemies are unreactive bullet sponges". I haven't gotten a chance to play it myself but I've seen lots of reactions broadly along these two points and was wondering if anyone had any thoughts on that?
If you don't want to get yourself squished, then it's generally a good idea to stay mobile and/or in cover while in combat. This went to extremes during the final fight in the second story mission in the demo, as there were enough (infinitely respawning, so far as I could tell) adds that it was difficult to stay on the boss (who also hit pretty hard by himself; imo, that fight was the hardest fight of all of the story mission fights in the demo). Enemy camps out in the wilds also often have very accurate long-range guns that will pick you off from quite a distance away if you don't use cover.
Also, I got stepped on by the final boss of the dungeon instance. I was looking the other way (focusing on adds), and didn't see her (I think? I think it was a queen) until it was too late. Instant one-shot.
Ouch.
Edit -
On another note, I had a brother and a brother-in-law both try out the demo. My BIL liked it. My brother, though, had a problem in that his audio didn't work in the game. He couldn't figure out how to fix it, and so didn't spend much time actually playing.
Just thought I'd mention that.
Both played on the PC.
This message was edited 1 time. Last update was at 2019/02/08 00:56:01
Ouze wrote: This is one of the games I am more excited about this year, but after MEA I am waiting until the game actually comes out before I get, like, emotionally invested in it.
I've been burned, baby.
I feel much the same. I haven't preordered a videogame since ME3 (never making that mistake again) and havent played any Bioware games since then
For those that have gotten to play Anthem, thoughts on the combat? It looks fun, and reactions (from what ive seen at least) tend to be split between "flying like Iron Man is awesome" and "combat is boring because enemies are unreactive bullet sponges". I haven't gotten a chance to play it myself but I've seen lots of reactions broadly along these two points and was wondering if anyone had any thoughts on that?
Did you play Mass Effect 3 or Andromeda? The combat is similar there--gunplay is viable, the different types of weapons are viable(only one I was disappointed in was autocannons for the Colossus, but the feedback on them seemed to be getting taken to heart) and abilities once you figure out the interplay between a "primer"(flamethrower, ice grenades, etc) and "detonator"(the Colossus' mortar/railgun, Rangers' missiles, etc) really makes it feel a hell of a lot more fluid and you'll realize why enemies(especially "armored"[yellow health bar] and shielded[blue bar over the red/yellow] might feel like "bulletsponges" if you're not using your abilities as well as guns.
This. Setting up combos is incredibly important for doing damage, like in Mass Effect 3 on higher difficulties. Your guns cans mow down the basic enemies but the tougher enemies need you to use your javelin abilities to take down effectively. So, setting your gear up with a primer and detonator is really important, as Kan said.
My personal set up for my colossus was a mortar that created a wall of flame and a railgun. The mortar could set a wide area on fire, setting any enemies who went through it on fire and then I could detonate them with the Railgun or melee attacks. Was very effective for the boss at the end of the stronghold in the demo, where swarms of normal enemies would come out of tunnels. The flame wall was long enough to cover the whole tunnel mouth, so all of the enemies coming out got primed ready for a hulk smash from the air to explode them all.
On another note, I had a brother and a brother-in-law both try out the demo. My BIL liked it. My brother, though, had a problem in that his audio didn't work in the game. He couldn't figure out how to fix it, and so didn't spend much time actually playing.
Just thought I'd mention that.
Both played on the PC.
That sound bug affected me and my partner too, though it was fixed by closing and restarting the game.
This message was edited 2 times. Last update was at 2019/02/08 09:40:11
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
I did have some concerns at first about bullet spongieness. Then I realized my abilities bad really short cooldowns; they weren't just oh-crap buttons you get to use once an encounter. Things didn't feel like sponges any more.
Then I got the fire grenade (a primer). Things that weren't bosses didn't last long enough to even ask the question once I started comboing anything larger than a grunt.
The bosses felt a bit like a bullet sponge if you focus fired. But if you did your part keeping the adds clear, the boss's health was more of a timer than a sponge.
Yeah the only oh-crap button is the ultimate. The rest are meant to be used often. Using an ultimate won't just activate it, either, it'll also restore your shields and I think your health/armor.
This message was edited 1 time. Last update was at 2019/02/08 14:06:21
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote: That's because investors are short-sighted ignoramuses who only care about trying to get the next Minecraft or Fortnite.
I'm fairly convinced this is the biggest problem with the entertainment industry right now.
Everyone is chasing the billion dollar mega hit. No one is content to simply make a tidy game on a respectable budget and take a modest profit, even if it would be far more reliable and effective a business model long term.
That's because the industry isn't important to the people making money off of it. If they make a billion dollars, great. If they lose a couple million, they'll find another industry to make them billions. There's no investment in investments. Everything is disposable for something else that can make more money.
That sound bug affected me and my partner too, though it was fixed by closing and restarting the game.
My brother went so far as to uninstall and reinstall the game. But the problem didn't go away.
That's very odd. Does sound like some kind of driver issue. Wonder whether it would be fixed in the full game? I suppose the way to check would be for someone who bought it to log into Origin and install it on his machine to test.
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
I had a graphical problem with Destiny 2, for example, that didn't go away until I updated my graphics driver.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog