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Badablack wrote:If I was running a horde list I’d probably take Twisted Helix instead. With a Clamavus and Broodsurge detachment warlord your neophytes and acolytes are trucking along at rerollable +3 advances. That’s comparable to Kraken Genestealers, but stronger and cheaper with shooting added.
It depends, the armylist I posted, is more focussed on brood brother units in combination with a possible 9 orders for FRSRF and/or 'move move move'. Removing as much enemy infantry as possible and going for the objectives while ignoring the other stuff. It takes to much time to go into big close combat battles with 300+ models. The 120 neophytes rusted claws with icon 6+ feel no pain just needs to soak up damage.
Red Corsair wrote:
Well keep in mind a unit of 6 with cawl is only 850, so they can easily drop in a Knight castellan or multiple gallants and a guard detachment to screen and provide CP all with an assassin sprinkled in just to be a dink. A calexus would make Mass Hyp a warp charge 9. The guard screen would keep them unengaged for a while as well.
I think people need to get used to running up against assassins. This doesn't just apply to us btw. 85 points ans 1 cp provides a crap load of utility.
Best way to deal with something like this is;
1: first put units in reserve and wait for the enemy too see where the deploy. Even with 'dawn of war' deployment if the robots get deployed in the exact middle then it's still possible to deploy in the outside corners staying outside 36 inch range or in cover. (did this same trick once against custodes bikes).
2: 'the came from below' and 'scanners decoys' gives you 6 ambush markers mid field that you could pull away/not use and simply deploy in the outside corners.
3: from that point on it's just about removing screens and/or taking objectives until you find a hole to take down the robots. I probably reserve points for 'summoning' because then you could summon 20 brood brothers with a vox caster and start removing screens turn 1.
I do play tournaments that focus mostly on objectives and not kill points. A castellan robot unit thats needs to stay stil to be most effective with knights and a few astra militarum units is not the best setting for objective grabbing against 300+ models. I could also use lurk 'in the shadows' to protect a specific unit (let's say on an objective) from getting targeted by the robots. That's also the problem with that much firepower coming from a single unit, you need to divide you shot's. I could also block the 'full overwatch' stratagem with 'a plan generations in the making' but at this rate I'am out CP at the end of turn 2.
The assassins are becoming a 'auto take' for most imperium armies and need to be dealt with. It's possible to delay the 'assassin summoning' with 'a plan generations in the making' but that's an expensive one.
Any advice on this list.
For a fluffy tournament with max 2 detachments and 3 choices of units.
Abberants and abominant will do a regular charge, with saws coming D6 stratagem and flamers 3 inch one.
Rest will run around the board and being annoying while bikes hopefully get close and kill something with drive by.
Araablane wrote: Any advice on this list.
For a fluffy tournament with max 2 detachments and 3 choices of units.
Abberants and abominant will do a regular charge, with saws coming D6 stratagem and flamers 3 inch one.
Rest will run around the board and being annoying while bikes hopefully get close and kill something with drive by.
I think he wants/needs the Patriarch for Bloodcoven, I would drop the Abominant and the Alphus and take a bloodsurge detachment instead and add an Iconward. I would also drop the sanctus and take a 2nd kelermorph. Sanctus is only good against certain armies.
Yes, idea was for the Broodcoven but the points cost to make it work feels little bad.
I have no real way of buffing Patriarch and cant guarantee a reliable charge on him, that's why im not sure.
Jackal Alphus will buff the bikes with drive by explosions, making them hit on 2s.
Of course I would auto include a second Kellermorph but its a fluffy tournament, so a second would be quite veird.
Abominant is to make the abberants reliably charge in without using the stratagem.
Sanctus is just cool, being able to shoot twice at the first turn is so cool
Those are my ideas, may be im completely wrong.
This message was edited 2 times. Last update was at 2019/03/08 08:59:35
With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).
Thepatriarch wrote: With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).
Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.
Thepatriarch wrote: With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).
Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.
I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.
Thepatriarch wrote: With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).
Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.
I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.
It is possible. Vigilus has a 1CP strategem called 'Field Commander' which allows you to give a character a Warlord Trait from the detachments. So you can have both.
Moreover, because you can have a Brood Coven, you can then have four characters with Warlord traits from the GSC codex!
Thepatriarch wrote: With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).
Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.
I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.
It is possible. Vigilus has a 1CP strategem called 'Field Commander' which allows you to give a character a Warlord Trait from the detachments. So you can have both.
Moreover, because you can have a Brood Coven, you can then have four characters with Warlord traits from the GSC codex!
Ahh ok I see, thanks! So for 4 x warlord traits the cost will be 3cp? Ie one for the broodcoven, 1 for gaining access to the vigilus formation and 1 for the extra trait from vigulus?
Thepatriarch wrote: With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).
Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.
I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.
It is possible. Vigilus has a 1CP strategem called 'Field Commander' which allows you to give a character a Warlord Trait from the detachments. So you can have both.
Moreover, because you can have a Brood Coven, you can then have four characters with Warlord traits from the GSC codex!
Ahh ok I see, thanks! So for 4 x warlord traits the cost will be 3cp? Ie one for the broodcoven, 1 for gaining access to the vigilus formation and 1 for the extra trait from vigulus?
That's right! Is it worth it? Yes it is.
My most frequent set up:
Patriarch (actual Warlord): Biomorph Adaptation
Primus: Alien Majesty
Magus: Inscrutable Cunning if I take a 4AE detachment, otherwise Focus of Adoration (but I don't think it overly matters)
Acolyte Iconward (Field Commander): Augur of the Insurgent
I think that we have pretty good warlord traits all things considered, and that extra punch on the Patriarch, re-rolling Acolyte charges, and +1 to hit from the Primus at 9" range (so he doesn't need to make his charge after deep striking, even if the Acolytes do) is just amazing! And, if relevant, D3 extra command points are nice (otherwise I don't think anything is great on the Magus. I take Focus of Adoration, but (s)he's never been charged. As GSC, we tend to pick where fights happen.
And yes, you can then take an Annointed Throng and get yet another warlord trait for your Abominant! And if Vigilus II has more specialist detachments for GSC (which it damn well better), then even more chances for fun!
So, the Achilles Ridgerunner. I love the model and it fits the theme I'm going for with my army, but I'm struggling to find a use for it. It's not survivable enough to make suicide runs into enemy territory and doesn't have the right weapon options to offer close support to the bikers, which are the two roles that Ork buggies can fill. The scout move is a waste of time in a GSC army since it requires the unit to use visible deployment. The only role I can find which might have some merit is to load it up with the unpopular choices - heavy mortar and survey augur - and keep it hidden at the back to winkle enemy units out of cover. But that seems like a huge waste for a fast vehicle.
My instinct is that the points and the fast attack slot are better spent on a couple or Plasma or Autocannon sentinels, which is a shame as that's more expensive and less interesting from a modelling point of view.
Anyone else found anything interesting to do with the Ridgerunner?
The ridgerunner seems designed to snipe out vehicles hiding behind cover. It benefits from all your +hit buffs and stratagems, so with the scout move you can zoom it into position where it can pop nearly anything with that heavy mining laser. Of course the moment anyone looks at it hard it will die, but that’s the genestealer cult life.
I’ve been running the Abominant with the relic that gives +hit and mortal wounds to enemies that miss him, and that does some serious work if you can get him into melee fast. It’s better than his sledgehammer relic for sure.
Thrund wrote: So, the Achilles Ridgerunner. I love the model and it fits the theme I'm going for with my army, but I'm struggling to find a use for it. It's not survivable enough to make suicide runs into enemy territory and doesn't have the right weapon options to offer close support to the bikers, which are the two roles that Ork buggies can fill. The scout move is a waste of time in a GSC army since it requires the unit to use visible deployment. The only role I can find which might have some merit is to load it up with the unpopular choices - heavy mortar and survey augur - and keep it hidden at the back to winkle enemy units out of cover. But that seems like a huge waste for a fast vehicle.
My instinct is that the points and the fast attack slot are better spent on a couple or Plasma or Autocannon sentinels, which is a shame as that's more expensive and less interesting from a modelling point of view.
Anyone else found anything interesting to do with the Ridgerunner?
I'm currently entertaining two schools of thought regarding them.
1. Heavy Mining Laser configuration alongside Goliath Trucks for a threat-overload style list. Both vehicles can be fielded in vast quantities and both have similar vulnerabilities (mostly mid-strength high rate-of-fire guns with D2 - single-shot Lascannons and their ilk are not especially effective since they are "overpaying" for the ability to wound on a 3+ and some of the damage can be mitigated via Rugged Construction/Flare Launchers). Not much nuance, just flood the board with vehicle hulls.
2. Possibly use the cheap configuration to slingshot large Jackal units forward turn 1 for chaff clearing. For 46 points points less than the ever-popular Swarmlord + 20 Kraken Genestealers, you can get 2 Mortar/Flare Ridgerunners + 24 Atalan Jackals and a Jackal Alphus. The total threat range of the Bikes when bolstered by Flare Launchers is fairly similar to the Kraken Genestealers double-moving with Swarmy (20'' + 12'' for shotguns, vs 16 + ~8-10' for 'stealers) but you get 2 units up in the opponent's lines on the first turn instead of 1 unit and have 48 T4 5+ wounds protected by a -1 to hit vs 20 T4 5+ wounds. If you are willing to pay a bit more than Swarmy + 'Stealers could go for 3 full squads of Jackals and 3 Ridgerunners for three aggressive units for the opponent to deal with first turn, or maybe even four if you bring a Deliverance Broodsurge squad in Goliath (could Psychic Stimulus one of the bike squads to take overwatch for said squad or lock down two targets first turn).
For such , I'd probably deploy the Ridgerunners out of line of sight and have the bikes start as blips. If I had first turn, the Ridgerunners would scout move out of cover to position themselves in range to support the bikes, while if I were going second they would stay put and use their natural move on my turn instead. At that point, the bikes would be slung up the board and the Alphus would move up with the Ridgerunners screening her (she needs to be within 12'' of the bikes and has a 14'' movement, so she should have no trouble getting into range). At a minimum, the opponent will be boxed in their own deployment zone for a turn and ideally will have their screens compromised for the assault elements to follow.
Rusted Claw is obviously going to be the favored creed for this purpose since bikes can shoot as normal with their shotguns after advancing and are a bit more obnoxious to remove, but Hive Cult or 4-Armed Emperor offer a bit too. Hive Cult's Chilling Efficiency provides another +1 to hit effect for clearing out the chaff that can affect the Ridgerunners and 4-Armed Emperor adds another inch of movement for the bikes.
Also I will add, the Achilles is a very squat model. I haven't had a chance to compare it to my terrain collection but I'd be willing to bet that it gets at least 50% obstruction from an Aegis Defense Line. Getting them out of line of sight should be fairly easy compared to most vehicles, they are barely taller than most troops.
This message was edited 1 time. Last update was at 2019/03/09 19:49:49
Thepatriarch wrote: With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).
Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.
I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.
It is possible. Vigilus has a 1CP strategem called 'Field Commander' which allows you to give a character a Warlord Trait from the detachments. So you can have both.
Moreover, because you can have a Brood Coven, you can then have four characters with Warlord traits from the GSC codex!
Ahh ok I see, thanks! So for 4 x warlord traits the cost will be 3cp? Ie one for the broodcoven, 1 for gaining access to the vigilus formation and 1 for the extra trait from vigulus?
That's right! Is it worth it? Yes it is.
My most frequent set up:
Patriarch (actual Warlord): Biomorph Adaptation
Primus: Alien Majesty
Magus: Inscrutable Cunning if I take a 4AE detachment, otherwise Focus of Adoration (but I don't think it overly matters)
Acolyte Iconward (Field Commander): Augur of the Insurgent
I think that we have pretty good warlord traits all things considered, and that extra punch on the Patriarch, re-rolling Acolyte charges, and +1 to hit from the Primus at 9" range (so he doesn't need to make his charge after deep striking, even if the Acolytes do) is just amazing! And, if relevant, D3 extra command points are nice (otherwise I don't think anything is great on the Magus. I take Focus of Adoration, but (s)he's never been charged. As GSC, we tend to pick where fights happen.
And yes, you can then take an Annointed Throng and get yet another warlord trait for your Abominant! And if Vigilus II has more specialist detachments for GSC (which it damn well better), then even more chances for fun!
If you use the brb warlord trait (+1 ld, 6” aura) on the magus and have it shadow your patriarch this helps mental onslaught quite a bit. For me this is the only decent trait for the magus if not taking 4ae.
I wonder, how would the infantry heavy GSC lists deal with the emerging mass flyer eldar lists?
Is there something you can do other then just avoid them and hope you can table whats on the ground in time?
Ordana wrote: I wonder, how would the infantry heavy GSC lists deal with the emerging mass flyer eldar lists?
Is there something you can do other then just avoid them and hope you can table whats on the ground in time?
Are the really emerging? After the Ork codex and now the release of the GSC-codex I don't expect them to be really emerging.
Eldar flyers can be taken down with 'mental onslaught', 'mind control',' smites' or perfect ambush 5 demolition charges in their face. Or just ignore them and go for the objective.
Patriarch [8 PL, 137pts]: Familiar, Power: Mass Hypnosis, Power: Might From Beyond, Warlord, Warlord Trait: Biomorph Adaptation
Primus [4 PL, 75pts]: Bonesword, Broodcoven Primus, Sword of the Void's Eye, Warlord Trait: Preternatural Speed
+ Troops +
Acolyte Hybrids [9 PL, 163pts]: Cult Icon
. 11x Acolyte Hybrid (Hand Flamer): 11x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Bonesword, Hand Flamer
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
+ Elites +
Kelermorph [3 PL, 60pts]
Locus [2 PL, 40pts]
Nexos [3 PL, 50pts]
+ Fast Attack +
Atalan Jackals [5 PL, 87pts] . Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun
Atalan Jackals [5 PL, 87pts] . Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun
Atalan Jackals [5 PL, 87pts] . Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun
This is the list I am building toward for my local meta. We have very few competitive players so I just built the models with the gear I liked. I'm not set on the two cult creeds until I can act start playtesting them. Thoughts?
Patriarch [8 PL, 137pts]: Familiar, Power: Mass Hypnosis, Power: Might From Beyond, Warlord, Warlord Trait: Biomorph Adaptation
Primus [4 PL, 75pts]: Bonesword, Broodcoven Primus, Sword of the Void's Eye, Warlord Trait: Preternatural Speed
+ Troops +
Acolyte Hybrids [9 PL, 163pts]: Cult Icon
. 11x Acolyte Hybrid (Hand Flamer): 11x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Bonesword, Hand Flamer
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife
+ Elites +
Kelermorph [3 PL, 60pts]
Locus [2 PL, 40pts]
Nexos [3 PL, 50pts]
+ Fast Attack +
Atalan Jackals [5 PL, 87pts] . Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun
Atalan Jackals [5 PL, 87pts] . Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun
Atalan Jackals [5 PL, 87pts] . Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun
This is the list I am building toward for my local meta. We have very few competitive players so I just built the models with the gear I liked. I'm not set on the two cult creeds until I can act start playtesting them. Thoughts?
I think that GSC armies struggle with this kind of setup. To many characters and to many upgrades that are not equipped for a specific purpose. Either get one big unit of acolytes with flamers and drop it in 3 inch from the enemy line and one big unit with rock saws with perfect ambush to take down that knight. These small units die to fast with all these expensive upgrades doing nothing most of the time.
Half the army got to deploy with blieps and start taking casualties even before the rest arrives. Any decent shooting army with a bit of bubble wrap takes you down piece by piece. I don't see how you deal with knights. But hey, for casual gaming it's a great list with lots of units but I think you struggle against a few decent enemy armylists.
This is the list I am building toward for my local meta. We have very few competitive players so I just built the models with the gear I liked. I'm not set on the two cult creeds until I can act start playtesting them. Thoughts?
I'd probably run both detachments as Bladed Cog or Twisted Helix rather than split between Helix and Cog. Your support bubbles don't overlap and both sides have things that really want access to the support functionalities in the other detachment. I'd also suggest taking the Flare Launcher on the Achilles since you have bikes to use them with (the socket for the Launcher and Spotter is modular, so they can swap without needing magnets if you don't glue them down).
Strat_N8 wrote:I'd probably run both detachments as Bladed Cog or Twisted Helix rather than split between Helix and Cog. Your support bubbles don't overlap and both sides have things that really want access to the support functionalities in the other detachment. I'd also suggest taking the Flare Launcher on the Achilles since you have bikes to use them with (the socket for the Launcher and Spotter is modular, so they can swap without needing magnets if you don't glue them down).
I can see what your saying and this is a thought I had. Honestly the only reason I'm not using flares is because of the two separate Cults, but I might shift them all to one.
shogun wrote:I think that GSC armies struggle with this kind of setup. To many characters and to many upgrades that are not equipped for a specific purpose. Either get one big unit of acolytes with flamers and drop it in 3 inch from the enemy line and one big unit with rock saws with perfect ambush to take down that knight. These small units die to fast with all these expensive upgrades doing nothing most of the time.
Half the army got to deploy with blieps and start taking casualties even before the rest arrives. Any decent shooting army with a bit of bubble wrap takes you down piece by piece. I don't see how you deal with knights. But hey, for casual gaming it's a great list with lots of units but I think you struggle against a few decent enemy armylists.
Honestly I will face very few knights. There are only 3 people in my area that use any and I rarely play them, though I can see what your saying about being shot down without doing anything.
Honestly I will face more Pure AM and Tau than anything, maybe some necrons so I could see shrinking to a battalion and upping the size of each unit.
This message was edited 1 time. Last update was at 2019/03/11 15:15:41
Thrund wrote: So, the Achilles Ridgerunner. I love the model and it fits the theme I'm going for with my army, but I'm struggling to find a use for it. It's not survivable enough to make suicide runs into enemy territory and doesn't have the right weapon options to offer close support to the bikers, which are the two roles that Ork buggies can fill. The scout move is a waste of time in a GSC army since it requires the unit to use visible deployment. The only role I can find which might have some merit is to load it up with the unpopular choices - heavy mortar and survey augur - and keep it hidden at the back to winkle enemy units out of cover. But that seems like a huge waste for a fast vehicle.
My instinct is that the points and the fast attack slot are better spent on a couple or Plasma or Autocannon sentinels, which is a shame as that's more expensive and less interesting from a modelling point of view.
Anyone else found anything interesting to do with the Ridgerunner?
Shhhhh don't say anything bad about the ridgerunner here, people flip out and lose their minds when you do.
The only possible use I can see for it is taking 3, setting an alphus in the middle of them, and praying your opponent rolls terrible. Anything else in the book will do the same thing it can better and for substantially less points, but the model does look cool as hell, so i've got 2 on the painting table. I just doubt they'll ever leave my display case for a game.
This message was edited 1 time. Last update was at 2019/03/14 18:33:14