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Made in nl
Longtime Dakkanaut





Badablack wrote:If I was running a horde list I’d probably take Twisted Helix instead. With a Clamavus and Broodsurge detachment warlord your neophytes and acolytes are trucking along at rerollable +3 advances. That’s comparable to Kraken Genestealers, but stronger and cheaper with shooting added.


It depends, the armylist I posted, is more focussed on brood brother units in combination with a possible 9 orders for FRSRF and/or 'move move move'. Removing as much enemy infantry as possible and going for the objectives while ignoring the other stuff. It takes to much time to go into big close combat battles with 300+ models. The 120 neophytes rusted claws with icon 6+ feel no pain just needs to soak up damage.

Red Corsair wrote:
Well keep in mind a unit of 6 with cawl is only 850, so they can easily drop in a Knight castellan or multiple gallants and a guard detachment to screen and provide CP all with an assassin sprinkled in just to be a dink. A calexus would make Mass Hyp a warp charge 9. The guard screen would keep them unengaged for a while as well.

I think people need to get used to running up against assassins. This doesn't just apply to us btw. 85 points ans 1 cp provides a crap load of utility.


Best way to deal with something like this is;

1: first put units in reserve and wait for the enemy too see where the deploy. Even with 'dawn of war' deployment if the robots get deployed in the exact middle then it's still possible to deploy in the outside corners staying outside 36 inch range or in cover. (did this same trick once against custodes bikes).
2: 'the came from below' and 'scanners decoys' gives you 6 ambush markers mid field that you could pull away/not use and simply deploy in the outside corners.
3: from that point on it's just about removing screens and/or taking objectives until you find a hole to take down the robots. I probably reserve points for 'summoning' because then you could summon 20 brood brothers with a vox caster and start removing screens turn 1.

I do play tournaments that focus mostly on objectives and not kill points. A castellan robot unit thats needs to stay stil to be most effective with knights and a few astra militarum units is not the best setting for objective grabbing against 300+ models. I could also use lurk 'in the shadows' to protect a specific unit (let's say on an objective) from getting targeted by the robots. That's also the problem with that much firepower coming from a single unit, you need to divide you shot's. I could also block the 'full overwatch' stratagem with 'a plan generations in the making' but at this rate I'am out CP at the end of turn 2.

The assassins are becoming a 'auto take' for most imperium armies and need to be dealt with. It's possible to delay the 'assassin summoning' with 'a plan generations in the making' but that's an expensive one.
   
Made in ee
Regular Dakkanaut





Any advice on this list.
For a fluffy tournament with max 2 detachments and 3 choices of units.
Abberants and abominant will do a regular charge, with saws coming D6 stratagem and flamers 3 inch one.
Rest will run around the board and being annoying while bikes hopefully get close and kill something with drive by.

Spoiler:


++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [99 PL, -3CP, 1551pts] ++

+ No Force Org Slot +

Cult Creed: The Rusted Claw

Cult Creed: Cult of the Four-Armed Emperor

Specialist Detachment: Anointed Throng [-1CP]

Stratagem: Broodcoven [-1CP]

+ HQ +

Abominant [6 PL, -1CP, 105pts]: Stratagem: Field Commander, Warlord Trait: Insidious Mindwyrm

Jackal Alphus [4 PL, 70pts]

Magus [4 PL, 80pts]: Broodcoven Magus, Power: Mass Hypnosis, Power: Might From Beyond, Warlord Trait: Inscrutable Cunning

Patriarch [7 PL, 125pts]: Amulet of the Voidwyrm, Power: Might From Beyond, Power: Mind Control, Warlord, Warlord Trait: Biomorph Adaptation

Primus [4 PL, 75pts]: Bonesword, Broodcoven Primus, Warlord Trait: Alien Majesty

+ Troops +

Acolyte Hybrids [11 PL, 136pts]
. 16x Acolyte Hybrid (Hand Flamer): 16x Hand Flamer
. Acolyte Leader: Cultist Knife, Hand Flamer

Acolyte Hybrids [6 PL, 120pts]: Cult Icon
. 5x Acolyte Hybrid
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Brood Brothers Infantry Squad [3 PL, 40pts]: 9x Brood Brother, Brood Brothers Leader

Brood Brothers Infantry Squad [3 PL, 40pts]: 9x Brood Brother, Brood Brothers Leader

Neophyte Hybrids [4 PL, 52pts]: 7x Neophyte Hybrid
. 2x Neophyte Hybrid (Webber): 2x Webber
. Neophyte Leader: Autogun, Autopistol

Neophyte Hybrids [4 PL, 52pts]: 7x Neophyte Hybrid
. 2x Neophyte Hybrid (Webber): 2x Webber
. Neophyte Leader: Autogun, Autopistol

Neophyte Hybrids [4 PL, 52pts]: 7x Neophyte Hybrid
. 2x Neophyte Hybrid (Webber): 2x Webber
. Neophyte Leader: Autogun, Autopistol

+ Elites +

Aberrants [14 PL, 201pts]
. 7x Aberrant (Pick): 7x Power Pick
. Aberrant Hypermorph (Improvised): Heavy Improvised Weapon

Clamavus [3 PL, 55pts]

Kelermorph [3 PL, 60pts]

Sanctus [3 PL, 60pts]: Silencer Sniper Rifle

+ Fast Attack +

Atalan Jackals [8 PL, 114pts]
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Improvised Weapon, Shotgun
. Atalan Leader: Demolition Charge, Shotgun
. Atalan Wolfquad: Atalan Incinerator, Improvised Weapon

Atalan Jackals [8 PL, 114pts]
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Improvised Weapon, Shotgun
. Atalan Leader: Demolition Charge, Shotgun
. Atalan Wolfquad: Atalan Incinerator, Improvised Weapon

++ Total: [99 PL, -3CP, 1551pts] ++

Created with BattleScribe

This message was edited 6 times. Last update was at 2019/03/07 21:43:01


 
   
Made in nl
Longtime Dakkanaut





Araablane wrote:
Any advice on this list.
For a fluffy tournament with max 2 detachments and 3 choices of units.
Abberants and abominant will do a regular charge, with saws coming D6 stratagem and flamers 3 inch one.
Rest will run around the board and being annoying while bikes hopefully get close and kill something with drive by.

Spoiler:


++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [99 PL, -3CP, 1551pts] ++

+ No Force Org Slot +

Cult Creed: The Rusted Claw

Cult Creed: Cult of the Four-Armed Emperor

Specialist Detachment: Anointed Throng [-1CP]

Stratagem: Broodcoven [-1CP]

+ HQ +

Abominant [6 PL, -1CP, 105pts]: Stratagem: Field Commander, Warlord Trait: Insidious Mindwyrm

Jackal Alphus [4 PL, 70pts]

Magus [4 PL, 80pts]: Broodcoven Magus, Power: Mass Hypnosis, Power: Might From Beyond, Warlord Trait: Inscrutable Cunning

Patriarch [7 PL, 125pts]: Amulet of the Voidwyrm, Power: Might From Beyond, Power: Mind Control, Warlord, Warlord Trait: Biomorph Adaptation

Primus [4 PL, 75pts]: Bonesword, Broodcoven Primus, Warlord Trait: Alien Majesty

+ Troops +

Acolyte Hybrids [11 PL, 136pts]
. 16x Acolyte Hybrid (Hand Flamer): 16x Hand Flamer
. Acolyte Leader: Cultist Knife, Hand Flamer

Acolyte Hybrids [6 PL, 120pts]: Cult Icon
. 5x Acolyte Hybrid
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Brood Brothers Infantry Squad [3 PL, 40pts]: 9x Brood Brother, Brood Brothers Leader

Brood Brothers Infantry Squad [3 PL, 40pts]: 9x Brood Brother, Brood Brothers Leader

Neophyte Hybrids [4 PL, 52pts]: 7x Neophyte Hybrid
. 2x Neophyte Hybrid (Webber): 2x Webber
. Neophyte Leader: Autogun, Autopistol

Neophyte Hybrids [4 PL, 52pts]: 7x Neophyte Hybrid
. 2x Neophyte Hybrid (Webber): 2x Webber
. Neophyte Leader: Autogun, Autopistol

Neophyte Hybrids [4 PL, 52pts]: 7x Neophyte Hybrid
. 2x Neophyte Hybrid (Webber): 2x Webber
. Neophyte Leader: Autogun, Autopistol

+ Elites +

Aberrants [14 PL, 201pts]
. 7x Aberrant (Pick): 7x Power Pick
. Aberrant Hypermorph (Improvised): Heavy Improvised Weapon

Clamavus [3 PL, 55pts]

Kelermorph [3 PL, 60pts]

Sanctus [3 PL, 60pts]: Silencer Sniper Rifle

+ Fast Attack +

Atalan Jackals [8 PL, 114pts]
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Improvised Weapon, Shotgun
. Atalan Leader: Demolition Charge, Shotgun
. Atalan Wolfquad: Atalan Incinerator, Improvised Weapon

Atalan Jackals [8 PL, 114pts]
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Demolition Charge, Shotgun
. Atalan Jackal: Improvised Weapon, Shotgun
. Atalan Leader: Demolition Charge, Shotgun
. Atalan Wolfquad: Atalan Incinerator, Improvised Weapon

++ Total: [99 PL, -3CP, 1551pts] ++

Created with BattleScribe


I think you need more bodies instead of characters. Not a lot of units for a 1500+ armylist.
   
Made in ee
Regular Dakkanaut





I was thinking the same, i feel like Patriarch does not have a place or a function in this list.
What would you recommend adding?
   
Made in be
Fresh-Faced New User




I think he wants/needs the Patriarch for Bloodcoven, I would drop the Abominant and the Alphus and take a bloodsurge detachment instead and add an Iconward. I would also drop the sanctus and take a 2nd kelermorph. Sanctus is only good against certain armies.
   
Made in ee
Regular Dakkanaut





Yes, idea was for the Broodcoven but the points cost to make it work feels little bad.
I have no real way of buffing Patriarch and cant guarantee a reliable charge on him, that's why im not sure.

Jackal Alphus will buff the bikes with drive by explosions, making them hit on 2s.

Of course I would auto include a second Kellermorph but its a fluffy tournament, so a second would be quite veird.

Abominant is to make the abberants reliably charge in without using the stratagem.

Sanctus is just cool, being able to shoot twice at the first turn is so cool

Those are my ideas, may be im completely wrong.

This message was edited 2 times. Last update was at 2019/03/08 08:59:35


 
   
Made in be
Fresh-Faced New User




With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).
   
Made in ee
Regular Dakkanaut





Thepatriarch wrote:
With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).


Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.
   
Made in gb
Fresh-Faced New User




Araablane wrote:
Thepatriarch wrote:
With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).


Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.


I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.
   
Made in gb
Sword-Wielding Bloodletter of Khorne






Muz86 wrote:
Araablane wrote:
Thepatriarch wrote:
With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).


Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.


I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.


It is possible. Vigilus has a 1CP strategem called 'Field Commander' which allows you to give a character a Warlord Trait from the detachments. So you can have both.

Moreover, because you can have a Brood Coven, you can then have four characters with Warlord traits from the GSC codex!

Sisters of Battle: 5500pts
Imperial Agents: 500pts
Tyranids: 5520pts
Khorne Daemons: 3015pts

Gloomspite Gitz: 8030pts
Skaven: 5880pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts 
   
Made in gb
Fresh-Faced New User




 TonyH122 wrote:
Muz86 wrote:
Araablane wrote:
Thepatriarch wrote:
With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).


Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.


I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.


It is possible. Vigilus has a 1CP strategem called 'Field Commander' which allows you to give a character a Warlord Trait from the detachments. So you can have both.

Moreover, because you can have a Brood Coven, you can then have four characters with Warlord traits from the GSC codex!


Ahh ok I see, thanks! So for 4 x warlord traits the cost will be 3cp? Ie one for the broodcoven, 1 for gaining access to the vigilus formation and 1 for the extra trait from vigulus?
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

You could even have 5 warlord trait characters I think, if you paid another 2cp for the other vigilus detachment and field commander.

   
Made in nl
Sword-Wielding Bloodletter of Khorne






Muz86 wrote:
 TonyH122 wrote:
Muz86 wrote:
Araablane wrote:
Thepatriarch wrote:
With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).


Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.


I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.


It is possible. Vigilus has a 1CP strategem called 'Field Commander' which allows you to give a character a Warlord Trait from the detachments. So you can have both.

Moreover, because you can have a Brood Coven, you can then have four characters with Warlord traits from the GSC codex!


Ahh ok I see, thanks! So for 4 x warlord traits the cost will be 3cp? Ie one for the broodcoven, 1 for gaining access to the vigilus formation and 1 for the extra trait from vigulus?


That's right! Is it worth it? Yes it is.

My most frequent set up:
Patriarch (actual Warlord): Biomorph Adaptation
Primus: Alien Majesty
Magus: Inscrutable Cunning if I take a 4AE detachment, otherwise Focus of Adoration (but I don't think it overly matters)
Acolyte Iconward (Field Commander): Augur of the Insurgent

I think that we have pretty good warlord traits all things considered, and that extra punch on the Patriarch, re-rolling Acolyte charges, and +1 to hit from the Primus at 9" range (so he doesn't need to make his charge after deep striking, even if the Acolytes do) is just amazing! And, if relevant, D3 extra command points are nice (otherwise I don't think anything is great on the Magus. I take Focus of Adoration, but (s)he's never been charged. As GSC, we tend to pick where fights happen.

And yes, you can then take an Annointed Throng and get yet another warlord trait for your Abominant! And if Vigilus II has more specialist detachments for GSC (which it damn well better), then even more chances for fun!

Sisters of Battle: 5500pts
Imperial Agents: 500pts
Tyranids: 5520pts
Khorne Daemons: 3015pts

Gloomspite Gitz: 8030pts
Skaven: 5880pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts 
   
Made in gb
Fresh-Faced New User




So, the Achilles Ridgerunner. I love the model and it fits the theme I'm going for with my army, but I'm struggling to find a use for it. It's not survivable enough to make suicide runs into enemy territory and doesn't have the right weapon options to offer close support to the bikers, which are the two roles that Ork buggies can fill. The scout move is a waste of time in a GSC army since it requires the unit to use visible deployment. The only role I can find which might have some merit is to load it up with the unpopular choices - heavy mortar and survey augur - and keep it hidden at the back to winkle enemy units out of cover. But that seems like a huge waste for a fast vehicle.

My instinct is that the points and the fast attack slot are better spent on a couple or Plasma or Autocannon sentinels, which is a shame as that's more expensive and less interesting from a modelling point of view.

Anyone else found anything interesting to do with the Ridgerunner?
   
Made in us
Utilizing Careful Highlighting





Augusta GA

The ridgerunner seems designed to snipe out vehicles hiding behind cover. It benefits from all your +hit buffs and stratagems, so with the scout move you can zoom it into position where it can pop nearly anything with that heavy mining laser. Of course the moment anyone looks at it hard it will die, but that’s the genestealer cult life.

I’ve been running the Abominant with the relic that gives +hit and mortal wounds to enemies that miss him, and that does some serious work if you can get him into melee fast. It’s better than his sledgehammer relic for sure.
   
Made in us
Infiltrating Broodlord






Thrund wrote:
So, the Achilles Ridgerunner. I love the model and it fits the theme I'm going for with my army, but I'm struggling to find a use for it. It's not survivable enough to make suicide runs into enemy territory and doesn't have the right weapon options to offer close support to the bikers, which are the two roles that Ork buggies can fill. The scout move is a waste of time in a GSC army since it requires the unit to use visible deployment. The only role I can find which might have some merit is to load it up with the unpopular choices - heavy mortar and survey augur - and keep it hidden at the back to winkle enemy units out of cover. But that seems like a huge waste for a fast vehicle.

My instinct is that the points and the fast attack slot are better spent on a couple or Plasma or Autocannon sentinels, which is a shame as that's more expensive and less interesting from a modelling point of view.

Anyone else found anything interesting to do with the Ridgerunner?



I'm currently entertaining two schools of thought regarding them.

1. Heavy Mining Laser configuration alongside Goliath Trucks for a threat-overload style list. Both vehicles can be fielded in vast quantities and both have similar vulnerabilities (mostly mid-strength high rate-of-fire guns with D2 - single-shot Lascannons and their ilk are not especially effective since they are "overpaying" for the ability to wound on a 3+ and some of the damage can be mitigated via Rugged Construction/Flare Launchers). Not much nuance, just flood the board with vehicle hulls.

2. Possibly use the cheap configuration to slingshot large Jackal units forward turn 1 for chaff clearing. For 46 points points less than the ever-popular Swarmlord + 20 Kraken Genestealers, you can get 2 Mortar/Flare Ridgerunners + 24 Atalan Jackals and a Jackal Alphus. The total threat range of the Bikes when bolstered by Flare Launchers is fairly similar to the Kraken Genestealers double-moving with Swarmy (20'' + 12'' for shotguns, vs 16 + ~8-10' for 'stealers) but you get 2 units up in the opponent's lines on the first turn instead of 1 unit and have 48 T4 5+ wounds protected by a -1 to hit vs 20 T4 5+ wounds. If you are willing to pay a bit more than Swarmy + 'Stealers could go for 3 full squads of Jackals and 3 Ridgerunners for three aggressive units for the opponent to deal with first turn, or maybe even four if you bring a Deliverance Broodsurge squad in Goliath (could Psychic Stimulus one of the bike squads to take overwatch for said squad or lock down two targets first turn).

For such , I'd probably deploy the Ridgerunners out of line of sight and have the bikes start as blips. If I had first turn, the Ridgerunners would scout move out of cover to position themselves in range to support the bikes, while if I were going second they would stay put and use their natural move on my turn instead. At that point, the bikes would be slung up the board and the Alphus would move up with the Ridgerunners screening her (she needs to be within 12'' of the bikes and has a 14'' movement, so she should have no trouble getting into range). At a minimum, the opponent will be boxed in their own deployment zone for a turn and ideally will have their screens compromised for the assault elements to follow.

Rusted Claw is obviously going to be the favored creed for this purpose since bikes can shoot as normal with their shotguns after advancing and are a bit more obnoxious to remove, but Hive Cult or 4-Armed Emperor offer a bit too. Hive Cult's Chilling Efficiency provides another +1 to hit effect for clearing out the chaff that can affect the Ridgerunners and 4-Armed Emperor adds another inch of movement for the bikes.


Also I will add, the Achilles is a very squat model. I haven't had a chance to compare it to my terrain collection but I'd be willing to bet that it gets at least 50% obstruction from an Aegis Defense Line. Getting them out of line of sight should be fairly easy compared to most vehicles, they are barely taller than most troops.

This message was edited 1 time. Last update was at 2019/03/09 19:49:49


 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Sanctus getting out of a transport; Perfect Ambushable, yeah?
   
Made in us
Infiltrating Broodlord






 Badablack wrote:
Sanctus getting out of a transport; Perfect Ambushable, yeah?


FAQ specifically says no. Perfect Ambush can't be used if the unit disembarked from a transport that turn.
   
Made in gb
Fresh-Faced New User




 TonyH122 wrote:
Muz86 wrote:
 TonyH122 wrote:
Muz86 wrote:
Araablane wrote:
Thepatriarch wrote:
With the clavacus and the iconward he'll have +1 charge, with a re-roll f you take the bloodsurge detachment/warlord trait and he can avoid overwatch for your abberrants. You can also give the Iconward the +1 ld relic and get the patriarch up to ld12 mental onslaught (13 if you take the ld warlord trait).


Are you talking about the Patriarch?
Yes, i can give him pretty good LD for mental onslaught but he cant reroll charges because it works only with Vigilus units.
So going to need a 7 inch charge roll or he will be all alone being a target.


I may be missing something but if you have the patriarch in your army he must be your warlord, meaning if he is your warlord then neither the acolyte iconward or an abominant can take the warlord traits from vigius. Someone correct me if I’m wrong on that as id love to run a patriarch and give the reroll charge warlord trait to an iconward if it’s possible.


It is possible. Vigilus has a 1CP strategem called 'Field Commander' which allows you to give a character a Warlord Trait from the detachments. So you can have both.

Moreover, because you can have a Brood Coven, you can then have four characters with Warlord traits from the GSC codex!


Ahh ok I see, thanks! So for 4 x warlord traits the cost will be 3cp? Ie one for the broodcoven, 1 for gaining access to the vigilus formation and 1 for the extra trait from vigulus?


That's right! Is it worth it? Yes it is.

My most frequent set up:
Patriarch (actual Warlord): Biomorph Adaptation
Primus: Alien Majesty
Magus: Inscrutable Cunning if I take a 4AE detachment, otherwise Focus of Adoration (but I don't think it overly matters)
Acolyte Iconward (Field Commander): Augur of the Insurgent

I think that we have pretty good warlord traits all things considered, and that extra punch on the Patriarch, re-rolling Acolyte charges, and +1 to hit from the Primus at 9" range (so he doesn't need to make his charge after deep striking, even if the Acolytes do) is just amazing! And, if relevant, D3 extra command points are nice (otherwise I don't think anything is great on the Magus. I take Focus of Adoration, but (s)he's never been charged. As GSC, we tend to pick where fights happen.

And yes, you can then take an Annointed Throng and get yet another warlord trait for your Abominant! And if Vigilus II has more specialist detachments for GSC (which it damn well better), then even more chances for fun!


If you use the brb warlord trait (+1 ld, 6” aura) on the magus and have it shadow your patriarch this helps mental onslaught quite a bit. For me this is the only decent trait for the magus if not taking 4ae.
   
Made in nl
Longtime Dakkanaut





I wonder, how would the infantry heavy GSC lists deal with the emerging mass flyer eldar lists?
Is there something you can do other then just avoid them and hope you can table whats on the ground in time?
   
Made in nl
Longtime Dakkanaut





 Ordana wrote:
I wonder, how would the infantry heavy GSC lists deal with the emerging mass flyer eldar lists?
Is there something you can do other then just avoid them and hope you can table whats on the ground in time?


Are the really emerging? After the Ork codex and now the release of the GSC-codex I don't expect them to be really emerging.

Eldar flyers can be taken down with 'mental onslaught', 'mind control',' smites' or perfect ambush 5 demolition charges in their face. Or just ignore them and go for the objective.

   
Made in us
Beast of Nurgle





Alabama2


Spoiler:
++ Brigade Detachment +12CP (Tyranids - Genestealer Cults) [72 PL, -1CP, 1278pts] ++

+ No Force Org Slot +

Cult Creed: The Twisted Helix

Stratagem: Broodcoven [-1CP]

+ HQ +

Magus [4 PL, 80pts]: Broodcoven Magus, Power: Mass Hypnosis, Power: Psychic Stimulus, Warlord Trait: Alien Majesty

Patriarch [8 PL, 137pts]: Familiar, Power: Mass Hypnosis, Power: Might From Beyond, Warlord, Warlord Trait: Biomorph Adaptation

Primus [4 PL, 75pts]: Bonesword, Broodcoven Primus, Sword of the Void's Eye, Warlord Trait: Preternatural Speed

+ Troops +

Acolyte Hybrids [9 PL, 163pts]: Cult Icon
. 11x Acolyte Hybrid (Hand Flamer): 11x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Bonesword, Hand Flamer

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

+ Elites +

Kelermorph [3 PL, 60pts]

Locus [2 PL, 40pts]

Nexos [3 PL, 50pts]

+ Fast Attack +

Atalan Jackals [5 PL, 87pts]
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun

Atalan Jackals [5 PL, 87pts]
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun

Atalan Jackals [5 PL, 87pts]
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun

+ Heavy Support +

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]
. 3x Brood Brothers Weapons Team: 3x Mortar

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]
. 3x Brood Brothers Weapons Team: 3x Mortar

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]
. 3x Brood Brothers Weapons Team: 3x Mortar

++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [35 PL, -1CP, 702pts] ++

+ No Force Org Slot +

Cult Creed: The Bladed Cog

Stratagem: Grandsire's Gifts [-1CP]: 1 Extra Sacred Relic

+ HQ +

Jackal Alphus [4 PL, 70pts]

Magus [4 PL, 80pts]: Power: Mental Onslaught, Power: Psionic Blast

+ Troops +

Neophyte Hybrids [4 PL, 80pts]: Cult Icon, 7x Neophyte Hybrid
. Neophyte Hybrid (Grenade): Grenade Launcher
. Neophyte Hybrid (Mining): Mining Laser
. Neophyte Leader: Bolt Pistol, Power Maul

Neophyte Hybrids [4 PL, 80pts]: Cult Icon, 7x Neophyte Hybrid
. Neophyte Hybrid (Grenade): Grenade Launcher
. Neophyte Hybrid (Mining): Mining Laser
. Neophyte Leader: Bolt Pistol, Power Maul

Neophyte Hybrids [4 PL, 80pts]: Cult Icon, 7x Neophyte Hybrid
. Neophyte Hybrid (Grenade): Grenade Launcher
. Neophyte Hybrid (Mining): Mining Laser
. Neophyte Leader: Bolt Pistol, Power Maul

+ Elites +

Kelermorph [3 PL, 60pts]: Oppressor's Bane

+ Fast Attack +

Achilles Ridgerunners [4 PL, 84pts]
. Achilles Ridgerunner: Heavy Mining Laser, 2x Heavy Stubber, Spotter

Achilles Ridgerunners [4 PL, 84pts]
. Achilles Ridgerunner: Heavy Mining Laser, 2x Heavy Stubber, Spotter

Achilles Ridgerunners [4 PL, 84pts]
. Achilles Ridgerunner: Heavy Mining Laser, 2x Heavy Stubber, Spotter

++ Total: [107 PL, -2CP, 1980pts] ++

Created with BattleScribe


This is the list I am building toward for my local meta. We have very few competitive players so I just built the models with the gear I liked. I'm not set on the two cult creeds until I can act start playtesting them. Thoughts?

 
   
Made in nl
Longtime Dakkanaut





 UncleJetMints wrote:

Spoiler:
++ Brigade Detachment +12CP (Tyranids - Genestealer Cults) [72 PL, -1CP, 1278pts] ++

+ No Force Org Slot +

Cult Creed: The Twisted Helix

Stratagem: Broodcoven [-1CP]

+ HQ +

Magus [4 PL, 80pts]: Broodcoven Magus, Power: Mass Hypnosis, Power: Psychic Stimulus, Warlord Trait: Alien Majesty

Patriarch [8 PL, 137pts]: Familiar, Power: Mass Hypnosis, Power: Might From Beyond, Warlord, Warlord Trait: Biomorph Adaptation

Primus [4 PL, 75pts]: Bonesword, Broodcoven Primus, Sword of the Void's Eye, Warlord Trait: Preternatural Speed

+ Troops +

Acolyte Hybrids [9 PL, 163pts]: Cult Icon
. 11x Acolyte Hybrid (Hand Flamer): 11x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Bonesword, Hand Flamer

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

Acolyte Hybrids [3 PL, 59pts]: Cult Icon
. 3x Acolyte Hybrid (Hand Flamer): 3x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw
. Acolyte Leader: Autopistol, Cultist Knife

+ Elites +

Kelermorph [3 PL, 60pts]

Locus [2 PL, 40pts]

Nexos [3 PL, 50pts]

+ Fast Attack +

Atalan Jackals [5 PL, 87pts]
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun

Atalan Jackals [5 PL, 87pts]
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun

Atalan Jackals [5 PL, 87pts]
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Power Hammer, Shotgun
. Atalan Jackal: Grenade Launcher, Power Hammer
. Atalan Leader: Power axe, Shotgun
. Atalan Wolfquad: Mining Laser, Shotgun

+ Heavy Support +

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]
. 3x Brood Brothers Weapons Team: 3x Mortar

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]
. 3x Brood Brothers Weapons Team: 3x Mortar

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]
. 3x Brood Brothers Weapons Team: 3x Mortar

++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [35 PL, -1CP, 702pts] ++

+ No Force Org Slot +

Cult Creed: The Bladed Cog

Stratagem: Grandsire's Gifts [-1CP]: 1 Extra Sacred Relic

+ HQ +

Jackal Alphus [4 PL, 70pts]

Magus [4 PL, 80pts]: Power: Mental Onslaught, Power: Psionic Blast

+ Troops +

Neophyte Hybrids [4 PL, 80pts]: Cult Icon, 7x Neophyte Hybrid
. Neophyte Hybrid (Grenade): Grenade Launcher
. Neophyte Hybrid (Mining): Mining Laser
. Neophyte Leader: Bolt Pistol, Power Maul

Neophyte Hybrids [4 PL, 80pts]: Cult Icon, 7x Neophyte Hybrid
. Neophyte Hybrid (Grenade): Grenade Launcher
. Neophyte Hybrid (Mining): Mining Laser
. Neophyte Leader: Bolt Pistol, Power Maul

Neophyte Hybrids [4 PL, 80pts]: Cult Icon, 7x Neophyte Hybrid
. Neophyte Hybrid (Grenade): Grenade Launcher
. Neophyte Hybrid (Mining): Mining Laser
. Neophyte Leader: Bolt Pistol, Power Maul

+ Elites +

Kelermorph [3 PL, 60pts]: Oppressor's Bane

+ Fast Attack +

Achilles Ridgerunners [4 PL, 84pts]
. Achilles Ridgerunner: Heavy Mining Laser, 2x Heavy Stubber, Spotter

Achilles Ridgerunners [4 PL, 84pts]
. Achilles Ridgerunner: Heavy Mining Laser, 2x Heavy Stubber, Spotter

Achilles Ridgerunners [4 PL, 84pts]
. Achilles Ridgerunner: Heavy Mining Laser, 2x Heavy Stubber, Spotter

++ Total: [107 PL, -2CP, 1980pts] ++

Created with BattleScribe


This is the list I am building toward for my local meta. We have very few competitive players so I just built the models with the gear I liked. I'm not set on the two cult creeds until I can act start playtesting them. Thoughts?



I think that GSC armies struggle with this kind of setup. To many characters and to many upgrades that are not equipped for a specific purpose. Either get one big unit of acolytes with flamers and drop it in 3 inch from the enemy line and one big unit with rock saws with perfect ambush to take down that knight. These small units die to fast with all these expensive upgrades doing nothing most of the time.

Half the army got to deploy with blieps and start taking casualties even before the rest arrives. Any decent shooting army with a bit of bubble wrap takes you down piece by piece. I don't see how you deal with knights. But hey, for casual gaming it's a great list with lots of units but I think you struggle against a few decent enemy armylists.
   
Made in us
Infiltrating Broodlord






 UncleJetMints wrote:

This is the list I am building toward for my local meta. We have very few competitive players so I just built the models with the gear I liked. I'm not set on the two cult creeds until I can act start playtesting them. Thoughts?


I'd probably run both detachments as Bladed Cog or Twisted Helix rather than split between Helix and Cog. Your support bubbles don't overlap and both sides have things that really want access to the support functionalities in the other detachment. I'd also suggest taking the Flare Launcher on the Achilles since you have bikes to use them with (the socket for the Launcher and Spotter is modular, so they can swap without needing magnets if you don't glue them down).
   
Made in us
Beast of Nurgle





Alabama2

Strat_N8 wrote:I'd probably run both detachments as Bladed Cog or Twisted Helix rather than split between Helix and Cog. Your support bubbles don't overlap and both sides have things that really want access to the support functionalities in the other detachment. I'd also suggest taking the Flare Launcher on the Achilles since you have bikes to use them with (the socket for the Launcher and Spotter is modular, so they can swap without needing magnets if you don't glue them down).


I can see what your saying and this is a thought I had. Honestly the only reason I'm not using flares is because of the two separate Cults, but I might shift them all to one.

shogun wrote:I think that GSC armies struggle with this kind of setup. To many characters and to many upgrades that are not equipped for a specific purpose. Either get one big unit of acolytes with flamers and drop it in 3 inch from the enemy line and one big unit with rock saws with perfect ambush to take down that knight. These small units die to fast with all these expensive upgrades doing nothing most of the time.

Half the army got to deploy with blieps and start taking casualties even before the rest arrives. Any decent shooting army with a bit of bubble wrap takes you down piece by piece. I don't see how you deal with knights. But hey, for casual gaming it's a great list with lots of units but I think you struggle against a few decent enemy armylists.



Honestly I will face very few knights. There are only 3 people in my area that use any and I rarely play them, though I can see what your saying about being shot down without doing anything.

Honestly I will face more Pure AM and Tau than anything, maybe some necrons so I could see shrinking to a battalion and upping the size of each unit.

This message was edited 1 time. Last update was at 2019/03/11 15:15:41


 
   
Made in ee
Regular Dakkanaut





What FW models are most usable to us, im making a order and it would be nice if something of it saw play.

This message was edited 1 time. Last update was at 2019/03/13 17:26:47


 
   
Made in gb
Norn Queen






Araablane wrote:
What FW models are most usable to us, im making a order and it would be nice if something of it saw play.
It depends if you mean pure GSC or if you include Tyranids.

Malenthropes, while nerfed, are still very powerful at increasing the durability of your dudes.

If you mean via Brood Brothers, there isn't really much FW do nowadays that is better than what the codex has to offer.

This message was edited 1 time. Last update was at 2019/03/13 19:10:28


 
   
Made in fi
Been Around the Block




 BaconCatBug wrote:
Araablane wrote:
What FW models are most usable to us, im making a order and it would be nice if something of it saw play.
It depends if you mean pure GSC or if you include Tyranids.

Malenthropes, while nerfed, are still very powerful at increasing the durability of your dudes.

If you mean via Brood Brothers, there isn't really much FW do nowadays that is better than what the codex has to offer.


Vultures would strongly disagree with this sentiment.

Apart from that, yeah - most of FW is trash gameplay wise and ususally stunningly beautiful on the tabletop. Pick your poison.
   
Made in gb
Norn Queen






wighti wrote:
 BaconCatBug wrote:
Araablane wrote:
What FW models are most usable to us, im making a order and it would be nice if something of it saw play.
It depends if you mean pure GSC or if you include Tyranids.

Malenthropes, while nerfed, are still very powerful at increasing the durability of your dudes.

If you mean via Brood Brothers, there isn't really much FW do nowadays that is better than what the codex has to offer.


Vultures would strongly disagree with this sentiment.

Apart from that, yeah - most of FW is trash gameplay wise and ususally stunningly beautiful on the tabletop. Pick your poison.
In my defense I said "much" not "any". Call me old fashioned but I would consider 1 out of 59 datasheets to be "not much".
   
Made in us
Dakka Veteran





Thrund wrote:
So, the Achilles Ridgerunner. I love the model and it fits the theme I'm going for with my army, but I'm struggling to find a use for it. It's not survivable enough to make suicide runs into enemy territory and doesn't have the right weapon options to offer close support to the bikers, which are the two roles that Ork buggies can fill. The scout move is a waste of time in a GSC army since it requires the unit to use visible deployment. The only role I can find which might have some merit is to load it up with the unpopular choices - heavy mortar and survey augur - and keep it hidden at the back to winkle enemy units out of cover. But that seems like a huge waste for a fast vehicle.

My instinct is that the points and the fast attack slot are better spent on a couple or Plasma or Autocannon sentinels, which is a shame as that's more expensive and less interesting from a modelling point of view.

Anyone else found anything interesting to do with the Ridgerunner?


Shhhhh don't say anything bad about the ridgerunner here, people flip out and lose their minds when you do.

The only possible use I can see for it is taking 3, setting an alphus in the middle of them, and praying your opponent rolls terrible. Anything else in the book will do the same thing it can better and for substantially less points, but the model does look cool as hell, so i've got 2 on the painting table. I just doubt they'll ever leave my display case for a game.

This message was edited 1 time. Last update was at 2019/03/14 18:33:14


 
   
 
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