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Made in ca
Terrifying Wraith





Canada

I need help to finish my list or to bring it a little bTrogit more competitive

The Hag
-20x Stabba
-20x Stabba

Warscroll Battalion
-1x troggboss
-1x darkhold trogg
-3x Rockgut
-3x Rockgut
-3xFellwater
-3xFellwater

My problem is to add the Cauldron... i add it, i go to 2010. I remove 3 fellwater and add 20 stabba im good or i drop the warscroll battalion and i dont know what to do.....

 
   
Made in us
Humming Great Unclean One of Nurgle






20-man stabba units are extremely poor; it is best to run them at 60-man or not at all (though you can get away with 40-man). Going off what you said, my reccomendation is to remove 3 fellwater to add 20 stabbas but make it one unit of 60, and add the cauldron.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Crazed Spirit of the Defiler





I second that notion to make a 60 stabba unit, but also get a Loonboss in there to make them mortal woundy!

Ditch the extra Dankhold, then you can field the battalion using 2x3 Fellwaters, and 1 unit of 6 Rockguts (making them automatically successful throwin' boulders). That 220 points can probably net you the stabbas and Loonboss and maybe the Cauldron?.

Loonskin on the Troggboss, and Thermalrider Cloak of Aqshy on the Hag.....Superhag!

   
Made in us
Humming Great Unclean One of Nurgle






The extra dankhold is important to provide a second source of the bravery buff, which is very important for trolls.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Crazed Spirit of the Defiler





I was thinking the Hag and the presumed bonus Command Points could be used for Inspiring Presence when needed.
   
Made in ca
Terrifying Wraith





Canada

I work a little bit the list with all you had written.

Trollhag with cauldron
60 stabba with nets

Troggherd battalion
-troggboss
-darkhold trogg
-3x rockgut
-3x rockgut
-3x fellwater

Stabba with the fellwater and the hag
troggboss and darkhold to buff everybody
if i drop the battalion, i can add 3 more fellwater.

 
   
Made in us
Humming Great Unclean One of Nurgle






 Malathrim wrote:
I was thinking the Hag and the presumed bonus Command Points could be used for Inspiring Presence when needed.
Bravery 5 means losing just one model out of a 3-man creates a 1/3 chance that another runs away, and a 1/6 chance the unit is gone entirely. That means inspiring presence would be needed every time a unit loses a model to avoid a significant risk. Bravery 6, on the other hand, means losing one model just carries a 1/6 chance of another running away; still risky and good to use inspiring presence to avoid but also leaves room to use those CPs elsewhere. The +1 bravery is a small side-benefit on grots, for which one more grot fleeing is not a big deal, but on trolls themselves it makes quite the difference.


Automatically Appended Next Post:
 hellpato wrote:
I work a little bit the list with all you had written.

Trollhag with cauldron
60 stabba with nets

Troggherd battalion
-troggboss
-darkhold trogg
-3x rockgut
-3x rockgut
-3x fellwater

Stabba with the fellwater and the hag
troggboss and darkhold to buff everybody
if i drop the battalion, i can add 3 more fellwater.
Looks good, let us know how it goes!

This message was edited 1 time. Last update was at 2019/03/25 05:11:44


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Terrifying Wraith





Canada

 NinthMusketeer wrote:
 Malathrim wrote:
I was thinking the Hag and the presumed bonus Command Points could be used for Inspiring Presence when needed.
Bravery 5 means losing just one model out of a 3-man creates a 1/3 chance that another runs away, and a 1/6 chance the unit is gone entirely. That means inspiring presence would be needed every time a unit loses a model to avoid a significant risk. Bravery 6, on the other hand, means losing one model just carries a 1/6 chance of another running away; still risky and good to use inspiring presence to avoid but also leaves room to use those CPs elsewhere. The +1 bravery is a small side-benefit on grots, for which one more grot fleeing is not a big deal, but on trolls themselves it makes quite the difference.


Automatically Appended Next Post:
 hellpato wrote:
I work a little bit the list with all you had written.

Trollhag with cauldron
60 stabba with nets

Troggherd battalion
-troggboss
-darkhold trogg
-3x rockgut
-3x rockgut
-3x fellwater

Stabba with the fellwater and the hag
troggboss and darkhold to buff everybody
if i drop the battalion, i can add 3 more fellwater.
Looks good, let us know how it goes!


The Hag is into the Goo,,,, will start painting soon (hope so).
Shadowspear and Glave of Khorne just push the project a little farter for buying what i need (and play when everything is painted)

Big question, does the Troggherd battalion is worth taking or not…. without it is more trolls or a gargan.

 
   
 
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